|
 |
|
|
|
 |
Products found in this section... |
Sort by:
|
Title |
Publisher |
Price |
Gather up your equipment and suit up for the long haul. Over 250 items created or rehashed for more playability and problem solving utility without breaking your game. Suggestion prices are given within to help reward your players with appropriate loot that will keep them thinking of new ways to take advantage of the arcane items within such as infinite, flimsy pinewood boxes, an extra-dimensional... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Riddle Me This is a guidebook laying out how to create a wide variety of puzzles, riddles, and enigmas while showcasing 41 unique puzzles. These puzzles are written with a context usable in almost every roleplaying game while being easy to customize to fit your game.
The appendix contains a simple black and white version of the visual aids for ease of printing.
If you like what you see or want... [click here for more] |
Dungeon Masters Guild |
$9.87
|
1001 gods, 1001 quests, tables for generating prophecies, and over two-hundred magical items to go with them. Gods, demi-gods, and their servants are the inspiration for the powers and themes of these many magical items, including armors, weapons, wondrous items, and consumables. Whether your players are fighting for or against the gods of your campaign world, Profane and Profound has what you need... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 A 5th edition D&D resource book filled with diseases, parasites, and the symbiotic relationships your players and villains may have with them. This includes numerous items fitting to the theme of trade-offs, infestation, disease, and parasitic relationships.
Check out my other products, including pay what you want offerings, to see my writing style and support my work.
Bound A guide to binding... [click here for more] |
Dungeon Masters Guild |
$6.00
|
 A 5th edition D&D guidebook on the power of binding souls. This book also contains two new backgrounds, three feats, six new spells, spell variant options for existing spells, and over eighty magic items. While this book’s main focus is on the capturing and binding of souls, it can add a darker subtext to existing magic... [click here for more] |
Dungeon Masters Guild |
$7.00
|
 Search through the forgotten weaponry and unique tools built for an enterprising tactician or specialized combatant. This includes over 200 new magic weapons, armor, consumables, and wondrous items, with an eye for tactical or strategic benefits. Some of these magic powers require some creative thinking to get the strongest benefits from.
Your reviews and feedback are very useful to me. If you... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A collection of rare and repurposed materials for you to build custom arms and armor. Create unique items and show off new treasure in your dragon hoards. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 5th edition D&D mini-adventure for three to six 1st level adventurers featuring a train heist, a mysterious uncle, and a runaway train filled with carnies-turned-rebels.
Check out my other products, including pay what you want offerings, to see my writing style and support my work. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In this document, I lay out a number of unique weapons, armors, and other magic items that draw from the insect world for their powers.
These items work within the 5e rules, and have a listed price. Feel free to use these prices or convert them to whatever magic item pricing scheme you desire. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The magical items, devices, contraptions, thing-a-ma-jigs, whirly-gigs, machines, and stuff within are touchy, delicate things. Without a really strong understanding of where they come from or how they work, these items all have the possibility of backfiring on their user. They rely on instability dice to model this. Some start with larger dice and are progressively whittled down to smaller dice, with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
45 assorted magic items, arms, and armor charged and ready with tempting magic. Take care not to be running on empty when you’re in a bind though...
Whether I am spinning out new magical item ideas or putting my own twist on a classic, I guarantee you will enjoy getting these magical items into your game.
Check out some of my other titles:
Fantasy Foundry: A collection of rare and repurposed... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Exposed to the Elements details new, unusual elementals for use as minioins, monsters, and obstacles for your game along with armors, weapons, tools, and expendables based on elemental energies or elemental components of adventuring.
AnarchyDice's dmsguild products
Profane and Profound contains 1001 gods and their 1001 quests and over two-hundred divinely inspired magical items to sanctify or descrate... [click here for more] |
Dungeon Masters Guild |
$5.00
|
|
|