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Adaptable NPCs

Adaptable NPCs


Dungeon Masters, immerse players in your world by bringing your non-player characters to life! Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore's Grimoire). Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating system. Additionally, 8 short adventures have been...   [click here for more]
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Grimlore's Grimoire

Grimlore's Grimoire


Announcing Grimlore's Grimoire; a 59-page tome of knowledge that contains 225 new spells for DMs and players, balanced for the D&D 5th Edition ruleset! What kind of a supplement is this? This supplement has been created as a passion project and released freely to the D&D community as a Pay What You Want title! I've been a DM for years, and with the help of my players,...   [click here for more]
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Disturbed Graves

Disturbed Graves


Seeking dominance over the undead? Need some minions to do your bidding? Get ready for the ultimate class to Raise the Dead! Included in Disturbed Graves: The Pale Master, a fully-fledged class for 5th Edition D&D. Unique Intelligence-based 3/4 caster class Interesting summonable undead creatures, each ready to do your bidding (skeletons &...   [click here for more]
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Adaptable NPCs: Calamity

Adaptable NPCs: Calamity


Dungeon Masters, immerse players in your post-apocalyptic worlds by bringing your non-player characters to life! The next product in the Adaptable NPCs line, Adaptable NPCs: Calamity contains 41 NPCs with unique statblocks, custom art, and amazingly written lore! They have been crafted with the intention of populating your post-apocalyptic setting, but many would feel right...   [click here for more]
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Ancestral Weapons (Fantasy Grounds)

Ancestral Weapons (Fantasy Grounds)


Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons, now for Fantasy Grounds! A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s...   [click here for more]
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Monster Loot Vol. 3 – Mordenkainen's Tome of Foes (Fantasy Grounds)

Monster Loot Vol. 3 – Mordenkainen's Tome of Foes (Fantasy Grounds)


I want to loot the Demogorgon! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! With this supplement, these brave adventurers...   [click here for more]
Dungeon Masters Guild  $4.95

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Monster Loot Vol. 1 – Monster Manual (Fantasy Grounds)

Monster Loot Vol. 1 – Monster Manual (Fantasy Grounds)


I want to loot the beholder! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Monster Manual, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! With this supplement, these brave adventurers...   [click here for more]
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Monster Loot Vol. 2 – Volo's Guide to Monsters (Fantasy Grounds)

Monster Loot Vol. 2 – Volo's Guide to Monsters (Fantasy Grounds)


I want to loot the elder brain! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Volo's Guide to Monsters, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds! With this supplement, these brave...   [click here for more]
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Adaptable NPCs (Fantasy Grounds)

Adaptable NPCs (Fantasy Grounds)


Dungeon Masters, immerse players in your world by bringing your non-player characters to life - now for Fantasy Grounds! The Best-selling supplement has come to the Fantasy Grounds virtual tabletop! Contained within this supplement are 70 NPCs with unique statblocks. Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating...   [click here for more]
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Calpurnia's 101 Lesser Magical Items (Fantasy Grounds)

Calpurnia's 101 Lesser Magical Items (Fantasy Grounds)


101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers, now available for Fantasy Grounds. Low-power. A source of items to give to low-level adventures without fear of breaking the game. Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just...   [click here for more]
Dungeon Masters Guild  $3.50

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Ancestral Weapons - Nautical Upgrades (Fantasy Grounds)

Ancestral Weapons - Nautical Upgrades (Fantasy Grounds)


A nautical themed add-on the bestselling Ancestral Weapons with new upgrades, traits, personalities, and NPC's, now for Fantasy Grounds! A captains rapier, having cut down countless pirates terrorizing trade routes, the obsidian maul wielded by a monster hunter, or a sahuagin leaders trident that glows with imbued power. These are the weapons of the sea. Ancestral Weapons are powerful...   [click here for more]
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100 Monster Hunts (Fantasy Grounds)

100 Monster Hunts (Fantasy Grounds)


Announcing 100 Monster Hunts, which contains one hundred unique bounty quests using official content from published WotC sources, now for Fantasy Grounds! What is contained within this module? This supplement has been designed to help Dungeon Masters quickly establish small bounties, quests or plot hooks when populating a town, village, city or general questing noticeboard....   [click here for more]
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Ettinling Package

Ettinling Package


Once mighty two-headed creatures interested only in living a life of solitude... what have they now become? Introducing the ettinling, a new player race designed to be played by two players! Included in The Ettinling Package: A brand new 5e player race, the ettinling, balanced around being played by two separate players. Each player picks their own class and...   [click here for more]
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The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning (Fantasy Grounds)

The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning (Fantasy Grounds)


