Title |
Publisher |
Price |
Welcome to Rashemen!
In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.
Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom. For centuries, they defended... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here!
You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Fantasy Grounds Unity version can be found here!
33 Dragons of Myth and Legend!
Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign! These dragons each appeared in the articles "Wyrms of the North" or "Wyrms of the Realms" from Dragon Magazine and are making their fifth edition appearances in this hefty tome!
29 Dragons from Dragon Magazine: metallic,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit the township of Badu - the village... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Do you like traps?
Do you wish there were Grimtooth's books for 5th Edition?
So did we.
That's why we made one.
Welcome to
"Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing
ON SALE FOR A LIMITED TIME! WAS $11.95, NOW $9.95!
Fantasy Grounds version now available! Click here... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now an ENnie-nominated title!
A dark mage, defiant to the gods.
A marauding warrior bent on conquest.
A true knight, twisted by grief into something cruel.
This book contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Your Descent Into Hell
Isn't Done Yet
This is the digital and print on demand versions of Hellbound Heists. If you are looking for the Fantasy Grounds module - click here.
Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign.
Featuring... [click here for more] |
Dungeon Masters Guild |
$15.95
|
Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides!
Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included are 10 new creatures to create or summon. This exploration... [click here for more] |
Dungeon Masters Guild |
$14.99
|
For the Fantasy Grounds Module, click Here
We are pleased to present The Faithful of Eberron, a supplement designed to highlight the myriad of faiths present in Khorvaire and beyond.
Dive into the lore of major faiths—the Sovereign Host, the Dark Six, warforged faiths, and more. Everything from druid sects to the Undying Court is represented within these pages!
Devote yourself to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
500+ Combat and Social Weaknesses. This book provides combat weaknesses for every monster in the Monsters of the Multiverse and social weaknesses for every monster that speaks a language available to player characters. The inspiration for these weaknesses comes from a creature’s anatomy, description in the Monster of the Multiverse, or well-known legends. Each weakness... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Disclaimer: No gears were harmed in the production of this book. In fact, none were even considered. What? No, those aren't gears on the page edges, they're cogwheels, entirely different we assure you. Anyways, beware of steam, as it can scal—what? What do you mean "what steam"? Of course there is steam. Why would there not be steam? This is Eberron after all.
Beyond the comprehension of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Unique characters often request unique equipment. Be it swords forged from fallen stars, armor crafted from leaves and bark woven by elves, poisons from distant lands or alchemical items for the modern combatant, this book is full of all of these and more.
Visit "The Forge" for a variety of new weapons and armors crafted from materials both mundane and exotic.
Turn to "The Poisoner's Table" for a... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Soar into the Heavens!
Faiths of the Forgotten Realms is back with volume 2!
50 gods have been selected from the various peoples of the realms, including the pantheons of the dragons, drow, dwarves, elves, gnomes, halflings and orcs. Each has a Deeper Faiths section detailing the religion and character motivations for devoting themselves faithfully to their chosen... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here!
Just when you thought it couldn't get any more cursed, we're back, Even Cursier than before! You were just experimenting with some unusual ingredients in your stew and you've gone and turned yourself into one of the covenborn! Captured in the Underdark, you awaken as a broken creation... [click here for more] |
Dungeon Masters Guild |
$12.95
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Too Weird for the Core Books!
Do you need more twisted magic in your game? Ever yearned for a mimic that lives on your finger? Barbarians who act like paladins? Or maybe you just lie awake at night thinking about what creatures in Faerun lay eggs? Well, your (weirdly specific) wishes are granted in this anthology of cutting-room floor content from prolific DM's Guild creators! Inside, you will find:... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Respect
Your
Betters
The upcoming "Waterdeep: Dragon Heist" will undoubtedly be a launching point for many new campaigns. Waterdeep is a grand city with a storied history. Part of that history is the establishment of the noble families who live in the city and bring it prosperity.
Contained within you'll find a listing for many of the major noble houses of Waterdeep, what their interests are,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Explore Saltmarsh like it's 1981 all over again!
The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module!
Each one has been carefully updated for 5th edition as a playable character using the same rules... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Rewards From The Gods
Perhaps your players have pleased the gods, the faithful, or just angered their foes, but at some point a free healing potion or magic item simply isn't enough.
