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A Martial Archetype for those interested in unarmed fighting without the bells and whistles of the Ki system or the vague cultural trappings intrinsic to the Monk class. Developed for a few players of mine with a gentle bend in the Bruce Lee direction. Damage doesn't start off high and the class necessitates a sort of in-chaacter mania to justify the subclass path, but it's great fun. ... [click here for more] |
Dungeon Masters Guild |
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A Four to Six Hour Adventure for 11th-16th Level Characters in Dungeons and Dragons 5E
The Adult Green Dragon Valturnax has attacked the nearby village of Hartsvale, threatening to destroy them completely if they do not submit to his rule by nightfall. To save the town, adventurers must ascend the mountain by climbing through the caves housing the dragon’s minions and face him in his lair... [click here for more] |
Dungeon Masters Guild |
FREE
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A compedium of magic items, minor enchantments and curses. This is for Dungeon Masters interested in expanding their player's boons and banes. ... [click here for more] |
Dungeon Masters Guild |
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Escape from Phlan
Three important citizens of Phlan, who stand against the tyrannical dragon that rules, seek to escape and find refuge across the Moonsea. Can you extricate those that are vital to the factions before it’s too late?
An adventure for 5th-10th level characters.
DDEX1-14 5E ... [click here for more] |
Wizards of the Coast |
FREE
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This package is designed to aid you in writing side quests and adventures. It’s a collection of hooks and micro-adventures that can be added simply to your campaign to breathe life into your world.
A lot of these have been shared/talked about on reddit(https://www.reddit.com/r/d100/), so bear in mind the following: This is a pay what you want collection, simply formalised. Many of these ideas... [click here for more] |
Dungeon Masters Guild |
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My friend wanted to play a Dragoon in an upcoming game. I am currently running a game for him as a Rogue (he is new to the game) and so teaching him the ropes before he gets to something more complicated.
I have designed this Dragoon as a fighter sublcass because to me it fits. It is in very early Alpha and have yet to test it.
Feel free to download for free and let me know what needs balancing.... [click here for more] |
Dungeon Masters Guild |
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Dungeon Masters Guild |
FREE
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This package is designed to provide you with some unique, fascinating items. Free content, for you to do absolutely anything with that you like! Chop, change, build and remove, these ideas are as much yours as mine. I only ask that if you make a million dollar module outta them, you at least credit me in the acknowledgements. ... [click here for more] |
Dungeon Masters Guild |
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An entire island to explore. Fantastical beasts to save. There's no time to lose in this race against time.
Strange beasts have been spotted stalking the land. A mysterious Drow offers a high price for their safe return. Poachers, bandits and mercenaries are closing in. Can you rescue them before an untimely demise?
"Aye, thought you could keep this a secret from us, eh? Well,... [click here for more] |
Dungeon Masters Guild |
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This is my version of the full Gunslinger class for Dungeons and Dragons 5th Edition.
This is version 3.4 and please send me any direct feedback to chrisherzogdmsguild@gmail.com
Thank you in advance ... [click here for more] |
Dungeon Masters Guild |
FREE
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A single subclass sample - The druid circle "Circle of the Loyal Companion" ... [click here for more] |
Dungeon Masters Guild |
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Converted the Thoon Hulk from the 4e Monster Manual 3 in three different forms
Brute (CR 6)
Manipulator (CR 7)
Inquisitor (CR 10)
Includes a token for each for use in any virtual table top (or resize and print to make your own tokens for use IRL) ... [click here for more] |
Dungeon Masters Guild |
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This side quest involves the murder of a paladin's former lover. The paladin, overwhelmingly distraught and guilty that she has fallen in love and broken her vows of celibacy, has broken her oaths and murdered her former lover out of mindless rage and guilt (to clarify, Speaking as a paladin, there is no judgement over being gay, simply over having sex at all, with anyone). ... [click here for more] |
Dungeon Masters Guild |
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This single page adventure is intended as a piece of filler content for your campaign. Depending on the length of your usual session this could work as a full session or as a side quest for your party.
