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More, More, MORE!
Players and DM’s alike always need more magic items; never before seen items. Here are 101 new common magic items that are guaranteed to revitalize the treasure hoard without breaking the balance. Inside this packet are:
-101 brand new, never before seen, common magic items
-Descriptions of every item and their function
-Rules to craft every item
-% charts for randomly determining... [click here for more] |
Dungeon Masters Guild |
$1.00
|
What happens when your Assassin NPC poisons your party’s barbarian? Nothing? But they’re poisoned; shouldn’t the poison actually do something? If you want your party to suffer something more than the generic effects of the condition of poisoned, then use this book in your games.
A quick reference guide for DUNGEON MASTERS who wish to have specific poisons affect their characters,... [click here for more] |
Dungeon Masters Guild |
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Oh no, you’ve been poisoned! Except, other than disadvantage on a few rolls, what does that mean for your character? If you’re holding this book, it means quite a lot more than it did!
A quick reference guide for PLAYERS whose DMs have elected to include specific poisons as items in-world. Included are 101 poisons with various effects detailed, alongside information on how the poison is administered,... [click here for more] |
Dungeon Masters Guild |
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More, More, MORE!
Players and DM’s alike always need more magic items; never before seen items. Here are 101 new rare magic items that are guaranteed to revitalize the treasure hoard without breaking the balance. Inside this packet are:
-101 brand new, never before seen, rare magic items
-Descriptions of every item and their function
-Rules to craft every item
-% charts for randomly determining... [click here for more] |
Dungeon Masters Guild |
$1.00
|
More, More, MORE!
Players and DM’s alike always need more magic items; never before seen items. Here are 101 new uncommon magic items that are guaranteed to revitalize the treasure hoard without breaking the balance. Inside this packet are:
-101 brand new, never before seen, uncommon magic items
-Descriptions of every item and their function
-Rules to craft every item
-% charts for randomly... [click here for more] |
Dungeon Masters Guild |
$1.00
|
There is a layer of hell, there are NPC’s, and now there are scripted roleplay scenes!
One of the most interesting parts of the game is watching the characters interact with creatures they should fight, but aren’t. What does a party do when the Pit Fiend before them is completely disinterested in slaughtering them? How does the party reconcile wheeling and dealing with a Horned Devil?
Anything... [click here for more] |
Dungeon Masters Guild |
$1.00
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SPELLS, SPELLLS, SPELLS, and more SPELLS!
The most important part of any party's magical prowess is the spells their spellcasters have in their repetoire, yet so many spellcasters continue to roam the realms with the same old magics. This a comprehensive guide to 40 new and never before cast spells guaranteed to inspire awe.
Included in this 15 page manual:
10 bard spells
10 cleric spells
10 druid... [click here for more] |
Dungeon Masters Guild |
$1.00
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A Martial Archetype for those interested in unarmed fighting without the bells and whistles of the Ki system or the vague cultural trappings intrinsic to the Monk class. Developed for a few players of mine with a gentle bend in the Bruce Lee direction. Damage doesn't start off high and the class necessitates a sort of in-chaacter mania to justify the subclass path, but it's great fun. ... [click here for more] |
Dungeon Masters Guild |
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In the bustling city of Havenbrook, a tale of deceit, romance, and corporate intrigue unfolds as a charming but dim-witted kobold named Smudge finds himself entangled in a web of lies. Smudge, once a low-level criminal is trying to go straight, has been hired as the new accountant for a successful soft drinks company in competition with another business ran by a criminal organisation. Unbeknownst to... [click here for more] |
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Designed for a party of 3rd level characters, A Cruise to Die For is an adventure that takes place during a three-day overseas journey. The events of the adventure occur aboard the Faoileán (pronounced fie-lawn), a merchant cargo ship that ferries passengers and cargo along the coast from port to port. By the end of the adventure the characters should advance... [click here for more] |
Dungeon Masters Guild |
$3.16
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A Four to Six Hour Adventure for 11th-16th Level Characters in Dungeons and Dragons 5E
The Adult Green Dragon Valturnax has attacked the nearby village of Hartsvale, threatening to destroy them completely if they do not submit to his rule by nightfall. To save the town, adventurers must ascend the mountain by climbing through the caves housing the dragon’s minions and face him in his lair... [click here for more] |
Dungeon Masters Guild |
FREE
|
Welcome
to
A Fistful of Coppers (and Silvers and Electrums and…)!
A constellation of DM’s Guild stars have joined forces to bring you a collection of some of the Guild’s BEST SELLING products!
