Close
Close
Browse Categories
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!











Author
Austin Miller   Remove Search Term
Advanced Search

Products found in this section... Sort by: 
 Title    Publisher    Price  
Monstrous Class: The Werebeast

Monstrous Class: The Werebeast


Lycanthropes, werebeasts, shapechangers, monsters. Some people are born with or later become afflicted with the condition known as lycanthropy, causing them to take on monstrous animal forms  during the full moon and driving them to bite and spread their curse to others. Some rare few learn to live with this curse, gaining a measure of control over its shapeshifting and even resisting the effects...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Runic Power

Runic Power


Runes, glyphs, and sigils are one of the most common forms of magic. Often associated with dwarves or giants, northlanders and other races that live in stark surroundings, runes are sometimes said to be passed down from the gods. Depending on the world, the lore might claim that magic runes are old magic, new magic, or recently rediscovered. Regardless of how runes fit into your setting, this expansion...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Class: the Totemist

Class: the Totemist


Totemists, much like druids and rangers, draw on the power of nature, but rather than working spells with the aid of spirits or nature deities, they draw on the essential concept of wild creatures, especially beasts and monstrosities. Shaping these essences into objects which can be worn on their person allows totemists to draw on the powers of the creature it was based on, or even abstract powers...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Monstrous Class: The Golem

Monstrous Class: The Golem


Rules for playing a golem using normal class progression rules. Includes subclasses for clay, flesh, stone, and iron golems. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Subclasses: Stars and Silence

Subclasses: Stars and Silence


The stars and the night sky have always fascinated humanoids, so it is no surprise that for some, they become a source of mystic power. This document introduces a new Clerical Domain and a new Sorcerous Origin relating to the distant stars and the spaces between. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Sorcerous Power

Sorcerous Power


In a world with fantastic elements, magic can come in many forms. Some magic users hone their skills through long practice and rote, earning their mastery through dedication. Others gain their magic from a deity, learning to align their goals with their divine benefactors to such great extent that they can perform miracles. Still others might pull at the very strings of reality or bargain with strange...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Subclasses: Fist and Fury

Subclasses: Fist and Fury


Pugilists fight for a lot of different reasons. Some of them fight for honor, for sport, or for divine purpose. Others fight to hone their minds, or to seek power. And some fight because fighting is all they know, or because their anger runs deep. This document contains two new subclasses: the Way of Tranquil Fury for the monk, and the Sacred Fist paladin oath. ...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Class: The Clockwinder

Class: The Clockwinder


Clockwinders seem at first glance to be tinkers, rather than magicians, but at the end of the day, their powers come from magic and they are the first to admit this. The first tenet that a budding clockwinder is taught is that "Magic is Metaphor and Metaphor is Magic". The clock is the greatest metaphoric representation of time, and by tapping into that metaphor they access their potent temporal powers....   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Class: The Destined

Class: The Destined


To some scholars, the world is made up of matter: atoms and molecules and pieces of physical reality. To others, the world is made up of magical forces leveraging against the material plane from more distant planes. And to some, the world is made up of stories, told over and over in an endless repeating loop. The destined is a class about the hero of those stories. Driven ever forward by careless...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Class: The Wintreborn

Class: The Wintreborn


In the far parts of the Feywild, there lies a place of pure winter where the Unseelie Court holds sway. To most outsiders, that place is a terror to behold, with temperatures cold enough to freeze eyes in sockets, eerie lights, and menacing spikes and spires of ice. But to a few, the Deep Winter is a place of beauty and grace, where the ice takes perfect form under gentle auroras, and the cutting snow...   [click here for more]
Dungeon Masters Guild  Pay What You Want

Add to Dungeon Masters Guild Order  
Displaying 1 to 10 (of 10 items) Result Pages:  1 
Select Page Number