|
|
|
|
|
|
Products found in this section... |
Sort by:
|
Title |
Publisher |
Price ▲ |
A 5th Edition Bardic College, The College of Leadership serves to provide a class option which focuses on utility and providing a leader to the party. While the College of Valor focuses on joining the fray and the College of Lore delves into magical secrets, the College of Leadership leads the party providing tactical support and helpful aid. May you always have someone to keep you entertained in the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 5th Edition Druid Circle, The Circle of Civilization provides a Druid option which gives them a view on both civilized and uncivilized worlds. While a normal druid would never classify it as such, they see, hear, and have experience people’s opinions about what they label the druid’s home. Still, these druids stay to learn much about the world, help steer the civilized to a better direction with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 5th Edition Martial Archetype, the Duelist is a fighter that specializes in one-on-one combat. Whether they be a boxer, a duelist, or a sword thrower, the duelist fills the void of a warrior who seeks the glory of combat and would never say no to an audience. They have the ability to single out their competitors, attack with advantageous speed, and can learn the truths of those they come up against.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 5th Edition Monastic Tradition, The Way of the Primal Arts gives Monks the ability to tap into the primal forces of the world to aid them in times of crises. To do so, they master ancient fighting techniques which channel these primal elements and allows them to attune their own body to these forces. While Monks of the Open Hand master martial arts, Monks who participate in the Primal Arts find something... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
"Admist the fields of war, should your spear or shield break... look for the wagon and the sound of hurling steel."
- Drugen, Warlord of the North.
The Barbarians which move about the battlefield carrying a wagon full of weapons are prepared for all situations, and can attack from any distance.
The Primal Path: Path of the Wain provides the ability for the Barbarian to fight at range. Specifically,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 5th Ediion Sacred Oath, the Oath of the Skeptic shows a a Paladin committed to finding the Truth. While they typically show no allegiance to a God or an Order, their purpose in searching for answers is the only motivator needed to go on an adventure. There are many that claim a person cannot question the Gods; however, an Oath of the Skeptic Paladin is prepared to ask such questions. Are they truly... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
An arcane caster who bonds with a creature from another world, the Whisperer is a half-caster class with a focus on intelligence.
In addition to the magical abilities provided by their study in the arcane, they gain a magical companion that they can summon, talk to, and grow with over the course of the adventure.
These companions, called Wisps, are strong and will evolve along with the Whisperer... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
|
|