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A Dwarven Fortress In The North

A Dwarven Fortress In The North


A DWARVEN FORTRESS IN THE NORTH Throughtout the North and the Sword Coast, and elsewhere, adventurers often come upon a dwarven fortress. These structures are dotted everywhere, some inhabited and some long-abandoned. This product provides the DM with detailed maps and descriptions of a dwarven fortress. The DM can then add to these as they see fit (inhabiting the location with whatever...   [click here for more]
Dungeon Masters Guild  $4.00

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A Nightmare In Kryptgarden

A Nightmare In Kryptgarden


"Something strange is happening in the south of Kryptgarden Forest. Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest. Travel through Claugiyliamatar’s forest domain, fight the denizens of the ancient green dragon’s home, and deal with the nightmare arising in the south, in this scenario for characters of level 9th-11th." Can...   [click here for more]
Dungeon Masters Guild  $5.60

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Beneath Southkrypt

Beneath Southkrypt


The old dwarven fortress of Southkrypt has once more opened its doors to the world. In the process, the old silver mine beneath the fortress has become accessible once again. It has fallen upon you to explore the silver mine and to ensure that it is safe to start mining it. Travel beneath the Sword Mountains, into the depths of the old dwarven silver mine, learn the secrets of Southkrypt, and maybe...   [click here for more]
Dungeon Masters Guild  $4.95

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Blood of the Lycan

Blood of the Lycan


"Blood of the Lycan" is a unique supplement for D&D5e. It enables characters to access their ancient Lycanthropic ancestry as they grow. Included in this product is A brief history of Lycanthropy in the Forgotten Realms An outline of the different types of Lycanthropy a unique background (Lycan Blood) a barbarian subclass (Path of the Lycan) mechanics...   [click here for more]
Dungeon Masters Guild  $4.95

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Druids of Neverwinter

Druids of Neverwinter


A unique Druid Circle for use in the Forgotten Realms, but can be adapted to any campaign setting. The Neverwinter Woods, an ancient forest covering a vast area of the North. The Ring of Swords is the Druid Circle that protects the woods from all dangers. They work, tirelessly, to drive out hobgoblins, gnolls and bugbears from the woods, as well as protect its ancient sites from being ransacked....   [click here for more]
Dungeon Masters Guild  $1.50

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Emissaries of the North

Emissaries of the North


Emissaries of the North A unique Bard College for use in the Forgotten Realms. (or any campaign setting). Emissaries of the North seek to bring peace and harmony to the chaotic realms of the North.  Bards of the College of Emissaries travel throughout the villages, towns, and cities of the North. Known for their ability to negotiate deals and treaties, Emissaries are greatly sought...   [click here for more]
Dungeon Masters Guild  $2.00

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Encounters At The Wayside Inn

Encounters At The Wayside Inn


The Wayside Inn sits at the corner of the High Road and the Triboar Trail. A handy stopping point for caravans and travellers making their way from Neverwinter to Waterdeep, Phandalin or Triboar. This pack provides you with detailed maps of the Wayside Inn and details of all the major characters that can be found there. Ten one-page encounters, all starting in the Wayside Inn, round out the pack...   [click here for more]
Dungeon Masters Guild  $9.95

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Encounters At The Wayside Inn (Fantasy Grounds)

Encounters At The Wayside Inn (Fantasy Grounds)


Encounters at Wayside Tavern is now available for Fantasy Grounds and includes LoS for Fantasy Grounds Unity The Wayside Inn sits at the corner of the High Road and the Triboar Trail. A handy stopping point for caravans and travellers making their way from Neverwinter to Waterdeep, Phandalin or Triboar. This pack provides you with detailed maps of the Wayside Inn and details of all the major...   [click here for more]
Dungeon Masters Guild  $10.95

