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Class Feats (5e)

Class Feats (5e)


"Class Feats" is a collection of 17 feats restricted to each class, designed to enhance or alter the way the core classes are played! For instance, the Bane of the Dead feat allows clerics to focus more specifically on fighting the undead hordes, while the Beast Speaker feat gives druids and rangers the ability to communicate with the wilds more effectively. ...   [click here for more]
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Bardic Instruments (5e)

Bardic Instruments (5e)


"Bardic Instruments" is a collection of 32 instruments with magical abilities and alternate functions, perfect for the aspiring bard who needs a little more utility and firepower--such as the Fiddleblade, the Dulcimer of Disruption, and the Pipe of the Rat Catcher. ...   [click here for more]
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Hybrid Subclasses (5e)

Hybrid Subclasses (5e)


"Hybrid Subclasses" is a collection of 6 subclasses that emulate other classes, much in the same way the Fighter subclass Eldritch Knight takes elements of the Wizard class and the Paladin subclass Oath of the Ancients takes elements of the Druid class. Includes: The College of Hymns, a bard that emulates clerics The Eldritch Domain, a cleric that emulates warlocks The Martial Artist, a fighter...   [click here for more]
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Sentient Weapons (5e)

Sentient Weapons (5e)


"Sentient Weapons" is a collection of 22 magic weapons that contain some form of sentience, be it a spirit in possession of the weapon, an intelligence formed by the magical means of smithing, or a particularly mean and specific curse. ...   [click here for more]
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Tattoo Magic (5e Rules)

Tattoo Magic (5e Rules)


This title introduces a new form of permanent magical buffs called Tattoo Magic. With it, an artist proficient in "Runer's tools" can hide a series of mystic runes inside the design of a larger aesthetic tattoo, granting the player a permanent power or benefit until they decide to get another, rendering the first a nonmagical but still otherwise radical tattoo. ...   [click here for more]
Dungeon Masters Guild  $2.49 $2.12

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Oceanic Options (5e)

Oceanic Options (5e)


A set of content for folks in ocean-themed campaigns. Includes: 1 New Race (The Selkie, a shapeshifting race of aquatic humanoids). 4 New Subraces (for Aasimar, Dragonborn, Dwarves, and Gnomes). 3 New Subclasses (the Druid's "Circle of the Sea", the Fighter's "Mariner", and the Warlock's "Deep Forgotten" patron). ...   [click here for more]
Dungeon Masters Guild  $2.99 $2.09

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Vampirism and Lycanthropy (5e Rules)

Vampirism and Lycanthropy (5e Rules)


A set of rules and statistics for those craving a more fleshed out vampirism and lycanthropy system. Contains stats for vampires, as well as special vampire abilities for each race, and stats for lycanthropes, including the forms listed in the Monster Manual. For more rules and breeds of lycanthropy, check out the sequel to this product, "Lycanthropy II"! Version History: 1.2: Made some much-needed...   [click here for more]
Dungeon Masters Guild  $2.99 $2.54

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Evolving Items (5e)

Evolving Items (5e)


This content pack contains 30 new magic items that evolve as you grow in power. Depending on what character level you are when you attune to these items, you have access to different abilities. These items are great as starting items, beginning the game at low power and growing more powerful as the character levels up. ...   [click here for more]
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Itemcraft (5e Rules)

Itemcraft (5e Rules)


A set of rules and recipes governing the creation of items. Itemcraft is broken down into four disciplines: Blacksmithing, the art of creating metal armor and weapons of war. Clothcraft, the art of sewing clothes and leather armor. Enchanting, the art of imbuing mundane objects and scrolls with magical power. Herbalism, the art of synthesizing potions and poisons from plants and herbs. If...   [click here for more]
Dungeon Masters Guild  $1.99 $1.69

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Enchanted Weapons (5e)

Enchanted Weapons (5e)


"Enchanted Weapons" is a collection of 26 weapons with magical properties, ranging from the sinister Angelsbane to the enigmatic Glaive of Echoes to the bitter Wintertooth. ...   [click here for more]
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Library of Spell Tomes (5e)

Library of Spell Tomes (5e)


"Library of Spell Tomes" is a collection of books containing the instructions for casting spells. When an adventurer stumbles upon a spell tome, they can spend time deciphering the book's contents to discover the spells inside. Once deciphered, the adventurer can attune to the book to temporarily add its contents to their spell list, regardless of class. Includes 38 spell tomes to scatter about your...   [click here for more]
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Animal Training (5e Rules)

Animal Training (5e Rules)


Have you ever been frustrated that rangers are the only class with animal companions? Have you ever wanted a barbarian who rides into battle on a winter wolf, or a bard with a cheeky parrot companion who mimics its tunes? This ruleset provides a more flexible and robust system for animal training and animal companion rules, available to all characters and classes--not just rangers. ...   [click here for more]
Dungeon Masters Guild  $0.99 $0.84

