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4 Roleplay Scenes From Avernus: Defined, Refined, and Usable

4 Roleplay Scenes From Avernus: Defined, Refined, and Usable


There is a layer of hell, there are NPC’s, and now there are scripted roleplay scenes! One of the most interesting parts of the game is watching the characters interact with creatures they should fight, but aren’t. What does a party do when the Pit Fiend before them is completely disinterested in slaughtering them? How does the party reconcile wheeling and dealing with a Horned Devil? Anything...   [click here for more]
Dungeon Masters Guild  $1.00

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Inquisitor - Agents of the Faith [A complete class for D&D]

Inquisitor - Agents of the Faith [A complete class for D&D]


Inquisitor Inquisitors are dedicated to rooting out the enemies of their faith. They are skilled in tracking, interrogation and martial combat. They are the judge, jury and if needed, executioner of the wicked. Much like clerics they are aided by divine magic. Their spells are focused towards complimenting their skills and aiding their allies, rather than on destructive force. When force is needed,...   [click here for more]
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The Saurials of the Lost Vale

The Saurials of the Lost Vale


From the depths of time, The Saurials have descended upon the Forgotten Realms. This ancient primal race has been quiet for at least 2 editions. They are silent no more as their secrets have been unveiled from their Lost Vale at last. The History of the Saurials and what has happened to them since the Finder Stone trilogy. The Saurials, now updated for 5e Dungeons and Dragons. The...   [click here for more]
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Mystery at Muldridge Manor

Mystery at Muldridge Manor


The annual celebration of the Muldridge's matriarch has come once again. The adventurers have been hired to complete a string of quests during the party; but is something sinister going on around them? This module is intended to be used as a One-Shot but can easily be dropped into any already existing campaign. ...   [click here for more]
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Player's Handbook Races: Dragonborn (4e)

Player's Handbook Races: Dragonborn (4e)


Proud and Honorable Warriors If you want to play the ultimate dragonborn hero, this book is for you. This DUNGEONS & DRAGONS expansion of the Player's Handbook core rulebook explores the mysteries of the dragonborn. It presents players with exciting new options for their dragonborn characters, including unique racial feats, powers, paragon paths, and epic destinies. This book...   [click here for more]
Wizards of the Coast  $4.99

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A Cruise to Die For

A Cruise to Die For


Designed for a party of 3rd level characters, A Cruise to Die For is an adventure that takes place during a three-day overseas journey. The events of the adventure occur aboard the Faoileán (pronounced fie-lawn), a merchant cargo ship that ferries passengers and cargo along the coast from port to port. By the end of the adventure the characters should advance...   [click here for more]
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CCC-TRI-17 Ph'theev, Unbound! (Part Two of the Psionic Menace Series)

CCC-TRI-17 Ph'theev, Unbound! (Part Two of the Psionic Menace Series)


The flumph cloister is overjoyed to see its member returned, but warns of a psionic menace that resides nearby, causing most other creatures to flee. This menace is still in its infancy, and must be taken care of before it poses a threat to the area-at-large. Your flumph friend must come with you to sniff out the signs, so keep it safe! This is a Tier 1 (APL 3) Adventurers League legal adventure...   [click here for more]
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Darklords of Ravenloft (Fantasy Grounds)

Darklords of Ravenloft (Fantasy Grounds)


The Domains of Dread belong to the Darklords of Ravenloft—prisoners and overlords forced to suffer for all eternity—and yet Van Richten's Guide to Ravenloft does not provide these legendary figures meaningful statistics. This product fills that gap with statistics for all sixteen Darklords but at various tiers of play. Face Strahd von Zarovich as a Tier II, III or IV villain! Battle...   [click here for more]
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40 New Spells: Defined, Refined, and Usable

40 New Spells: Defined, Refined, and Usable


SPELLS, SPELLLS, SPELLS, and more SPELLS! The most important part of any party's magical prowess is the spells their spellcasters have in their repetoire, yet so many spellcasters continue to roam the realms with the same old magics. This a comprehensive guide to 40 new and never before cast spells guaranteed to inspire awe. Included in this 15 page manual: 10 bard spells 10 cleric spells 10 druid...   [click here for more]
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Dragon Magic (3.5)

Dragon Magic (3.5)