Expanding on the blessings and charms found in the Dungeon Master's Guide, the charms and blessings found within this tome are excellent rewards for those serving the gods.
* 48 New Charms and Quests... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Across the Sea of Swords, the mysterious and myth-shrouded Moonshae Isles lie. Faerie courts hide in mystic forests and tribal kings battle lycanthropes and the bloody vampire queen. All this and more is waiting to be discovered in Player Primer: Moonshae Isles! This supplement includes everything a DM and players need to start and run and campaign set in the Moonshae Isles, including:
Life in Moonshae... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Encounters on the Savage Seas III FREE
When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.
Expand your library of nautical and coastal encounters... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Leverage the currency of hell for your own adventures!
Within this horrific supplement, you'll find 51 unfortunate souls who have found themselves minted into soul coins. If your party is in the nine hells, then these coins could easily be integrated into your compaign as rewards. If your party isn't ready for the horrors of hell quite yet, these coins make for excellent narrative hooks to get them... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Meet some of the high sea's strangest ships and their salty crews
Looking for the Fantasy Grounds module? Find it here.
Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow in these ships' wakes!... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms. - Underwater Rules Reminder - 9 New Races - 2 Tortle Subraces - 5 Grippli Variants - 9 Race Backgrounds - 7 Aquatic Armor Variants - 6 New Poisons
This supplement is standalone, but works with the entire "Backgrounds... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Lower Planes teem with twisted creatures just waiting to be set loose. In this supplement you will find the following:
5 Villains
2 Lairs
57 monsters, ranging from CR 1/2 to CR 20
Lore on disease in the Blood War as well as a new disease, Hellish Fever.
Everything comes with accompanying lore and original art designed to tell the story of each entry.
Use these new elements to enrich... [click here for more] |
Dungeon Masters Guild |
$12.95
|
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
|
While Amn is one of the wealthiest regions of the Forgotten Realms, it is also one of the most corrupt. Here, coin rules over all. Traders from across the Sword Coast flock to Amn, bringing untold riches and treasures but forming a wealth gap that oppresses the poor. Magic is outlawed; only those loyal to the governing Council of Five may practice the mystic arts. Yet beneath the surface, hope stirs:... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Calimshan! The most ancient human civilization in the Forgotten Realms. A land of wonder, magic, and wealth. People from across the world travel seeking their fortunes in Calimshan, only to meet their end in the treacherous Calim Desert. Devious pashas vie for power while the remnants of genie warlords lurk in the sands. All this and more await you in Calimshan!
This supplement contains everything... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Encyclopaedia Formulae Arcana - L
Now available for Fantasy Grounds Unity!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome to
What is this, anyway? This is Volume L of a series of books which... [click here for more] |
Dungeon Masters Guild |
$8.95
|
Tethyr is a land of nobility and intrigue. Seated at the bottom of the Sword Coast, Tethyr serves as the gateway to mighty Calimshan. The Wealdath Forest sits in the heart of the country, hiding ancient magics. Ghosts haunt the city-state of Velen while mysterious ruins lie beneath some of the largest cities in Faerûn. Discover all this and more in Player Primer: Tethyr! This supplement contains... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
ComicBook.com says: "This is an insanely impressive document...a must have"
Fantasy Grounds conversion... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The exploration of magic in the Forgotten Realms continues with Vajra Safahr, the Blackstaff of Waterdeep.
Blackstaff’s Book of Bloodlines presents 31 new archetypes for the sorcerer class, each with tailored spells to add depth and flavor to your game experience - for a total of 126 new spells.
In the pages of this book, you will discover the secrets of the sorcerous origins,... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Enrich your characters with this supplement containing backgrounds for ten of the Forgotten Realms elven subraces: The friendly aquatic elves, the free spirited avariel, the distrustful drow, the foreign llewyrr, the lycanthropic lythari, the carefree moon elves, the endangered star elves, the superior sun elves, the feral wild elves, and the aloof wood elves!
