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ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN!
From the publisher of Adamantine-selling DM's resources for Baldur's Gate: Descent into Avernus and Waterdeep: Dragon Heist comes a full suite of DM's resources for Icewind Dale: Rime of the Frostmaiden!
This bundle includes all published Eventyr... [click here for more] |
Dungeon Masters Guild |
$14.95 $13.46
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Already bought one of these resources? Check out the FAQ below!
This bundle contains all published Eventyr Games DM's Resources for Baldur's Gate: Descent into Avernus. Get all the critically acclaimed and best selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with... [click here for more] |
Dungeon Masters Guild |
$14.95 $13.46
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This bundle contains all published Eventyr Games DM's Resources for Waterdeep: Dragon Heist. Get all our critically acclaimed and best selling resources in a bundle and save at least 25%. Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources, high quality maps, and additional faction missions!... [click here for more] |
Dungeon Masters Guild |
$14.95 $13.46
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Maps, advice, cheatsheets, extra content & more to help you start your Rime of the Frostmaiden-campaign!
Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.66
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Trollskull Alley - a Waterdeep: Dragon Heist DM's Resource
Chapter 2: Trollskull Alley is the sandbox of the Waterdeep: Dragon Heist campaign. It's where you and the players get to set your own pace, create unique stories and forge a lasting relationship with Waterdeep and its residents. But, as is often the case, freedom can become overwhelming. What should you use from the chapter?... [click here for more] |
Dungeon Masters Guild |
$2.99 $1.79
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The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk.
In other words... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.59
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This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder. Get all our critically acclaimed and best selling resources in a bundle and save a whopping 50%! Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high... [click here for more] |
Dungeon Masters Guild |
$12.95 $11.66
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Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source!
In this document, we seek to make running Tammeraut's Fate easier for the DM to... [click here for more] |
Dungeon Masters Guild |
$3.99
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Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
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Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk.
In this document, we seek... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.59
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Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
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A Tale of Two Cities – A Baldur's Gate: Descent into Avernus DM's Resource!
Chapter 1: A Tale of Two Cities serves as the starting point for the newest official campaign: Baldur's Gate: Descent into Avernus. It's an introductionary chapter packed with action, where the adventurers get a feel for the seedy streets of Baldur's Gate, discover background information... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.59
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A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.19
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Maps, advice, cheatsheets, extra content & more for Chapter 2: Icewind Dale!
Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!... [click here for more] |
Dungeon Masters Guild |
$3.95 $3.56
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The definitive compendium of magic items for 5E Dungeons & Dragons
Nybor's Tome of Enchantments covers all your magic items needs with 99 new and unique magic items, a quick and easy-to-use system for creating magic items using 250+ magical properties, and an automated item handout generator (scroll to the bottom for a video introduction!)
Find... [click here for more] |
Dungeon Masters Guild |
$14.95 $13.46
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There's nothing quite like the lich.
Wielding powerful spells, imbued with undead energy, and virtually indestructible – the lich does it all. It is not without reason that the lich has risen to become one of Dungeons & Dragons players’ most feared adversaries, and a favourite among Dungeon Masters.
In this 36-page document, every facet of the lich’s undead existence is examined and... [click here for more] |
Dungeon Masters Guild |
$7.95 $7.16
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Fireball - a Waterdeep: Dragon Heist DM's Resource
Chapter 3: Fireball is the real 'hook' of Waterdeep: Dragon Heist. It's where the adventure starts in earnest, as an explosion of fire pulls the adventurers from their leisurely lives at Trollskull Manor and right into the middle of a criminal investigation - and a hunt for 500,000 gold dragons! But how to make sure the party actually get involved?... [click here for more] |
Dungeon Masters Guild |
$2.99 $1.79
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Maps, advice, & more to help you run Sunblight & Light's Destruction!
Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
One... [click here for more] |
Dungeon Masters Guild |
$3.95 $3.56
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Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
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Dragon Season - a Waterdeep: Dragon Heist DM's Resource
Chapter 4: Dragon Season is the grand finale to Waterdeep: Dragon Heist. A frantic hunt for the Stone of Golorr through the streets of Waterdeep that culminates with the heroes delving into the Vault of Dragons. It's where the characters go from hopeful adventurers to legends of Waterdeep – or end up dead and forgotten... [click here for more] |
Dungeon Masters Guild |
$2.99 $1.79
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The definitive compendium of magic weapons for 5E Dungeons & Dragons
Nybor's Tome of Enchanted Weapons provides you with 33 new and unique weapons, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules!
Find short descriptions of each chapter, full page previews, and examples of magic items below.
A... [click here for more] |
Dungeon Masters Guild |
$7.95 $7.16
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Elturel Has Fallen – A Baldur's Gate: Descent into Avernus DM's Resource!