Wield the Legendary Power of Dragons. Throughout history, dragons have displayed many grand and mysterious powers. Now, the secrets of these ancient talents are revealed at last! Learn to harness the magic, the vigor, the grandeur, and the pure destructive fire of dragonkind, and achieve a level of power undreamt of...until now. This D&D supplement presents an unprecedented...   [click here for more]
Wizards of the Coast  $14.99

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Guardians of Island Peace: The Moonshae-Fey Expeditions

Guardians of Island Peace: The Moonshae-Fey Expeditions


An entire island to explore. Fantastical beasts to save. There's no time to lose in this race against time. Strange beasts have been spotted stalking the land. A mysterious Drow offers a high price for their safe return. Poachers, bandits and mercenaries are closing in. Can you rescue them before an untimely demise? "Aye, thought you could keep this a secret from us, eh? Well,...   [click here for more]
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DD2 The Sinister Spire (3.5)

DD2 The Sinister Spire (3.5)


Delve into the Darkling Depths The waters of a sunless sea meet a pebble-strewn shore, beyond which opens a wide Underdark vista shimmering with pale cave-light. Titanic columns as big as castles march miles into the misted distance. The wide, steeply sloping base of the nearest colossal column is carved with streets, walls, and elaborate structures, many with gaping, empty windows....   [click here for more]
Wizards of the Coast  $9.99

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Monster Hunts Weekly: Issue 4 (Fantasy Grounds)

Monster Hunts Weekly: Issue 4 (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook,...   [click here for more]
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Lost in Shadow, Digital Map Pack

Lost in Shadow, Digital Map Pack


This is a zip file of the full resolution maps that go with my recently released adventure, Lost in Shadow.  Lost in Shadow takes you to all the familiar locations of Lost Mine of Phandelver, but from the Shadowfell Side https://www.dmsguild.com/product/301770/Lost-in-Shadow This includes 10 maps, and versions of them without the numbering labels where appropriate. Example thumbnails...   [click here for more]
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Warlock Knight - Fighter Subclass

Warlock Knight - Fighter Subclass


Warlock Knight Inspired by the Warlock Knights of Vaasa in the Forgotten Realms, this subclass does for warlocks what Eldritch Knight did for wizards.   Gain magical abilities that augment your natural prowess. Maintain your iron band as a source of magic and direct connection to your patron. Wield two-handed pact weapons without fear, break spells, dominate the battlefield, and more. ...   [click here for more]
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Arctic Maps

Arctic Maps


Here are 10 plain arctic maps.  Purposely minimal for wide open encounters and maximum versatility.  I also included 10 additional bonus maps I was not satisfied with but thought maybe someone could use them anyway. Dimensions are: 2304px x 1536px 64 dpi 24x36 square grid I've included JPG files and dd2vtt files if your Virtual TableTop can read that format (Such as Foundry, and I think an addon...   [click here for more]
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Spellburst - Magic Surge Mechanics

Spellburst - Magic Surge Mechanics


Revised mechanics for magic surges. (Wild Magic Tables) These new rules help add chaos to your game and give more opportunity to trigger unleashed magic for benefit or detriment. There are items that trigger surges, creatures that unleash them, and tables that cater the surges to their particular school of magic. Inside you'll find: Tables: A surge table per...   [click here for more]
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WBW-DC-Rook-2-2 The Rookery: Into the Velarium

WBW-DC-Rook-2-2 The Rookery: Into the Velarium


A 4-hour Tier 2 adventure in a Feywild Domain of Delight A peculiar drow society has invited emissaries from the Rookery's Visitor Center to visit them and go over the long absence. The discussion, however, lead to disturbing revelations. The Rookery is a magical tome containing a feywild demiplane dedicated to the preservation and rehabilitation of endangered species. The land inside consists of...   [click here for more]
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Visions of Death

Visions of Death


Get Ready for an Adventure! This 4 to 6 hour module goes from Saltmarsh to Baldur's Gate in a race against time.  A dark vision warns of a terribly cataclysmic event in Baldur's Gate and the characters are hired to deliver supplies before its too late. This adventure can be adjusted for any Tier 1, 2, or 3 party.  It is intended to help usher characters from the Saltmarsh area...   [click here for more]
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E2 Kingdom of the Ghouls (4e)