Welcome to the Elemental Spellbook, a compendium of 80 (yes, 80!) original ice, fire, and lightning spells across every spell level, now for Fantasy Grounds! This compendium contains enough spells that (when combined with the PHB) you can create a spellcaster focused on a single element and never have to learn an off-theme spell for your entire 20-level career....   [click here for more]
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Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources) (Fantasy Grounds)

Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources) (Fantasy Grounds)


This bundle contains all published Valeur RPG DM's Resources for Waterdeep: Dragon Heist. Get all the critically acclaimed and best selling resources in a Fantasy Grounds bundle. Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for the first four chapters, more than a dozen high quality maps,...   [click here for more]
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Monster Loot – Baldur's Gate: Descent Into Avernus (Fantasy Grounds)

Monster Loot – Baldur's Gate: Descent Into Avernus (Fantasy Grounds)


I want to loot the abyssal chicken! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Baldur's Gate: Descent Into Avernus, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons, now for Fantasy Grounds!...   [click here for more]
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Puzzles, Predicaments, and Perplexities (Fantasy Grounds)

Puzzles, Predicaments, and Perplexities (Fantasy Grounds)


Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be the difference between victory and defeat, now for Fantasy Grounds! Puzzles, Predicaments, and Perplexities contains a collection...   [click here for more]
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Castle Ravenloft Player Maps (Fantasy Grounds & Source Maps)

Castle Ravenloft Player Maps (Fantasy Grounds & Source Maps)


Player Maps for Castle Ravenloft, with working pins from the Fantasy Grounds CoS module!! Getting ready to run Castle Ravenloft for your players using the Fantasy Grounds virtual table-top program? Are the isometric maps originally included in the adventure an issue? You're in luck! To give back to the community that has been so awesome and accepting of my other content (and because...   [click here for more]
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Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D (Fantasy Grounds)

Ghesh's Guide to Making Things - A System for Crafting and Modifying Equipment in 5th Edition D&D (Fantasy Grounds)


Craft legendary weapons and armor, now in Fantasy Grounds! Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may...   [click here for more]
Dungeon Masters Guild  $9.95

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Animal Sidekicks (Fantasy Grounds)

Animal Sidekicks (Fantasy Grounds)


40 Beasts and Fantastical Creatures Ready to Join Your Adventuring Party, now for Fantasy Grounds! A team of 33 writers, 4 artists, and 3 editors have joined forces to bring you "Animal Sidekicks," a sidekick bestiary that gives anyone and everyone in your party a pet, each with its own stat block and level-up table. Modeled on the sidekick rules found in the D&D Essentials Kit...   [click here for more]
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Unearthed Tips and Tricks: Volume I (Fantasy Grounds)

Unearthed Tips and Tricks: Volume I (Fantasy Grounds)


"This is the honest truth, I really like that book(UTT) too. I don't buy a lot of newer stuff off the guild...That's actually one of things I deliberately bought when it came out and I thought it was really well done. That's no bulls***! Go and buy it if you haven't bought it already!" -Guild Adept: M.T. Black Unearthed Tips and Tricks: Volume...   [click here for more]
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Book of Shadows - player options, monsters and magical items (Fantasy Grounds)

Book of Shadows - player options, monsters and magical items (Fantasy Grounds)


Book of Shadows The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark, now for Fantasy Grounds! 1 new player race, with two sub-races 4 new archetypes 6 new creatures 1 new creature template 6 magical items New player race. The shadar-kai are a race born or created...   [click here for more]
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Epic Characters (Fantasy Grounds)

Epic Characters (Fantasy Grounds)


Announcing Epic Characters; a supplement containing progression from 21st to 30th level in the D&D 5e ruleset, now for Fantasy Grounds! This supplemental handbook contains progression from 21st to 30th level for all twelve core classes as well as all subclasses found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, and Xanathar's Guide to Everything. It also includes...   [click here for more]
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Book of the Dead - player options, spells, items and undead minions (Fantasy Grounds)

Book of the Dead - player options, spells, items and undead minions (Fantasy Grounds)


Book of the Dead The Book of the Dead has long been mired in darkness and all but forgotten, but now the tome has resurfaced, filled with new death-dealing subclasses, magical items, spells and optional rules for budding necromancers and other servants of death, now for Fantasy Grounds! The Book of the Dead contains: new archetypes for the bard, druid,...   [click here for more]
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The Malady Codex II: Diseases of the Mind (Fantasy Grounds)

The Malady Codex II: Diseases of the Mind (Fantasy Grounds)


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
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The Malady Codex: The Guide to Diseases (Fantasy Grounds)

The Malady Codex: The Guide to Diseases (Fantasy Grounds)