This is a “Pay What You Like” so you are very much welcome to this for free. However, if you do enjoy this document, find it useful and want to see more, a small tip in my direction is greatly... [click here for more] |
Dungeon Masters Guild |
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This single page adventure is intended as an introductory or side-quest into an urban environment. I like this quest as a way to make sure that the players always have somewhere to eat in the city with a fun, quick adventure. This is a way to introduce your players to the city in your own way. How mean are the guards? Is Blackcoat linked to a bigger racket? Make it your own!
This is a “Pay What... [click here for more] |
Dungeon Masters Guild |
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This is a social encounter at a tavern where the owner of the tavern has a very strong ale for sale. However it is known that no one can drink the entire bottle of the ale without passing out. The owner will give out a reward to the one who will manage to make it. ... [click here for more] |
Dungeon Masters Guild |
FREE
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The Ghosts of Saltmarsh hardcover is missing the Pirate ship, Salted Glade entry under AZURE SEA RANDOM ENCOUNTERS.
I came up with this for our campaign to fill that gap. I thought it may be useful for others, until such a time as they update the book.
Attention Saltmarsh Adventurers!
If you are running Ghosts of Saltmarsh as a campaign, you may be interested... [click here for more] |
Dungeon Masters Guild |
FREE
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Handouts I'm using for my Ghosts of Saltmarsh campaign. Someone else may find them useful. I have made these purposely crude as they were in the original module.
Attention Saltmarsh Adventurers!
If you are running Ghosts of Saltmarsh as a campaign, you may be interested in Tendrils of Saltmarsh, These modules are designed to help fill the gaps in the published material.
Tendrils... [click here for more] |
Dungeon Masters Guild |
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Tavern Tables
Characters for Carousing
Loot The Room, Cowboy Centaur Papercraft, Daivd Okum, Jean Lorber, Kev's Lounge (Papercraft Dungeon), Dwarves in a Trenchcoat, Trash Mob Minis, and more come together to bring you Tavern Tables, a collection of 50 characters and groups of NPCs for your party to encounter in a tavern!
In addition to 50 NPCs and groups... [click here for more] |
Dungeon Masters Guild |
FREE
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Tired of playing gnome barbarians that take too long getting into melee range? Don't want to take that Eagle totem because it doesn't fit well with the design of your character? Want a risky, yet rewarding, primal path with plenty of mobility? Then may we present, The Bounder™*, for your consideration! This character option gets you right into the thick of combat! With abilities that enhance... [click here for more] |
Dungeon Masters Guild |
FREE
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The Way of the Black Dragon is a path of illusion, deceit, and betrayal. Of vying for power. Of desperately clawing one's way to survival. Monks who subscribe to this tradition study the destructive habits of the black dragon, a fearsome, cunning being around which their tradition is built. While some black dragon monks leave this path as masters of illusion and dominance, others still become broken,... [click here for more] |
Dungeon Masters Guild |
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The Way of the Shadow Dragon is not the first path a monk wishes to take. It is the last resort after a life of turmoil, misery, and betrayal. Your pain is your strength. The darkness you once feared is now your only ally. You live on out of spite, and spit in the face of those who would deny you the power you have earned through trauma. Like the shadow dragon, you have found yourself caught in... [click here for more] |
Dungeon Masters Guild |
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The Dwarven War Boar is a creature bred to be as fearsome and relentless as the warriors it carries into battle. ... [click here for more] |
Dungeon Masters Guild |
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D&D for Wicked Minds- Starter Fighter pack
Making player sheets easier to read so you can focus on role-playing.
Traditional character sheets rely on being able to rapidly understand, and process the written word. Some minds learn better & quicker through images and actions. These minds often have great imaginations with ‘out-of-box’ thinking. Exactly what role-playing is for!
These... [click here for more] |
Dungeon Masters Guild |
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X Marks the Spot A prison escape for an unlikely group of heroes turns into a race for an ancient relic sought by the Legion of Dusk. Can you brave the unknown and capture the treasure before the enemy does?
This Dungeons & Dragons adventure is set on the plane of Ixalan from Magic: The Gathering. It uses 4th-level characters provided with the adventure.
