Title |
Publisher |
Price |
A simple Life
A collection of commoner NPCs
This relatively simple booklet has a lot of NPCs stat blocks. The work is intendet to those who want to actively differentiate NPCs in a town, and has a lot of examples by race, with a small ammount of lore about the "typical" societes of the core races.
The pdf... [click here for more] |
Dungeon Masters Guild |
$2.00
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Ancient Armoury
Do you ever wanted to play an ancient greek elf? Your world is a low tech one but you have no clue how to make the equipment on your own? Do you want to flesh out your Dark Suns or Old Empires in Forgotten Realms campaign? Good news! I did it for you!
Here you will find a comprehensive list of ancient armors and weapons, as well as their descriptions and a few optional rules to complete... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Preparing an infiltration, and you need to check the group's lowest Stealth check to avoid detection?
Did the enemies prepared an ambush, and you need the party's Passive Perception to set the difficulty for the enemies?
Did you need the party to figure out a puzzle, and need the best History check they have?
Have your characters built a fortress or a galley to traverse the seas? Or perhaps the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
When the armies march, all the earth trembles.
D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A New Dawn: Renaissance in Faerun
Toril has changed.
After millenia of powerful wizards and gods causing apocalyptic events, most of the people decided that it was enough. Magic, instead of solving problems, was causing more trouble than ever, and from the gnome islands of Lantant a new paradigm has arisen: the Intellect.
With this new knowledge, technology has progressed further, and from... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Equipment Duration Rules!
Although most campaigns don’t bother with damaged equipment and duration, it can be interesting to do this.
It can give the chance to spend the precious money earned in the adventures, it can also remark the importance of good quality equipment, or of dwarven craftsmanship. It can cement the friendship with a cranky blacksmith NPC. It can also enhance the importance of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Prepare to war!
This essential supplement is dedicated to the tacticians and heroes of Dungeons & Dragons! It contains exciting new options for mass combat, and will help you make your battles the very best they can be: fast, exciting and tactically meaningful. Make battles as big or as little as you want, with different scales of conflict!
Whether you are planing a future mass... [click here for more] |
Dungeon Masters Guild |
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Battle Formations
Are you prepared for war? Battles and warfare are a staple in many D&D campaigns. Being them against hobgobling armies, orc hordes or small groups of raiders, most of these battles can shape an entire campaign or give a climatic finale to a long campaign.
These supplement provides several battle formations, such as phalanxes, shield walls or wedges, each one with a... [click here for more] |
Dungeon Masters Guild |
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|
What links the ancient cave fires and the universities of Magic? What is at the core of the Primal Magic, and what secrets could you know when you apply yourself to the Ritual Magic? These questions are the very life and struggle of every theurge.
From the shadows and painted hands of old to the complex invocations of modernity, ritual magic is not for the weak of mind. Know the Theurge,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Exhaustion
This mini ruleset helps any Dungeon Master to adjudicate and keep track of exhaustion levels, a wonderful resource to manage the pace of an adventure. The ruleset is easy to apply, and intuitive enough to don't hinder or bog down the game to a halt but to add attrition to an adventuring party.
These rules are a part of the Survival Guide I'm currently working on, and they are... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The True Nature of your Powers
Do you ever wonder where do your abilities come from? What is the real difference between a cleric and a wizard spell? What does Arcana actually make for you? It is possible to device an artifact that affects divine casters and never touches the arcane ones?
The power source is a narrative device to provide you information as to where your character got their... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Advice for Rookies at RPGs
Are you new at Role Playing Games? Do you need some advice to advance on your player skills? Are you old school, but you need something to introduce new players or have curiosity on the basics of roleplaying?
This file is for you!
This small and quick list consists on 15 advices intended to new players, and also to old players who want to improve its basics.
If... [click here for more] |
Dungeon Masters Guild |
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Equipment's Weight
This file describes the average weight of Backgrounds Equipment and Equipment Packs so as to speed up character creation. Additionally, it details the exact weight a character can carry according to the Encumbrance variant rules considering Strength scores of 8-20.
Almost every piece of equipment were extracted from the PHB, but a few items (e.g. 'Praying Wheel or Censer') don't... [click here for more] |
Dungeon Masters Guild |
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|
Greetings, fellows!
Here you will find a few samples of plagues (two historical, one fictional classic) to give colour and a macabre atmosfere to your campaign. They are based on the rules of 5 edition, with a special emphasis on the Hit Dice ones.
These diseases aren't to be treated lightly, and they aren't just a screwjob for the characters, but campaign hooks and adventures by themselves.
This... [click here for more] |
Dungeon Masters Guild |
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Fey blood. Sometimes forgotten, sometimes underrated, the fey cross the realms exchanging babies and breaking hearts with their pure beauty and unspeakable horror.
Fey are masters of charm, illusion and teleportation, and are as mutable as the ancient elven god, Corellon Larethian. But they doesn't serve him, or even rever him. No god dares to cross the Twilight paths and mess with the Archfey,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Swift and the Dark
Two new domains for the Cleric class of the most famous RPG game.
Divine Domains: The Swift and the Dark is a short file featuring two brand-new archetypes to play with the clerics: The Night Domain and the Traveler Domain, with a lot of background both in the mythology and the D&D game. These archetypes are carefully balanced, with few powerful features... [click here for more] |
Dungeon Masters Guild |
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Nueva Clase: El Trotamundos
Estos buscavidas ingeniosos y versátiles personifican al espíritu de la aventura. Aunque no son tan físicamente poderosos como el Luchador ni están tan específicamente entrenados como el Pícaro, esta nueva clase confía en el poder de la inteligencia y de la suerte para superar todos los obstáculos. La clase intenta recuperar el espíritu OSR con reglas modernas,... [click here for more] |
Dungeon Masters Guild |
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|
While I liked the concept of the Mystic introduced in the Unearthed Arcana by the official Dungeons&Dragons crew, I see a lot of problems in its implementation. Right now, the official playtest is highly unbalanced class with a lot of rough edges in it. It doesn't also adjust well to the psionics history, and most disciplines don't even work properly. Nevertheless, the class has potential I started... [click here for more] |
Dungeon Masters Guild |
FREE
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