Chapter 2: Elturel Has Fallen cranks up the heat and kicks things into gear as the characters are sent straight to Hell! The heroes get their first taste of hell facing a steady stream of bloodthirsty devils, demons and undead while scrambling to make sense of what has befallen the holy city of Elturel –... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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Avernus – A Baldur's Gate: Descent into Avernus DM's Resource!
Chapter 3: Avernus is where the characters are finally plunged into the campaign's namesake, as the training wheels are taken off and they're sent into the desolate steppes of Avernus to save Elturel (and themselves)! Chapter 3 is an infernal hotbed of savage demons and scheming devils, greedy warlords and unscrupulous... [click here for more] |
Dungeon Masters Guild |
$4.99 $4.49
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Already bought one of these resources? Check out the FAQ below!
For the month of December, we will be donating all our profits from Tomb of Annihilation product sales to No Kid Hungry & Direct Relief
According to the USDA, more than 11 million children in the United States live in "food insecure" homes. That phrase may sound mild, but it means that... [click here for more] |
Dungeon Masters Guild |
$14.95 $13.46
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Maps, advice, & more to help you run Chapter 7: Doom of Ythryn
Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
In Chapter... [click here for more] |
Dungeon Masters Guild |
$3.95 $3.56
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99 $1.79
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Maps, advice, & more to help you run Chapter 5: Auril's Abode
Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
Things get... [click here for more] |
Dungeon Masters Guild |
$3.95 $3.56
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Kraken's Gamble
This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. It is intended for use during Chapter 3 and 4, where your party is roaming the Savage Frontier, and has material enough for 1-2 full sessions. It brings your party in contact with the mysterious Kraken Society, and introduce them... [click here for more] |
Dungeon Masters Guild |
$2.99 $1.79
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Maps, advice, & more to help you run Chapter 6: Caves of Hunger
Icewind Dale: Rime of the Frostmaiden is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities, while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
In Chapter... [click here for more] |
Dungeon Masters Guild |
$1.95 $1.76
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Triboar - a Storm King's Thunder DM's Resource
This product is created to enhance the town of Triboar when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Triboar in an entertaining way. The download includes:
Introductions - a guide to introducing Triboar and its NPCs to your players in an immersive and entertaining... [click here for more] |
Dungeon Masters Guild |
$2.99 $1.79
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Enhanced Demons – an Eventyr Games Compendium
Demons. Destruction incarnate. Chaos and slaughter manifest. From the pitiful mane to the mighty balor, the abyss spawns a host of fearsome enemies to throw at your party. Many of these creature offer interesting action choices and tactical puzzles, although some seem to specialize only in mindless slaughter.
In this compendium, we... [click here for more] |
Dungeon Masters Guild |
$1.49 $1.34
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Enhanced Devils – an Eventyr Games Compendium
Devils. The name itself carries the promise of dark seduction, unfathomable evil and exciting encounters. Ranging from the lowly lemure to the towering pit fiend, the Nine Hells has no shortage of infernal foes you can use in your campaign. Most of the devils presented to us in the Monster Manual share an issue, however, they aren’t... [click here for more] |
Dungeon Masters Guild |
$1.49 $1.34
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High above the dense jungles of Chult on a large plateau lies what’s left of the forgotten kingdom Mbala. These decrepit ruins holds dark secrets left uncovered. According to local legend, all that remains of Mbala is Nanny Pu'pu, a witch doctor with ancient magical powers. Old Nanny Pu’pu is secretly a hag who could prove to be an important ally to a group of heroes, or, if they are not useful... [click here for more] |
Dungeon Masters Guild |
$3.95 $3.56
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Sword of Zariel – A Baldur's Gate: Descent into Avernus DM's Resource!
Chapter 4: Sword of Zariel is the culmination of the party's search for Zariel's sword, and has the characters battling fearsome demons as they unravel the final layers of the Archduke of Avernus' tragic tale. It's gory, frightful, splendid, fantastical and engrossing Dungeons and Dragons from... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.59
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The definitive compendium of wondrous items for 5E Dungeons & Dragons
Nybor's Tome of Enchanted Wonders provides you with 33 new and unique wondrous items, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules!
Find short descriptions of each chapter, full page previews, and examples of magic items below.... [click here for more] |
Dungeon Masters Guild |
$7.95 $7.16
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Escape from Avernus – A Baldur's Gate: Descent into Avernus DM's Resource!
Chapter 5: Escape from Avernus is the final act of the infernal play, where the characters must lay their lives on the line – heck, even their immortal souls – to escape the hell that is Avernus. In this chapter, the heroes must deal with demons, devils and fallen angels as they cement their legacies... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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Enhanced Chromatic Dragons – an Eventyr Games Compendium
The chromatic dragon is the archetypal monster of Dungeons & Dragons. Heck, it’s right there in the name! Terrible scaled monsters breathing literal death, diving from above with destructive intent and malicious cunning, the chromatic dragon is every self-respecting adventurer’s ultimate foe. It’s the pinnacle of... [click here for more] |
Dungeon Masters Guild |
$1.49 $1.34
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In the southwestern corner of Chult lies a ruined settlement called Shilku. The village has recently been re-inhabited by albino dwarves, fighting to survive in the wilds of Chult. The land is plagued with evil firenewts who bask in the volcanic region. As the dwarves seek to reclaim key locations to their heritage, an unseen force sews malice, giving power to the firenewts' cause.
