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Artifacts of the Guild

Artifacts of the Guild


Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators,...   [click here for more]
Dungeon Masters Guild  $9.99

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Encounters on the Savage Seas II

Encounters on the Savage Seas II


Limited-time introductory price of just $6.95! Take the characters adventuring on the savage seas! Encounters on the Savage Seas II contains 16 mini-adventures and includes NPCs, locations, new creatures, and magic items to add to your nautical adventures. We’ve even included scaling suggestions so they can be used with different party levels....   [click here for more]
Dungeon Masters Guild  $6.95

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Here's To Crime: A Guide to Capers and Heists

Here's To Crime: A Guide to Capers and Heists


"This is, to my mind, one of the best styles of supplement that someone can make for Dungeons and Dragons...great ideas in the supplement that any DM can build on in their campaign. I love rules that give a precise amount of controlled chaos, and 'Here's to Crime' seems to do that well" -Kotaku Your guide to running "Ocean's 11" style capers and heists in 5th Edition D&D! We...   [click here for more]
Dungeon Masters Guild  $1.99 $1.69

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Villains & Lairs II

Villains & Lairs II


Tired of heroes demolishing your dreadlords? Bored of barbarians brushing aside your BBEG? Sick of those meddling kids ruining your zoning plans? Revolutionize your game with this collection of 28 villainous NPCs, from small fry to world-ender, eight of which include maps and details of their lairs. Sinister side-quests, terrifying overlords, bounties, one-shots and more...   [click here for more]
Dungeon Masters Guild  $9.95

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Extraordinary Inns & Taverns

Extraordinary Inns & Taverns


“A tavern is a place where madness is sold by the bottle.” - Jonathan Swift Taverns have become something of a cliche in RPGs, and because of this they’re also sadly underutilised. A tavern can be a wonderful place: the heart of a small village or a city district; a welcome respite during a long, arduous journey; a breeding ground of gossip and trouble. Wouldn't it be...   [click here for more]
Dungeon Masters Guild  $3.95 $3.36

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Handful of Heists

Handful of Heists


This is the PDF version. For all your Fantasy Grounds needs, click here "There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings. Attention scoundrels! Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist...   [click here for more]
Dungeon Masters Guild  $3.95 $3.36

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The Dragon-Touched: A Playable Race

The Dragon-Touched: A Playable Race


Dragons. Their names are legend and their legends are inspiring. Even a drop of dragon-blood can make a humanoid more glamorous, more powerful, more inspiring than any other. And now it’s not just for sorcerers. An imposing, charismatic, striking race that captures the full majesty of ancient dragons in a playable humanoid race… without horns or snouts or scales (unless you want...   [click here for more]
Dungeon Masters Guild  $0.95

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Shore of Dreams

Shore of Dreams


"The writing, the artwork and the overall feeling of this adventure is absolute triple A quality!" - Mr. Tarrasque We are MITHRAL! The PDF & Print+PDF Bundle gets exclusive paper miniatures from TRASH MOB MINIS! PISCA AHLORSATH, LARISSA TEMERITY, THE TEMPEST BEAST & MURASA SEPRET come with this adventure!* More Trash Mob Minis can...   [click here for more]
Dungeon Masters Guild  $2.95 $2.51

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CCC-BMG MOON 2-3 The Eye in the Mist

CCC-BMG MOON 2-3 The Eye in the Mist


Return to Where the Forgotten Realms Began! The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger! MOON 2-3 THe Eye in the Mist is the finale of our first trilgoy in...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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Puzzles and Riddles

Puzzles and Riddles


A selection of riddles and puzzles that can be added to any adventure. If you enjoy this supplement, be sure to check out my other products by clicking on my name below the product title! Ratings, reviews, and feedback are always appreciated! And my NPC and Monster Collections… Giants ...   [click here for more]
Dungeon Masters Guild  $0.99 $0.84

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Jungle Treks

Jungle Treks


Bring Your Jungle Campaign to Life! Six short adventures to supplement your exploration of the jungles of Chult! These six fun adventures feature interesting challenges highlighting the dangers of the jungle. Each scenario is easy to drop into Tomb of Annihilation or any wilderness campaign. Includes the following adventures: Tavern Trouble - With a mysterious curse upon...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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DDAL07-14 Fathomless Pits of Ill Intent

