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"I'm so sorry, I can't make it this week."
We've been there. We've all been there. The dreaded session drop-out.
Someone can't make it. But your other players are ready to continue.
How do you explain why one of their companions is suddenly gone?
100 Ways to Excuse a Character Absence!
This is a silly little supplement with two... [click here for more] |
Dungeon Masters Guild |
$1.00
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101 Ioun Stones expands classical options for one of the most classic magic items in D&D. The options are split up into the following categories, and have a variety of rarity: - Abjuration and Defense: including the ability to intercept incoming attacks.
- Divination and Language: including the ability to read other's emotions.
- Enchantment and Control Effects: including the ability to become... [click here for more] |
Dungeon Masters Guild |
$5.95
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101 Ioun Stones expands classical options for one of the most classic magic items in D&D. The options are split up into the following categories, and have a variety of rarity:
Abjuration and Defense: including the ability to intercept incoming attacks.
Divination and Language: including the ability to read other's emotions.
Enchantment and Control Effects: including the ability to become immune... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Cobble Together Some Dual Tool Proficiencies!
Within this supplement, you'll find 26 combinations for characters with different tool kits to tinker up some interesting combinations. Have mapmakers and scribes work together to craft hidden messages, or tinker up timed traps with alchemists and thieves!
Follow me on Twitter @AClippinger... [click here for more] |
Dungeon Masters Guild |
$0.75
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A Bundle of my 2017 Solo Projects! Over 150 pages!
Inside this bundle, you'll find a variety of content for your campaigns, players, and one-shots:
Champions of a Lost Era. A supplement of 24 subclasses and archetypes for 5th edition, converted from the class options from 3.5. Summon undead creatures, become an oozelike druid, and more!
The Thing that... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Lower Planes teem with twisted creatures just waiting to be set loose. In this supplement you will find the following:
5 Villains
2 Lairs
57 monsters, ranging from CR 1/2 to CR 20
Lore on disease in the Blood War as well as a new disease, Hellish Fever.
Everything comes with accompanying lore and original art designed to tell the story of each entry.
Use these new elements to enrich... [click here for more] |
Dungeon Masters Guild |
$12.95
|
The Lower Planes teem with twisted creatures just waiting to be set loose, now in Fantasy Grounds!
In this supplement you will find the following:
5 Villains
2 Lairs
57 monsters, ranging from CR 1/2 to CR 20
Lore on disease in the Blood War as well as a new disease, Hellish Fever.
Everything comes with accompanying lore and original art designed to tell the story of each entry.... [click here for more] |
Dungeon Masters Guild |
$12.95
|
What better way to fight fiends than to use their own powers against them? Just beware that you not become that which you sought to destory.
In this supplement, you will find the Stygian Order subclass for Matt Mercer's Blood Hunter.
If you like what you see, check out Blood War Bestiary, s supplement filled with dozens of monsters as well as villains and more!
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Meet some of the high sea's strangest ships and their salty crews
Looking for the Fantasy Grounds module? Find it here.
Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow in these ships' wakes!... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Meet some of the high sea's strangest ships and their salty crews
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow... [click here for more] |
Dungeon Masters Guild |
$22.45
|
Harness your Rage like never before!
With Book of the Path you can explore the barbarian class with fresh eyes, finding new inspiration for your barbarian characters (as a player) or ways to roleplay with your barbarian players (as a DM)!
In this supplement you’ll find:
Flavorful suggestions to visually accentuate your barbarian play and make yourfeatures feel narratively... [click here for more] |
Dungeon Masters Guild |
$3.95
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A Dragonlance Adventure for 5th-7th level
Retrieving Dragon Army defectors gets complicated when they turn out to be draconian troops! Hunted by an inquisitor and victims of the troop’s prior campaign, the characters must weigh duty and remorse against the right of revenge.
This adventure takes place in the Northern Wastes and is designed to fit into a Shadow of the Dragon Queen campaign.... [click here for more] |
Dungeon Masters Guild |
$3.95
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Save 40% on this product through my 2017 Bundle!
Revisit classes from 3.5E with 30 converted classes for 5th Edition!
