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The Fool's Keep Murders

The Fool's Keep Murders


A murder has occurred in the Fool’s Keep. Can the adventurers solve the mystery before the criminal completes their scheme? Suitable as a prequel or sequel for Beneath Fool's Keep or as a stand alone oneshot. A 1 hour Fifth Edition Dungeons & Dragons encounter for all level characters suggested for all alignments (1st draft; Standalone; Expandable) ...   [click here for more]
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The Islands of Insanity

The Islands of Insanity


Deep in the Trackless Sea a strange mist traps adventurers in the dark waters surrounding an island chain. Each island is a mysterious world onto itself, but can the adventurers unlock their secrets in time to stop the Elder Evil causing this aberration? The Islands of Insanity is a mini-campaign. This adventure is designed to work as a wrap around story. Each Island is a separate...   [click here for more]
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The Lonely Tower

The Lonely Tower


West of the Cold Wood a Lonely Tower holds arcana and answers. An elite team prepares the perfect heist, but can they learn the secrets before their time runs out? A 4-hour 5th edition D&D adventure for 5th-10th level characters suggested for good and neutral alignments. (1stdraft; The Doom Portals storyline DP-3A; 32 pages) The Lonely Tower is a homage to the action thriller, but...   [click here for more]
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The Lost Tower

The Lost Tower


A nearby door flies open; Russ Tanner holds up a key. “Take it!” he croaks. “You can’t let them get ‘the Key!’ There’s too many; take it and run!” As Russ Tanner slumps over; brutal blows begin to rain against the sturdy wooden door. Enemies are trying to break in. A crack opens revealing a one giant, angry eye: a Cyclops. Russ Tanner drops...   [click here for more]
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Beneath Fool's Keep

Beneath Fool's Keep


A 1 hour Fifth Edition Dungeons & Dragons encounter for all level characters suggested for all alignments (1st draft; Standalone; Expandable) Tremors lead to a mysterious mine beneath the Fool’s Keep--and a giant crypt inside the mine. Can the adventurers solve the mystery? Beneath Fool’s Keep is a mystery, with medium to heavy combat. The ending has non-combat solutions...   [click here for more]
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The Doom Portals Complete Bundle A&B

The Doom Portals Complete Bundle A&B


About the Doom Portals Storyline: In the Trackless Sea a sunken shrine sparks a war for the Toril’s fate and revenge. Strange objects from ancient Thay emerge in the chaos, leading to a lost tower of god-like power. Who can shut these doomed doors, and who can be trusted when mages go to war? Twelve Fifth Edition Dungeons & Dragons adventures for 1st-19th level characters (1st...   [click here for more]
Dungeon Masters Guild  $5.99

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The Fool's Keep

The Fool's Keep


A chilling whistling comes from one room in the Fool’s Keep. Can the adventurers solve the mystery? A 1 hour Fifth Edition Dungeons & Dragons encounter for all level characters suggested for all alignments (1st draft; Standalone) Part of the Fool's Keep Series, Next Chapter: https://www.dmsguild.com/product/266938/Beneath-Fools-Keep “There’s a room in the keep,” he...   [click here for more]
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To Catch A Thief

To Catch A Thief


The Party is hustled into the room still in various forms of undress. The inside is well appointed, tiled in a reddish-brown, with several drains, and with a few chained hooks hanging from the ceiling. In walks a heavily cloaked figure with an extremely large hood. A middle-aged female Tiefling follows the shrouded figure and seats herself on an abruptly materialized chair. One of the scary children,...   [click here for more]
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The Whispered Word

The Whispered Word


The forces of Chaos reign terror on the people of Luskan. Will the adventurers sacrifice the city to protect themselves, will they betray their ally to save the innocents, or will they choose their ideals over the fate of the North? A 3-hour Fifth Edition Dungeons & Dragons adventure for 8th-13th level characters suggested for all alignments (1st draft; The Doom Portals storyline DP-5AB). Suddenly,...   [click here for more]
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The Kobolds' Gem

