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Creatures of the Underdark

Creatures of the Underdark


Dark and creepy new creatures are ready to be set free from these pages and into the Underdark of your campaigns! This sourcebook contains over 180 statblocks for new creatures with balanced stats, art, and lore ready to infiltrate your dark adventures and campaigns.  Additionally, for the first time in this series, over 60 new magic items have been included to add increased value!  The main aim...   [click here for more]
Dungeon Masters Guild  $24.95

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The Night Barony of Erlkazar

The Night Barony of Erlkazar


The Baronies of Erlkazar, once a prosperous region of pastoral tranquility, is now a land of nightmares and dread. Bandit armies plague the region, terrorizing the populace and surrounding countries of Calimshan, Tethyr, Amn, and Turmish. Though these threats are terrifying enough, it is nothing compared to what awaits the people of Erlkazar at night. In caves, tombs, and subterranean communities...   [click here for more]
Dungeon Masters Guild  $9.99

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Eberron Guide to Tomb of Annihilation

Eberron Guide to Tomb of Annihilation


Eberron Guide to Tomb of Annihilation provides Game Masters with all the tools they need to run the Tomb of Annihilation adventure in the Eberron Campaign Setting. Included in this PDF are the following: An updated story overview with information on how to fit the characters from Tomb of Annihilation into the Eberron Campaign Setting. Advice on how the...   [click here for more]
Dungeon Masters Guild  $4.99

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Xen'drik Expeditions to Tomb of Annihilation

Xen'drik Expeditions to Tomb of Annihilation


Xen'drik Expedition to Tomb of Annihilation provides Game Masters with a series of encounters they can run as part of the expedition portion of the Tomb of Annihilation adventure in the Eberron Campaign Setting. Included in this PDF are the following: Recommendations on how to incorporate famous sites on the continent of Xen'drik into your campaign. Three new mini-adventures...   [click here for more]
Dungeon Masters Guild  $4.99

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Creatures of the Underdark (Fantasy Grounds)

Creatures of the Underdark (Fantasy Grounds)


Dark and creepy new creatures are ready to be set free from these pages and into the Underdark of your campaigns! This sourcebook contains over 180 statblocks for new creatures with balanced stats, art, and lore ready to infiltrate your dark adventures and campaigns.  Additionally, for the first time in this series, over 60 new magic items have...   [click here for more]
Dungeon Masters Guild  $29.95

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The Treasure of Captain Darkmoon

The Treasure of Captain Darkmoon


An isle shrouded in mist serves as the final resting place and vault for the legendary Captain Darkmoon. The characters must brave the isles depths for a chance at retrieving her legendary artifact, rumoured to control the very ocean itself.     The Treasure of Captain Darkmoon is a 3-5 hour adventure for 3rd - 5th level characters   This adventure is designed...   [click here for more]
Dungeon Masters Guild  $3.95

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Adventurers of Sarlona

Adventurers of Sarlona


Adventure Awaits You A World Away Welcome to the cradle of humanity. Prepare for a world dominated by alien overlords from a plane you’ve only visited in your dreams. Chart an expedition through the treacherous mountains of Adar, explore the ancient, yuan-ti ruins of Syrkarn, avoid the watchful eyes of the Inspired masters of Riedra on your journey to the war mazes of Ohr Kaluun,...   [click here for more]
Dungeon Masters Guild  $7.99

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Rise of the Genie Lords - Part One

Rise of the Genie Lords - Part One


The Lands of Intrigue Await A thousand miles south of Waterdeep lies the country of Calimshan. It is a harsh land that has been heavily scarred by magic and warfare. It is in these lands that the genies established their empires. Though these empires have since fallen to humans, the time has come for the genies to try and take back what was once theirs. This is the first in a series...   [click here for more]
Dungeon Masters Guild  $7.99

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Carnival of Horrors

Carnival of Horrors


Who is responsible for the grisly murder of a carnival worker in the small town of Ashabenford? Why has the town’s once amiable cleric retreated into isolation, shunning his duties as the organizer of the Fall Equinox Festival? Does the spirit of the druid haunting the town have anything to do with what’s happening? If so, can the heroes uncover the connections before things get any worse? Written...   [click here for more]
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The Silver Flame of Eston

The Silver Flame of Eston


Pyre, the flame of Eston, was once known as Cyre's greatest church dedicated to the Silver Flame. Standing like a fortress over a dark entrance into the underground realm of Khyber, the church protected some of the most vile artifacts ever to be recovered from the minions of the daelkyr. Unfortunately, like everything else in Cyre, the church was destroyed on the Day of Mourning, and while the divine...   [click here for more]
Dungeon Masters Guild  $2.99

