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Mighty armies and powerful cities. Towering walls and swinging trebuchets. Holy sites and vast libraries. Rich trade and hidden intrigue. Occult lore and loyal subjects. These wonders and more await you in this guide, now for Fantasy Grounds!
At long last. Kingdom-building rules written with the mechanics, and in the spirit, of fifth edition. Streamlined, story-driven,... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Now available for Fantasy Grounds Unity!
Grim Press has adapted Quill & Cauldron's 300+ page tome for the Fantasy Grounds virtual tabletop, which is aimed at both players and dungeon masters.
It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters).... [click here for more] |
Dungeon Masters Guild |
$39.95
|
Now for Fantasy Grounds
Encounters in Castle Ravenloft is a 5e module composed of 12 encounters guaranteed to provide an experience your players and their characters will never forget in the most infamous D&D castle! They range from 6th- to 10th-levels and touch all D&D pillars.
What's included?
An fully coded Fantasy Grounds module with the content below
12 thrilling... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Finding Familiar: Rules for Evolving Twenty New Familiars now for Fantasy Grounds
Finding Familiar is an expansion of the Find Familiar spell for DnD 5e. Befriend and Evolve over TWENTY new, adorable familiars.
What's included?
A beautifully laid out 25-page PDF containing:
16 pieces of adorable, original art!
Over TWENTY new familiars with detailed lore
Rules for familiar evolutions
Six... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Awakened Blades
Now for Fantasy Grounds!
This collection of magical weapons comes packed with 50 options, each one with unique and interesting powers, a detailed personality and backstory for each weapon, and incredible artwork that changes as the weapon evolves into later forms. Whether starting a new campaign or about to face off against the BBEG, these swords are the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
33 Dragons of Myth and Legend!
Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign! These dragons each appeared in the articles "Wyrms of the North" or "Wyrms of the Realms" from Dragon Magazine and are making their fifth edition appearances in this hefty tome!
29 Dragons from Dragon Magazine: metallic, chromatic, and gem dragons!
Mythic statistics for... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Now for Fantasy Grounds!
"As the final blow is dealt, the tyrannical creature falls to the ground drifting in and out of consciousness. Its dream exacting revenge on the foul creatures that dared stand up to it becomes reality and a horrid form stands in front of you combining mouths, teeth and eyestalks on a fleshy foundation that roughly resembles the shape of a Beholder. With a raging... [click here for more] |
Dungeon Masters Guild |
$4.95
|
I want to loot Lord Soth!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Dragonlance: Shadow of the Dragon Queen, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Discover a dark gateway connecting the Material Plane to Avernus, the First Circle of the Nine Hells, now for Fantasy Grounds!
When searching for a way to enter Avernus, an adventuring party finds a mysterious volcanic lair called The Rift. Rumors say that a long-neglected dark gateway to the Nine Hells resides within. However, those telling the tails have left out an important detail...... [click here for more] |
Dungeon Masters Guild |
$4.95
|
True Necromancer - Class Option -- now for Fantasy Grounds Unity!
A class option for the worlds greatest roleplaying game. Don't just study the secrets of life and death, command them as a True Necromancer! Journey down the path of the bone, flesh, or spirit, redirect vitality from your enemies to your allies, and eventually learn to use your magic against the living, because... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Now for Fantasy Grounds
While Amn is one of the wealthiest regions of the Forgotten Realms, it is also one of the most corrupt. Here, coin rules over all. Traders from across the Sword Coast flock to Amn, bringing untold riches and treasures but forming a wealth gap that oppresses the poor. Magic is outlawed; only those loyal to the governing Council of Five may practice the mystic arts. Yet beneath... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Once mighty two-headed creatures interested only in living a life of solitude... what have they now become?
Introducing the ettinling, a new player race designed to be played by two players, now for Fantasy Grounds!
Included in The Ettinling Package:
A brand new 5e player race, the ettinling, balanced around being played by two separate players.
Each player picks... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Discover a dark gateway connecting the Material Plane to Avernus, the First Circle of the Nine Hells!
When searching for a way to enter Avernus, an adventuring party finds a mysterious volcanic lair called The Rift. Rumors say that a long-neglected dark gateway to the Nine Hells resides within. However, those telling the tails have left out an important detail... Your players will... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Written by Kayla Bayens, Encounters in Candlekeep is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when visiting the Great Library Fortress.
What's included?
A beautifully laid out module containing beautiful artwork and:
20 encounters and micro-adventures... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Queen's Hoard Expanded -- Now for Fantasy Grounds Unity!
Conversion based on original product containing:
Queen's Hoard Expanded is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Hoard of the Dragon Queen.
A beautifully laid-out 30-page PDF... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Read the Knight of the Black Rose's journal - now in Fantasy Grounds!