DDAL07-14 Fathomless Pits of Ill Intent


The time is now! The yuan-ti lay on the cusp of freeing an ancient being of insurmountable evil from its imprisonment. Should this happen, Faerûn may very well be plunged into an age of darkness. You have traveled the width and breadth of the peninsula and learned what you could about your foe. Now it’s time to put that knowledge to use. Steel yourself, adventurer, there are important deeds...   [click here for more]
Dungeon Masters Guild  $3.99 $3.39

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Polyhedron Newszine V10 #2 Issue 52

Polyhedron Newszine V10 #2 Issue 52


Included in this issue: No Dice - by Don Bingle and Rich Bingle — A band of loyal troubleshooters must take on a secret society of gamers in the name of The Computer in this romp for West End Game's Paranoia. But if the group isn't careful, they won't be seeing red much longer. Illustrated by James Holloway. Riding Rules - by Mark Trammel — This addition for I.C.E.'s Rolemaster covers...   [click here for more]
Wizards of the Coast  $0.99

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Encounters in the Savage Wilderness

Encounters in the Savage Wilderness


What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron! This 116-page supplement contains 19...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

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Feats of Heroism: 36 New Feats for 5th Edition

Feats of Heroism: 36 New Feats for 5th Edition


Containing 36 feats along with 2 new fighting styles (Gladiator and Unarmed) a brand-new metamagic option (Arcane Admixture), and an optional rule for adding feats to the standard character progression, this supplement is the absolute best value around for anyone looking to expand the horizons of character customization in 5th Edition. Eight of the feats are reprinted from Clerics of...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

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Season 8 fryLog + Resource Page

Season 8 fryLog + Resource Page


You cautiously approach the back alley curio shop. Garbage litters the ground and tattered rugs hang on clothes lines between the buildings. The bits of wood that dare call themselves a door bursts open. A grumpy old gnome peeks his head out and motions for you to enter. This is it - the place you’ve been searching for so long to find. As you enter the ramshackle building, the...   [click here for more]
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Serving the Squash

Serving the Squash


YOU ARE WONDERFUL! OVER $310 IS GOING TOWARDS EXTRA LIFE SO FAR! Bountiful harvest abound! Come to the wonderful town of Kukurbi and enjoy the festivities, as Highharvestide is upon us! But all seems too gourd to be true! We guarantee you there’s nothing odd or sinister in this mischievous mini adventure! You butternut wait and hubbard right in! Remember,...   [click here for more]
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CCC-DES-01-01 Finding the Rabbit Hole

CCC-DES-01-01 Finding the Rabbit Hole


Pirates are pillaging and raiding more than usual along the Stojanow River and its tributaries, prompting Aya Glenmiir to invite help from renowned adventurers. The journey toward Greenhall is complicated by deeper issues in the Quivering Forest. The ever-malicious hag Jeny Greenteeth makes an appearance, revealing the hidden source of activity and presenting a new opportunity to the adventurers. Part...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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The Devil's in the Details | Mini Adventure

The Devil's in the Details | Mini Adventure


A Wandering Pilgrim Homebrew Arriving in Lonia, the party will soon find themselves embedded in a sinster plot of fiendish influence. As the city slowly devolves into madness, the players must race agaisnt the clock and unravel the mystery of who is behind this fiendish plot! But, as any aspiring detective knows, the Devil's in the Details! "The Devil's in the...   [click here for more]
Dungeon Masters Guild  $1.50

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[Bundle] Collezione Avventure 2018

[Bundle] Collezione Avventure 2018


Questo bundle contiene tutte le mie avventure pubblicate nel 2018, scontate del 33%! All'interno troverete: La Tomba del Re La prima avventura italiana ad ottenere la medaglia Copper Best Seller. Una one-shot per introdurre la Minera Perduta di Phandelver o una campagna ideata dal DM. 1€ -33% 0,67€...   [click here for more]
Dungeon Masters Guild  $4.41

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CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)

CCC-TRI-01 Into the Darkness (Part One of the Yulash Series)


As Faerûn recovers from the demon threat, a prominent leader goes missing. Is this a simple rescue mission, or is there more at stake? This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon 2017. Contents include: PDF of the adventure Fantasy Grounds module PDF of the Adventurer's League certificate The...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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Zendrick's Common Magic Items - 100 New Items for D&D 5th Edition

Zendrick's Common Magic Items - 100 New Items for D&D 5th Edition


Do you love the common magic items from Xanathar's Guide to Everything? Do you wish there were more to choose from because your desire for silly and situational magic is insatiable? Do you have about 3 bucks to spare? Well, with the help of High Wizard Zendrick, I present 100 new common magic items to bring to your table. Complete with illustrations and certified by a magus of the High Court of Dinterall,...   [click here for more]
Dungeon Masters Guild  $2.99 $2.54