The Kobolds' Gem


East of Silverymoon, Lord Bartle’s immensely valuable ruby has fallen into Kobold hands. The race is on between two bands of thieves to steal back the treasure first. The Kobolds' Gem occurs at the same time as Blood-Kin. This module is intended to one of three possible starting adventures (1A, 1B, or 1AB) for the A and B interconnected adventures arcs of The Doom Portals...   [click here for more]
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The Doom Portals Bundle A

The Doom Portals Bundle A


Normally about 6 bucks at .99 cent for each o these six adventures, save $2 buying this bundle at about 4 bucks. The "A" or "good" aligned leaning adventures of the Doom Portals Storyline. 6 adventures, 185 pages, 5 adventures and 1 mini-campaign finale. Blade Bizarre, Betrayal at Devilsfall, The Lonely Tower, The Hidden War, The Whispered Word, The Islands of Insanity. Blade...   [click here for more]
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The Hidden War

The Hidden War


Ser Mary Glendale, Defender of the Silver Marches, has been kidnapped and taken to The Wizard Denorian’s floating tower. Yet is the abduction merely part of a larger trap? A 3-hour Fifth Edition Dungeons & Dragons adventure for 8th-13th level characters suggested for good and neutral alignments (1st draft; The Doom Portals storyline DP-4A; 30 pages). The Hidden War is a homage...   [click here for more]
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Blood-Kin

Blood-Kin


East of Luraur and the Silver Marches, barbarian homesteads are raided by Orcs. Desperate searchers ride out to find the captives, but will they choose justice or revenge? This adventure has combat and exploration, but also contains quick, important social encounters. A 4-hour fifth edition adventure for 1st-4th level characters (1st draft; The Doom Portals storyline 1AB) ...   [click here for more]
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Betrayal at Devilsfall

Betrayal at Devilsfall


“One more thing,” Rowan says. “When we treat with the orcs, we go in unarmed.” Roccar crosses his arms, grimly asking, “an’ exactly where will we be diggin’ our own graves?” Glendale points a gauntleted finger to the Spine of the World’s foothills on the map. “Here, a combe where Laraur and Many-Arrows repelled the Arcane Brotherhood’s...   [click here for more]
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The Sands of Ascore

The Sands of Ascore


Beneath the Pyramids of Ascore, an ancient vault contains a fortune and the only exit. But monsters are all around you. This module is intended to be a sequel to two of three possible starting adventures (1B,or 1AB) for the A and B interconnected adventures arcs of The Doom Portals storyline. This is focused on evil characters, evil stories tend to be more fun, but less fair. This adventure...   [click here for more]
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They Know

They Know


The Fortress City of Sundabar is on high alert, the common folk trapped. Nothing is getting out, but something is getting in... "The street outside the Inn has few passersby and the occasional wagon. Across the street a dilapidated building has a hastily painted sign reading: Poetry Society. The windows are boarded up and the awful poetry can be heard clearly. From the narrow side...   [click here for more]
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Blade Bizarre

Blade Bizarre


East of Sundabar, someone is selling black-market weapons to the Nether Mountains’ Orc tribes. But stranger things than smugglers are afoot in the Moon Pass. This module is intended to be one of three possible starting adventures (1A, 1B, or 1AB) for the A and B interconnected adventures arcs of The Doom Portals storyline. This is focused on good characters, which is limiting but easier...   [click here for more]
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The Doom Portals Bundle B

The Doom Portals Bundle B


Normally about 6 bucks at .99 cent for each of these six adventures, save $2 buying this bundle at about 4 bucks. The "B" or "evil" aligned leaning adventures of the Doom Portals Storyline. 6 adventures, about 168 pages, 5 adventures and 1 mini-campaign finale. The Kobolds' Gem, The Sands of Ascore, They Know, To Catch a Thief, The Whispered Word, and The Lost Tower. The...   [click here for more]
Dungeon Masters Guild  $3.99

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D&D Bingo!

D&D Bingo!


Play Bingo at the Table by watching for common and uncommon D&D experiences. Player rolling 1s? Character loves to haggle? Villain always an evil wizard? Spot these occurances and line them up for Bingo and earn in-game rewards! DM’s Hand out these Bingo Cards and reward paying attention with one inspiration, one auto success, a 500 point Experience Bonus, or your choice of in-game...   [click here for more]
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