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Relics of The Great Old Ones

Relics of The Great Old Ones


The Great Old Ones are older than time, always hungering and yearning for power. In the blink of an eye they could shatter reality and turn their followers into a meaty ooze. The items held within are not for the faint of heart, sound of mind, or those that wish to sleep without incessant nightmares. ...   [click here for more]
Dungeon Masters Guild  $1.99

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Wisdom Under Fire: An Australian Charity Adventure

Wisdom Under Fire: An Australian Charity Adventure


Fire is a powerful, frightening and all consuming creature. The Australian bush’s evolution is in part from a patchwork quilt of burning, either by accident or intentionally through “Firestick Farming” by The First People of this land. Species have adapted to evade, endure, or even benefit from small and low intensity fires. In recent years, 2019 -2020 especially, the dry time has been...   [click here for more]
Dungeon Masters Guild  $14.95

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Scientific Secrets of Avernus

Scientific Secrets of Avernus


Scientific Secrets of Avernus This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh...   [click here for more]
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Hard to be the Bard - A musical campaign in the Feywild

Hard to be the Bard - A musical campaign in the Feywild


EXPLORE THE FEYWILD TO FIND THE WORLD'S MOST POWERFUL SONG A kingdom has been transitioned into the Feywild to escape from a shadow war with their enemies. Two kings are dead and the brilliant Queen Madeline has taken control of Richester. An ancient artifact, an epic song of old called the Bards' Tale is the only hope to bring true peace to the Kingdom of Richester. Hard to be the Bard leads the...   [click here for more]
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Scientific Secrets of Avernus (Fantasy Grounds)

Scientific Secrets of Avernus (Fantasy Grounds)


Now for Fantasy Grounds! Scientific Secrets of Avernus This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore...   [click here for more]
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Cage The Dog of War

Cage The Dog of War


This adventure is for a Tier 3 party of 4. Featuring 3 NEW monster stat blocks 1 UNIQUE NPC stat block 3 NEW magical items And a UNIQUE time-sensitive mechanic. Dally for two long and you shall surely perish Cerberus, the mighty hound of hell, beloved pet to Hades and guardian to the gates of the Underworld,...   [click here for more]
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Ire of the Wilds

Ire of the Wilds


Ire of the Wilds An Adventure for a party of 3rd to 5th level characters Ire of the Wilds is an adventure that pits players against a powerful being whose corrupting influence is affecting the nearby town of Rothcairn. They will fight monstrosities, the undead, and even nature itself. Not everything is quite as it seems, in fact there is more to...   [click here for more]
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Nightmares Made Flesh

Nightmares Made Flesh


In this supplement you will be exploring the dark and twisted paths that necromancers embark upon when creating their legions of Abominations. You shall be reading through the "official" manual on how to construct your fleshy minion. However, not everything is as vile and insidious as at first it may seem....   [click here for more]
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The Hunter In The Tempest

The Hunter In The Tempest


Introduction A short adventure optimized for a party of 4 level 7 characters. As as standalone this adventure should last between 4-8 hours. Additionally, this would fit in well with any Icewind Dale adventures, or snow/tundra-based ones, as despite being in Icewind dale, the geography makes no mention of pre-established places. The adventure has a loose narrative, with key locations...   [click here for more]
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Nordic Ancestry Part 1: Runes & Symbols

Nordic Ancestry Part 1: Runes & Symbols


Features 18 powerful symbols and markings. 24 weaker, yet flavourful runes. Variant rules for acquiring runes and symbols. "Corrupted" marking options, that grant additional power at a cost. 1 new creature. This document presents Nordic symbols and the Elder Futhark runes used by clans and countries from both the Viking Age (793-1066 AD), and Icelandic inspiration or uses of Viking...   [click here for more]
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The Covetous Serpent

The Covetous Serpent


The party will traverse various landscapes, from frigid fjords and spring-time woodlands, to a long dead fortress and a cave heaving with toxic air and treasures. They will fight creatures such as Duergar, Ogres, and Grimlock through the mountain bastion, the fetid cave before finally facing off against the merciless Fáfnir. ...   [click here for more]
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Hermit Crab Player Race

Hermit Crab Player Race


This product was a simple fun idea that turned into something real. The idea of playing as a humanoid crab was inspired some by popular media, some by others wacky ideas, and in part out of curiosity. In the future there is potential for subraces and other species focusing on other crustaceans, creating a whole Pagurid ecosystem. I hope you enjoy playing as crabs, involving them in your adventures...   [click here for more]
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Snazzlegob Flobwanger's Box of Tricksy Treats

Snazzlegob Flobwanger's Box of Tricksy Treats


This little supplement is made to add a little bit of fun and weirdness to your game, specifically in a Halloween styled adventure. The items included are a mixed bag of strong, strange, and dangerous, so use with care, lest you befall the same fate of Snazzlegob Flobwanger themself! ...   [click here for more]
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Corsairs of The Pneumean Expanse

Corsairs of The Pneumean Expanse


Corsairs of The Pneumean Expanse is a short sea-based adventure for a party of Tier 2 adventurers. The adventure pits the party against mindflayers, an aboleth, and even the ability to mount aquatic creatures! Hunt down the planar-slavers alongside a gith raiding party, travelling from coast to cove in their endeavors. ...   [click here for more]
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Wisdom Under Fire: An Australian Charity Adventure (Fantasy Grounds)

Wisdom Under Fire: An Australian Charity Adventure (Fantasy Grounds)


Fire is a powerful, frightening and all consuming creature. The Australian bush’s evolution is in part from a patchwork quilt of burning, either by accident or intentionally through “Firestick Farming” by The First People of this land. Species have adapted to evade, endure, or even benefit from small and low intensity fires. In recent years, 2019 -2020 especially, the dry...   [click here for more]
Dungeon Masters Guild  $14.95

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Animal Magnetism Spell

Animal Magnetism Spell


A quirky 3rd-level spell with uncertain, but intriguing origins. Sometimes, it really does pay to hire a professional, especially when magic is involved... ...   [click here for more]
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