Soth's Accursed Journal is BookBrewGames' (Matthias Gildemyn & Jan Sempels) ambitious debut work and the result of almost three years of work, expanding on the D&D 5e core rulebooks ans supplements, and adapted for Fantasy Grounds by Grim Press.
This sourcebook is a trove of hidden knowledge, gathered... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Now for Fantasy Grounds!
Continuing his catalogue of the underground vault, the kenku wizard Scribe continues to bring previously lost magical items back into the world.
It would appear that the items he and his excavation crew seem to get stronger the deeper into the vaults they go.
The Lost Vaults 2 is a Dungeons and Dragons 5th edition supplement of over... [click here for more] |
Dungeon Masters Guild |
$12.95
|
I want to loot all the treasure!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Keys From the Golden Vault, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Rime of the Frostmaiden Ythryn Map Pack is a collection of 18 Black and White battle maps detailing locations within the necropolis of Ythryn.
The maps included:
Ice Causeway
Tower of Abjuration
Tower of Conjuration
Hag’s hut
The Library
The Arboretum
Tower of Divination
Wellspring of Answers
Bazaar of the Bizarre
Hall of... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself, now in Fantasy Grounds.
A massive player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
The Dragon-Tower of Candlekeep is an adventure for levels 5-10 and should take approximately 4-8 hours to complete and is absolutely the most fun you'll ever have inside a dragon's belly. It is the perfect companion to Candlekeep Mysteries or as... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Now available for Fantasy Grounds Unity!
What's Inside?
5 New Ancestry Options
Levanesling: A chameleon race that can blend in with their environment, and hit things with their tongue.
Mischieflēs: A rat-like race that uses radiation exposure to channel temporary mutagens.
Otterfolk: An otter race that has four different styles, and is great with tools.
Sanderige: A sand cat... [click here for more] |
Dungeon Masters Guild |
$12.99
|
Now for Fantasy Grounds!
Souragne is a domain dominated by a vast swamp, the Maison d'Sablet. It is an industrious country, producing large amounts of cotton, sugar, and rice. It is a divided domain, with the vast majority of inhabitants enslaved by a small minority of nobles. In the swamps live the true ruler of the domain, the Darklord known as the Lord of the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
For Fantasy Grounds!
This module was created by a multi-national team of writers, artists, and editors, originating from nearly a dozen different European countries. With this project, they hope to share a bit of their country’s history, lore, and mythology with you for use in the world’s greatest roleplaying game.
Inside you will find:
More than 130 unique items inspired... [click here for more] |
Dungeon Masters Guild |
$12.95
|
A Player's Guide to Thay now for Fantasy Grounds!
by R P Davis
Curse of Sebs says:
“Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster Weaknesses
For every monster in the Monster Manual
Now available for Fantasy Grounds Unity!
500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monster Manual and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A monster hunt like no other, now for Fantasy Grounds!
Tales speak of a monstrous creature that lurks in the forests around the small hamlet of Pinewood; dragging hapless victims screaming into the grim grey mists that surround the village each night. As simple as monster hunts go, this one seemed straightforward enough. "Probably a werewolf, or something similar".... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The Dungeon of the Mad Mage Companion's second bundle hits the shelves, this time covering Levels 4-8 of Undermountain.
Within this supplement, you'll find (in brief):
Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain.
DM Notes. Quick notes... [click here for more] |
Dungeon Masters Guild |
$7.95
|
You've been waylaid on the way to the Ten Towns, and these hags play for keeps!
Mountain Summit is a short adventure, involving an expedition up the side of mountain where a coven of bheur hags made their lair atop the snowy peak. Toiling in the suffering of others as all hags do, this particular coven serve in worship to Cegilune; hag patron of the moon. They intend to raise an army of icy constructs... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Monster Manual Expanded Adventures
Now available for Fantasy Grounds Unity!
Slice through the deadly flora of the Temple of Root and Ruin before your party is turned to mulch. Brave the sands in the Archives of Hazzan Abduil. Uncover the secrets of a mysterious project gone wrong, awakening a clockwork beholder with its eyes on you. Monster Manual Expanded Adventures features a collection... [click here for more] |
Dungeon Masters Guild |
$10.95
|
Now available for Fantasy Grounds Unity!
IMPROVE YOUR ITEMS WITH UNIQUE CURSES! USE NEW ITEMS TO ADD MYSTERY TO YOUR GAME! RETURN THE FUN TO YOUR ADVENTURES!
This product contains:
160 Curses for Items. This remarkable tome finally puts the world back in balance. Never again must you fear to be bored by just another magic item! I - Fhamzax the Fantastic -... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Nearly 250 spells, now for Fantasy Grounds!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019 and 2020 is
ComicBook.com says: "This is an insanely impressive document...a... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Drizzt Do’Urden’s Guide to Combat is a resource to help you run the most fun combats you ever have, no matter your DMing style. It is the distillation of knowledge from the masters of the hobby (listed in the credits page) as well as the years of experience held by each of the contributors, now for Fantasy Grounds!