Version 1.2 is LIVE as of 02/13, adding six more archetypes:
The black blood cultist, a barbarian in search of their next rending critical hit.
The sand shaper druid, who can create animals from the dust of the earth.
The night mask deathbringer,... [click here for more] |
Dungeon Masters Guild |
$3.95
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A little music can be a dangerous thing.
The College of the Unsound teaches its adherents that noise is a dangerous weapon. It starts simply--a sound you swore you heard, a song you can't get out of your head. Over time, your study of acoustics will allow you to utter an infrasound that shocks creatures to their core. Is your pursuit of such knowledge purely academic? Or do you one day hope to found... [click here for more] |
Dungeon Masters Guild |
$1.95
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This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here!
You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't... [click here for more] |
Dungeon Masters Guild |
$12.95
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This is a module for Fantasy Grounds. If you're looking for the PDF. Click Here!
You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't you... [click here for more] |
Dungeon Masters Guild |
$17.95
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A sunken ship...a lost relic...a race against evil!
A seafaring adventure for charactes level 5-7!
Years ago, the Salt of the Wavemother terrorized the seas, captained by the fearsome Cutter Blighe. Overnight it vanished along with all souls aboard. Now cultists are seeking Tarsik Bilgebreach, rumored to be the only surviving crew member.
It's up to you to accompany Tarsik... [click here for more] |
Dungeon Masters Guild |
$2.95
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It's arcanopulp action in this Eberron Western!
A pulp adventure designed for characters of 4th or 5th level. Est. playtime 6-8 hours, depending on your table.
A saloon brawl leads to a chance encounter with Silas, a crossbow-slinging wanderer looking to hire. A miner-baron has seized control of a mining community and its profitable dragonshards. Along with a warforged named... [click here for more] |
Dungeon Masters Guild |
$4.95
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A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews.
Edited by M.T. Black and Travis Legge
Adventure
For Levels
No. of Sessions
Overview
Individual Price
1st-3rd
1
The village of Farleigh's Well is the target of a... [click here for more] |
Dungeon Masters Guild |
$9.95
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Jump-start your Eberron character with three new backgrounds!
In this product you'll find three backgrounds:
The dragonshard prospector, a knowledgeable and adventurous type who dives headfirst into dragonshard lore and lode alike.
The manifest scion, born in a planar manifest zone and carrying a mysterious set of inherited traits as a result.
The Mourning... [click here for more] |
Dungeon Masters Guild |
$1.00
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Enhance your Eberron campaign with debts and regrets!
Eberron: Rising from the Last War introduces the concept of character debts and regrets as a means of enhancing character building. Take the idea further with a d4 table each of debts and regrets for every background in the Player's Handbook! Use these debts and regrets to supplement your trait, ideal, bond, and... [click here for more] |
Dungeon Masters Guild |
$1.00
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Encounters in the Savage Arctic contains 6 short encounters, 8 short adventures, and a few new arctic creatures perfect for your Icewind Dale: Rime of the Frostmaiden or home campaign. Most of the adventures include scaling suggestions so they can be used with various character levels.
Survive a frozen ambush
Battle winter gnolls
Speak with Sloosh the Awakened Walrus
Meet... [click here for more] |
Dungeon Masters Guild |
$9.95
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Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more. You can even use these encounters in Tomb of Annihilation by adding content to Port Nyanzaru, and by using... [click here for more] |
Dungeon Masters Guild |
$15.95
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This is a Fantasy Grounds VTT module.
Now with Unity
Ever needed to spice up a stay in a city? Or, ever needed something to fill the gap between sessions when you are missing a player? Add a little flavor to the adventurers’ city visits with a rampaging mummy, a circus gone wild, a haunted inn, and much, much, more.
This 80-page supplement contains 26 encounters written... [click here for more] |
Dungeon Masters Guild |
$19.95
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This 80-page supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers.
Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the adventuring party braves the uncharted and savage jungles. It also includes 15 Quick Encounters, and:... [click here for more] |
Dungeon Masters Guild |
$15.95
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This is a module file for the Fantasy Grounds VTT. If you are looking for the PDF, click here.
