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Return to Where the Forgotten Realms Began!
Discover the mythic Moonshae Isles, the first published region of the Forgotten Realms. Now you can walk in the footsteps of Tristan and Robyn, sail the straits in dragon-head longships, look deep into the moonwells of the Earthmother, and feel the fury of Kazgoroth the Beast!
The Moonshaes Regional Guide is intended for use with Moonshae... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Melvaunt is a city of merchants and metalsmiths. The docks are constantly filled with ships from Hillsfar, Mulmaster, and more distant ports. The northern coast of the Moonsea is an inhospitable place, and its people have a reputation for being rough and unfriendly.
But they don’t go around murdering one another in the streets.
At least, not usually. Was that a scream you just heard?
Part One... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 1-1 Moonshae Treasure Hunt is our first adventure in our exciting new... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-1 Defenders of Caer Moray is our first full length adventure in our... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-2 Army of the Unseen is our second full length adventure in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Return to Where the Forgotten Realms Began!
The Moonshae Isles, beautiful and dangerous, provide adventurers the opportunity to fight evil — and uncover ancient secrets and treasures. When a mysterious figure predicts a grave future for you, it triggers an Isles-spanning adventure full of intrigue, fun, and danger!
MOON 2-3 THe Eye in the Mist is the finale of our first trilgoy in our exciting... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the identity of a murderer confirmed, heroes are needed to track it down to its home. As it turns out, it might be a longer journey than first imagined.
Part Two of The Chaos in Melvaunt.
A four-hour adventure for 1st-4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Threats from outside Melvaunt and within push heroes to the brink as a terrified populace counts on the bravery of a few heroes to avert total disaster.
Part Three of The Chaos in Melvaunt. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The grain has rotted in the town of Elmwood, which means people might starve, businesses and banks might fail, and endanger the town’s already-precarious existence. Brave adventurers are needed to travel through the wild forest to seek the advice of the Sage of Cormanthor. A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
We Almost Had It All
A Dreams of the Red Wizards: Obscure Devotion Adventure
An invasion of Aglarond is forthcoming, but only the Red Wizards know all the details. Fortunately, an upcoming gala promises to provide answers for those with the subterfuge to extract them.
Part Seven of the Obscure Devotions series of adventures.
A Four-Hour Adventure for 11th-... [click here for more] |
D&D Adventurers League |
$9.99
|
Spirits in Phlan are high in the wake of Vorgansharax’s defeat. Reconstruction plans are finally in motion, yet one threat looms.
The Doomguide of Kelemvor has descended into the shadows of the necropolis and gathers dark forces around him. There is little he won’t anticipate. One should have their affairs in order before accepting this mission.
A four-hour adventure for 11th-16th level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Terrible news indicates that some vestige of the long-dead god Moander might be active in the forests near Elmwood. The Town Council is seeking clever adventurers to brave the perils of the Cormanthor forest to breach a lost wizard’s sanctum in search of a way to protect the town.
A four-hour adventure for 5th - 10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Something odd is happening to the citizens of Phlan. Some have inexplicably gone mad and must be restrained, while others have developed strange magical abilities. No one is immune as it has affected young and old, rich and poor, strong and weak.
Opinions about the cause are plentiful, but some theories seem more solid than others.
A D&D Adventurers League adventure for character levels 11... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As the Greengrass Festival gets under way, one might have a sneaking suspicion that something is awry. Will the adventurers be able to save their new home in the Battle of Elmwood? A four-hour adventure for 5th-10th Level Characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Subtletly of Subterfuge
A Dreams of the Red Wizards: Obscure Devotion Adventure
The Zhentarim factions are at odds. The Black Network, working for one calling themself “Manshoon,” seeks information about an imprisoned entity that could hinder the Harpers. The Harpers seek heroes to investigate. Will you rally to their cause?
