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 Part 1 of the Crown of Autumn Harvest Trilogy
It is the season of reaping, when you gain the year’s bounty, but the Shadow darkens the horizon. The time has come to move against the Slainsworn! Sarifal tasks you with the first move even as the fate of the Moonshaes hang in the balance.
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Content Warning: This adventure contains... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Part 2 of the Crown of Autumn Harvest Trilogy
A chill hangs in the air, and the leaves on the trees turn to red and gold. Past labors bear fruit. You must head to the dungeons of the occupied Caer Callidyrr for a prisoner, who could be the key to the Moonshae's success.
A Four-Hour adventure for Tier 3 characters. Optimized for APL 13.
Content Warning: The adventure contains... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Part 3 of the Crown of Autumn Harvest Trilogy
War hangs over the Moonshae Isles as Sarifal begins it siege of Caer Callidyrr and ancient trees drop their leaves in sorrow. Can you and the armies of Sarifal bring light to the shadows?
A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13.
Content Warning: This adventure contains themes of mental illness, mind control,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast!
The Moonshaes Regional Guide is intended for use with Moonshae... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly.
But they don’t go around murdering one another in the streets.
At least, not usually. Was that a scream you just heard?
Part One... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting new... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-1 Defenders of Caer Moray is our first full length adventure in our... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-2 Army of the Unseen is our second full length adventure in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-3 THe Eye in the Mist is the finale of our first trilgoy in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined.
Part Two of The Chaos in Melvaunt.
A four-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Part 1 of the Summer of War Trilogy
The horns of war have blown! Sarifal’s mighty naval fleet launches from its docks for an assault on the Slain’s Kingdom of the Darkshaes. Treacherous waters await as the Slain’s dominance is far reaching. The Alliance will have to grow or drown under the oncoming Tide of Shadow.
A Four-Hour Adventure for Tier 2 Characters. Optimized for... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Part 2 of the Summer of War Trilogy
The War of Rose and Shadow has reached its next phase as the ground forces of the eladrin have been unleashed upon the shores of the Slain’s Kingdom of the Darkshaes. Blood must be shed for the light to return to the Moonshaes.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Content Warning: This adventure contains themes... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Part 3 of the Summer of War Trilogy
Amidst victories and losses, the Bright Alliance continues its punishing campaign against the forces of the Slain. Tensions rise amongst her allies as hard decisions must be made before making its final push to reclamation.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Content Warning: This adventure contains themes... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.
Part Three of The Chaos in Melvaunt. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms.
The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission.
A four-hour adventure for 11th-16th level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town.
A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat. The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, or can a group of heroes turn the tide? The first adventure in the Fairheight trilogy.
A 4-Hour D&D Adventurers League Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak.
Opinions about the cause are plentiful, but some theories seem more solid than others.
A D&D Adventurers League adventure for character levels 11... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Part 1 of the Rites of Spring Trilogy
Deep in the Dernall Forest, the Slainsworn labor on the Howling Disease that threatens the fey of the Moonshae Isles by twisting them into unnatural creatures of shadow. Will you dare to delve into the darkness and resist the Shadowfell’s despair to discover the cursed secrets of the disease?
A Four-Hour Adventure for Tier 2 Characters. Optimized... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Caravan masters need to protect their cargo going to Caer Callidyrr. It is a long trek from Kythyss to the capital of Alaron wrought with danger from mercenaries loyal to Amn. Adventurers are needed to eliminate these threats, so the caravans don’t need to contend with these formidable foes. A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. Part 2 of the Fairheight Trilogy.
A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Temple of the Beast was one of the most dangerous temples kept by the old druids of the Earthmother. Revering wild and unpredictable beasts came with much risk. Surviving its trials may be your undoing! Part 1 of the Temples of the Earthmother trilogy. A two/four hour adventure for Tier 2 characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The reach of the Shadowfell has come to Alaron! The Great Gark's forces are intent on spreading the Howling Disease throughout the island, and the fey are in dire peril. Will you ride to their aid or will the shadow spread across the land? Part 1 of the The Dark Tidings trilogy. A Four-Hour Adventure for Tier 1 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The deep gnomes of the Fairheight Mountains have come to Caer Callidyrr in dire need. A new threat has been discovered in the depths of the mountains. Can you venture into the tunnels of Slighean G’hìosal and uncover the source of these mysterious attacks? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Moonshaes are plunged into shadow and with permission of High Lady Ordalf, survivors have made their way to Gwynneth, the only Isle spared from darkness. The Conclave needs heroes to execute their plans of survival in the face of the most powerful threat the Moonshaes have yet seen, the Slain. A Two to Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Part 1 of the Hunters of the Sea Trilogy
Ships have disappeared amongst the Norheim Islands, almost all of them carrying refugees from Norland. An expedition, sent to find the cause, has similarly vanished without a trace. Most blame lack of experience with the treacherous local waters, but a few whisper of a more sinister cause, something that lures the desperate to their doom. Initiates... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A four-hour adventure for 11th - 16th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Great Druid Antola Pilark and the High King’s rangers are having trouble with the Unseelie Fey in the Dernall Forest. If these creatures are allowed to continue their aggressive front, Caer Callidyrr will be threatened. Are there a band of brave souls that will reinforce the King’s line to the capital? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens.
Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city?