The best selling The Malady Codex: The Guide to Diseases has now been released for the Fantasy Grounds virtual tabletop! Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people. When each Dungeon Master wants to expand on the details of the societies that unfold before their very eyes, tools...   [click here for more]
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Monsters of the Old World (Fantasy Grounds)

Monsters of the Old World (Fantasy Grounds)


A collection of creatures inspired by European folklore for 5th edition Dungeons & Dragons, now for Fantasy Grounds! Terrible monsters and valorous allies. Mischievous tricksters and sage advisors. Include in your games these new creatures coming directly from the European myths and legends. This book was created by a multi-national team of writers, artists,...   [click here for more]
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Curse of Strahd: Death House Script & Escaping Death House Skill Challenge (Fantasy Grounds)

Curse of Strahd: Death House Script & Escaping Death House Skill Challenge (Fantasy Grounds)


Two popular Curse of Strahd modules focused on enhancing the Death House, now for Fantasy Grounds! Curse of Strahd: Death House Script Anyone that's ran or peeked at Curse of Strahd's prologue, Death House, will know that there are hardly any area descriptions, and that the information provided is as dry as the [spoiler].This often leads to the DM dryly reading...   [click here for more]
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Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)

Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)


Welcome! This Fantasy Grounds module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting. Additionally, the guide is formatted so that a DM can purchase and immediately implement the features...   [click here for more]
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Monster Loot – Tyranny of Dragons (Fantasy Grounds)

Monster Loot – Tyranny of Dragons (Fantasy Grounds)


I want to loot Tiamat! When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tyranny of Dragons, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. This includes all monsters listed in Hoard of the...   [click here for more]
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The Curious Case of The Calm Delilah: A Saltmarsh Horror Mini-Campaign (Fantasy Grounds)

The Curious Case of The Calm Delilah: A Saltmarsh Horror Mini-Campaign (Fantasy Grounds)


A Horror Mystery on the High Seas, now for Fantasy Grounds! Set sail with the crew of the Persistent Imperial to uncover the mysteries of The Calm Delilah: a merchant ship that was last seen leaving Saltmarsh on a secretive expedition many months ago... Using the waterlogged remains of an old logbook belonging to the Delilah's...   [click here for more]
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Volo's Complete Subrace Handbook (Fantasy Grounds)

Volo's Complete Subrace Handbook (Fantasy Grounds)


Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds! Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy...   [click here for more]
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Monster Hunts: Halloween (Fantasy Grounds)

Monster Hunts: Halloween (Fantasy Grounds)


Prep yourself for the skeleton war, it's time for some spooktacular Monster Hunts, now in Fantasy Grounds! Get set to fill your Inns, Taverns, Markets and Bounty Boards with 10 wildly different monster hunting adventures drawn from horror pop culture, from 80s sci fi horrors to 90s cartoon shenanigans and modern horror fiction! This is a Dungeons &...   [click here for more]
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Skullport: Dragon Swindle (Fantasy Grounds)

Skullport: Dragon Swindle (Fantasy Grounds)


"Skullport: Dragon Swindle is an expertly produced Dragon Heist hack that is guaranteed fun for everyone involved." - Realmwarp Media review Experience Waterdeep: Dragon Heist in an entirely new way with this reimagining of the campaign, now for Fantasy Grounds! Tackle Dragon Heist's campaign in an entirely different city, the criminal haven of Skullport. Join...   [click here for more]
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Urban Archetypes: 30 Urban-Themed Subclasses (Fantasy Grounds)

Urban Archetypes: 30 Urban-Themed Subclasses (Fantasy Grounds)


Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character, now for Fantasy Grounds! A summary of each subclass can be found below. Barbarian Path of the Stonefist Brawler. Consumed by fire and fury, these barbarians find...   [click here for more]
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The Malady Codex III: Diseases of the Sea (Fantasy Grounds)

The Malady Codex III: Diseases of the Sea (Fantasy Grounds)


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases, now for Fantasy Grounds! Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around...   [click here for more]
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Ettinling Package (Fantasy Grounds)

Ettinling Package (Fantasy Grounds)


Once mighty two-headed creatures interested only in living a life of solitude... what have they now become? Introducing the ettinling, a new player race designed to be played by two players, now for Fantasy Grounds! Included in The Ettinling Package: A brand new 5e player race, the ettinling, balanced around being played by two separate players. Each...   [click here for more]
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Barovian Nights - 101 Ravenloft Encounters (Fantasy Grounds)

Barovian Nights - 101 Ravenloft Encounters (Fantasy Grounds)


Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions? Look here, don't be frightened, I'm not a ghost. Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine. Over...   [click here for more]
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Morgrave Miscellany (Fantasy Grounds)

Morgrave Miscellany (Fantasy Grounds)


