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Mythic Encounters

Mythic Encounters


Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all...   [click here for more]
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Cursed Classes: Even Cursier

Cursed Classes: Even Cursier


Just when you thought it couldn't get any more cursed, we're back, Even Cursier than before! You were just experimenting with some unusual ingredients in your stew and you've gone and turned yourself into one of the covenborn! Captured in the Underdark, you awaken as a broken creation in the middle of ceremorphisis. You refuse to let them have you and so you headbutt a rock. The hive surely won't...   [click here for more]
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The Vampire Class

The Vampire Class


The Vampire Class (5e) "Listen to them, the children of the night. What music they make!" -Bram Stoker, Dracula The Vampire class attempts to highlight the diversity of each vampires skill set, and to provide subclass options for some of the most popular archetypes: the ancient bloodline, the cassanova, the energy vampire, and the shapeshifter. Whether...   [click here for more]
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Living Spellbook (5e)

Living Spellbook (5e)


Deep in the Mournland, a breed of unusual life scours the scarred terrain, exerting its magical influence over the darkened world... living spells, the arcane children of a magical calamity so great it could grant sentience to even the most fleeting of mystical incantations. "Living Spellbook" is a collection of 64 new living spells for your campaigns, Eberron and otherwise....   [click here for more]
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Druidic Grimoire (5e)

Druidic Grimoire (5e)


"Druidic Grimoire" is a collection of 22 druid and ranger spells themed around the workings of nature. Trap your mortal foes in the bark of a mighty oak with Arboreal Prison! Go into a days-long slumber to survive with Hibernation! Peruse the memories of fallen beasts with Recall the Wild! ...   [click here for more]
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Forbidden Spells (5e)

Forbidden Spells (5e)


"Forbidden Spells" is a collection of 26 spells that have been for one reason or another forbidden from various cultures throughout the ages, perfect for villainous NPCs and evil-aligned players. Perform acts of incredible magic that push the boundaries of what is morally acceptable--spread vile plagues, stop opponents' hearts, and trap your enemies in a nightmare realm of their own creation! ...   [click here for more]
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Exit Pursued by Owlbear (5e Adventure Anthology)

Exit Pursued by Owlbear (5e Adventure Anthology)


EXIT PURSUED BY OWLBEAR is a collection of five adventures inspired by the works of William Shakespeare. Five stories, told throughout the ages. Five plays, written and rewritten for every medium under the radiant sun. Five new adventures, each waiting for you to join the table and play out their action like actors upon the storied stage, exploring their worlds from angles heretofore...   [click here for more]
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Primordial Items: Air (5e)

Primordial Items: Air (5e)


“Primordial Items” is a series exploring magic items based on the four primary elements: air, earth, fire, and water. This instalment includes 25 magic items themed around air, wind, storms, the sky, and flying creatures. Summon a protective swarm with the Blade of Crows! Command the sky with your breath using the Cloudmaster's Mask! Don the Boots of Propulsion...   [click here for more]
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Madness of Xoriat (5e)

Madness of Xoriat (5e)


Far down in the twisting caverns of Khyber, monsters beyond imagination roam and hunt, untouched for centuries by the light of Eberron’s sky: mind flayers, beholders, dolgrims, dolgaunts, and a league of other creatures just as sinister and foul. These aberrations are the children of experimentation, the projects of ancient invaders from the realm of Xoriat: the daelkyr, lords of madness and...   [click here for more]
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Wild Masters (5e Subclasses)

Wild Masters (5e Subclasses)


Do you want an animal bond, but don't feel any particular connection to the wilds? Do you want a hardy companion to fight alongside you in battle, but can't use a wrench or a blowtorch to build one for your life? "Wild Masters" is a collection of 3 subclasses designed to bring animal companions to classes other than the ranger and the artificer! Includes: The Bard College of Birdsong,...   [click here for more]
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Book of Patrons (5e Warlock Subclasses)

Book of Patrons (5e Warlock Subclasses)


"Book of Patrons" is a collection of 6 new warlock patrons to add to your campaigns. Includes: Apocalypse Incarnate, the four horsemen of the apocalypse The Ancient Dragon, a powerful draconic patron that lends its elemental majesty The Cold-Hearted, a spirit of cold and winter The Dream Eater, a psychic parasite from the Realm of Dreams The Grimoire, a sentient tome of lost wisdom that shares its...   [click here for more]
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Hoard of Symbiotes (5e)

Hoard of Symbiotes (5e)