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FeyWild Maps

FeyWild Maps


FEYWILD MAPS Delve into the realms of the Feywilds with this map-pack. It includes sixteen high quality maps of four different locations. Each map has four variations (Grid, No Grid, Day, Night). Explore the following locations: * Fey Forest Path * Fey River Crossing * Fey Stone Circle * Fey Village These maps come with a commercial lisence, allowing you to use them in your own...   [click here for more]
Dungeon Masters Guild  $2.00

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Fists of Myrkul

Fists of Myrkul


A unique Monk sub-class for use in the Forgotten Realms, although it could be used in any campaign setting. The Fists of Myrkul worship the God of Death, Myrkul. The act as the guardians of his temples, protectors of his priests, and the striking hand of the faith. Having studied the ways of death with the priests, the Fists of Myrkul have developed a devastating fighting style, and are feared throughout...   [click here for more]
Dungeon Masters Guild  $1.50

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Ghosts of Mirabar

Ghosts of Mirabar


A unique Rogue Archetype for use in the Forgotten Realms, or any campaign setting. Learn about the city of Mirabar and its mighty guardians, the Axes of Mirabar. Then discover the secret beneath the surface, hidden in the shadows, lurking in the dark, the Ghosts of Mirabar, guardians of Mirabar’s secrets. This book provides you with all the rules necessary to create a rogue with the Ghosts archetype....   [click here for more]
Dungeon Masters Guild  $4.95

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Griffon Riders of the North

Griffon Riders of the North


THE GRIFFON RIDERS OF THE NORTH A unique Fighter Archetype for use in the Forgotten Realms. The Realms are famous for their numerous orders of Griffin cavalry. Brave warriors that bond with a mighty griffin to protect their city or nation. A fighter that joins one of these orders gains the benefit of a griffin mount, learns to ride the majestic creature, and to fight from the back...   [click here for more]
Dungeon Masters Guild  $1.50

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Halls of the Goblin King

Halls of the Goblin King


Phandalin And Wave Echo Cave are both growing in strength. Gundren Rockseeker and his allies are looking to establish another trade route  for their goods. They need you to survey the route through the Sword Mountains, and to deal with a new threat arising in the south. A goblin tribe has taken over the old dwarven fortress of Southkrypt, and their leader has procalimed himself the Goblin King....   [click here for more]
Dungeon Masters Guild  $4.50

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Inns of the Realms

Inns of the Realms


Two inns for weary travelers to rest at. The Harvest Inn in Westbridge is known throughout the Sword Coast for the artistic eccentricity of its proprietor, and the Inn in the Forest is a peculiar place, found by those in need when they are traversing the forests of Faerun. This map pack provides detailed maps of both locations, and includes a number of variations on these maps (grid, no grid, day...   [click here for more]
Dungeon Masters Guild  $4.00

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Justiciars Of Tyr

Justiciars Of Tyr


A unique Paladin Archetype for use in the Forgotten Realms, or any other campaign setting. Serving Tyr, the god of justice, the Justiciars act as temple guardians, priestly protectors, and the striking arm of the faith. They traverse the land, meting out justice and defending the innocent.   ...   [click here for more]
Dungeon Masters Guild  $1.50

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Knights In Silver

Knights In Silver


A unique Fighter Archetype for use in the Forgotten Realms, although it can be used in any campaign setting. The Knights In Silver have a long history in the North. Once the warrior-guardians of Silverymoon and the Silver Marches, they now traverse the Sword Coast acting as Knights-Errant. A Knight In Silver vows to defend the weak, and protect the innocent. Although no longer tied directly to Silverymoon,...   [click here for more]
Dungeon Masters Guild  $1.50

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Kryptgarden Ascendant

Kryptgarden Ascendant


KRYPTGARDEN ASCENDANT Once more a shadow is rising in Kryptgarden. Claugiyliamatar, the ancient green dragon who resides within the forest, grows restless. Her plans are approaching fruition, and the only threat to them might be from a small group of adventurers that she has had dealings with before. Travel through Claugiyliamatar’s forest domain, fight the denizens of the ancient...   [click here for more]
Dungeon Masters Guild  $9.95