This product isn’t a house rules supplement; it works within the... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Minsc and Boo's Journal of Villainy (5e) is now available for Fantasy Grounds Unity!
All proceeds from this FG module benefit Extra Life. Extra Life unites thousands of gamers around the world to play games in support of their local Children's Miracle Network Hospital. Since its inception in 2008, Extra Life has raised more than $30 million for sick and injured kids. Sign up today and... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A Horror Mystery on the High Seas, now for Fantasy Grounds!
Set sail with the crew of the Persistent Imperial to uncover the mysteries of The Calm Delilah: a merchant ship that was last seen leaving Saltmarsh on a secretive expedition many months ago...
Using the waterlogged remains of an old logbook belonging to the Delilah's captain,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Welcome to the Great Dale!
This book provides all of the setting, story, and character options needed for adventures in the Great Dale, now for Fantasy Grounds!
The Great Dale is a land in the Forgotten Realms found within the Unapproachable East, a long journey from the Sword Coast. It is a land filled with ancient and terrible secrets waiting to be discovered. Here, powerful druids clash... [click here for more] |
Dungeon Masters Guild |
$19.95
|
The Carnival of Tears now for Fantasy Grounds
Should anyone mentions Jack's name three times in a group of at least three witnesses, his Carnival is bound to arrive at the nearest town within the following three days.
The Carnival of Tears is a plug and play adventure, suitable for any campaign setting and capable of accomodating a party of characters regardless of their level. ... [click here for more] |
Dungeon Masters Guild |
$7.95
|
"This is the honest truth, I really like that book(UTT) too. I don't buy a lot of newer stuff off the guild...That's actually one of things I deliberately bought when it came out and I thought it was really well done. That's no bulls***! Go and buy it if you haven't bought it already!"
-Guild Adept: M.T. Black
Unearthed Tips and Tricks: Volume... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
Delving even further in to the Lost Vaults, Scribe the Kenku Wizard has finally reached the depths of the Vaults!
He has discovered powerful artifacts and even items from different planes!
His efforts to catalogue these items will further his research in ways he can’t imagine!
The Lost Vaults 3 is a Dungeons and Dragons 5th edition supplement ... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Welcome to Keeping It Classy: The Bard - now for Fantasy Grounds!
This module aims to give you a host of new options for the Bard class, to liven up your game.
This includes the following:
15 new Bard Colleges 5 new backgrounds (usable by everyone, but thematically appropriate for Bards) 1 new race (the windsingers - a race of winged humanoids that center themselves around song... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Now for Fantasy Grounds!
This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases.
Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
Have you ever wanted to be able to predict the future? Well, I can’t help you with that... But I can offer the next best thing: a sound narrative for your games! Which is most certainly not the next best thing, or the one following that... let’s just say it’s a good thing and leave it at that, shall we?
Following in the footsteps of, well, myself, I decided... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility!
“...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision... [click here for more] |
Dungeon Masters Guild |
$21.95
|
Now for Fantasy Grounds!
This module is Unity compatiable!
This is a tier 3 (levels 10-14) adventure about a black dragon in a nearby swamp. The dragon found a way to use an arcane device in his lair to extract people's souls and become a powerful spellcaster. A group of valiant adventurers rushes to the scene with the hope of saving as many of the missing travelers as possible. They have... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Court of the Pixie Queen now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
The Pixie Queen is Dead!
The tiny pixie kingdom of Calabeag has been thrown into crisis by the shocking murder of their beloved queen.
Framed for the crime, your party will be forced to search through the palace to find the true culprit or be punished in their place!
Contains:
A... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming, now for Fantasy Grounds!
The Malady Codex offered an introduction into the realm... [click here for more] |
Dungeon Masters Guild |
$29.95
|
Now for Fantasy Grounds!
"The adventure is laid out expertly, with simple yet clear maps, and good artwork...Overall, this is one of the best adventures I’ve seen on the DMs Guild. Highly recommended!"
-Merric B., author of the D&D review and play advice site 'Merric's Musings'
https://merricb.com/2020/02/20/5e-adventure-review-trap-trap/... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration.... [click here for more] |
Dungeon Masters Guild |
$29.95
|
Now for Fantasy Grounds!
Unleash your innate power with reckless abandon!
A sorcerer unable to contain its innate primal fury sees this power manifest itself as a lightning bolt is expelled from their chest... Such is the struggle of those trying to control untamed magic!
Untamed Magic completely rewrites the wild magic sorcerer archetype to amazing effect! Now called... [click here for more] |
Dungeon Masters Guild |
$4.95
|