Let's face it. While Dungeons and Dragons 5th edition is arguably the best edition to-date (at least, if you're using sales numbers and the size of the player base as an indicator of quality), it's hardly perfect. In fact, if you only have access to the core rulebooks, many classes have massive problems, either because certain class features are weak or too narrow, or because the subclasses... [click here for more]
In September of 2005, Wizards of the Coast published Magic of Incarnum, a book that introduced a new, alternative power system unlike any the game had seen before.
Incarnum granted players the ability to create Soulmelds, potent effects that took the place of magic items and granted abilities based upon the power of great souls of the past and future. Incarnum Reborn takes this power system from late... [click here for more]
Calling upon the power of magical spirits, the invoker brings a unique spellcasting experience to the world's most popular role-playing game!
A prepared spellcaster like no other, the invoker chooses spirits to invoke to gain access to that spirit's list of spells. With the ability to change some of their invoked spirits at a moment's notice, the invoker possesses unpalleled flexibility, which is... [click here for more]
The Old School Made New
D&D's 3rd edition, if you account for 3.5e, was one of one of the most prolific and well-liked editions. With over 40 sourcebooks of material before you even begin with the setting-specific material, 3.5e offered a truly staggering variety of options for players and dungeon masters alike. The most recognizible way a player could pursue unique options for their characters... [click here for more]
Tell me good sir or madam, have you ever wanted to bring to bear your massively muscled arms in a flurry of fists without needing to invest in spiritual enlightenment and mastery of ki?
Have you ever wanted to punch someone so hard a fireball detonates?
Have you ever been just so angry that you could throw someone across a room, sprout more arms, and punch someone until they stop moving?... [click here for more]
With their true forms remote and distant, the Veiled manifests physical forms with enhanced physical capabilities to venture out into the world and adventure, using the otherworldly energy that powers this ability to fuel further feats of prowess, deflecting blows or clinging to impossible surfaces.
An agile martial class adept in melee or at range, the Veiled can choose from one of five Visages that... [click here for more]