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 Additional slimes and molds with which to populate your dungeons and harrass your PCs! Included within are:
Bliss Mold, which cause intense euphoria when inhaled
Elfin Mold, which increases both spell power and resistance to spells
The Living Wall, formed of trapped essences damned to an eternity of maddening inaction and fueled by intense hatred... [click here for more] |
Dungeon Masters Guild |
$1.00
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 A new type of spell-like option for characters and campaign development.
The core rules provide guidelines on rewarding characters with an option called Supernatural Gifts - blessings and charms granted to characters for exceptional deeds or to prepare them for grave trials.
This document provides advice on how to use Supernatural Gfts as a plot device and reward, and includes suggestions on how... [click here for more] |
Dungeon Masters Guild |
$1.00
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"One hell of an adventure!"
"A very fun adventure... very satisfying... Well done!"
"The group had a great time!"
"...very versatile for longer play as well as a fun one-shot"
"We loved it. This is a very strong adventure module and it can be used as a perfect starting point in a long campaign."
Lord Blackmoor's son has been kidnapped, and is being held in the crypts beneath an ancient fortress.... [click here for more] |
Dungeon Masters Guild |
$2.95
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This book is your ticket to the wondrous land of Zakhara—a land of devious viziers, clever sha’irs, mischievous genies, and enough adventure to entertain you for 1,001 years or more! Separated from the rest of the Forgotten Realms by jagged cliffs and treacherous seas, Zakhara has a culture all its own—a culture inspired in equal parts by The Arabian Nights and Hollywood glamor. Whether you... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 An overview of an offbeat adventure location or even a homebase for characters, consisting of strangely-built houses clustered together around an enormous egg-shaped structure. City of Ancient Mysteries is a full color, bookmarked PDF containing everything you need to add the village to your campaign, including:
An overview of the village locaiton, geography, and populace
Descriptions... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 We know that look. That “If I need to come up with one more statblock for a loveable gigantic furry rodent on the fly I’m going to burrow into the ground so deeply they’ll never find me in a million years, then gnaw anxiously on a stove pipe” look. You need help. You need Giant Hamsters from Outer Space!
Containing over 20 incredibly distinct and innovative monster entries (each accompanied... [click here for more] |
Dungeon Masters Guild |
$4.95
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“This is the most fun I’ve had in an RPG in a long time!” "Fantastic story...very enjoyable!" "Well written and my players had a great time!" "This was a TON of fun!" "The module was amazing...the group loved it...awesome!" A desperate father, a missing girl, and a simple investigation - but nothing is ever simple. As you peel back the layers of mystery, you uncover a dark god,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Genies! Lovers! Monsters! Assassins! Fire! It's all here!
"Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media
"The best adventure I've played in years!"... [click here for more] |
Dungeon Masters Guild |
$7.95
|
 IMPORTANT!! The conents of this product are identical to those in Chapter 4 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the monsters!
Ahlan and well met, my friend!
This book is a collection of creatures and NPCs hailing from the great peninsula of Zakhara, the Land of Fate! Within you will find genies, giants, ghuls, and more, all ready... [click here for more] |
Dungeon Masters Guild |
$4.95
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A new paladin subclass focused around combat with aberrations, seen as agents to Lovecraftian elder evils. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game.
This bookmarked, color PDF contains 10 scenarios ready to amuse you, torment your players, and provide fodder for... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 In the mood to add some Stranger . . . um . . . stuff to your campaign?
In this excerpt from Offbeat Encounters, a distraught young woman claims rats have overtaken her village. The woman’s story is incomplete – she is in fact controlled by the rats, who are in need of fresh victims. They plan control a settlements’ worth of hosts, in a ploy that could restore an ancient fey power... [click here for more] |
Dungeon Masters Guild |
FREE
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Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game.
"The Wayward Warlock" is a teaser of sorts, providing your players with a new adversary - or possible ally - that... [click here for more] |
Dungeon Masters Guild |
FREE
|
Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game.
"The Well of Suka Damu" is a teaser of sorts, providing your players with a new adversary - or possible ally -... [click here for more] |
Dungeon Masters Guild |
FREE
|
Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await!
This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides... [click here for more] |
Dungeon Masters Guild |
$3.95
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A new take on the Clockwork Mage, for 5e!
Since its first appearance in "The Complete Sha'ir's Handbook" in 1994, the Clockwork Mage has gripped the imagination of countless players looking for an alternative approach to using magic. Attempts to recreate the archetype since then have run into a puzzling design challenge, however; in its original conception, the Clockwork Mage didn't cast spells,... [click here for more] |
Dungeon Masters Guild |
$1.00
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This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming.
The Malady Codex offered an introduction into the realm of magical diseases. Written by... [click here for more] |
Dungeon Masters Guild |
$14.95
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This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming, now for Fantasy Grounds!
The Malady Codex offered an introduction into the realm... [click here for more] |
Dungeon Masters Guild |
$29.95
|

IMPORTANT!! The conents of this product are identical to those in Appendix 2 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the adventure!
Ahlan and well met, my friend!
This 1st level starter adventure is set in Golden Huzuz, the City of Delights, and is intended as an introducioin to the lands peoples... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Presenting the sha'ir: a spellcaster whose ability comes from the asistance of an elemental familiar called a gen.
In Midnight in the City of Brass, our interpretation draws as heavily from the 2e source as possible while opening options to different classes. We took the approach of re-introducing characters kits, which allows the sha'ir concept to be filled by many different... [click here for more] |
Dungeon Masters Guild |
FREE
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 The heat of summer is warm and soothing, but also scorchingly hot and unforgiving. The Summer Magi revere both, and seek to make themselves in its image. They worship the summer's greatness, which they call the Blaze.
This book contains information on the Summer Magi - a group of nomads who travel the land, seeking always to be as bountiful and as merciless as the Blaze. It includes details on the... [click here for more] |
Dungeon Masters Guild |
$1.00
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Most creatures don’t think much about time as a concept, let alone as a physical realm. If you are (or want) to be the exception to that rule, Timewalkers is for you!
This short-and-sweet supplement offers an overview of the Plane of Time as well as the following:
four new subclasses:
The Paladin Oath of the Temporal Champion
The Rogue Archetype of the Temporal Raider
The Warlock... [click here for more] |
Dungeon Masters Guild |
$2.00
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Villains & Lairs III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your game with this collection of 8... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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