This supplement... [click here for more] |
Dungeon Masters Guild |
$3.95 $3.56
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Enhanced Goblinoids, Gnolls, Kobolds & Orcs – an Eventyr Games Compendium
There’s classic fantasy foes, and then there’s goblins, gnolls, kobolds and orcs – these are the bread and butter of any classic Dungeons & Dragons-game. Hell, at this point you can barely call yourself an adventurer if you haven’t struck down at least a handful of these monstrous humanoids.
However, if you’re... [click here for more] |
Dungeon Masters Guild |
$1.49 $1.34
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Book of Shadows
The Book of Shadows contain player options wrought in darkness, shadowy creatures and magical items of light and dark. The Book of Shadows contain:
1 New Racial Option. No longer relegated to being an elven subrace, this version of the shadar-kai has its own unique flavor and powerful abilities.
4 New Archetypes. Perform in the shadows... [click here for more] |
Dungeon Masters Guild |
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The Flying Misfortune
This adventure is designed for the Storm King’s Thunder campaign, and is meant to enhance your party’s connection to important events and NPCs. While it is intended for a party of around 6th level, the nature of the quest is such that it fits easily with a higher level as well. It will put your players in contact with Felgolos, the bronze dragon that is encountered... [click here for more] |
Dungeon Masters Guild |
$2.99 $1.79
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Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
ADVICE, MAPS, CHEATSHEETS, HANDOUTS – EVERYTHING YOU NEED TO RUN ICEWIND DALE: RIME OF THE FROSTMAIDEN!
This bundle includes all published Eventyr Games advice, maps, cheatsheets, and other DM's Resources for Icewind Dale: Rime of the Frostmaiden. Get all the critically acclaimed and best selling supplements,... [click here for more] |
Dungeon Masters Guild |
$19.95
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Goldenfields - a Storm King's Thunder DM's Resource
This product is created to enhance the city of Goldenfields when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Goldenfields in an entertaining way. The download includes:
Introductions - a guide to introducing Goldenfields and its NPCs to your players in an immersive... [click here for more] |
Dungeon Masters Guild |
$2.99 $1.79
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Bryn Shander - a Storm King's Thunder DM's Resource
This product is created to enhance the town of Bryn Shander when you run it during the Storm King's Thunder adventure, as well as significantly reduce the preparation time needed to run Bryn Shander in an entertaining way. The download includes:
Introductions - a guide to introducing Bryn Shander through minor tasks and sidequests.
Attack... [click here for more] |
Dungeon Masters Guild |
$2.99 $1.79
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Far from the safety of Port Nyanzaru is the homeland of the cursed aldani people. Known only from legends, the lobsterfolk are descendants of the aldani tribe who invoked the wrath of Ubtao. Now these people hide in the lakes and rivers of the Aldani Basin hidden from civilization. One aldani has discovered means to lift the curse and restore her people’s humanity, but threats within stand to doom... [click here for more] |
Dungeon Masters Guild |
$2.95 $2.66
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The definitive compendium of magic armor for 5E Dungeons & Dragons
Nybor's Tome of Enchanted Armor provides you with 33 new and unique magic armors and shields, a quick and easy-to-use system for creating magic items, and enhanced enchanting rules!
Find short descriptions of each chapter, full page previews, and examples of magic items below.... [click here for more] |
Dungeon Masters Guild |
$7.95 $7.16
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 Bitter Rivals
An Eventyr Games adventure for Baldur's Gate: Descent into Avernus
Ousted by his war band and replaced by the scornful horned devil Bitter Breath, the maniacal eladrin Smiler the Defiler is looking to exact revenge on his old compatriots. When he runs into a group of intrepid adventurers on the plains of Avernus, Smiler seems to have finally found a way to get even with his... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.69
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Malar's Throat sits precariously outside of the city walls of Port Nyanzaru. The poor living within this slum are under constant threat from floods and the undead denizens of the jungle of Chult. When the undead march upon the city, heroes must rise to protect the living, without falling themselves.
This supplement to Tomb of Annihilation expands on Malar's Throat in Port Nyanzaru. It is... [click here for more] |
Dungeon Masters Guild |
$1.99 $1.79
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Heisting Xanathar's Lair
Dragon Heist. It's right there in the title. Heist. Not surprisingly, both you and your players likely expect that there'll be a heist – a daring theft from a dangerous location – in there somewhere. And while taking 500,000 gold dragons from the Vault of Dragons can technically be considered a heist, it's not exactly the sort of heist we've come to expect... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.59
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