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The White Lady

The White Lady


The small town of Ridgecombe is in the middle of a picture-perfect winter… as it has been for a hundred years. It’s always winter, icy and unchanging. The villagers are the victims of a curse laid down by the White Lady, a local spirit of frost, for some offence no one now remembers. Can a party of brave adventurers fleeing a storm become their saviours? Want something seasonal...   [click here for more]
Dungeon Masters Guild  $1.99 $1.69

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CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)

CCC-TRI-02 Impression Left Behind (Part Two of the Yulash Series)


Elanil Elassidil’s successful recovery brings dire news, and only enough to raise the fears of all. On the urgent request of the factions, a covert raid party must be sent in to secure as much knowledge as possible, and destroy whatever schemes lie below. This is a Tier 3 (APL 13) Adventurer's League legal adventure set in a small town near Yulash. This module first premiered at TotalCon...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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Temple of the Deep | Stand Alone Dungeon

Temple of the Deep | Stand Alone Dungeon


A Wandering Pilgrim Homebrew Tasked with finding the legendary artifact the Orb of Ornus, the players must delve into the Temple of the Deep. What will the player find within? Who else seeks the Orb? Can the players survive the trials and tribulations of the ancient temple? "Temple of the Deep" is a 5th level dungeon made for the Dungeons and Dragons 5th...   [click here for more]
Dungeon Masters Guild  $1.50

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TRI Nightmare Series Bundle

TRI Nightmare Series Bundle


A collection of the four adventures in the Nightmare Series from The Role Initiative. These are all four hour Tier 2 (APL 8) Adventurers League legal adventures set in and around Mulmaster before the Red War. These modules first premiered at Carnage 2017. Contents include: ▪ PDFs of the adventures ▪ PDFs of the Adventurer’s League certificates ▪ High resolution maps CCC-TRI-05...   [click here for more]
Dungeon Masters Guild  $16.00 $13.60

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Polyhedron Newszine V9 #1 Issue 45

Polyhedron Newszine V9 #1 Issue 45


Included in this issue: Working For The Wizard - by Dan Kramarsky — The wizard Buvarik isn't asking for much. He just needs several veteran adventurers to pick up a few ingredients. This AD&D® game scenario was the final round of the Masters tournament at GEN CON® Game Fair 20. Illustrations by Rick Lowry. The Living City - by Jim Lowder — The Friendly Familiar Pet Shop...   [click here for more]
Wizards of the Coast  $0.99

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CCC-BMG-28 Hill 2-1 The Red Gathering

CCC-BMG-28 Hill 2-1 The Red Gathering


Desperate for assistance in returning Hillsfar to its former glory, First Lord Vuhm Yestral receives word that help may come from an unlikely source. With preparations in order, can he facilitate what the city needs, or will his red gathering all be for naught? A four-hour CCC Adventurers League adventure for 5th - 10th level characters, brought to you by Baldman Games. ...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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Oriental Campaign Arms & Equipment Guide 5e

Oriental Campaign Arms & Equipment Guide 5e


Prepare to explore and adventure into the mysterious world of the Orient ! But, for this you will have to be well armed and armored. Don’t worry, this guide got you covered. You won’t have to explore the ancient Asiatic steppes with your monk carrying a weapon of medieval Europe with you. I have compiled an extensive list of Chinese, Japanese and Thai weapons for you to equip...   [click here for more]
Dungeon Masters Guild  $2.49 $2.12

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Alternative Medicines: A Compendium of Fascinating Alternatives for Healing

Alternative Medicines: A Compendium of Fascinating Alternatives for Healing


Alternative Medicines: A Compendium of Fascinating Alternatives for Healing 100 magic items, including potions, salves, ointments, wraps, slings, and more! Included with each item is a brief history or background for inspiration in any game. The realms can be a dangerous place, and intrepid adventurers are always in need of healing, restorative, curative, and preventative items....   [click here for more]
Dungeon Masters Guild  $1.95

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Arms & Equipment Guide 5e

Arms & Equipment Guide 5e


Frustrated players and Dungeon Masters of the world, rejoice! Your imaginations won’t be limited to the small list of gear proposed in the Player’s Handbook. No longer will you have to content with a weapon that kinda look like what you had in mind, but not really. With this guide, you will be able to equip you characters with exotics armors and weapons that give your PC the exact tone...   [click here for more]
Dungeon Masters Guild  $1.49 $1.27

