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Underwater Campaigns

Underwater Campaigns


You can find the FANTASY GROUNDS version here Print On Demand is finally available, with hardcover, a new layout and updated version! A Guide to Running Underwater Campaigns Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your...   [click here for more]
Dungeon Masters Guild  $19.99

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The Complete Hag

The Complete Hag


The Fantasy Grounds version is available here CREATURES AS OLD AS EVIL Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals. The Complete Hag expands the existing D&D canon to 143...   [click here for more]
Dungeon Masters Guild  $14.95

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Alcohol & Drugs

Alcohol & Drugs


  Bring drugs and alcohol back into Dungeons and Dragons through this new version of the supplement, with a complete makeover! 1) Introducing the Intoxicated Condition for Dungeons and Dragons, and how to get there! 2) In Alcohol and Drugs you will find Over 40 examples of: Beer, Champagne, Cider, Liquor, and Wine 3) Rules for Alcoholic Potions 7 Magical and Wondrous Alcohols 4) Over 25 examples...   [click here for more]
Dungeon Masters Guild  $2.95

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The Complete NPC

The Complete NPC


The Fantasy Grounds version is available here Print On Demand is finally available, with hardcover and softcover, a new layout and updated version! Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need! For each NPC you painstakingly create and detail, you will...   [click here for more]
Dungeon Masters Guild  $9.95

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Quest Spells & Other Divine Magic

Quest Spells & Other Divine Magic


Discover new and powerful divine magic! Use this supplement to expand and enrich your campaign world. In Quest Spells & Other Divine Magic you will discover: - Two new types of divine spells: quest spells, which are bestowed only to the most faithful of divine servants, and cooperative spells, which create more powerful effects if cast by more than one spellcaster. -...   [click here for more]
Dungeon Masters Guild  $3.95

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The Complete Hag Annex I

The Complete Hag Annex I


More Lore and Flavor for Hags! This first Annex builds upon, but can be used without, The Complete Hag. Inside are ways to personalize each hag’s magical attacks and spells, specifics for Auntie and Grandmother Dusk Hags, more powerful variants of Morgantha and Mad Maggie, Hag patrons and 100 tchotchkes. Inside you will find: - 10 Magic themes -...   [click here for more]
Dungeon Masters Guild  $3.95

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Dungeons and Dragons and Drugs and Alcohol (Fantasy Grounds)

Dungeons and Dragons and Drugs and Alcohol (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. 1) New Condition: Intoxicated! 2) Intoxication DCs per type of alcohol 3) 11 detailed beers, 4 ciders, 17 wines, 5 champagnes, 14 liquors! 4) Rules for alcoholic potions, with two examples. 5) 7 specific wondrous alcohols. 6) Drug addiction and recovery. 7) 25 drugs from the mundane coca leaf...   [click here for more]
Dungeon Masters Guild  $2.99

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The Complete NPC (Fantasy Grounds)

The Complete NPC (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need! For each NPC you painstakingly create and detail, you will need at least ten more for which you never planned....   [click here for more]
Dungeon Masters Guild  $14.95

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Dreams of Solitude: Ravenloft Campaign

Dreams of Solitude: Ravenloft Campaign


Dreams of Solitude Enter the dreamworld of Atarte, the Darklord who makes dreams come true, and explore their chaotic domain, not even the DM knows what Dream-adventure you will face next!  A community project campaign book, of thirty Horror adventures, designed for characters of 4th to 13th level. "Weary travelers seek solace in the comforts of a local inn. They will find no...   [click here for more]
Dungeon Masters Guild  $29.95

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True Names and True Consequences

True Names and True Consequences


Laws of Chaos 04 - True Names and True Consequences This work takes the existing rules (what little there are) around the use of True Names and fleshes them with new mechanics that can be as complicated as you want, but a simple version is included in this product! Speak True Name   If you know the True Name of a target that is capable of hearing you, regardless of language barriers,...   [click here for more]
Dungeon Masters Guild  $0.99

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Underwater Campaigns (Fantasy Grounds)

Underwater Campaigns (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. A Guide to Running Underwater Campaigns Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your dungeon, flesh out trade...   [click here for more]
Dungeon Masters Guild  $29.99

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The Complete Hag (Fantasy Grounds)

The Complete Hag (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. CREATURES AS OLD AS EVIL Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals....   [click here for more]
Dungeon Masters Guild  $22.50

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The Complete Hag Annex I (Fantasy Grounds)