"Hoard of Symbiotes" is a collection of 24 new parasite-like magic items for your campaigns, both Eberron-based and otherwise! These items fuse to the flesh, providing players with dark and unusual powers in exchange for the vessel of their bodies. Move with arachnid speed with the Belt of Skittering! Imitate your friends and foes with the Chrysalis Cloak! Slaughter those who dare stand before you...   [click here for more]
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Eldritch Workshop (5e)

Eldritch Workshop (5e)


"Eldritch Workshop" is a collection of 30 eldritch machines: intricate, building-sized constructions of magic and mechanism that affect the world on a grander scale than regular magic items. This concept, as introduced in Eberron: Rising from the Last War, is perfect as the focus of a long quest or the grand invention of a campaign villain. ...   [click here for more]
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Vault of the Warlock (5e)

Vault of the Warlock (5e)


"Vault of the Warlock" is a collection of 22 magic items designed to enhance and mimic the abilities of warlocks. Turn the souls of your fallen foes into spell slots with the Amulet of Trapped Souls! Combat extraplanar threats with Carceri's Staff of Binding! Defend yourself with your very force of will with the Ring of Dark Protection! ...   [click here for more]
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Oceanic Options (5e)

Oceanic Options (5e)


A set of content for folks in ocean-themed campaigns. Includes: 1 New Race (The Selkie, a shapeshifting race of aquatic humanoids). 4 New Subraces (for Aasimar, Dragonborn, Dwarves, and Gnomes). 3 New Subclasses (the Druid's "Circle of the Sea", the Fighter's "Mariner", and the Warlock's "Deep Forgotten" patron). ...   [click here for more]
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Nautical Spells (5e)

Nautical Spells (5e)


"Nautical Spells" is a collection of 16 spells for sailors, pirates, and other sea-faring folks. Use your mystical wiles to calm the tides, take control of your ship's cannons with your mind, and blast foes with tendrils of violent seawater! ...   [click here for more]
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Artificers of Eberron

Artificers of Eberron


Any sufficiently advanced technology is indistinguishable from magic- Arthurt C. Clarke Artifice is woven into the very fabric of Eberron, and now it can be woven into your campaign as well! This book contains 8 new artificer subclasses Arcane Saboteur Delver Jetstep Wordsmith Minimancer Strongarm Grenadier Spell Scavenger As well as new spells and infusions for the artificer class! "This is a seriously...   [click here for more]
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Primordial Items: Earth (5e)

Primordial Items: Earth (5e)


“Primordial Items” is a series exploring magic items based on the four primary elements: air, earth, fire, and water. This instalment includes 25 magic items themed around earth, sand, rock, and underground creatures. Command the very ground with the Geomancer's Ring! Fight like a fearsome beast with the Mask of the Cave Bear! Entomb your enemies far beneath...   [click here for more]
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Primordial Items: Fire (5e)

Primordial Items: Fire (5e)


“Primordial Items” is a series exploring magic items based on the four primary elements: air, earth, fire, and water. This instalment includes 25 magic items themed around fire, ash, volcanoes, and flaming creatures. Spit bolts of furious flame with the Firestorm Choker! Swarm your enemies with giant fire beetles using the Emberhive Staff! Incinerate your foes...   [click here for more]
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Mythic Encounters (Fantasy Grounds)

Mythic Encounters (Fantasy Grounds)


Click HERE for the PDF Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean......   [click here for more]
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Mark of the Vestige (5e)

Mark of the Vestige (5e)


In the spaces between realms, accessible only through cracks in the fabric of reality, creatures of unusual power roam in search of hosts--vestiges. Using this book, one might bind a vestige to their very soul, temporarily earning supernatural abilities beyond the norm--but beware the consequences, dear friend. You may find yourself a pawn in a game beyond your reckoning. Mark...   [click here for more]
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Arcane Prosthetics (5e)

Arcane Prosthetics (5e)


This title contains a whopping 40 magic items designed for creatures missing limbs: magical hands, arms, feet, legs, and eyes, oh my! These prosthetics can only be used by disabled characters––unless you are willing to chop a limb off to get them. ...   [click here for more]
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The Lost Schools (5e Wizard Subclasses)

The Lost Schools (5e Wizard Subclasses)


A set of 6 wizard subclasses covering some of the more unusual magical arts. Includes: The School of Antimagic, which specializes in shutting down other magic users. The School of Chronomancy, which manipulates time and age. The School of Hemomancy, which blurs the lines between blood and magic. The School of Magnetomancy, which uses electricity and magnetic forces in formidable ways. The School...   [click here for more]
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Weapon Spells (5e)

Weapon Spells (5e)


"Weapon Spells" is a collection of 15 spells that evoke powerful magical weapons, in a similar vein to the shadow blade and flame blade spells. Wield mystical forces like the prismatic blade, the thunder hammer, and otiluke's mystic shield! ...   [click here for more]
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Vampirism and Lycanthropy (5e Rules)