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Lost Mines' Maps - Alderleaf Farm and Edermath Orchard

Lost Mines' Maps - Alderleaf Farm and Edermath Orchard


Alderleaf Farm & Edermath Orchard Two essential locations from the town of Phandalin, from “Lost Mines of Phandelver” and “Dragon of Icespire Peak”. This map pack provides detailed maps of both ocations, and includes a number of variations on these maps (grid, no grid, day and night). Add to the atmosphere of your game with these high quality maps, and explore these locations in full....   [click here for more]
Dungeon Masters Guild  $2.50

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Lost Mines' Maps - Goblin Ambush and Old Owl Well

Lost Mines' Maps - Goblin Ambush and Old Owl Well


Two essential locations from “Lost Mines of Phandelver”. The Goblin Ambush that starts the whole situation, and Old Owl Well, where the party run into Hamun Kost. This map pack provides detailed maps of both locations, and includes a number of variations on these maps (grid, no grid, day and night). Add to the atmosphere of your game with these high quality maps, and explore these locations...   [click here for more]
Dungeon Masters Guild  $2.50

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Lost Mines' Maps - Lionshield Coster, Phandalin Miners' Exchange and The Sleeping Giant

Lost Mines' Maps - Lionshield Coster, Phandalin Miners' Exchange and The Sleeping Giant


Lionshield Coster, Phandalin Miners’ Exchange & The Sleeping Giant Three essential locations from from the town of Phandalin, from “Lost Mines of Phandelver” and “Dragon of Icespire Peak”. This map pack provides detailed maps of all three locations, and includes a number of variations on these maps (grid, no grid, day and night). Add to the atmosphere of your game with these high quality...   [click here for more]
Dungeon Masters Guild  $2.50

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Lost Mines' Maps - Phandalin Townmaster's Hall, Smithy, Woodcarvers and Shrine of Luck

Lost Mines' Maps - Phandalin Townmaster's Hall, Smithy, Woodcarvers and Shrine of Luck


Phandalin Townmaster's Hall, Phandalin Smithy, Phandalin Woodcarvers, and the Shrine of Luck. Four essential locations from from the town of Phandalin, from “Lost Mine of Phandelver” and “Dragon of Icespire Peak”. This map pack provides detailed maps of all four locations, and includes a number of variations on these maps (grid, no grid, day and night). Add to the atmosphere of your game...   [click here for more]
Dungeon Masters Guild  $2.50

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Lost Mines’ Maps - Barthen's Provisions and The Stonehill Inn

Lost Mines’ Maps - Barthen's Provisions and The Stonehill Inn


Two popular locations in Phandalin. This map pack provides detailed maps of both locations, and includes a number of variations on these maps (grid, no grid, day and night). Add to the atmosphere of your game with these high quality maps, and explore these locations in full. 16 maps in total: Barthen's Provisions - Ground and First Floor, with and without grid, day and night versions The Stonehill...   [click here for more]
Dungeon Masters Guild  $2.50

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Return to Icespire Hold

Return to Icespire Hold


Another threat to the safety of Phandalin has come to the attention of the mining settlement.  Daran Edermath and Sister Garaele are seeking adventurers that they believe can tackle this threat. Travel across the Sword Mountains and face the dangers that exist within that harsh environment. Meet Ardrek, the dragonborn priest that has taken up residence in the mountain fortress.  DO she and her...   [click here for more]
Dungeon Masters Guild  $4.50

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Secrets of Cragmaw Caves

Secrets of Cragmaw Caves


The roads of the Sword Coast are once more unsafe for the average traveler. Caravans from Triboar and Neverwinter have been set upon by bandits. Having discovered that the bandits are based in Cragmaw Caves, the adventurers are tasked with eliminating the threat to trade on the High Roads and Triboar Trail. Travel the Sword Coast, revisiting the famous Cragmaw Caves, and deal with Merathion and her...   [click here for more]
Dungeon Masters Guild  $2.99

