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Helpful Herbarium: Volume 1

Helpful Herbarium: Volume 1


The first in a new sister series to the Horrific Herbarium supplements, Helpful Herbarium presents players and Dungeon Masters with 10 plants that they can find scattered throughout their game worlds. Each plant confers a unique benefit to those skilled or smart enough to harvest them, ranging from a simple bonus to cooking to improved rest, emergency weaponry, or magical effects....   [click here for more]
Dungeon Masters Guild  $2.00

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Horrific Herbarium: Volume 2

Horrific Herbarium: Volume 2


The second in a series of supplements designed to help Dungeon Masters populate their worlds with plants to strike fear into their players! Written by a Field Biologist, this supplement contains 12 more sinister plants to scatter throughout your game, throwing just enough tension into wilderness travel the keep your players invested, if not fearful! Total species list: Bonewood, Hemowort, Glassberries,...   [click here for more]
Dungeon Masters Guild  $2.00

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Horrific Herbarium

Horrific Herbarium


Written by a Field Biologist, this supplement contains 14 sinister plants to populate your world. These plants build a punishing wilderness to keep things interesting during the travels between towns, ruins, and dungeons. Gone are the days of time jumps through long walks - your players will learn to fear the wilderness as much as any dragon or lich! Included within are 14 magical and nonmagical...   [click here for more]
Dungeon Masters Guild  $2.00

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The Elemental Trials: Fire

The Elemental Trials: Fire


Spread throughout the world are a series of chambers where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials. The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are designed for characters level 8-10. Each Trial tasks the party with demonstrating...   [click here for more]
Dungeon Masters Guild  $4.95

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Exotic Historical Weapons

Exotic Historical Weapons


Wanting more from combat with a martial class? This supplement adds nine new weapons to Dungeons and Dragons. Each one is inspired by actual historical weaponry and comes with its own special set of rules, making combat a more dynamic experience for martial fighters (or particularly zealous spellcasters). ...   [click here for more]
Dungeon Masters Guild  $0.76 $0.61

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The Elemental Trials: Lightning

The Elemental Trials: Lightning


Spread throughout the world are a series of chambers, where brave souls can go to test themselves against the raw power of nature itself. These are the Elemental Trials. The Elemental Trials are a series of four-room dungeons, meant to be easily slotted into any campaign or run as self-contained adventures. They are desinged for characters level 8-10. Each Trial tasks the party with demonstrating...   [click here for more]
Dungeon Masters Guild  $4.95

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Expanded Focus Options - Volume 1

Expanded Focus Options - Volume 1


In it's bulk, this supplement offers 12 new concepts for Arcane and Druidic focuses, complete with flavour suggestions for stylized spellcasting. The ideas in this supplement are based in creating dynamic roleplay both in and out of combat, by allowing you to cast your spells in a way that reflects the facets of your character's personality! ...   [click here for more]
Dungeon Masters Guild  $1.00

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College of Dropouts

College of Dropouts


Gone are the days of being pressured to be a real-life performer to play your Bard at the highest level. With this subclass, anyone can roleplay a Bard, regardless of paltry things like talent! Not everyone is cut out to be an artist. As a Bard of the College of Dropouts, your distinct lack of talent is exactly what you try to leverage on the battlefield. Gaining bonus spells indicitave...   [click here for more]
Dungeon Masters Guild  $1.00

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Martial Archetype - Tyrant

Martial Archetype - Tyrant


Unleash your savage side with this new Martial Archetype for the 5e Fighter class. The Tyrant realizes that the ones who survive a fight are usually the ones who strike first, and strike hard. Gaining bonuses to inititative and extra damage against enemies that haven't acted, the Tyrant is the ultimate opportunist. At 7th level, tales of your battle prowess have spread, manifesting into a bad reputation....   [click here for more]
Dungeon Masters Guild  $1.00

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