In this veritable bag of holding for best-sellers, you’ll find a huge variety of content in more than two dozen different products, ranging from powerful magic items... [click here for more] |
Dungeon Masters Guild |
$19.95
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This set features six illustrations (transparent PNG format) representing aarakocra adventurers. You can print these to use at your D&D table or you can display them digitally as part of your game. Each miniature has two colour variations.
The set consists of:
2 x aarakocra barbarian 2 x aarakocra ranged fighter 2 x aarakocra monk 2 x aarakocra paladin 2 x aarakocra wizard 2 x aarakocra ranger... [click here for more] |
Dungeon Masters Guild |
$3.50
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This set of miniatures features six illustrations representing a aarakocra (bird folk) adventurers. You can print as many copies of these as you like, cut and fold them to use at your table. Each miniature has two colour variations
The two-page pack has:
2 x aarakocra barbarian 2 x aarakocra ranged fighter 2 x aarakocra monk 2 x aarakocra paladin 2 x aarakocra wizard 2 x aarakocra ranger ... [click here for more] |
Dungeon Masters Guild |
$2.50
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This set of tokens features six illustrations representing aarakocra (bird folk) adventurers. There are four different token files (transparent PNGs) for each illustration, with different coloured borders (red, yellow, blue, green) to help differentiate. You can print as many copies of these as you like or you can use them on a digital tabletop.
The set consists of:
- aarakocra barbarian - aarakocra... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Did you get a taste for throwing explosives at low level, only to find alchemist’s fire and acid vials lose their potency compared to your higher level options? Additional Alchemy has you covered with over a dozen new concoctions to throw at your enemies, plus a few other alchemical goodies for good measure.
Plus, a new feat for specializing in in throwing alchemical substances: Bomb Thrower.
Other... [click here for more] |
Dungeon Masters Guild |
$1.00
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This document contains a detailed guide to crafting that was developed for my homebrew campaign. Within you will find: - A list of exotic materials and their innate effects when used to create gear
- Detailed instructions for how to go about creating mundane weapons and armor
- Detailed instructions for enchanting gear with various effects
This guide has been developed over the course of... [click here for more] |
Dungeon Masters Guild |
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Notice: NOW IN HARDCOVER PRINT!
P.B. Publishing Presents:
Adventure Anthology!
This is the 2016/17 collection of adventures released by P.B. Publishing.
We have put together 9 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1
For... [click here for more] |
Dungeon Masters Guild |
$9.95
|
P.B. Publishing Presents:
Adventure Anthology 2!
This is the 2018 collection of adventures released by P.B. Publishing and Loot the Room.
We have pulled together 6 of our best selling and critically acclaimed Dungeons & Dragons adventures. - Follow us on Twitter: @pbpublishing1 & @pangalactic
For only $12.95 (50% cheaper than... [click here for more] |
Dungeon Masters Guild |
$12.95
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The Warden Is Waiting
For years the Wheelhouse was nothing more than a simple mill. The same family owned it for generations, passing it down father-to-son over and over again.
Around sixty years ago the owners of the mill fell in to debt. Despite their best efforts, when the time came to pay up they could not. Their lands and property... [click here for more] |
Dungeon Masters Guild |
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There is no official season 11 logsheet and the soul coin references were confusing players at our convention.
So, I made this one that cuts out the unneeded portions and adds in some season 11 related information instead.
Enjoy!
Update: Added a compact version with the same overall look but eliminates the need to rewrite values from the last entry. This one has 4 entries on first page and 5... [click here for more] |
Dungeon Masters Guild |
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Alchemy is the most arcane of traditions, from the study of the fire to the creation of gold it all begins in the labs of the alchemist.The creation of elixirs is only beginning when a character starts down the path of alchemy. Alchemists can create unheard of materials stronger than steel, oils that alter the fabric of reality, and mundane items with quasi magical properties.
With 46 new alchemical... [click here for more] |
Dungeon Masters Guild |
$1.00
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
The Shardcaster of Yuirwood
For 4-5 adventurers around 8th-10th level
Aglarond, on the southeastern edge of the Sea of Fallen Stars, is a nation of human merchants and ancient elves. The sprawling Yuirwood also houses the greatest population... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Does CR 25 just not cut it? Are you diving into the Abyss instead of escaping out of it? Do you want your demon lords so powerful even balors quake in their boots?
Amped Up Demon Lords powers the Abyss' most infamous residents up to their most deadly extremes. This first installment features a CR 25 version of Baphomet, as well as a lethal CR 30 incarnation of Orcus!