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Silver Moon Rising

Silver Moon Rising


SILVER MOON RISING "Two thumbs up! A solid campaign foundation book for Silverymoon!" - Ed Greenwood, 2022. "The League of the Silver Marches was an ideal that failed. Silverymoon was blamed for its failure to aid Sundabar from an orc horde. Its reputation in shatters, the Gem of the North lost political power and allies. However, the threats in the North have not diminished. The Lords’ Alliance...   [click here for more]
Dungeon Masters Guild  $20.00

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Silverstars of Selûne

Silverstars of Selûne


SILVERSTARS OF SELÛNE A unique Cleric Domain for use in the Forgotten Realms. Selûne, goddess of the moon, is known throughout the Realms for her advocacy of freedom and tolerance. Those clerics that choose the path of the Silverstar champion these ideals, alongside trying to build harmony between lycanthropes and non-shapechangers, protecting the weak and the oppressed, and opposing...   [click here for more]
Dungeon Masters Guild  $1.50

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Soul Of The Fey

Soul Of The Fey


Soul Of The Fey A unique Sorcerer Archetype for use in the Forgotten Realms. At some time in the history of your family, one of your ancestors met a member of the Fey. Generations later, the blood of the Fey flowing in your veins has ignited the magic within the part of your soul that is Fey Two options are given for the Sorcerer Origin (Seelie or Unseelie Fey).   ...   [click here for more]
Dungeon Masters Guild  $1.50

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Spellfire

Spellfire


"Spellfire" is a unique supplement for D&D5e. It brings the power of spellfire back with a bang. Included in this product is a unique background (True Spellfire Wielder) a sorcerer origin (Spellfire Ancestry) mechanics to allow any character class to be able to access spellfire and develop powerful abilities linked to it an encounter 2 unique NPCs, both powerful spellfire wielders. ...   [click here for more]
Dungeon Masters Guild  $4.00

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Strange Times In The Ten-Towns

Strange Times In The Ten-Towns


The Rime of the Frostmaiden has been broken and once more adventurers venture to Icewind Dale to find fame and fortune. Easthaven is your destination, and the troubles that ensue after you arrive set you on a path that may eventually lead you into dangers unknown. Travel beyond the Sword Mountains, across the Reghed Glacier, and explore the frozen domain of Icewind Dale and the Ten-Towns. This...   [click here for more]
Dungeon Masters Guild  $1.50

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Tales of the Raven

Tales of the Raven


TALES OF THE RAVEN “The Raven” is a renowned jongleur who  travels the Sword Coast, visiting villages and towns at the time of The Feast of the Moon. The adventurers are present when “The Raven” visits Phandalin, and are drawn in by the stories that “The Raven” spins. A spooky series of encounters with a twist, for characters of level 1st - 9th, set in The Forgotten...   [click here for more]
Dungeon Masters Guild  $3.00

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Tales of the Raven 2

Tales of the Raven 2


TALES OF THE RAVEN 2 “The Raven” is a renowned jongleur who  travels the Sword Coast, makes a sudden appearance seeking assistance with a grave problem. The adventurers are tasked by “The Raven” with ensuring that the happiness of children throughout the numerous planes of existence is not lost forever. A one-shot seasonal adventure with a twist, for characters of level 1st - 9th (the adventure...   [click here for more]
Dungeon Masters Guild  $5.00

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Tales of the Raven 3

Tales of the Raven 3


TALES OF THE RAVEN 3 “The Raven” is a renowned jongleur who  travels the Sword Coast, makes a sudden appearance seeking assistance with a grave problem. The adventurers are tasked by “The Raven” of stopping a ritual that, if it is completed, will result in the days continuing to get shorter and a never-ending winter taking hold on Faerûn. Can the stop the ritual before the dawning of Deadwinter’s...   [click here for more]
Dungeon Masters Guild  $4.00