E2 Kingdom of the Ghouls (4e)


A sleepless evil lingers in the subterranean depths of the Shadowfell. Gloomy tunnels spill into the dread kingdom of Doresain the Ghoul King, wretched servant of the demon lord Orcus. Neither living nor dead, the Ghoul King casts his shroud of undeath over all who oppose him, and from these fallen enemies he breeds an army. Who can stand against this murderous and hateful force...   [click here for more]
Wizards of the Coast  $9.99

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Wraith Knight - Champions of the Dead [A complete class for D&D]

Wraith Knight - Champions of the Dead [A complete class for D&D]


Wraith Knight Wraith knights are fearsome warriors who control dark magic. They drive fear into the hearts of the their enemies with martial prowess and necromantic powers. They wield both spell and blade in their pursuit of victory. They command dark magic through sheer willpower, including raising the dead, inflicting fear and casting spells from the necromancy school. Product Information The...   [click here for more]
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Creepy Monster Compendium

Creepy Monster Compendium


Creepy Monster Compendium is a book of 28 original monsters for 5th edition. These creatures are setting neutral ranging from CR 1/4 to 16 all ready to appear at your table with stat blocks and accompanying lore. To your standard horror monster to the unimaginable eldritch beings, there are all types of creatures to haunt your players with. These monsters are written and designed by: Allen Johnson Blinne...   [click here for more]
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E1 Death's Reach (4e)

E1 Death's Reach (4e)


Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end. This adventure can be run as a stand-alone...   [click here for more]
Wizards of the Coast  $12.99

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Rogue Archetype: Saboteur

Rogue Archetype: Saboteur


A cloaked figure slinks down a dark alleyway, and soon after the building behind it explodes in flames. A man hidden high in a tree watches with a grin as a flurry of spikes erupt from the forest floor, impaling a group of bandits. Saboteurs are experts at constructing traps and various other mechanisms and substances that allow them to create mayhem without placing themselves in direct danger....   [click here for more]
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Holy Orders of the Stars (3.5e)

Holy Orders of the Stars (3.5e)


Written in the Stars The mortal races of Krynn can see the presence of the gods by simply turning their gaze to the night sky. There the constellations of the gods of good, evil, and balance wheel about in silent struggle to influence their children who live and die on the world below. The gods have blessed the world with miracles of healing and salvation, but so also have...   [click here for more]
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Trouble on the Coast Way (5e)

Trouble on the Coast Way (5e)


This is a short, 4 hour adventure for 3-4  2nd level characters. Trouble has come to the Coast Way. A group of goblinoids have dug in along the road and have been causing havok along the well-travelled road. The Flaming Fist mercenary band recruits the characters to deal with the threat. Little do they know, there are more powerful beings afoot. The players will have role play opportunities with...   [click here for more]
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CCC-PFF02-01 Mystery of the White Worm

CCC-PFF02-01 Mystery of the White Worm


CCC-PFF02-01 Mystery of the White Worm by Chris Valentine This adventure takes the party on an expedition to the Glacier of the White Worm to investigate reports of increased activity around the supposed location of the fabled Barroch's Hold near the center of the frozen ice. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8 ...   [click here for more]
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Monster Hunts Weekly: Issue 11 (Fantasy Grounds)

Monster Hunts Weekly: Issue 11 (Fantasy Grounds)


Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Monster Hunts Weekly presents a collection of one-shot adventures, full color maps, new creatures, magical items, plot hooks and harvest tables to quickly inject into your Dungeons and Dragons games! Brought to you by the design team behind 100 Monster HuntsLegendary Hunts, and The Greasemonkey's Handbook,...   [click here for more]
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Warlock Patron: Archon Pact

Warlock Patron: Archon Pact


Archons are imposing creatures of utter law and utter good. They may seem like an odd choice for a warlock patron, but an archon is as strange and alien as any fey, with designs that place the importance of law and order on equal ground as goodness. Stealing from the rich to give to the poor is as reprehensible to an archon as a meticulous, well-planned murder. A powerful archon might offer to teach...   [click here for more]
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Complete Champion (3.5)

Complete Champion (3.5)


