A small collection of optional rules for traveling through the wilderness, making it feel either more desolate and dangerous, or cozy and cottagecore.
Sprains and broken bones
Hazards involving pack animals
Traveling across water by fording, swimming, and boating
Rescuing drowning characters
Foraging for herbs and mushrooms, including rules for misidentification
Fishing
Hunting and trapping small... [click here for more]
A printable encounter tracker for DMs. (This is NOT form-fillable; it is meant to be printed out.) This tracker has three sections:
Player trackers that let you reference ACs and Spell Save DCs
NPC trackers that let you reference ACs and count HP up or down
Duration, spell slot, and/or charge trackers that let you check off remaining counts
... [click here for more]
Common magic items and herbs that provide a small minor effect, suitable for giving to low-level characters for flavor. Conceptually, these are artifacts whose origins have been forgotten, but have been scattered by a previous civilization or taken out of ruins by adventurers. Designed to be:
Balanced for low levels: either very low-powered or have a high risk/reward trade-off
Simple: Does not require... [click here for more]
In this adventure, a party of 4th level adventurers is sent on a covert mission. The beleaguered kingdom of Fallrest has lost contact with some of its agents on a remote island on the border. The king is concerned about provoking a war with the ever-expanding Ceothan Empire; since the party isn’t connected to the Crown, they are recruited to investigate.
Designed as a standalone, one-shot adventure,... [click here for more]
In this adventure, a party of 5th level adventurers takes a job to guard a small airship on a routine cargo flight. However, their journey takes an unexpected turn over a rustic mountain range.
A shadow demon has taken up residence in a local noble's summer manor, and is feeding on the energy of a nearby village in an attempt to remain attached to the material plane. In a bout of desperation, it crashes... [click here for more]
In this short campaign, two criminal organizations approach a party of 3rd level adventurers with conflicting offers for a heist job. In a few days, a brooch from the crown jewels will be returned from a jeweler's workshop in the bustling seaside town of Portsmouth back to the The Capital, seat of the Royal Court. Somewhere during its week-long trek--traveling in a nondescript carriage across the... [click here for more]