Inside you'll find:
- 4 New... [click here for more] |
Dungeon Masters Guild |
$0.99
|
From Aglarond to Vaasa, the realms are varied and enormous. But why settle for a "Bounty Hunter" or "Noble" as your background when you can dabble and mix with the backgrounds presented here? Certainly a Noble from the Moonshae Isles, friend of the Ffolk and foe of Malar is far more interesting! Or a Thayan Bounty Hunter, sent to recover slaves who have found themselves liberated. The combinations... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Enrich your characters with this supplement containing backgrounds and subraces for eleven of the Forgotten Realms planar races: the angelic aasimar, the dark krinth, the diabolic fey'ri, the cursed shadar-kai, the fiendish tanarukk, the devilish tieflings, the varied genasi, the shadowy gloaming, the displaced dragonborn, the malefic durzagon, and the alien killoren!
Inside you'll find:
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
If you're creating new characters for Waterdeep: Dragon Heist, consider these three new backgrounds for use with your character. If you're a DM planning on running the adventure, there's a new faction as well: The Heralds. Across Faerûn, they consider it their job to record and police the noble family lines and their heraldry.
While you're at it, check out our other titles!
Variant... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Grazilaxx's Guide to Aquatic Ancestries converts some of the most popular water-based races into the ground-breaking, best selling system Grazilaxx's Guide to Ancestry -- a modular, customizable race-building system that gets rid of the baggage of the core system.
Included in this product:
- A quick summary of the "Grazilaxx System" (you don't have to buy the original).
- Ten water-based... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Enrich your characters with this supplement containing backgrounds for six of the Forgotten Realms gnome and halfling subraces: the hidden deep gnomes, the wily forest gnomes, the inventive rock gnomes, the ethereal ghostwise halflings, the friendly lightfood halflings, and the sturdy stout halflings!
Inside you'll find:
- 3 Gnomish Backgrounds - 3 Halfling Backgrounds - 2 Sub-race... [click here for more] |
Dungeon Masters Guild |
$0.50
|
86 pages - Nearly 400 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
ComicBook.com says: "This is an insanely impressive document...a must have"
NOW... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Enrich your characters with this supplement containing backgrounds for six of the Forgotten Realms dwarven subraces: the tough arctic dwarves, the resplendent gold dwarves, the dour gray dwarves, the hopeful shield dwarves, the mysterious urdunnir, and the savage wild dwarves!
Inside you'll find:
- 3 New sub-races - 6 Dwarven Backgrounds - 3 New NPC Stat Blocks - 1 New... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Prison is Empty and All the Criminals are Here
Keep your eyes on the shadows and a hand on your coinpurse, because a cruel crew of criminals have been unleashed on the Realms. This collection of NPCs, created for fifth edition Dungeons & Dragons, brings with them terrifying tales of plots and betrayals - either comitted by them or towards them, depending on who you ask. Brought... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Welcome to Captain Snowmane's Guided Cruise Through the Domains of Dread! Captain Snowmane—that's me, and I have the distinct... pleasure of trying to keep you alive on this journey. Don't dangle your hands into the water, for Heavens' sake! In some of these Domains, it might grasp back at you...
Now, let me give you the brochure pitch of all these wonderfully gruesome and... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Feats for every occasion!!!
The folks of the Forgotten Realms are varied and diverse, there's no reason your character should be any different. Inside you'll find 55 feats, each representing a different culture. These feats are balanced across the three pillars of play, and present different approaches to combat, exploration, and social encounters.
While these feats have each been carefully designed... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Adventures
on the
High Seas
Enjoy these three archetypes, each designed for shipboard excitement:
The Corsair: a fighter archetype focused on using their legendary reputation to strike fear into their foes while fighting in choppy waters.
The Fathomer: a wizard archetype concentrating on hydro-manipulation and exploring kingdoms beneath the waves.
The Storm Sentinel: a ranger archetype dedicated... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
42 pages - Nearly 250 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019 and 2020 is
ComicBook.com says: "This is an insanely impressive document...a must have"
Looking for... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Enrich your characters with this supplement containing backgrounds for eight of the Forgotten Realms orcish subraces: the augmented thayan orcs, the civilized gray orc, the adaptable half-orc, the numerous mountain orc, the towering ogrillon, the pacificistic ondonti, and the deep dwelling orog!
Inside you'll find:
- 3 New Races - 4 New Sub-Races - 5 Half-Orc Variants ... [click here for more] |
Dungeon Masters Guild |
$0.99
|