Eberron was born in 2002 when Wizards of the Coast launched a worldwide search for a new campaign setting. Morgrave Miscellany is the much anticipated supplement to Wayfinder's Guide to Eberron that comes to you by way of its co-authors Keith Baker & Ruty Rutenberg who breath more life and lore into the eponymous campaign setting...   [click here for more]
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Necromancer Class (Fantasy Grounds)

Necromancer Class (Fantasy Grounds)


Update: This class was initially created as a playtest, and I appreciate all the people who downloaded this module (over 600 to date)! I cannot convey how much it means to me to have people play as my Necromancer class, and then reach out to me with feedback! This process has been awesome, and I thank you all so much. While the playtest has now closed, I'll leave this class up on the DMs Guild as...   [click here for more]
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Keeping It Classy: The Bard (Fantasy Grounds)

Keeping It Classy: The Bard (Fantasy Grounds)


Welcome to Keeping It Classy: The Bard - now for Fantasy Grounds! This module aims to give you a host of new options for the Bard class, to liven up your game. This includes the following: 15 new Bard Colleges 5 new backgrounds (usable by everyone, but thematically appropriate for Bards) 1 new race (the windsingers - a race of winged humanoids that center themselves around song...   [click here for more]
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Tome of the Pact (Fantasy Grounds)

Tome of the Pact (Fantasy Grounds)


Invigorate your warlock character and please your patron, now using Fantasy Grounds! Tome of the Pact is a love letter to the warlock class, featuring: 4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest. 29 new invocations, including new cantrip...   [click here for more]
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Drizzt Do'Urden's Guide to Combat (Fantasy Grounds)

Drizzt Do'Urden's Guide to Combat (Fantasy Grounds)


Drizzt Do’Urden’s Guide to Combat is a resource to help you run the most fun combats you ever have, no matter your DMing style. It is the distillation of knowledge from the masters of the hobby (listed in the credits page) as well as the years of experience held by each of the contributors, now for Fantasy Grounds! This product isn’t a house rules supplement; it works...   [click here for more]
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Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)

Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)


Take to the seas and briny depths with this tome of 101 encounters, now for Fantasy Grounds! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series...   [click here for more]
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Halaster's Hoard (Fantasy Grounds)

Halaster's Hoard (Fantasy Grounds)


Now for the Fantasy Grounds virtual tabletop! Comicbook.com says: "Halaster's Hoard is a fantastic supplement for Dungeon of the Mad Mage!" A group of the Guild's most creative minds has banded together to bring you a huge collection of powerful magic items, challenging monsters, and devious...   [click here for more]
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Hedges & Highways (Fantasy Grounds)

Hedges & Highways (Fantasy Grounds)


Hedges & Highways for Fantasy Grounds is a collection of character options, magic items, and spells for travelers on the open road. 15 new subclasses such as the Travel Domain, the Hedge Knight Martial Archetype, or the School of Chiromancy Arcane Tradition. 4 new backgrounds. 12 new feats...   [click here for more]
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Curse of Strahd: The Wedding At Ravenloft (Fantasy Grounds)

Curse of Strahd: The Wedding At Ravenloft (Fantasy Grounds)


Triumphant in his centuries-long pursuit of his beloved Tatyana, Strahd von Zarovich cannot help but gloat. Wedding invitations have been sent out across Barovia, and all are expected to witness this unholy union. In his arrogance, he has invited the adventurers to his place of power to humiliate them one last time before draining Ireena Kolyana of her life's blood and damning her soul for eternity....   [click here for more]
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Adaptable NPCs: Calamity (Fantasy Grounds)

Adaptable NPCs: Calamity (Fantasy Grounds)


Dungeon Masters, immerse players in your post-apocalyptic worlds by bringing your non-player characters to life, now in Fantasy Grounds! The next product in the Adaptable NPCs line, Adaptable NPCs: Calamity contains 41 NPCs with unique statblocks, custom art, and amazingly written lore! They have been crafted with the intension of populating your post-apocalyptic...   [click here for more]
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Martial Arms Training Manual (Fantasy Grounds)

Martial Arms Training Manual (Fantasy Grounds)


Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds! Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active...   [click here for more]
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Keeping It Classy: The Barbarian (Fantasy Grounds)

Keeping It Classy: The Barbarian (Fantasy Grounds)


Welcome to Keeping It Classy: The Barbarian, now for Fantasy Grounds! This module aims to give you a host of new options for the Barbarian class, to liven up your game. This includes the following: 15 new Barbarian Paths 5 new backgrounds (usable by everyone, but thematically appropriate for Barbarians) 1 new race (the redscale lizardfolk - a semi-civilized breed of lizardfolk, that...   [click here for more]
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