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Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook)

Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook)


"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!" - Ahmed Aljabry, 20Arabia "ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"   - ...   [click here for more]
Dungeon Masters Guild  $14.95

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Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook for Fantasy Grounds)

Campaign Guide: Zakhara - Adventures in the Land of Fate (Al-Qadim and Forgotten Realms Sourcebook for Fantasy Grounds)


"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!" - Ahmed Aljabry, 20Arabia "ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"   -  BJ...   [click here for more]
Dungeon Masters Guild  $19.95

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Kazerabet's Keepsakes - Over 180 Magic Items and Artifacts for Al-Qadim and Forgotten Realms Campaigns

Kazerabet's Keepsakes - Over 180 Magic Items and Artifacts for Al-Qadim and Forgotten Realms Campaigns


From the creators of the best-selling Campaign Guide: Zakhara - Adventures in the Land of Fate! Delve into the archives of the dreaded Necromancer Queen Kazerabet herself and discover over 180 magical items and artifacts hailing from fabled Zakhara, the Land of Fate! Whether you are seeking themed items for an Al-Qadim game, another campaign based off the Arabian...   [click here for more]
Dungeon Masters Guild  $9.95

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Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")

Midnight in the City of Brass (Al-Qadim and Forgotten Realms "Digital Sourcebox")


Genies! Lovers! Monsters! Assassins! Fire! It's all here! "Midnight in the City of Brass is possibly one of the best modules we’ve read, and may be in the running for 'best module of the year'. We are rating it 5 Stars [out of 5] and giving it a Must Have!" - Ryan Langr of Realmwarp Media "The best adventure I've played in years!"...   [click here for more]
Dungeon Masters Guild  $7.95

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White Agate's Guide to Elemental Monoliths (Al-Qadim and Forgotten Realms Supplement)

White Agate's Guide to Elemental Monoliths (Al-Qadim and Forgotten Realms Supplement)


New creatures and magic for your 5e game! Most practitioners of magic are familiar with elemental beings; creatures of air, earth, fire, and water are no secret to the learned.  Far above these minor elemental beasts are the great Powers of the elemental planes: genie rulers, dark princes of Elemental Evil, capricious gods, and worse have left their marks upon moral consciousness. ...   [click here for more]
Dungeon Masters Guild  $2.95

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Monsters of Zakhara - An Al-Qadim and Forgotten Realms Supplement

Monsters of Zakhara - An Al-Qadim and Forgotten Realms Supplement


IMPORTANT!! The conents of this product are identical to those in Chapter 4 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the monsters! Ahlan and well met, my friend! This book is a collection of creatures and NPCs hailing from the great peninsula of Zakhara, the Land of Fate! Within you will find genies, giants, ghuls, and more, all ready...   [click here for more]
Dungeon Masters Guild  $4.95

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Giant Hamsters From Outer Space!

Giant Hamsters From Outer Space!


We know that look. That “If I need to come up with one more statblock for a loveable gigantic furry rodent on the fly I’m going to burrow into the ground so deeply they’ll never find me in a million years, then gnaw anxiously on a stove pipe” look. You need help. You need Giant Hamsters from Outer Space! Containing over 20 incredibly distinct and innovative monster entries (each accompanied...   [click here for more]
Dungeon Masters Guild  $4.95

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Timewalkers: A Guidebook to the Plane of Time and its Defenders

Timewalkers: A Guidebook to the Plane of Time and its Defenders


Most creatures don’t think much about time as a concept, let alone as a physical realm. If you are (or want) to be the exception to that rule, Timewalkers is for you! This short-and-sweet supplement offers an overview of the Plane of Time as well as the following: four new subclasses: The Paladin Oath of the Temporal Champion The Rogue Archetype of the Temporal Raider The Warlock...   [click here for more]
Dungeon Masters Guild  $2.00

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Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)

Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)


Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await! This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides...   [click here for more]
Dungeon Masters Guild  $3.95

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Offbeat Encounters

Offbeat Encounters


Need a kick for your campaign? Offbeat Encounters are unusual scenarios that provide a setup, an adversary, and a motivation, leaving the rest to you. Consisting of unorthodox approaches to both monsters and situations, Offbeat Encounters are the perfect addition to shake up any 5e game. This bookmarked, color PDF contains 10 scenarios ready to amuse you, torment your players, and provide fodder for...   [click here for more]
Dungeon Masters Guild  $4.95

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The Rat-Catchers - A 1st Level Al-Qadim and Forgotten Realms Adventure!

The Rat-Catchers - A 1st Level Al-Qadim and Forgotten Realms Adventure!


IMPORTANT!! The conents of this product are identical to those in Appendix 2 of Campaign Guide: Zakhara - Adventures in the Land of Fate! This book is for people who ONLY want the adventure! Ahlan and well met, my friend! This 1st level starter adventure is set in Golden Huzuz, the City of Delights, and is intended as an introducioin to the lands peoples...   [click here for more]
Dungeon Masters Guild  $3.95

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Midnight in the City of Brass Free Preview

Midnight in the City of Brass Free Preview


This document is a sample of pages from Midnight in the City of Brass. This sample shows the cover, credits page, Table of Contents, an excerpt from the introduction, an excerpt from Chapter 2 of the adventure, some statblocks from the monster appendix, examples of the character kits, one of the new subclasses, examples from the gazetteer section, a diagram from one of the encounters, and a...   [click here for more]
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Offbeat Encounters: The Auger Rats

Offbeat Encounters: The Auger Rats


In the mood to add some Stranger . . . um . . . stuff to your campaign? In this excerpt from Offbeat Encounters, a distraught young woman claims rats have overtaken her village. The woman’s story is incomplete – she is in fact controlled by the rats, who are in need of fresh victims. They plan control a settlements’ worth of hosts, in a ploy that could restore an ancient fey power...   [click here for more]
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The Sha'ir (Warlock and Wizard options)

The Sha'ir (Warlock and Wizard options)


Presenting the sha'ir: a spellcaster whose ability comes from the asistance of an elemental familiar called a gen.  In Midnight in the City of Brass, our interpretation draws as heavily from the 2e source as possible while opening options to different classes. We took the approach of re-introducing characters kits, which allows the sha'ir concept to be filled by many different...   [click here for more]
Dungeon Masters Guild   FREE 

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White Agate's Guide to Elemental Magic (Al-Qadim and Forgotten Realms Supplement)

White Agate's Guide to Elemental Magic (Al-Qadim and Forgotten Realms Supplement)


In Zakhara, the Land of Fate, many wizards and sorcerers have close ties to the four elements and focus their magic around one or two of those themes. This supplement organizes all  applicable officially published Fifth Edition spells into these elemental groupings, allowing players and Dungeon Masters alike to easily select spells focused around the elemental provinces. As a bonus, we also present...   [click here for more]
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