A D&D Adventurers League adventure set in and around Phlan.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Part 2 of the Rites of Spring Trilogy
With Antola’s moonwell corrupted, many believe that the rest of Dernall Forest not to be far behind. Called to aid the seers Riwal and Olivia, the adventurers must interview local fey to find out more about the area’s history. Has the information needed by the seers been lost to time? Will the adventurers be able to uncover the past with enough... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When the ancient Temple of Death reappears on Oman Island, those devoted to the Earthmother are determined to reconsecrate it to the goddess. However, a necromancer feels that it is his birthright to claim it as his lair as well. Part3 of the Temples of the Earthmother trilogy. A Two/Four-Hour Adventure for Tier 2 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Conflicts arising in both the Feywild and the Prime have caused some in both planes to call for a return of the Balance, and for new alliances between the fey and mortals. A seer new to the Moonshaes has prophesied your help in opening a new portal between these worlds. Part 1 of the Earthmother’s Eye Trilogy. A Two/Four-Hour Adventure for Tier 2 Characters. By Diana Voyer Adventure Code: CCC-BMG-MOON6-1... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Part 3 of the Rites of Spring Trilogy
You have a chance to cleanse the Moonshaes of the Howling Disease once and for all, through the creation of a once and future guardian. But the guardian is reluctant, and the Slainsworn come to extinguish hope. Can you keep hope alive in the face of such adversity?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8
Content... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When it was just livestock, few took note. When people disappeared, things changed. Now farmsteads are burning and bloodthirsty cackling echo through the hills of old Gnarhelm in northern Alaron. The farmers are defenseless against such bloodlust; can heroes help? Part 1 of the Tides of Blood Trilogy, set in the Moonshae Isles, and brought to you by Baldman Games. A 4-Hour D&D Adventurers League... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The lost moonwell, known as the Cairnwell, plays a significant role in the battle for the Fairheight Range. Can it be saved and turned into a source of weal for the dwarves, or will the enemy take its power and turn it into a fountain of woe? Part 3 of the Fairheight Trilogy. A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought to you by Baldman Games By Kat Kruger... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A new threat is gaining power over the moonwells of Alaron, and the druids of the Earthmother believe the best way to uncover the sinister plot is to venture into the Shadowfell itself. Part 2 of the The Dark Tidings trilogy. A Four-Hour Adventure for Tier 1 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A vitally important diplomat has gone missing, and a village seems to be troubled by an unseen force that threatens to spread all across the Moonshaes. All the while, a massive volcano rumbles in its slumber, threatening to awake, bringing forth chaos and destruction. A Dark Moon Rises over the island of Norland. Can you come to its aid? Part 1 of the Dark Moon Trilogy. A Two/Four-Hour Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Temple of the Sun provided hope to the servants of the Earthmother when events in their lives looked the most dire. Now that the temple has returned, it has become a beacon for those who love the light. But it is also a target for those who dwell in the shadows. Part 2 of the Temples of the Earthmother trilogy. A Two/Four-Hour Adventure for Tier 2 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Part 1 of the Scattered Sentiments Trilogy
The Earthmother calls to her druids through the rustling of tree leaves and the whisper of the wind. There is a grand prophecy that needs to be heard; the Great Druid Llyneth Kincaid needs your assistance to acquire a lost relic to make the voice and vision clear.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A mysterious force from the Shadowfell threatens the high seat of power in Alaron! With an army marching to the capital and enemies within Caer Callidyrr, the royal family places their trust in outsiders to root out the evil within before the enemies overwhelm the last free human kingdom of the Moonshaes! Part 3 of the The Dark Tidings trilogy. A Four-Hour Adventure for Tier 1 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Part 1 of the Fractured Winter Trilogy
The city of Karador is the crowning jewel of Sarifal, but Lady Siofra worries that it has been trapped in its cycle of winter for too long. She seeks those not of the court to investigate the fey city and find out what is keeping it from blooming into spring.
A four-hour adventure for Tier 2 characters. Optimized for APL 8.
Content Warning.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Part 3 of the Scattered Sentiments Trilogy
Having received an invitation to meet with Earl Orwin Rhys, the adventurers find themselves in Caer Moray to hear a most strange tale. Every few nights an aurora shines over the moors, and Ffolk on the outskirts of the refugee camps begin to wander aimlessly into the soft-lit grasses, a look of wonder and amazement in their eyes. Are you... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the fate of the Moonshaes held in the balance, the adventurer’s path lies in the lost tomb of an ancient Queen. What answers could she possibly offer to loosen the Slain’s deadly hold on this world. A Two to Four-Hour Adventure for Tier 3 characters. Optimized for APL 13.
Contend Warning: This adventure contains themes of body horror. Player discretion is advised. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The key to severing the chains of the Slain is located at Tempest Keep, and the adventurers must face the impossible — brave the wrath of the elements to harness the power of the storm.
A Two to Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Part 2 of the Scattered Sentiments Trilogy
The Great Prophecy calls you to the Belly of the Leviathan, where an island inhabited by the Black Blood Tribe remains suspended. Whispers carry that a Black Blood Leader, Fflur Hithen, has found an object letting her control the shadow creatures immuring from the gloom; she seeks admiration, and none can resist her lure. Can you?
A Four-Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained.
Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler.
A D&D Adventurers League adventure set in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An unexpected enemy has appeared, attacking with ferocious bloodlust and unknown purpose. The locals can’t defend against this threat forever; heroes are needed to discover who is responsible for the attacks and stop them for good. Part 2 of the Tides of Blood Trilogy, set in the Moonshae Isles, and brought to you by Baldman Games. A 4-Hour D&D Adventurers League Adventure for 5th–10th Level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the marauders gone, peace returns to northern Alaron, but somebody brought the reavers across the straits of Moonshae to Alaron. They need to be stopped before the recent troubles become nothing more than the vanguard of something worse. Part 3 of the Tides of Blood Trilogy, set in the Moonshae Isles, and brought to you by Baldman Games. A 4-Hour D&D Adventurers League Adventure for 5th–10th... [click here for more] |
Dungeon Masters Guild |
$4.99
|