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The Legacy of Elandria

The Legacy of Elandria


THE LEGACY OF ELANDRIA The city-state of Elandria is a magnificent location to visit, particularly when you are representing your nation at the wedding of the Crown Prince to the Princess of the local elven nation. However, no wedding goes entirely to plan. This adventure is a one-shot adventure for 20th level characters. The adventure is setting neutral, and could easily be locasted...   [click here for more]
Dungeon Masters Guild  $4.95

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The Road Through Kryptgarden

The Road Through Kryptgarden


Phandalin And Wave Echo Cave are both growing in strength. Gundren Rockseeker and his allies are looking to establish another trade route for their goods. They need you to survey the route through the Sword Mountains and Kryptgarden Forest to Westbridge, and to deal with any challenges along the way. Travel beyond the Sword Mountains, through Kryptgarden Forest, and learn the secrets of the domain...   [click here for more]
Dungeon Masters Guild  $7.95

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The Spellguard

The Spellguard


THE SPELLGUARD A unique Wizard Arcane Tradition for use in the Forgotten Realms, or any campaign setting. The Spellguard have a long history in the North. Once the mystical guardians of Silverymoon and the Silver Marches, they now traverse the Sword Coast trying to restore the reputation of Silverymoon. Although no longer tied directly to Silverymoon, they still draw their strength...   [click here for more]
Dungeon Masters Guild  $1.50

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The Tower of Onsroch

The Tower of Onsroch


THE TOWER OF ONSROCH When a mysterious tower suddenly appears in the mountains near to Phandalin, the villagers ask a band of intrepid adventurers to investigate the place. What awaits the adventurers within the tower?  Who is Onsroch?  How does this all link to the strange obelisk that stands beside the tower? This adventure can link to "Phandelver and Below: The Shattered Obelisk"....   [click here for more]
Dungeon Masters Guild  $6.00

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Touched By The Divine

Touched By The Divine


TOUCHED BY THE DIVINE A unique Rogue Archetype for use in the Forgotten Realms, although it can be adapted to use in any campaign setting. The Realms are famous for their numerous gods and divine avatars. Several of these divine beings have even wandered the lands of Toril. A rogue that is “Touched By The Divine” has gained the favor of one such being, and benefits from the...   [click here for more]
Dungeon Masters Guild  $1.50

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Venom In The Veins

Venom In The Veins


"Venom In The Veins" is a unique supplement for D&D5e. It enables characters to access their ancient Yuan-ti ancestry as they grow. Included in this product is A brief history of Yuan-ti in the Forgotten Realms An outline of the different types of Yuan-ti a unique background (Blood of the Ophidian) a monk subclass (Way of the Serpent) mechanics...   [click here for more]
Dungeon Masters Guild  $4.00

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Wardens of Neverwinter

Wardens of Neverwinter


A new Ranger archetype for use in the Forgotten Realms. However, it can easily be adapted to any other setting. The Wardens act as the guardians and guides for travellers in the Neverwinter Woods. They know the secret paths, the flora and fauna, and the hidden locations of the woods. They work with others to ensure the continuation and sustainability of the Neverwinter Woods. ...   [click here for more]
Dungeon Masters Guild  $1.50

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Warlock of the Vestiges

Warlock of the Vestiges


Warlock of the Vestiges A unique Warlock Pact for use in the Forgotten Realms, or in any other campaign setting. A Warlock of the Vestige has aligned themself with the remnants of once-powerful otherworldly beings. These beings may have been a god or a might wizard or a powerful leader, but few, if any, remember them.  The Warlocks who dedicate themselves to the service of these beings are the last...   [click here for more]
Dungeon Masters Guild  $2.00

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Wild Minds

Wild Minds


Wild Minds A unique Barbarian Path for use in the Forgotten Realms. Throughout the North there are legends and tales of mighty warriors from the remote tribes that roam the lands. Amongst these stories, the most intriguing are about the warriors that combine their strength of body with that of their mind. “Wild Minds” allows you to pursue this path, bringing to bear the power of the mind...   [click here for more]
Dungeon Masters Guild  $3.00

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