Note: No... [click here for more] |
Wizards of the Coast |
FREE
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The purpose of this document is to make creating characters easier. It is a reference to all the available character options for D&D 5th Edition by Wizards of the Coast, including the Unearthed Arcana articles, as well as the Plane Shift supplements.
The character options are presented in the form of roll tables, in case you decide to create characters randomly. The books, supplements, and articles... [click here for more] |
Dungeon Masters Guild |
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A couple of different ways players can spend their time outside of adventuring in addition to what is available in the the Player's Handbook (5e) and Dungeon Master's Guide (5e).
- Pit Fighting
- Buying a Magic Item
- Romantic Relationships ... [click here for more] |
Dungeon Masters Guild |
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A straight forward, 10 entries per page, seasons 8 & 9 Adventurers League log sheets. I designed this for myself and thought I'd share with the rest of the community.
In the first entry, enter the starting values (0’s or the values from a previous page). The row beneath that is the changes, for the session, and the bottom row is the final after the adventure. Subsequent entries skip the... [click here for more] |
Dungeon Masters Guild |
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A new playable race from the subterranean depths, the One-eyed Enamati!
Similar to Cyclops, but balanced with PCs in mind, feedback appreciated! ... [click here for more] |
Dungeon Masters Guild |
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Dungeon Masters Guild |
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Many ancient gods walked the planes of the multiverse in their youth. In planes where the worship is prevalent then these gods may indeed have clerics. But in planes where the worship is forgotten they may merely have isolated cults, or simply relics or shrines of any ancient worship. Some of these relics and shrines will contain a lingering remnant, possibly just a memory of the god ,or maybe a part... [click here for more] |
Dungeon Masters Guild |
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It contains 4 homebrewd subraces for human Playable Characters, plus the Townsfolk which is basically the default Human from the Player's Handbook. ... [click here for more] |
Dungeon Masters Guild |
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The long-standing trade agreement between the merchant Augustine Casby and the ruler of the local Mer-Folk King Loech Kelpflower is being dashed on the rocks when the king finds that the death of one of his daughters is due to the reckless romantic advances of Merchant Casby's only son. Merchant Casby has no idea that the reason all his vessels are being attacked at Lake are from the deal bartered... [click here for more] |
Dungeon Masters Guild |
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The Living Dead: A new playable race for fifth edition.
!!Now available on PWYW!!
Before The last great War, many peoples joined the Lich Queen rather than die before her army or the other great armies. . But they did not realise that they would be cursed. They are no longer living, but they are not dead, they are The Living Dead, the Cursed Dead and they yearn for a normal life that they can never... [click here for more] |
Dungeon Masters Guild |
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The Selkie-born: Children of the Seal-Folk
This document presents a new playable race for players of 5th edition D&D. The selkie-born are the children of land-dwelling peoples and selkies, shapeshifting humanoids who can don a coat of seal fur to transform into a seal.
This document contains lore and traits for the new, homebrewed selkie-born ancestry, as well as for two subrace options: the... [click here for more] |
Dungeon Masters Guild |
$0.50
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You remove just enough gear to make yourself comfortable. It has been a tiring week of travel and this inn on the outskirts of Secomber is well priced considering how cozy it feels. Then again, maybe the recent hardships you’ve had to endure have lowered your standards such that a simple roof and four walls might be considered luxurious. Just as you finally feel yourself nodding off, you hear... [click here for more] |
Dungeon Masters Guild |
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Within this module you will find a hand crafted selection of devious and deadly traps(82), hazards(21) and tricks(9) for use against adventurers, both alone or in groups. Traps of every conceiveble type, damage, and effect are listed here.
Each type of trap has multiple difficulties, scaling from a light damage annoyance to a full blown DC20 party crasher. For the truly cruel dungeon master, schematics... [click here for more] |
Dungeon Masters Guild |
$0.60 $0.58
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A background for those who want a character who has survived a disaster; whether that is an old TPK or a village drowned in dragons-fire is up to you, but hopefully this will give you or your players some inspiration! ... [click here for more] |
Dungeon Masters Guild |
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The first is a long series of Roll Table documents! This issue covers the AARAKOCRA, the bird-men (and women) of DUNGEONS & DRAGONS. Loathed as a player race by DMs due to their flying capabilities the Aarakocra appear here in new forms with options available to players and DMs to make them compelling allies, enemies, PCs, and NPCs!