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SpellJammer: Cosmic Genasi

SpellJammer: Cosmic Genasi


Cosmic Genasi A cosmic inspired race for SpellJammer & D&D 5e. This book includes 7 unique subraces, each focusing on a nature of the cosmos: The Solaish, the blazing suns that light the days; The Lunara, the stoic moons that watch over the night; The Naisent, that hold the infinite plane upon which the universe exists; The Jutari, that are...   [click here for more]
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A Tale of Chastity

A Tale of Chastity


A notice has been sent out to certain adventurers who are making a name for themselves (the party members). They are asked to retrieve a chastity belt key from a hidden temple inside the dungeon of the mad mage. If they succeed they will be given 1500 gold each. The are to meet Volo at the Yawning Portal Tavern in the great city of Waterdeep. ...   [click here for more]
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Rise of the Genie Lords - Part Two

Rise of the Genie Lords - Part Two


A pair of tomes are all that's needed to bring the genie lords Calim and Memnon back from their prisons in the Elemental Planes. It's up to you to destroy them so they don't fall into the wrong hands. Your journey will take you to the City of Memnon, on the northern borders of Calimshan, through the ruins of Memnonnar, to the City of Brass on the Elemental Plane of Fire and finally to the Great Conflagration,...   [click here for more]
Dungeon Masters Guild  $7.99

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Rise of the Genie Lords - Part Four

Rise of the Genie Lords - Part Four


Deep beneath the waves of the Shining Sea lies the ancient city of Ajhuutal. It is here that the ancient water genie lord, Ajhuu, remains bound by Calim’s magic. In this adventure, you will need to venture into the depths of the Shining Sea to prevent Ozhan and his followers from freeing the ancient water genie lord by collecting the talismans Calim used to bind him. This is the fourth in a series...   [click here for more]
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Rise of the Genie Lords - Part Five

Rise of the Genie Lords - Part Five


The armies of Calimport and Memnon gather in the Calim Desert for a final attempt to raise one of the genie lords of old. In this adventure, you will journey to the Wealdath in the lands of Tethyr to recruit the aid of an ancient elf, the only one capable of reforging the Calimemnon Crystal.   This is the fifth and final adventure in a series that takes you on a quest to prevent...   [click here for more]
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Rise of the Genie Lords - Part Three

Rise of the Genie Lords - Part Three


Delve into the World of the Dao For nearly a thousand years, the earth genies have been enslaved to the Forgotten God and his people. Now they have an opportunity to remove that curse and take control of the lands of Calimshan. To stop them, you will need to venture beneath the streets of Calimshan in order to reach the town of Kzelter, a small town long controlled by the Church...   [click here for more]
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Tome of Battle: Book of Nine Swords

Tome of Battle: Book of Nine Swords


The Third Edition Tome of Battle - The Book of Nine Swords was a testing ground for game mechanics for Fourth Edition. Ultimately, many of the innovations from the book would be evolutionary dead ends, but I love the style of play it presented. The classes are very high fantasy, wuxia style, martial casters that use stances and maneuvers to create supernatural effects. This is my attempt to port the...   [click here for more]
Dungeon Masters Guild  $10.00

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Rise of the Genie Lords - Part One (Fantasy Grounds)

Rise of the Genie Lords - Part One (Fantasy Grounds)


Rise of the Genie Lords - Part One is now available for Fantasy Grounds and includes LoS for Fantasy Grounds Unity The Lands of Intrigue Await A thousand miles south of Waterdeep lies the country of Calimshan. It is a harsh land that has been heavily scarred by magic and warfare. It is in these lands that the genies established their empires. Though these empires have since...   [click here for more]
Dungeon Masters Guild  $9.95

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Enemies and Allies (Fantasy Grounds)

Enemies and Allies (Fantasy Grounds)


This supplement is perfect for any Dungeon Master who wishes to pit players against virtually any civilization or organization. With over 70 new humanoids contained herein, your players will be able to find adventure, full of intrigue and danger, at any tier of play. Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase...   [click here for more]
Dungeon Masters Guild  $5.99

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Oath of The Veiled Shadow: a Paladin Subclass

Oath of The Veiled Shadow: a Paladin Subclass


Oath of The Veiled Shadow: A Paladin Subclass Choose this burden of darkness, as penance for all that bask in the glorious light of the day. Cover ones eyes eternally as an act of devotion, & in return be granted the powers of the shadow so as to fight back against the dark evils that it bears. In this unique subclass develop a paladin that does not draw its...   [click here for more]
Dungeon Masters Guild  $1.50