Vampirism and Lycanthropy (5e Rules)


A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system. Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual. For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"! Version History: 1.2: Made some much-needed...   [click here for more]
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Magical Talents (5e Feats)

Magical Talents (5e Feats)


Magic is a powerful and unpredictable force, as are the people who use it. When a caster is exposed to new kinds of magic, they might choose to develop a talent--the ability to use magic outside their normal discipline. This can come about in a number of ways: being touched by a colossal source of arcane energy, spending years in a bizarre environment, or undergoing tutelage from an ancient dragon,...   [click here for more]
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Tome of Cantrips (5e)

Tome of Cantrips (5e)


"Tome of Cantrips" is a collection of 18 new cantrips for your campaigns, ranging from the restorative Cleanse Body to the informative Minor Recall to the destructive Dark Tendril. ...   [click here for more]
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Quantum Spellbook (5e)

Quantum Spellbook (5e)


"Quantum Spellbook" is a collection of 18 new spells themed around science and scientific phenomena--such as space, gravity, and thermal dynamics. Perfect for scientific alchemists and wizards, orders of force-wielding monk-knights, and god-like beings with power over reality itself. ...   [click here for more]
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Animal Training (5e Rules)

Animal Training (5e Rules)


Have you ever been frustrated that rangers are the only class with animal companions? Have you ever wanted a barbarian who rides into battle on a winter wolf, or a bard with a cheeky parrot companion who mimics its tunes? This ruleset provides a more flexible and robust system for animal training and animal companion rules, available to all characters and classes--not just rangers. ...   [click here for more]
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Hellish Items (5e)

Hellish Items (5e)


Deep in the burning fields and ashen lakes of the Nine Hells, magic ebbs and flows like water from a cracked reservoir, and is shaped by the devilish inhabitants into tools and weapons of fiendish potency. Seek them out, adventurers--they are a boon in your journey into darkness. This title includes 31 new magic items themed around the Nine Hells and their archdevils, such as the Avernus Warflag,...   [click here for more]
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Primordial Items: Water (5e)

Primordial Items: Water (5e)


"Primordial Items" is a series of four supplements exploring magic items and the classical elements: water, fire, earth, and air. This instalment includes 25 items themed around water, ice, the ocean, and aquatic creatures. Sink your enemies with the Anchorhammer! Embrace the deep with the Cloak of the Aboleth! Wield the weaponized spirit of a trapped marid with...   [click here for more]
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Evolving Items (5e)

Evolving Items (5e)


This content pack contains 30 new magic items that evolve as you grow in power. Depending on what character level you are when you attune to these items, you have access to different abilities. These items are great as starting items, beginning the game at low power and growing more powerful as the character levels up. ...   [click here for more]
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Elemental Spellbook (5e)

Elemental Spellbook (5e)


This title is a collection of spells based on the elements, particularly those underrepresented in the Player's Handbook (here's looking at you, acid!). Some, like Acid Rain, Ice Spears, and Deafening Blast, are destructive evocation spells to decimate your enemies. Others, like Clear Storms and Gate of Lakes, are utility spells themed around nature and harnessing or manipulating the elements. Includes...   [click here for more]
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Grazilaxx's Guide to Aquatic Ancestries

Grazilaxx's Guide to Aquatic Ancestries


Grazilaxx's Guide to Aquatic Ancestries converts some of the most popular water-based races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system. Included in this product: - A quick summary of the "Grazilaxx System" (you don't have to buy the original). - Ten water-based...   [click here for more]
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Book of Artifice (5e Artificer Subclasses)

Book of Artifice (5e Artificer Subclasses)


"Book of Artifice" is a collection of 4 subclasses for the revisited Artificer class, as presented in Wizard of the Coast's Unearthed Arcana series. Includes: The Clothier, a sewing savant with a sentient cloak and a thousand disguises The Crystallist, a collector of crystals with a magical crystal ward that absorbs various types of damage The Lensmaster, a camera creator and glassworker with...   [click here for more]
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Words of Power (5e)

Words of Power (5e)


"Words of Power" is a collection of 10 spells following the "Power Word:" template to complement the 4 existing spells, ranging from 7th to 9th level. ...   [click here for more]
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Tattoo Magic (5e Rules)

Tattoo Magic (5e Rules)


This title introduces a new form of permanent magical buffs called Tattoo Magic. With it, an artist proficient in "Runer's tools" can hide a series of mystic runes inside the design of a larger aesthetic tattoo, granting the player a permanent power or benefit until they decide to get another, rendering the first a nonmagical but still otherwise radical tattoo. ...   [click here for more]
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Hellish Spells (5e)