Divine Power at Your Command   Mastery of divine power is no longer reserved for the cleric or paladin. With devotion and dedication, any hero can become a divine champion and a force to shake the heavens. Your strength comes from the universe itself, and you can use your divine gifts to create, heal, or destroy. Your choices shape the world.   This book gives players and Dungeon...   [click here for more]
Wizards of the Coast  $14.99

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Story Awards - Certificates For a Job Well Done

Story Awards - Certificates For a Job Well Done


STORY AWARDS Printable certificates to commemorate your adventures. Help make your campaigns that much more tangible with real certificates to hand out and keep or attach to character sheets. Use these when you complete a major story arc, a character arc, a dungeon, a campaign, or any other large segment. Use achievements when you gain a tier, a level, a title, a home, or any other major accomplishment....   [click here for more]
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Dungeon Delve Monthly #1.01 (Fantasy Grounds)

Dungeon Delve Monthly #1.01 (Fantasy Grounds)


Dungeon Delve Monthly Volume 1 Now available for Fantasy Grounds Unity! With a new release each month, Dungeon Delve Monthly features up and coming DMsGuild authors writing alongside famous content creators! Five fully illustrated adventures ready to be dropped into a long running campaign or run as a one-shot. Meet the Authors: Chris Hopper: Tanager's Trade Arthur Rouise: Mazzoth the Forgotten Jeffrey...   [click here for more]
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Ratfolk Race

Ratfolk Race


Rules for playing Ratfolk as a playable character race in D&D 5th edition. Includes background material on Ratfolk society and clans, Ratfolk player traits and weapons. Print friendly and background PDFs included. ...   [click here for more]
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Hellborne

Hellborne


Hellborne is a set of Dark Gifts style complications to being resurrected in the Nine Hells.  This is good for DMs or Player's alike. Any time you are brought back to life in the plane of the Nine Hells, you risk the chance of attracting some devlish taint.  That bit of corruption starts to take hold on you making you do things you may normally not have done.  Your obedience though grants you a...   [click here for more]
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Rogue Subclass - Dagger Adept

Rogue Subclass - Dagger Adept


Dagger Adept Dagger Adept is a roguish archetype for Dungeons and Dragons 5th Edition created for DM's Guild. Emphasises the strengths of the weapon synonymous with rogues. Offers a small amount of customizability, letting you tailor the subclass to your prefered playstyle. Never feel like you're nerfing yourself by using a dagger instead of a shortsword ever again. ...   [click here for more]
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Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers) (Foundry VTT)

Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers) (Foundry VTT)


This title is for Foundry VTT. For the PDF release, please click here If you want both PDF and Foundry, check out our bundle for a discount: here Complete Foundry VTT version of this module for online play.  Simply download and import in by doing the following.  All files are included in the ZIP file. Move the files into your folder located...   [click here for more]
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WBW-DC-Rook-2-3 The Rookery: The Court of the Crown

WBW-DC-Rook-2-3 The Rookery: The Court of the Crown


An eldarin court, high in the mountains of the Rookery, has appointed itself the new ruler of the demiplane, and has been making many questionable decisions. Their claims must be investigated, and their identities revealed, so that peace may finally come to the land. ...   [click here for more]
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WBW-DC-Rook-3-1 The Rookery: High Kaldir

WBW-DC-Rook-3-1 The Rookery: High Kaldir


A dwarven city is said to exist in the mountains of the western island. A party, sent to see if they can shed light on the history of the Rookery, discovers more about their shameful past and the part they played in the decay of the plane.   A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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WBW-DC-Rook-3-2 The Rookery: Frogs of War

WBW-DC-Rook-3-2 The Rookery: Frogs of War


News from the dwarves points to the town of Cnocglen, and its loss against evil forces to the west. A scouting party is sent to contact them, understand the fallout of their defeat, and help them regain their dignity in the face of ongoing transgressions.   A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers) (Fantasy Grounds)

Masters of the Mind: The Book of Illithid (A Manual on Mind Flayers) (Fantasy Grounds)


This title is for Fantasy Grounds. For the PDF release, please click here If you want both PDF and Foundry, check out our bundle for a discount: here Masters of the Mind: The book of Illithid expands your roster of stat blocks that you can make available for your favourite family of psychic monsters that have an appetite for brains;...   [click here for more]
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Primordial Gods