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Rise of the Genie Lords - Part Two (Fantasy Grounds)

Rise of the Genie Lords - Part Two (Fantasy Grounds)


A pair of tomes are all that's needed to bring the genie lords Calim and Memnon back from their prisons in the Elemental Planes. It's up to you to destroy them so they don't fall into the wrong hands. Your journey will take you to the City of Memnon, on the northern borders of Calimshan, through the ruins of Memnonnar, to the City of Brass on the Elemental Plane of Fire and finally to the Great Conflagration,...   [click here for more]
Dungeon Masters Guild  $9.95

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Enemies and Allies

Enemies and Allies


This supplement is perfect for any Dungeon Master who wishes to pit players against virtually any civilization or organization. With over 70 new humanoids contained herein, your players will be able to find adventure, full of intrigue and danger, at any tier of play. ...   [click here for more]
Dungeon Masters Guild  $5.99 $5.09

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Sarvin Greenscale's Home-base Handbook

Sarvin Greenscale's Home-base Handbook


Sarvin Greenscale, the Sword Coast’s first and only quest-by-mail adventuring tutor, has a new venture: real estate! Using his very own home-base refit system (patent pending), any space can be transformed into a home worthy of champions of the realm. You have recently become the proud owners of a Greenscale home-base of your very own. Right now it may be little more than a simple basement or a...   [click here for more]
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The Road to Temptation (Fantasy Grounds)

The Road to Temptation (Fantasy Grounds)


The Road to Temptation Now available for Fantasy Grounds Unity! Deep in the Balinok Mountains, the winged ruler Alladria struggles to defend the village of Hofburg from a local Orcus cult. With her town overrun by demonic and undead forces, Alladria turns to Count Strahd for aid. Will help arrive in time? If it does, can it overcome the evil forces that await? This adventure for...   [click here for more]
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Jungle Fever

Jungle Fever


Jungle Fever is a short adventure or one-shot for a party of 4 characters of 5th level. It will take about 6 to 8 hours to complete the entire adventure. If you wish to extended or shorten the adventure, there are some ideas for that in the appendix. Also within the appendix are monsters unique to the adventure and maps for the main locations. This adventure concerns a remote jungle town, Mossgate....   [click here for more]
Dungeon Masters Guild  $2.95

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Rise of the Genie Lords - Part Four (Fantasy Grounds)

Rise of the Genie Lords - Part Four (Fantasy Grounds)


Rise of the Genie Lords - Part Four is now available for Fantasy Grounds Unity Deep beneath the waves of the Shining Sea lies the ancient city of Ajhuutal. It is here that the ancient water genie lord, Ajhuu, remains bound by Calim’s magic. In this adventure, you will need to venture into the depths of the Shining Sea to prevent Ozhan and his followers from freeing the ancient water genie lord...   [click here for more]
Dungeon Masters Guild  $9.95

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Rise of the Genie Lords - Part Three (Fantasy Grounds)

Rise of the Genie Lords - Part Three (Fantasy Grounds)


Rise of the Genie Lords - Part Three is now available for Fantasy Grounds Unity and includes LoS Delve into the World of the Dao For nearly a thousand years, the earth genies have been enslaved to the Forgotten God and his people. Now they have an opportunity to remove that curse and take control of the lands of Calimshan. To stop them, you will need to venture beneath the streets...   [click here for more]
Dungeon Masters Guild  $9.95

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The Road to Temptation

The Road to Temptation


Deep in the Balinok Mountains, the winged ruler Alladria struggles to defend the village of Hofburg from a local Orcus cult. With her town overrun by demonic and undead forces, Alladria turns to Count Strahd for aid. Will help arrive in time? If it does, can it overcome the evil forces that await? This adventure for 5th level characters is set in the Ravenloft Campaign Setting and includes rules for...   [click here for more]
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The Dreaming Tree

The Dreaming Tree


In a place of nightmarish whimsy, dreams are inescapable and entrapment in slumber is afflicting mortal reality. As your party sleeps, they enter into a surreal shared dream. An unrecognized power is invading minds across the countryside and nightmares abound. Your adventurers must identify the mysterious source and free the trapped souls from the terrors that plague them. ...   [click here for more]
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The Trolls of Winter Yule

The Trolls of Winter Yule


Many have heard the tales of Father Christmas delivering toys to the good boys and girls of the world on Christmas Eve. However, very few know the tales of the Yule Lads, mischievous trolls from Iceland, their mother Gryla, or their fiendish pet, the Yule Cat. In this adventure, designed for 7th level characters, your players will travel to the Myvatn region of Iceland to do battle with these impish...   [click here for more]
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Rise of the Genie Lords - Part Five (Fantasy Grounds)