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Arcane Prosthetics (5e)

Arcane Prosthetics (5e)


This title contains a whopping 40 magic items designed for creatures missing limbs: magical hands, arms, feet, legs, and eyes, oh my! These prosthetics can only be used by disabled characters––unless you are willing to chop a limb off to get them. ...   [click here for more]
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Five More Classes (5e)

Five More Classes (5e)


A set of class options for those looking for a little more variety. This document includes 5 Classes, each with its own subclasses, as well as 14 new spells. The Arbalist, a master of the crossbow. The Arbalist can go into states of trance-like focus, massively increasing their aim for a single attack. They also have a variety of features that improve crossbow use, including scavenging for more bolts...   [click here for more]
Dungeon Masters Guild  $3.99 $3.39

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Zodiac Items (5e)

Zodiac Items (5e)


"Zodiac Items" is a collection of 23 magic items themed around the zodiac signs, such as the Helm of Aries, the Mantle of Leo, the Sagittarius Bow, and the Trident of Pisces. ...   [click here for more]
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Bestiary of Mounts (5e)

Bestiary of Mounts (5e)


"Bestiary of Mounts" is an expansion on the rules for mounts presented in the Player's Handbook. This title introduces an itemized table of viable mounts from the PHB and Monster Manual, expands the rules for mounting and barding creatures, and introduces 4 new creatures designed with mounted exploration and combat in mind. ...   [click here for more]
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Wondrous Familiars (5e)

Wondrous Familiars (5e)


"Wondrous Familiars" is a collection of magic items themed around summoned creatures, some of which allow you to summon unique and special creatures, such as the Ring of the Modron or the Bracer of the Storm Wolf, while others, like the Goggles of Familiar Sight and the Circlet of the Menagerie, enhance your creatures' abilities or remove their limitations. Includes 29 magic items themed around...   [click here for more]
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Ravnica Class Features (5e)

Ravnica Class Features (5e)


This title contains a variety of alternative class features based on your Ravnica guild, in the same vein as Guild Spells. Includes unique familiars, ranger companions, Channel Divinity options, Wild Shapes, and more! These class features can be taken in addition to or instead of your standard class feature options, allowing a breadth of different kinds of play for different Ravnica campaigns. ...   [click here for more]
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Mythical Items (5e)

Mythical Items (5e)


A set of magical items, based on the heroes and artifacts of real-world mythology. Includes 36 new magic items, designed with mythology in mind. ...   [click here for more]
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Games & Gambling (5e Rules)

Games & Gambling (5e Rules)


This content pack contains 10 games to populate your downtime, such as bars, festivals, and racetracks. Includes games like blackjack, dice poker, and even slot machines for your clockwork worlds and devil casinos. ...   [click here for more]
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Quantum Spellbook (5e)

Quantum Spellbook (5e)


"Quantum Spellbook" is a collection of 18 new spells themed around science and scientific phenomena--such as space, gravity, and thermal dynamics. Perfect for scientific alchemists and wizards, orders of force-wielding monk-knights, and god-like beings with power over reality itself. ...   [click here for more]
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Ooze Options (5e)

Ooze Options (5e)


A set of content for those who wish slime, ooze, and other gross fluids were more prominent in the game! Includes: 1 New Race (Slimelings, a humanoid ooze creature) 4 New Subclasses (the Cleric's "Corrosion Domain", the Paladin's "Oath of Hunger", the Sorcerer's "Slime Soul", and the Warlock's "Faceless Lord" patron) 4 New Eldritch Invocations 6 New Oozes and Ooze-related Monsters 7 New Magic...   [click here for more]
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Quirks (5e Rules)

Quirks (5e Rules)


A set of new rules for players looking for more diverse character creation options. "Quirks" are features that provide a character with one Talent and one Flaw, each matching the theme or quality of the Quirk itself. For instance, the "Phobiac" quirk grants a character the Talent of being able to spot their fear more easily, but also the Flaw of being frightened while that fear is present. In combination...   [click here for more]
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Twisted Mithral: Cart Combat (5e)

Twisted Mithral: Cart Combat (5e)


"Twisted Mithral" is a comprehensive guide to cart combat. This 45-page illustrated title leads you through building your own carts, smashing cart combat, as well as providing a variety of feats, spells, subclasses, and magic items for your vehicular campaigns. Includes: Pages of rules governing vehicular combat Guides to building, repairing, modifying, buying, and selling carts 64 unique cart...   [click here for more]
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The Lost Schools (5e Subclasses)

The Lost Schools (5e Subclasses)


A set of 6 wizard subclasses covering some of the more unusual magical arts. Includes: The School of Antimagic, which specializes in shutting down other magic users. The School of Chronomancy, which manipulates time and age. The School of Hemomancy, which blurs the lines between blood and magic. The School of Magnetomancy, which uses electricity and magnetic forces in formidable ways. The...   [click here for more]
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Coven Casting (5e Rules)