The Complete Hag Annex I (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. More Lore and Flavor for Hags! This first Annex builds upon but can be used without, The Complete Hag. Inside are ways to personalize each hag’s magical attacks and spells, specifics for Auntie and Grandmother Dusk Hags, more powerful variants of Morgantha and Mad Maggie, Hag...   [click here for more]
Dungeon Masters Guild  $5.95

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Quest Spells & Other Divine Magic (Fantasy Grounds)

Quest Spells & Other Divine Magic (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Discover new and powerful divine magic! Use this supplement to expand and enrich your campaign world. In Quest Spells & Other Divine Magic you will discover: - Two new types of divine spells: quest spells, which are bestowed only to the most faithful of...   [click here for more]
Dungeon Masters Guild  $5.95

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Alkohole & Narkotyki (Alcohol and Drugs)

Alkohole & Narkotyki (Alcohol and Drugs)


Dzięki temu suplementowi wprowadzisz do świata Dungeons & Dragons nowe zasady dotyczące działania alkoholu i narkotyków! 1) Wasze postacie doświadczą nowego stanu odurzenia, który został szczegółowo opisany! 2) W Alkoholach i narkotykach znajdziesz ponad 40 rodzajów alkoholi: piwa, szampany, cydr, likiery oraz wina 3) Siedem różnych magicznych i cudownych napojów alkoholowych,...   [click here for more]
Dungeon Masters Guild  $2.95

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Collective Cranium Rats

Collective Cranium Rats


Collective Cranium Rats Version 4! December 2020 reballance and redesign. Statistics for 8, 12, 16, 20, 24, or 28 cranium rats working as a collective evil intelligence. Previous errors have been destroyed! This ecology scraps the swarm mechanics from Dungeons and Dragons 5th Edition, and replaces it with scalable mechanics and a new psionic power called psionic damage sink.  This damage sink...   [click here for more]
Dungeon Masters Guild  $0.60

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Àlcool & Drogas

Àlcool & Drogas


Traga o álcool e as drogas de volta ao Dungeons and Dragons por meio desta nova versão do suplemento, completamente reformulado! 1) Introduz a condição Intoxicado ao Dungeons and Dragons e como consegui-la! 2) Em Álcool e Drogas você vai encontrar mais de 40 exemplos de: Cervejas, Champanhes, Sidras, Licores e Vinhos. 3) Regras para Poções Alcoólicas, 7 álcoois mágicos e maravilhosos 4)...   [click here for more]
Dungeon Masters Guild  $2.95

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Plane Touched

Plane Touched


Variant, balanced, and random tables that allow for more character customization and variations for those exposed to the vast energy of the multiverse. “The planes of existence are strange.  You either become strange or you become dinner.”   —Badrip Ritesgud, Kobolds and Demigods ...   [click here for more]
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A Unique Hag, Auntie Ethel

A Unique Hag, Auntie Ethel


Auntie Ethel - A Unique Hag This is a free unique hag for use in any campaign Her challenge rating is 6 (7 if used with The Complete Hag) ***POTENTIAL SPOILER*** This hag was adapted from the video game, Baldur’s Gate III and converted for use by Dungeons and Dragons 5E and to line up with the author’s previous hag work.  Can be used with or without The Complete Hag, also by Laws of Chaos...   [click here for more]
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Aquatic Arctic Giant

Aquatic Arctic Giant


The Inupasugjuk is an artic giant from Inuit mythology. I took the idea of this giant and adapted it for DND 5E use as an aquatic arctic giant with a strong resemblance to an orca. This creature is free for your use and feel free to change or adapt whatever you need. I originally planned on including this in Underwater Campaigns but we did not realize it was missing until layout was already completed....   [click here for more]
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Arcadian Blink Dogs

Arcadian Blink Dogs


Arcadian Blink Dogs are not related to blink dogs (long story, don't ask).  They were bred in the upper planes to keep the growing cranium rat menace in Sigil in check.  As the rats fled the City of Doors for the prime material some of the arcadian blink dogs followed them and can now be encountered very rarely in the larger cities of the Prime Material. These are CR 2 lawful good celestial (dogs)...   [click here for more]
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Bubbles

Bubbles


Before Spelljammer got its 5e conversion, there was Bubbles. Bubbles is a Giant Mutated Fire-breathing Regenerating Space Hamster that likes playing games with fragile combustible adventurers! Other authors' titles: ...   [click here for more]
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Orp Runes 2020

Orp Runes 2020


Above picture shows what an orp rune looks like before it is used.  No two orp runes ever look exactly the same Orp runes are magical items that can be used by any sentient creature capable of language. Each orp run can only be used once and its effects are determined by pure chance. A creature using one of these runes must accept that almost anything can happen. Hopefully the dice of chance are...   [click here for more]
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