Money... [click here for more] |
Dungeon Masters Guild |
$1.50
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From Aurora's Clearing House, we present Angus MacGuinyss, most respected Minotaur authority on Faerun travel, as he and associates present to the world the wonders of Amn.
Amn is a place of greed and opportunity and within these pages, you can read the sites and spectacle of the nation that Waukeen built.
... [click here for more] |
Dungeon Masters Guild |
$1.99
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Inspired by the events of a long standing campaign and compiled from 3 years worth of prep work for a particularly ambitious wizard this guide features the process of becoming an Archlich. Written for both DM and player, a variety of options are explored to create a unique prestige style class for your 5e campaign. ... [click here for more] |
Dungeon Masters Guild |
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Here are 10 plain arctic maps. Purposely minimal for wide open encounters and maximum versatility. I also included 10 additional bonus maps I was not satisfied with but thought maybe someone could use them anyway.
Dimensions are:
2304px x 1536px 64 dpi 24x36 square grid
I've included JPG files and dd2vtt files if your Virtual TableTop can read that format (Such as Foundry, and I think an addon... [click here for more] |
Dungeon Masters Guild |
$2.49
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A compedium of magic items, minor enchantments and curses. This is for Dungeon Masters interested in expanding their player's boons and banes. ... [click here for more] |
Dungeon Masters Guild |
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Someone has to build and fix Spelljammer ships, and that's what the Astromancer is for. An Artificer Specialist, the Astromancer focuses on travel -- in the world, in wildspace, and through the planes. The Astromancer is compelled to explore strange realms and new frontiers. Includes the Astromancer specialist, as well as new infusions and items that will be of interest to anyone running a Spelljammer... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Any sufficiently advanced technology is indistinguishable from magic- Arthur C. Clarke
Artifice is woven into the very fabric of Eberron, and now it can be woven into your campaign as well! This book contains 8 new artificer subclasses
Arcane Saboteur
Delver
Jetstep
Wordsmith
Minimancer
Strongarm
Grenadier
Spell Scavenger
As well as new spells and infusions for the artificer class!
"This is a seriously... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Baby's Breath - A Souls and Shells Scenario for The Curse of Strahd
This scenario explores the implications of Souls and Shells in Barovia, winding down the depraved path of two tragic and dangerous Souls. Add them to any tavern in your campaign, and watch the not-at-all hilarious hijinks ensue.
Also, have a look at our Monster Mod Cards. They're fun, I promise! :)... [click here for more] |
Dungeon Masters Guild |
$2.00
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A background for those who want a character who has survived a disaster; whether that is an old TPK or a village drowned in dragons-fire is up to you, but hopefully this will give you or your players some inspiration! ... [click here for more] |
Dungeon Masters Guild |
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Barbarians are well known for their legendary anger and incredible violence, they usually aren't considered the most sane individuals. This Subclass is focused on the madness both within the barbarian itself, and that which is caused by their acts of violence. Any feedback or positive criticism is welcome. ... [click here for more] |
Dungeon Masters Guild |
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Strange Things Are Happening at the Tavern
Beer Beats Beholders takes your party into a bustling tavern where a once in a life time event is about to occur. Something is causing patrons to belch out large bubbles, just as three beholders barge in and survey the area. Can your party discover the cause of the event and put a stop to it before the abberations lay waste to the crowd?... [click here for more] |
Dungeon Masters Guild |
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This is a work in progress document. Its currently completely usable as a set of encounter maps. Included are 10 varied maps that I'll go through below. I plan on adding to this over the following months to include guides on how to save time with watches, encounters, and overland travel.
PDF contains the maps, included also is a ZIP of the full size maps and a zip with tha maps in VTT format... [click here for more] |
Dungeon Masters Guild |
$1.99
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Cold Weather Encounters tables for ice, snow, and frozen terrains.
Perfect for arctic, winter, glacial, or tundra campaigns.
Fill in your adventure with incredible cold weather encounters. This random encounters supplement provides hundreds of encounter variations (well over 1,000 possible permutations) for your chilling journey.
This also includes:
18... [click here for more] |
Dungeon Masters Guild |
$2.49
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These are the full sized digital maps that go along with the Bitter Cold encounters supplement. For the product page click here.
Included are:
Map
Format
Size
Cave Camp
jpg and dd2vtt
3456 x 3456
Crystal Cave
jpg and dd2vtt
2560 x 2560
Icebreaker
jpg and dd2vtt
3584 x 4096
Snow Village
jpg and dd2vtt
6144 x 6144
Ice Tomb
jpg and... [click here for more] |
Dungeon Masters Guild |
$1.49
|
Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the spies track an infernal power... [click here for more] |
Dungeon Masters Guild |
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The next installment of the Defined, Refined, and Usable series arrives!