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Pacts & Patrons (and eldritch invocations!), new class options for the warlock - now with kittens

Pacts & Patrons (and eldritch invocations!), new class options for the warlock - now with kittens


And here comes the greatest of major updates, for Pacts & Patrons just hit its 250th sale! With new art, minor tweaks, the addition of my previous Familiar Faces work, and many new contents, Pacts & Patrons is now an ultimate collection of all the class option you could ask for your warlock character, and ever those you didn't know...   [click here for more]
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CCC-BMG-29 Hill 2-2 The Red Herring

CCC-BMG-29 Hill 2-2 The Red Herring


The Mage’s Guild has been implicated in a recent attack on a visiting dignitary from the Red Wizards. To what extent are they involved? Is there still a threat? The Mages have pledged their cooperation in your investigation, but are they sincere? Try to find the answers to these difficult questions and earn the respect of some powerful allies in the city of Hillsfar. A four-hour CCC Adventurers...   [click here for more]
Dungeon Masters Guild  $4.99 $4.24

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A Classic Psionic System for 5e

A Classic Psionic System for 5e


If you've played AD&D 2e psionicist and are not satisfied with UA Mystic. This handbook is for you! You have a complete conversion of Psionicist class based on 2e and the revised psionicist. - You have 5 subclasses based on the 5 disciplines. - 242 new psionic powers, divided in Devotions (Cantrips) and Sciences (1-9 lvl) - revamped attack and defenses modes for psionic combat - Wild...   [click here for more]
Dungeon Masters Guild  $16.99 $14.44

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Tomb of Annihilation: Beginnings...

Tomb of Annihilation: Beginnings...


“Where the tenth is suckled, the nine rest. Seek the Soulmonger.   In the absence of the Spearbearer, an exile seeks to wake the nightmare snake.   The fool ignores the greater threat below. The living will reign no longer.”   -- Kar'Chay the Bleak Tomb of Annihilation: Beginnings... provides an alternate beginning to the...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

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Yawning Portal Campaign Guide (Bundle)

Yawning Portal Campaign Guide (Bundle)


SAVE 25% BY PURCHASING THIS BUNDLE More than 80 pages. Hammer, blade and three-pronged spear.   Weapons worthy of the greatest heroes.   Linked by fate through the ages .      Bane of Giantkind, protector of the Dankir.   Razor of the night,...   [click here for more]
Dungeon Masters Guild  $3.25 $2.28

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Menzoberranzan: City of Intrigue (4e)

Menzoberranzan: City of Intrigue (4e)


Menzoberranzan: City of Intrigue provides an in-depth exploration of the greatest drow city in the Dungeons & Dragons game and Forgotten Realms campaign setting. It contains all of the information a Dungeon Master needs to run adventures or an entire campaign based in this treacherous city, including descriptions of city locations, drow houses, key organizations,...   [click here for more]
Wizards of the Coast  $14.99 $12.74

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Cursed Magic Items

Cursed Magic Items


32 flawed magic items that your player's may want to keep and use! These items are ideal if you want a player to have magic at an earlier level since they are useful but have minor flaws associated with them. Liven up your session with the Ring of Cursing, the character receives advantage on Intimidation checks, but is required to use profanity in every sentence or take a point...   [click here for more]
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Adventurers of Kara-Tur

Adventurers of Kara-Tur


Introducing the heroes of Kara-Tur! Included in this product are 5e versions of the following: Subclasses, including: * Bushi (warrior who uses chi to empower his combat ability) * Samurai (the most honorable of warriors, leaders of the battlefield and masters of their sacred weapons) * Sohei (warrior monks who are as hard as stone. Literally) * Kensai (the master with her bonded weapon,...   [click here for more]
Dungeon Masters Guild  $1.95 $1.66

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Lightning Rail Battlemap

Lightning Rail Battlemap


The Lightning Rail is one of the key pieces of lore, magic, and the advanced technology within the world of Eberron and now you and you're party can ride and adventure within, and possible on top of thise magitech marvel. Channel your favourite detective mysteries or maybe a brave, and foolish heist of something within the train. This set contains 1 main train battlemap, 7 carriage types and 5 roof...   [click here for more]
Dungeon Masters Guild  $9.95 $8.46

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Polyhedron Newszine V7 #3 Issue 36

