A caravan or crew exists to aid you, as Dungeon Master, and your players in telling epic stories. The journey can be as fun and engaging as the destination. Adventure, peril, and treasure await those willing to brave the uncharted lands, seas, skies, and underground of your campaign world when you use this guide. This book is intended to be used in conjunction with the Wayfarer’s Handbook and... [click here for more]
Form a crew of sailors to accompany you and your fellow adventurers on your journey across the sea. Each sailor performs a job, which help your ship and crew survive the journey. Along with the rules for running a crew of sailors, this book includes several character backgrounds, which facilitate player characters in contributing to a ship and crew. This book is intended to be used in conjunction... [click here for more]
This guide has everything you needs to explore the themes of horror in Dungeons & Dragons. Included are rules for alcohol poisoning, rules for Stress Dice and stress points (which are analogous to Hit Dice and hit points), example of how to use Sanity as an ability score, options for creating characters using Sanity, and new feats pertaining to Sanity, stress points, and madness.
Trigger... [click here for more]
Form a caravan of travelers to accompany you and your fellow adventurers on your journey across the land. Each traveler performs a job, which help your caravan survive the journey. Along with the rules for running a caravan of travelers, this book includes several character backgrounds, which facilitate player characters in contributing to a caravan. This book is intended to be used in conjunction... [click here for more]
This book explores the elven teachings of truth and morality. The book itself serves as a player aid, and features a new magic item and 10 new feats. ... [click here for more]