This installment covers all metalworking crafts, with clear and concise rules for crafting any object in metal from armor to jewelry to tools. It also introduces 3 new weapons, 1 new armor, and the rules of Masterwork Quality. A must have for any DM with a world to run or a player with the desire to craft; every aspect of metal... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Desert Encounters tables for arid and barren wastelands.
Compliment your campaign with a variety of random desert encounters. This supplement provides hundreds of encounter variations (well over 1,000 possible permutations) for your sandy journey.
This also includes:
12 New Creatures: Armored Sandworm, Bone Giant, Clawed Shrub Hunter, Salt Golem, and more.
6... [click here for more] |
Dungeon Masters Guild |
$2.49
|
These are the full sized digital maps that go along with the Bitter Cold encounters supplement. For the product page click here.
Included are:
Map
Format
Size
Carcass
jpg and dd2vtt
3072 x 3702
Crashed Ship
jpg and dd2vtt
3072 x 3702
Obelisk
jpg
6144 x 4608
Dig Site
jpg and dd2vtt
3072 x 3702
Temple/Pyramid 2nd Floor
jpg and dd2vtt
6144... [click here for more] |
Dungeon Masters Guild |
$1.49
|
I am Imhotep!
I am the Builder, the Creator, the Craftsman, the Architect of the Gods. I am the Trapper, the Mechanist, the All-Seeing, He whom Thoth and Re-Horakety seek Knowledge from. Heed my call, for I....am....IMHOTEP!
This creed is carved into the great sandstone archways over the gateways of those artificer workshops devoted to the Architect of the Gods. Under the... [click here for more] |
Dungeon Masters Guild |
$4.00
|
The Wild Song Druid
Hathor is the Mother Goddess; patron of fertility, love, renewal, and jubilation. There are those druids who flock to her call, drawn by a full and filling song that almost seems to say "Come, my child." Under Hathor's eye, these Wild Song druids work to help further the compassion that the Mother Goddess has throughout the world, whether through medicine or through performing.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Loot The Room presents
Breaker of Chains
The shrine on the edge of town has been little more than a landmark for generations – but now eerie runes have begun pulsing across its surface, and rumour has it a dark force is growing. Now the party must investigate the threat, and destroy whatever lurks inside the Hall of Lament once and for all.
The Legend of Zelda... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Loot The Room presents Bulette Storm
The Harvest Festival has come to Concord, but with it comes danger - a bulette and its calves are here, too, and the storm is coming!
Bulette Storm is an adventure for 3rd-5th level parties. This adventure is provided free of charge thanks to the generosity of my supporters on Patreon.
This free download contains the following files:
A... [click here for more] |
Dungeon Masters Guild |
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This special bundle product contains the following titles.
Dinos of Darkness (Chult) - Dino-Wars vol 2 Regular price: $4.95 Bundle price: $2.48 Format: PDF
Dinos of Darkness
A Dino-Wars adventure - vol 2
Written by Ashley Warren (DMs Guild Adept) and Phil Beckwith (P.B. Publishing)
Survive the jungle, protect the ride dinosaurs into battle against evil dino-riding... [click here for more] |
Dungeon Masters Guild |
$69.17 $34.59
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The SALT Consortium has been unable to protect Zor Celis Helrehd’s caravans traveling through Hawksroost as more of them go missing each day. Zor Celis Helrehd has had enough and has taken out a bounty for adventurers to find out What Lies Beneath.
About Mount Ogden Gaming Company
MOGC is a group of gamers that decided to jump in and take advantage of the CCC program offered by Wizards... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Mage’s Guild has been implicated in a recent attack on a visiting dignitary from the Red Wizards. To what extent are they involved? Is there still a threat? The Mages have pledged their cooperation in your investigation, but are they sincere? Try to find the answers to these difficult questions and earn the respect of some powerful allies in the city of Hillsfar.
A four-hour CCC Adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
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It all comes out. The ones behind the mages and thieves guild being implicated in an assassination attempt of the Zulkir. All that’s needed is a group of upstanding ne’re do wells to help the First Lord deal with the situation.
A four-hour CCC Adventurers League adventure for 5th - 10th level characters, brought to you by Baldman Games. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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A new threat is gaining power over the moonwells of Alaron, and the druids of the Earthmother believe the best way to uncover the sinister plot is to venture into the Shadowfell itself. Part 2 of the The Dark Tidings trilogy. A Four-Hour Adventure for Tier 1 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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