Primordial Gods


Primordial Gods tells the story of four deities who existed before the dawn of the Multiverse’s creation. It tells the tale of how Nil, the first being, created Locus, god of the cosmos and Tempus, goddess of time, who in turn betrayed their creator to make Rem, the sleeping deity of all creation, and thus the multiverse. It also warns of Nil’s evil intent for the rest of all creation in...   [click here for more]
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The Lost City of Nudeg Kell - Level One

The Lost City of Nudeg Kell - Level One


In centuries past, Nudeg Kell was a duergar stronghold of great importance and wealth. Slaves passed through its gates like a flowing river, fueling the industry below. Many things have changed since thos days of glory. The gates lie broken, and the undead have claimed them. The people of Nudeg Kell are dead, or living in destitution and fear, while the king and his family exist eternally...   [click here for more]
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P2 Demon Queen's Enclave (4e)

P2 Demon Queen's Enclave (4e)


An evil awakens in the Underdark... Long ago, the drow unwittingly built a small enclave above a subterranean realm where a corrupted finger of the Shadowfell touches the world. Once home to a vampire exarch of Orcus, this dead zone still contains unspeakable malevolence that seeks to create terrifying new soldiers for the Demon Prince of the Undead. Demon Queen's Enclave is an adventure designed...   [click here for more]
Wizards of the Coast  $12.99

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Dragon #366 (4e)

Dragon #366 (4e)


Mithrendain, Citadel of the Feywild By Rodney Thompson: The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. Wish Upon a star By Bruce R. Cordell: Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. Ritually...   [click here for more]
Wizards of the Coast  $4.99 $2.99

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Monster Hunts of the Multiverse: Volo's Edition (Fantasy Grounds)

Monster Hunts of the Multiverse: Volo's Edition (Fantasy Grounds)


Now available for Fantasy Grounds Unity! Spend less time prepping and more time playing with this 200+ page tome of bounty hunting adventures! Monster Hunts of the Multiverse: Volo's Edition is an incredible feat of collaborative storytelling from some of the best minds on the DMsGuild, bringing together every creature from Volo’s Guide to Monsters (including their updated...   [click here for more]
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WBW-DC-Rook-3-3 The Rookery: The Crook in the Rook

WBW-DC-Rook-3-3 The Rookery: The Crook in the Rook


All signs point to the Foggy Vale as the source of the evil that has corrupted the Rookery. Brave souls must venture within and root out the despicable presence that has entrenched itself with the plane.   A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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Story Trackers

Story Trackers


Story Trackers The new hardcover is out and reviews are saying people love the Story Tracker sheets. Here is one that is not tied to a specific adventure and is usable universally. If there is demand I'll add variations, leave feedback if there is something you would like to see. Enjoy! About the Author Chris Valentine lives in the Sonoran Desert, in Phoenix, Arizona. He has been...   [click here for more]
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Blistering Sun: Desert Encounters - Digital Map Pack

Blistering Sun: Desert Encounters - Digital Map Pack


These are the full sized digital maps that go along with the Bitter Cold encounters supplement.  For the product page click here. Included are: Map Format Size Carcass jpg and dd2vtt 3072 x 3702 Crashed Ship jpg and dd2vtt 3072 x 3702 Obelisk jpg 6144 x 4608 Dig Site jpg and dd2vtt 3072 x 3702 Temple/Pyramid 2nd Floor jpg and dd2vtt 6144...   [click here for more]
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Distractions and Diversions

Distractions and Diversions


This package is designed to aid you in writing side quests and adventures. It’s a collection of hooks and micro-adventures that can be added simply to your campaign to breathe life into your world. A lot of these have been shared/talked about on reddit(https://www.reddit.com/r/d100/), so bear in mind the following: This is a pay what you want collection, simply formalised. Many of these ideas...   [click here for more]
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Planar Bestiary Excerpts #4: The Nine Hells

Planar Bestiary Excerpts #4: The Nine Hells


Want more devils to fill up your infernal bureaucracy? Need some Tiamat-themed abishai for that Rise of Tiamat campaign? Or just fancy some extra law and evil in your game? Taken right from the pages of the Planar Bestiary, these 13 devils can be found serving their infernal masters in The Nine Hells of Baator and beyond. As with all creatures from the Bestiary, these devils are faithfully updated...   [click here for more]
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