Rise of the Genie Lords - Part Five (Fantasy Grounds)


The armies of Calimport and Memnon gather in the Calim Desert for a final attempt to raise one of the genie lords of old. In this adventure, you will journey to the Wealdath in the lands of Tethyr to recruit the aid of an ancient elf, the only one capable of reforging the Calimemnon Crystal.   This is the fifth and final adventure in a series that takes you on a quest to prevent...   [click here for more]
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The Archivist

The Archivist


No mere librarian, the archivist uses the dark knowledge he gains from the study of forbidden tomes to combat the forces of evil. I have loved the concept of this class since it first appeared in the 3.5 book Heroes of Horror. This document updates the archivist class to the 5th Edition rules as a wizard tradition. ...   [click here for more]
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Kick the Baby

Kick the Baby


An earthquake shakes a tranquil village. A messenger dies before the party's eyes. Defeat the menace behind it all. From the Distracted Minds of the Guild of Mellonia a One-Page Adventure for 17th level players and a prepared DM. This adventure will rock their worlds upside down. Purchase Includes the Cover Page, the Meat, and the Map! ...   [click here for more]
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Tanarukks, the Demonic Orcs

Tanarukks, the Demonic Orcs


This is a player race that I made based off of the Tanarukk stat block in Volo's Guide to Monsters. ...   [click here for more]
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Fairy Tale Poker Run D&D5e

Fairy Tale Poker Run D&D5e


King of Tamla has the annual fair and poker run that is played out between his castle and a small village called Mo’town. This year the reward is much more substantial than years past. Along with the monetary reward and notoriety of winning, if you are interested, you may have his daughter's hand in marriage. The unforgettable, Princess Natalie Cole. This D&D5e one shot...   [click here for more]
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The Greenscale Adventurer's Academy: Chapter 1

The Greenscale Adventurer's Academy: Chapter 1


Set out on Faerun’s premier mail-order quest service! No need to join a guild or sign up with unscrupulous journeymen who care only for the gold in your pocket. Be your own boss! Make your fortune in your spare time! Learn from the greatest heroes in the realm! Join the Greenscale Adventurer’s Academy today!! Welcome to the Party... Working under the somewhat-dubious long-distance tutelage...   [click here for more]
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Werewolves and other Werecreatures Revisted

Werewolves and other Werecreatures Revisted


This contains a collection of werecreatures that have been revisited and changed in some major ways. In addition to this there is a player race included within this which is similar to werecreature, and there is also a barbarian primal path in here as well. If you are interested in a pre-built adventure with a modified version of the Werewolf found here, head here: https://www.dmsguild.com/product/310349/Jungle-Fever...   [click here for more]
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Artifacts of Power

Artifacts of Power


4 Powerful & levelling magic items granted by the gods for your Games: The Cloak of the Jaeger The Ring of The Betrothed The Helm of the Lawbreaker The Realmshredder Axe From the team at The DMs Book Club! ...   [click here for more]
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Rising Tides

Rising Tides


Jalester Silvermane guides the party to a secret council early in the morning. A long thought lost society comes to light as a much larger problem develops affecting the future of all Waterhavians. Our adventurers must succeed in the discovery of swiftly approaching events and return to Jalester for the council to gain insight and save Waterdeep or lose it forever. Part One of Ten: Rising Tides....   [click here for more]
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Performance Tips Table

Performance Tips Table


Every performer dreams of the day when patrons in the bar begin tipping for a job well done. We have created a quick reference chart for DM's to use to easily identify how much their groups performers attained for their witty banter, musical musings and acrobatic alleyoops. This chart is to benefit players with pocket silver required to grow the nest egg, start acquiring different adventuring gear...   [click here for more]
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Monastic Tradition: Way of the Song

Monastic Tradition: Way of the Song


For those of you who want to play a monk based on the elegance of music, I present to you the Monk Monastic Tradition Way of the Song! It is a support archetype that lets monks play similarly to bards without stepping on the overall usefulness of a bard. This monastic tradition is perfect for people who would like to play an elegant musician without having to deal with the stereotypical assumptions...   [click here for more]
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Monastic Tradition: Way of the Song

Monastic Tradition: Way of the Song


For everyone who would like to play an elegant musician without the stereotypes of bard, I present to you the Way of the Song, a support-based monastic tradition inspired by the bard's more musical aspects. ...   [click here for more]
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