Coven Casting (5e Rules)


A set of rules and content for multi-caster spellcasting. Perfect for campaigns revolving around a group of witches or wizards, a cult run by the Big Bad, or an evil player party vying for power. Includes: Rules governing how to cast special multi-caster spells, called "coven spells". 20 Coven Spells, some of which are more powerful versions of existing spells, while others are completely new....   [click here for more]
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Monstrous Subclasses (5e)

Monstrous Subclasses (5e)


"Monstrous" Subclasses is a collection of 9 new subclasses that mimic the abilities of classic D&D monsters. Includes: The "Chimera" Barbarian. The "Banshee" Bard. The "Sphinx" Bard. The "Deva" Cleric. The "Satyr" Druid. The "Mimic" Monk. The "Displacer Beast" Rogue. The "Mind Flayer" Sorcerer. The "Lich" Wizard. UPDATE LOG v 1.1: Made some balancing changes, as suggested in comments....   [click here for more]
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The Stress System (5e)

The Stress System (5e)


"The Stress System" is a title that introduces Stress Points to your campaigns, which act as a mental counterpart to the physical Exhaustion Levels. When a creature undergoes harsh conditions––hours spent in total darkness, or a devastating critical hit in a crucial moment of battle––they accrue a number of Stress Points. Get too many points and you'll form Defects––temporary...   [click here for more]
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33 Magic Masks (5e)

33 Magic Masks (5e)


A myriad of magic items for the theatrical: 33 Magic Masks, as well as 3 miscellaneous magic items made with masks in mind. ...   [click here for more]
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Mystical Tools (5e)

Mystical Tools (5e)


"Mystical Tools" is a collection of 20 tools, both artisan's and otherwise, enchanted with magical effects. Some, like the Hammers of Hephaestus, can be used to endow magical powers on other items, while others, like the Herbs of Potency, can craft their respective items with a mystical level of mastery and craft. Includes 20 new magic items that double as tools. ...   [click here for more]
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Arachnid Options (5e)

Arachnid Options (5e)


A bundle of content for the spider enthusiasts, drow fanatics and children of Lolth out there desperately craving spider-themed content. Includes: 2 Races (the humanoid Arachni, and the horrifying Drider) 3 Subclasses (Druid: Circle of Insects, Rogue: Venomous, and Warlock: Queen of Spiders patron) 9 Eldritch Invocations 3 New Monsters (Boulder Spiders, the Drachonid, and the Dreamweaver spider)...   [click here for more]
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Cooking Magic (5e)

Cooking Magic (5e)


A set of rules for cooking up the creatures you hunt and the lands you roam, creating dishes that buff you with temporary effects. Includes instructions for cooking, foraging, hunting, and a list of descriptions for a variety of ingredients and dishes. If you like crafting in D&D, consider checking out "Itemcraft", a title that covers blacksmithing, clothcraft, enchanting, and herbalism. ...   [click here for more]
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Extreme Weather (5e Rules)

Extreme Weather (5e Rules)


"Extreme Weather" introduces nine types of powerful weather conditions that change the way battles are held, much in the same manner as Lair Effects and Legendary Actions. Introduce dust storms, earthquakes, wildfires, and more into your campaigns! ...   [click here for more]
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Lycanthropy II (5e Rules)

Lycanthropy II (5e Rules)


A sequel to my popular title "Vampirism and Lycanthropy", containing more rules and templates for lycanthropes. Includes: More triggers for transformation, such as bloodlust or strong emotion. Ways to break the curse, such as magic or wolfsbane. 11 More Lycanthrope templates, including the keen werebadger, the fierce weredragon, and the sly werefox. ...   [click here for more]
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Construct Races (5e)

Construct Races (5e)


This title contains 4 new construct-type races for player characters of all settings: The Automaton, a tough, naturally armored clockwork creation. The Golem, a magical creation of unnatural strength and endurance. The Marionette, a flexible creature full of dark magic. The Modron, a simple tinkerwork creature from the Outer Planes. ...   [click here for more]
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Armory of Wands (5e)

Armory of Wands (5e)


A collection of 26 new magic wands, for those axe-happy parties that need a little sorcerous supplement. ...   [click here for more]
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Gemstone Magic (5e)

Gemstone Magic (5e)


A lore expansion that explores gemstones and their role in the magical world. Includes: 5 Pages of rules and lore concerning gemstones 1 New Race (Mineras, a sentient race of crystal creatures) 13 New Magic Items designed with gems and crystals in mind ...   [click here for more]
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Mixed Races (5e)

Mixed Races (5e)