Part Nine of the Obscure Devotions... [click here for more] |
D&D Adventurers League |
$8.99
|
Just as it looked like the combined forces of Clan Rookoath and Clan Rustfire might drive a long-time threat from their ancestral homes, the dwarven forces suffer a terrible defeat. The proud and slightly xenophobic dwarves reach out for assistance. But is it too late, or can a group of heroes turn the tide? The first adventure in the Fairheight trilogy.
A 4-Hour D&D Adventurers League Adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Caravan masters need to protect their cargo going to Caer Callidyrr. It is a long trek from Kythyss to the capital of Alaron wrought with danger from mercenaries loyal to Amn. Adventurers are needed to eliminate these threats, so the caravans don’t need to contend with these formidable foes. A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now We've Done It
A Dreams of the Red Wizards: Obscure Devotion Adventure
Treachery reigns in Eltabbar, where the characters cross paths with an old friend and new foes. Learning of a vast and labyrinthine manor house where the Zulkir of Illusion’s secrets lie, they hatch a plan for a good old-fashioned heist.
Part Six of the Obscure Devotions series of adventures.... [click here for more] |
D&D Adventurers League |
$9.99
|
With the immediate threat to Clans Rookoath and Rustfire quelled, the next step is to clear the tunnels of Dwarvenholm, allowing the clans to again move freely between their homes. However, the enemy will not give up their gains so easily, as a new player enters the battlefield. Part 2 of the Fairheight Trilogy.
A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Dragons of Heresy
A Dragonlance®: Vault of the Undying Adventure
The Conclave of Mages has summoned you to mediate an alliance between them and the Knights of Solamnia, but strangeness and doubt haunt your journey to the Tower. Will you aid the elf Tangleleaf in her Test of High Sorcery, or abandon her to death and unworthiness before the gods of magic?
Part of the Vault of the Undying Series of... [click here for more] |
D&D Adventurers League |
$8.99
|
An ambitious plan for the reconstruction of Phlan would expand the city walls to protect all the citizens.
Now a band of emissaries sent to acquire necessary materials has gone missing in the wilds of the Dragonspine Mountains, and only the Heroes of Phlan can find them. But will it be in time to prevent catastrophe for the city?
A D&D Adventurers League adventure set in and around Phlan.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
WE'RE ALL IN THIS TOGETHER
A Dreams of the Red Wizards: Obscure Devotion Adventure
A dozen eccentrics depart on a merchant caravan, but not one is guaranteed to reach Eltabbar alive; three Zhentarim spies, determined to forge an alliance with the Red Wizards, hide among them, and they will do terrible things to escape discovery. Part Five of the... [click here for more] |
D&D Adventurers League |
$9.99
|
Something stirs in the Hulburg mines. It would be nice to know what, but it would be nicer if it would stop collapsing parts of the mines and leaving catatonic miners. This could be the end of Hulburg’s windfall unless someone finds a way to stop it. Part 1 of the Obsidian Stone trilogy. A four-hour adventure for 11th - 16th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The deep gnomes of the Fairheight Mountains have come to Caer Callidyrr in dire need. A new threat has been discovered in the depths of the mountains. Can you venture into the tunnels of Slighean G’hìosal and uncover the source of these mysterious attacks? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to you by Baldman Games ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Great Druid Antola Pilark and the High King’s rangers are having trouble with the Unseelie Fey in the Dernall Forest. If these creatures are allowed to continue their aggressive front, Caer Callidyrr will be threatened. Are there a band of brave souls that will reinforce the King’s line to the capital? A 4-Hour D&D Adventurers League Adventure for 1st–4th Level Characters, brought to... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The lost moonwell, known as the Cairnwell, plays a significant role in the battle for the Fairheight Range. Can it be saved and turned into a source of weal for the dwarves, or will the enemy take its power and turn it into a fountain of woe? Part 3 of the Fairheight Trilogy. A 4-Hour D&D Adventurers League Adventure for 5th–10th Level Characters, brought to you by Baldman Games By Kat Kruger... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Hillsfar struggles to stay aloft after the fall of First Lord Torin Nomerthal. Trade is stagnant. Relations between the citizens and non-humans remain strained.