This document will be upgraded (for free) as time goes by, new... [click here for more] |
Dungeon Masters Guild |
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A homebrew Class for 5e Dungeons and Dragons.
A class specializing in the creation and utilization of mechanical and clockwork inventions. A class for those who want the Tinkerer archetype without the magic aspects present in the artificer.
The Tinkerer Class is intelligence based utility and support class with some options for moderate damage dealing. They have a small hit point pool due to their... [click here for more] |
Dungeon Masters Guild |
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15 new superior upgrades for your ship!
Inspired by Ghosts of Saltmarsh, we’ve come up with new items to bolt on to your boat. Get yourself a hull made of everburning cinder, or a horn that might call a Kraken!
Buying one of these upgrades might cost 15,000 GP, but this supplement only costs 95 cents. Grab a copy and add more ship enhancement options to your game today!
Let... [click here for more] |
Dungeon Masters Guild |
$0.95
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There is no official season 11 logsheet and the soul coin references were confusing players at our convention.
So, I made this one that cuts out the unneeded portions and adds in some season 11 related information instead.
Enjoy!
Update: Added a compact version with the same overall look but eliminates the need to rewrite values from the last entry. This one has 4 entries on first page and 5... [click here for more] |
Dungeon Masters Guild |
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Someone has to build and fix Spelljammer ships, and that's what the Astromancer is for. An Artificer Specialist, the Astromancer focuses on travel -- in the world, in wildspace, and through the planes. The Astromancer is compelled to explore strange realms and new frontiers. Includes the Astromancer specialist, as well as new infusions and items that will be of interest to anyone running a Spelljammer... [click here for more] |
Dungeon Masters Guild |
$0.99
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Strange Things Are Happening at the Tavern
Beer Beats Beholders takes your party into a bustling tavern where a once in a life time event is about to occur. Something is causing patrons to belch out large bubbles, just as three beholders barge in and survey the area. Can your party discover the cause of the event and put a stop to it before the abberations lay waste to the crowd?... [click here for more] |
Dungeon Masters Guild |
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Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the spies track an infernal power... [click here for more] |
Dungeon Masters Guild |
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Now a SILVER best seller!
I created these maps for another adventure, but I thought someone may be able to use them for their home games.
I recreated Cragmaw Castle by looking at and measuring existing maps. I added an upper floor and a lower cellar with a hidden subsection.
I included an image with labels and without. I will explain what I used the rooms for but you of course may designate them... [click here for more] |
Dungeon Masters Guild |
$0.99
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My third offering. I'm thinking a party of 4 or so 4th level players would fit well, but adjust as necessary. This is an adventure set in the Forgotten Realms Sword Coast.
An offer you couldn’t refuse. The wrong place at the wrong time. You and a few others who happened to, just then, be passing through the threshold of Greenest are nearly trampled by a small squad of mounted town guard... [click here for more] |
Dungeon Masters Guild |
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To Dragonbait, Now is this a way for a legend such as yourself to act? The world hasn't left you, you know. I would like to assure you that we have returned to the Lost Vale and are doing better than ever. Come back. We miss you. Please come back and we will have you take your rightful place in the Saurial Council. Even if you do not want a place on the council, we should take care of you in... [click here for more] |
Dungeon Masters Guild |
$0.99
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In this module, which takes place in Faerun along the Sword Coast, the party will be thrust into a dispute about the earliest history of the walled town of Daggerford. The players have no real reason to choose sides and no need to accomplish anything other than to survive; and this can just be a simple “escape the underground caverns” adventure...or it can be intertwined in the lore of the Sword... [click here for more] |
Dungeon Masters Guild |
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The king sends the party on a noble quest...A rumor about untold riches reaches your ear in a tavern...etc.
Are you bored of the usual adventure hooks? Want something a bit more creative?
Inside are 20 imaginative story starters designed to thrill your party and unlock your storytelling potential. They are open to interpretation – wargamers will answer the call differently than a party more interested... [click here for more] |
Dungeon Masters Guild |
$0.99
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