Hellish Spells (5e)


"Hellish Spells" is a collection of 19 new spells for your campaigns. Preparing for Descent into Avernus? Teach your devils the "Call Cinderstorm" spell and harness the fireballs of Avernus itself! Summon the Pillar of Skulls and torment your foes with psychic whispers! Shatter your enemies' minds with Visions of Screamstone! ...   [click here for more]
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Itemcraft (5e Rules)

Itemcraft (5e Rules)


A set of rules and recipes governing the creation of items. Itemcraft is broken down into four disciplines: Blacksmithing, the art of creating metal armor and weapons of war. Clothcraft, the art of sewing clothes and leather armor. Enchanting, the art of imbuing mundane objects and scrolls with magical power. Herbalism, the art of synthesizing potions and poisons from plants and herbs. If...   [click here for more]
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Salem's Spellbooks (5e)

Salem's Spellbooks (5e)


The spellbook is one of the most important tools of the wizard--if not the very cornerstone of wizardry. Every self-respecting wizard has a spellbook deserving of their calibre--complete with bindings, charms, and enchantments. "Salem's Spellbooks" is a collection of 23 magic items related to wizardry and spellbooks. Protect your handiwork with Adamantine Bindings! Scribe spells in your vital essence...   [click here for more]
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Bestiary of Mounts (5e)

Bestiary of Mounts (5e)


"Bestiary of Mounts" is an expansion on the rules for mounts presented in the Player's Handbook. This title introduces an itemized table of viable mounts from the PHB and Monster Manual, expands the rules for mounting and barding creatures, and introduces 4 new creatures designed with mounted exploration and combat in mind. ...   [click here for more]
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Nature's Treasures (5e)

Nature's Treasures (5e)


"Nature's Treasures" is a collection of 21 nature-themed items for your campaigns, perfect for druids, rangers, clerics of nature, and other adventurers with a deep connection to the wilds. Take on the might of the ancient forest with the Armor of the Great Tree! Tap into the language of nature with the Helm of Druidic Lore! Command the wrath of the sky with the legendary Rod of Storms! ...   [click here for more]
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More Epic Boons (5e)

More Epic Boons (5e)


"More Epic Boons" introduces another 24 boons to grant your 20th-level adventurers, perfect as gifts from deities, marks of apocalyptic magic, and the lifelong toils of powerful archmages! ...   [click here for more]
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Revamped: Dragon Magic (5e)

Revamped: Dragon Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle the 3.5e book Dragon Magic, bringing 21 draconic spells from the hoard directly to you! ...   [click here for more]
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Space Adventures (5e Rules)

Space Adventures (5e Rules)


A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories: Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments,...   [click here for more]
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Bardic Instruments (5e)

Bardic Instruments (5e)


"Bardic Instruments" is a collection of 32 instruments with magical abilities and alternate functions, perfect for the aspiring bard who needs a little more utility and firepower--such as the Fiddleblade, the Dulcimer of Disruption, and the Pipe of the Rat Catcher. ...   [click here for more]
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Library of Spell Tomes (5e)

Library of Spell Tomes (5e)


"Library of Spell Tomes" is a collection of books containing the instructions for casting spells. When an adventurer stumbles upon a spell tome, they can spend time deciphering the book's contents to discover the spells inside. Once deciphered, the adventurer can attune to the book to temporarily add its contents to their spell list, regardless of class. Includes 38 spell tomes to scatter about your...   [click here for more]
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Vault of the Drow (5e)

Vault of the Drow (5e)


In the deepest reaches of the Underdark, the drow work tirelessly under the tyrannical rule of an evil goddess. In their labs, they twist and shape the faerzress radiation that suffuses the Underdark into new and wondrous shapes--some to further the will of Lolth, others to defy it and work for the freedom of their people. This title is a collection of 21 magic items related to the drow and Lolth,...   [click here for more]
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Revamped: Shadow Magic (5e)

Revamped: Shadow Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle the "Tome of Magic", and in particular "Shadow Magic"--a spell-like ability that uses "mysteries" in place of spells to create shadow-themed effects. Rediscover these mysteries as 36 new spells for your 5th edition games! ...   [click here for more]
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Circles of Nature (5e Druid Subclasses)

Circles of Nature (5e Druid Subclasses)


"Circles of Nature" is a collection of 5 new druid subclasses for your campaigns. Includes: The Circle of Storms, a master of controlling and redirecting the force of the weather The Circle of Wildfires, a high-powered destructive caster responsible for the rebirth of stagnant ecosystems The Circle of the Hunt, an animalistic hunter that recognizes the cycle of predator and prey The Circle of...   [click here for more]
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