Tensions are rising as Sir Vuhm Yestral is unable to ease the situation. The arrival of a charismatic stranger incites the populace to rebel against the new ruler.
A D&D Adventurers League adventure set in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Temple of the Beast was one of the most dangerous temples kept by the old druids of the Earthmother. Revering wild and unpredictable beasts came with much risk. Surviving its trials may be your undoing! Part 1 of the Temples of the Earthmother trilogy. A two/four hour adventure for Tier 2 characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When the ancient Temple of Death reappears on Oman Island, those devoted to the Earthmother are determined to reconsecrate it to the goddess. However, a necromancer feels that it is his birthright to claim it as his lair as well. Part3 of the Temples of the Earthmother trilogy. A Two/Four-Hour Adventure for Tier 2 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Conflicts arising in both the Feywild and the Prime have caused some in both planes to call for a return of the Balance, and for new alliances between the fey and mortals. A seer new to the Moonshaes has prophesied your help in opening a new portal between these worlds. Part 1 of the Earthmother’s Eye Trilogy. A Two/Four-Hour Adventure for Tier 2 Characters. By Diana Voyer Adventure Code: CCC-BMG-MOON6-1... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The reach of the Shadowfell has come to Alaron! The Great Gark's forces are intent on spreading the Howling Disease throughout the island, and the fey are in dire peril. Will you ride to their aid or will the shadow spread across the land? Part 1 of the The Dark Tidings trilogy. A Four-Hour Adventure for Tier 1 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The monster attacks have caused the citizens of Hillsfar to lack confidence in the ability of the new government to protect them.
Families and merchants are leaving for a safer place. Vuhm Yestral has to prove that he has control of the situation. He decides that a bit of recon needs to be undertaken.
A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.
A 4-hour adventure... [click here for more] |
Dungeon Masters Guild |
$4.99
|
When it was just livestock, few took note. When people disappeared, things changed. Now farmsteads are burning and bloodthirsty cackling echo through the hills of old Gnarhelm in northern Alaron. The farmers are defenseless against such bloodlust; can heroes help? Part 1 of the Tides of Blood Trilogy, set in the Moonshae Isles, and brought to you by Baldman Games. A 4-Hour D&D Adventurers League... [click here for more] |
Dungeon Masters Guild |
$4.99
|
As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy.
When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt.
A D&D Adventurers League adventure set in Melvaunt.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Wait! Is that an upside-down staircase? Am I floating? Why are my hands triangles? Why do I have four of them? No, wait, those are not mine! Where am I? How did I get here? A four-hour adventure for 11th-16th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The rumored death of a unicorn protector has everyone concerned as all eyes in the Moonshaes turn to Moray. When the expedition sent to investigate doesn’t return, the fires of panic begin to roar. What evil awaits you on the moors? Part 1 of the The Dawn of the Darkening trilogy. A Four-Hour Adventure for Tier 2 Characters. Content Warning: This adventure contains themes of abandonment, grief,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Omens speak of an old and forgotten power located within a played-out diamond mine in the foothills of Thar, and some believe that might be a solution to the current problems facing Melvaunt—or possibly the cause of them.
With danger closing in, someone has to investigate.
A four-hour adventure for 1st - 4th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Temple of the Sun provided hope to the servants of the Earthmother when events in their lives looked the most dire. Now that the temple has returned, it has become a beacon for those who love the light. But it is also a target for those who dwell in the shadows. Part 2 of the Temples of the Earthmother trilogy. A Two/Four-Hour Adventure for Tier 2 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
There is a spy in Hillsfar!
Your job is to find him or her before the city has no defense against the oncoming Dark Fey that are fueled by a forgotten ally of Torin Nomerthal and their lust for revenge.