Polyhedron Newszine V7 #3 Issue 36


Included in this issue: Pilgrim's Pool - by Robert J. Blake, Anita B. Frank, and Rex A. Zinn. This conclusion of the Maiden of Pain series is an AD&D adventuref for 6 to 10 characters, levels 8 to 10. On The Road to The Living City - by Jean Rabe and Harold Johnson. It won't be long now before the gates of The Living City are within sight. But there is still a section of road that must be...   [click here for more]
Wizards of the Coast  $0.99

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Polyhedron Newszine V7 #6 Issue 37

Polyhedron Newszine V7 #6 Issue 37


Included in this issue: Film Noir - by Mark Acres. What agent of the Uknown lurks in the decaying streets of Cornwell, Illinois? It 's up to you to find out, and defeat it. Art by Ray Van Tilburg. Clerical Errors - by Eric Szulczewski. A few tips on how to get the most from your cleric. Multi-class Characters: The Next Generation - by Vince Garcia. An alternate method for handling hit points,...   [click here for more]
Wizards of the Coast  $0.99

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La Tomba del Re

La Tomba del Re


La prima avventura in italiano ad ottenere la medaglia Copper Best Seller! La Tomba del Re è un'avventura per D&D 5a edizione adatta a 3-6 personaggi di 1° livello, della durata di 1-2 ore. Il modulo è pensato per fornire un'introduzione alla Miniera Perduta di Phandelver, tramite un aggancio con uno dei suoi PNG principali. L'avventura può anche essere...   [click here for more]
Dungeon Masters Guild  $1.12 $0.84

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Madness and Comprehending the Incomprehensible

Madness and Comprehending the Incomprehensible


Inside you will find rules that seek to expand upon the sanity and madness rules presented in the DMG. These rules are meant for dungeon masters seeking a more in depth set of mechanics for tracking and representing character's sanity as they encounter the horrors of the universe. Two new spells as well as changes to existing ones are contained within as well. ...   [click here for more]
Dungeon Masters Guild  $1.00 $0.85

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Polyhedron Newszine V8 #4 Issue 42

Polyhedron Newszine V8 #4 Issue 42


Included in this issue: The Charleston Academy - by Rembert Parker — School is in session, but the mayor's son doesn't want to attend. It's up to you to make sure he gets an education in this AD&D® game adventure that was used as an RPGA"' Network tournament. The Living City's Crescent Moon - by Rollin Ehlenfeldt — Is there a fortune in your future? Step into the Crescent Moon...   [click here for more]
Wizards of the Coast  $0.99

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Thieves Guilds

Thieves Guilds


Optional rules for the establishment and operation of player run thieves guilds. Guild management occurs between play session and is affected by player downtime activities. Add more depth and detail to your campaign setting or character by running a thieves guild! If you need rogue templates to for more detailed guild members, check out my Big Book of Rogues! and for a fully developed thieves...   [click here for more]
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Way of the Rune | Monk Subclass

Way of the Rune | Monk Subclass


A Wandering Pilgrim Homebrew: Adorning themselves with runic symbols of power, the followers of the Way of the Rune control previously untapped energies. Throughout their path, these followers continue to study and learn the creation of runes and other symbols of power. Only the wisest and most powerful can learn to fully control the inherent runic magics of the world. The Way...   [click here for more]
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Dragenhold Adventurers - 36 new Archetypes!

Dragenhold Adventurers - 36 new Archetypes!


Do you like character customization? Have you wanted a subclass to fill any of these niches? A Demon Summoner Elementalist Monk & Sorcerer Religious Inquisitor A Necromantic Spellsword, a Death Knight The Comedian Bard The Barbarian whose resolve fuels their rage A Priestess of Law A Paladin of a powerful lightning god The Half Transformed Druid...   [click here for more]
Dungeon Masters Guild  $4.99

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Living Greyhawk Journal: Volume 1 #0

Living Greyhawk Journal: Volume 1 #0


Volume 1 Number #0, August 2000 Included in this issue: Wheels Within Wheels: Greyhawk's Circle of Eight by Gary Holian and Erik Mona Campaign News Dispatches The Regional Triads The World of Greyhawk created by E. Gary Gygax ...   [click here for more]
Wizards of the Coast  $0.99 $0.84

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Warlocks of Other Patrons

Warlocks of Other Patrons


From the creator of Clerics of Lesser Domains comes an all-new supplement giving warlocks a similar treatment. Featuring four new patrons and three new boons, plus a multitude of eldritch invocations, forbidden feats, canny cantrips, and bewitching backgrounds, Warlocks of Other Patrons is sure to strike a trembling chord of madness within...   [click here for more]
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