"Mixed Races" is a collection of 8 new half-races. Some of these races are a particular mix of two races--like the "Aarakenku", a half-aarakocra half-kenku--while others leave one half ambiguous for your choosing pleasure--like the "half-medusa", the offspring of an immortal Medusa and any other creature. ...   [click here for more]
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Skill Classes (5e)

Skill Classes (5e)


"Skill Classes" is a collection of 8 prestige classes that focus on refining the uses of a particular spell, only available to be taken after 1st level. For example, the Theologist is a master of the Religion skill, using it to battle outsiders with prowess, while the Athlete is a master of the Athletics skill, and hones their body to peak physical form. Includes 8 prestige classes: The Acrobat The...   [click here for more]
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Space Adventures (5e Rules)

Space Adventures (5e Rules)


A set of rules and content for space-themed campaigns and adventures. This content pack is split into three categories: Skills and Backgrounds, which presents the Mechanics skill, and 9 new backgrounds Equipment, which describes basic firearms, energy weapons, space-safe armors, and spacecrafts Adventure and Combat, which covers rules for travelling, combat, and hazards in space environments,...   [click here for more]
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Trapper (5e Class)

Trapper (5e Class)


This title introduces a new class, the Trapper––a master of ambush and area denial. The Trapper's "Create Trap" feature allows them to choose from a variety of traps and devices to deploy on the fly, learning more as they level up. If you have a sadistic DM or you run a lot of dungeons, the Trapper is a can't-miss addition to your campaign. This class was featured in the larger title,...   [click here for more]
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Words of Power (5e)

Words of Power (5e)


"Words of Power" is a collection of 10 spells following the "Power Word:" template to complement the 4 existing spells, ranging from 7th to 9th level. ...   [click here for more]
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The Shopkeeper's Handbook (5e Rules)

The Shopkeeper's Handbook (5e Rules)


Have you inherited a cobbler's shop from your father and you haven't the slightest clue how to run it? Were you granted a plot of land by a grateful lord, and you want to make a little money off it? Has it always been your dream to open a shop? This content pack contains rules and guidelines for player-run shops. It includes rules for purchasing plots of land, building different size shops, customizing...   [click here for more]
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Cursed Items (5e)

Cursed Items (5e)


This title is a collection of magic items with powerful effects and insidious curses. Includes 25 cursed items of all shapes and sizes, such as the Axe of Idolatry, the Burdenstone, and Frenzied Hammer. ...   [click here for more]
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Items Awakened (5e NPCs)

Items Awakened (5e NPCs)


A set of 10 NPCs that have one thing in common: they're all magic items that shapeshift into humanoids, always maintaining an aspect of their true self. Includes characters like Simon Spaysius, a Bag of Holding, Claire Sight, a Ring of Invisibility, and more. ...   [click here for more]
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Tiny Heroes (5e Races)

Tiny Heroes (5e Races)


A set of rules for adventuring with size category Tiny adventurers, as well as six new Tiny races for 5e: Homunculus, the construct companion of spellcasters universal. Imp, the tiny shapechanging servant of the Nine Hells. Nightbeak, the owl-like guardians of deep forest knowledge. Pixie, the miniature royalty of the Feywilds. Rabbitfolk, the skittish, prim and proper countrymen. Shroomling,...   [click here for more]
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Elemental Spellbook (5e)

Elemental Spellbook (5e)


This title is a collection of spells based on the elements, particularly those underrepresented in the Player's Handbook (here's looking at you, acid!). Some, like Acid Rain, Ice Spears, and Deafening Blast, are destructive evocation spells to decimate your enemies. Others, like Clear Storms and Gate of Lakes, are utility spells themed around nature and harnessing or manipulating the elements. Includes...   [click here for more]
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Mystic Wardrobe (5e)

Mystic Wardrobe (5e)


A collection of magical cloaks and capes, as well as the Mystic Wardrobe, a legendary artifact that gifts these pillars of fashion and force onto ordinary mortals. Includes 40 magic cloaks and capes, and the titular Mystic Wardrobe, making 41 new magic items in total. ...   [click here for more]
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Gunslinger (5e Class)

Gunslinger (5e Class)


This title introduces a new class, the Gunslinger––a martial specialist with a powerful ranged weapon that they can customize as they journey and level up. Their "Duel at High Noon" feature allows them to enter a state of enhanced focus, akin to a Barbarian's "Rage", granting them advantage on Dexterity checks and saving throws, and allowing them to make attacks in retaliation to other...   [click here for more]
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Spell Arts (5e Feats)

Spell Arts (5e Feats)


A set of feats designed with spellcasters in mind. Includes 20 New Feats, such as: Ink Caster, a feat that allows you to use tattoos as an arcane focus. Metamagician, a feat that allows you to borrow metamagic options from the sorcerer class feature. Planeswalker, a feat that increases the distance and flexibility of your teleportation spells. And more! ...   [click here for more]
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