A D&D Adventurers League adventure for characters levels 5-10 in Hillsfar.
A 4-hour adventure for 5th-10th level characters ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Naïlo Expedition stumbled their way into the dreaded Breasal Marsh. It’s deadly enough in its own right without the added threat of sinister shadows. Is there anyone with the courage to follow and rescue them? Part 2 of the The Dawn of the Darkening trilogy. A Four-Hour Adventure for Tier 2 Characters. Content Warning: This adventure contains themes of abandonment, mental illness, and racial... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the towns greedy callous ruler cannot ignore the threat anymore.
A war is brewing.
Can you stop it before it is too late?
A D&D; Adventurers League adventure set in Hulburg.
A four-hour adventure for 5th-10th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Following the trail of a lost expedition, all signs point to the small Northlander town of Farview. Day blends into night and the townsfolk are acting strangely. Hopefully some answers cna be foudn here, along with warmth and rest. Part 3 of the The Dawn of Darkening trilogy. A Four-hour adventure for Tier 2 characters. Content Warning: This adventure contains themes of abandonment,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A mysterious force from the Shadowfell threatens the high seat of power in Alaron! With an army marching to the capital and enemies within Caer Callidyrr, the royal family places their trust in outsiders to root out the evil within before the enemies overwhelm the last free human kingdom of the Moonshaes! Part 3 of the The Dark Tidings trilogy. A Four-Hour Adventure for Tier 1 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
An unexpected enemy has appeared, attacking with ferocious bloodlust and unknown purpose. The locals can’t defend against this threat forever; heroes are needed to discover who is responsible for the attacks and stop them for good. Part 2 of the Tides of Blood Trilogy, set in the Moonshae Isles, and brought to you by Baldman Games. A 4-Hour D&D Adventurers League Adventure for 5th–10th Level... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A newly opened moonwell proves unstable. An eladrin community in the Feywild calls for aid, as their home has been torn asunder and transformed by planar rifts. You must enter the moonwell to seal the rifts threatening the region before this instability pours over to the Prime Material. Part 2 of the Earthmohter's Eye Trilogy. A Two/Four hour adventure for Tier 2 characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
After a moonwell portal is permanently opened to the Feywild, fey and humans have begun to live together in harmony. But when a new threat forms on the horizon, darkness threatens to overwhelm the moonwell and consume the Moonshae Isles. As the fey and human denizens rush to mount defenses, will their alliance be enough to defeat the coming army? Part 3 of the Earthmother’s Eye Trilogy. A Two/Four-Hour... [click here for more] |
Dungeon Masters Guild |
$4.99
|
With the marauders gone, peace returns to northern Alaron, but somebody brought the reavers across the straits of Moonshae to Alaron. They need to be stopped before the recent troubles become nothing more than the vanguard of something worse. Part 3 of the Tides of Blood Trilogy, set in the Moonshae Isles, and brought to you by Baldman Games. A 4-Hour D&D Adventurers League Adventure for 5th–10th... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 For years a shadow has been growing on the isles. With its face revealed, the time has come to end the threat and restore the Earthmother to her full power. A storm is to be released. Will you and the Moonshaes survive and prosper as a great captain weathering the storm or will the ship sink?
A Four-hour Adventure for Tier 3 Characters. Optimized for APL 13.
This adventure includes information... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A new threat is gaining power over the moonwells of Alaron, and the druids of the Earthmother believe the best way to uncover the sinister plot is to venture into the Shadowfell itself. Part 2 of the The Dark Tidings trilogy. A Four-Hour Adventure for Tier 1 Characters. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Moonshaes are plunged into shadow and with permission of High Lady Ordalf, survivors have made their way to Gwynneth, the only Isle spared from darkness. The Conclave needs heroes to execute their plans of survival in the face of the most powerful threat the Moonshaes have yet seen, the Slain. A Two to Four-Hour Adventure for Tier 3 Characters. Optimized for APL 13. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|