Includes Unity
This supplement contains 38 encounters written by many of the Dungeon Masters Guild’s best-selling writers.
Encounters in the Savage Jungles includes 23 encounters / mini-adventures of various difficulty that can be used while the... [click here for more] |
Dungeon Masters Guild |
$19.95
|
What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions for Eberron!
This 116-page supplement contains 19... [click here for more] |
Dungeon Masters Guild |
$19.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
What will your adventurers find in the Savage Wilderness? This supplement gives you a few ideas: a pet ochre jelly, a strange hotel, ritualistic trolls, a dying hippogriff, and many more. Most are written for a generic location and should fit well in any campaign setting. We've even included suggestions... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Encounters on the Savage Seas is a 100-page supplement containing mini-adventures, NPCs, new ships, locations, and magic items. In all, the writers have produced 19 unique encounters, NPCs, and locations for you to add to any nautical campaign. We’ve even included scaling suggestions so they can be used with different party levels.
Visit the township of Badu - the village... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Ezmerelda's Encyclopedia of Evil is a monster book in the vein of Volo's Guide to Monsters and Mordenkainen's Tome of Foes, expanding creatures beyond their stat block and exploring ways to turn them into memorable parts of your D&D campaign. Within these pages, you'll find over a dozen chapters on lycanthropes, vampires, lamia, dragons, aberrations, slaad, and more.... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Link to the Fantasy Grounds version
Dive into the Divine
Embark on a divine journey and bring the rich lore of the Faerûnian pantheon to life in your Forgotten Realms campaign!
This meticulously crafted guide provides players and Dungeon Masters with everything they need to integrate the 48 gods of Faerûn, as well as the faiths of Corellon and Moradin, into their adventures.
Experience... [click here for more] |
Dungeon Masters Guild |
$14.99
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This is a Fantasy Grounds VTT module, for the PDF - click here.
Dive into the divine!
Want to add some faithful flair to your Forgotten Realms campaign?
Within these pages, you’ll find what you need as a player or Dungeon Master to bring Faerûn’s deities to life. Become a vassal of gods and goddesses with over one hundred archetypes and accompanying spells for each of the main deities of the... [click here for more] |
Dungeon Masters Guild |
$24.95
|
FANTASTIC TERRAIN II!
A COLLECTION OF ENVIRONMENTAL EFFECTS TO HELP AND HINDER YOUR HEROES!
Geek Tyrant: "...It’s definitely a very cool supplement and DMs should consider grabbing it for their toolbox."
Fantastic Terrain II is the sequel to our Best-selling Fantastic Terrain! The popularity of the first book just blew us away. We went back hard at work to give you 50 new terrain to help bring your... [click here for more] |
Dungeon Masters Guild |
$9.95
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All profits from this product go to benefit Extra Life.
To find out more about Extra Life, see their website at extra-life.org
Firewardens watch over the wilderness for signs of wildfires and aren't afraid to charge into an inferno for the sake of saving others. They rescue those in danger, protect the natural world, and heal the wounds that disaster leaves behind. ... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Save 40% on this product through my 2017 Bundle!
Thank-you to Travis Legge for a revised edited version with a printer-friendly grayscale option!
Who ever heard of a civilized gnoll?
Stories of a secluded valley full of peaceful gnolls have been swirling for years, the occasional nonviolent encounters dismissed as tall tales or unique oddities. Now you are about... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Dive into the Divine!
Would you like to add some faithful flair to your Forgotten Realms campaign?
This is the free preview of the original product available here. This free preview contains lore, spells, magic items, and artifacts of Lathander, Selune, and Tyr. The format and layout of this book closely follow the original. So, if you like this preview and would like more, then you can pick... [click here for more] |
Dungeon Masters Guild |
FREE
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Enhance your battles with new traits and targets!
In Go for the Eyes, you'll find ways to throw curveballs at players who thought they knew monster stat blocks by heart.
Targeted Body Parts. Ever cripple a dragon's wing? Destroyed a beholder's central eye? Smashed a bone devil's stinger? Your players can overcome precise targeting and damage thresholds... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Grimm Encounters II Twelve Terrors Return!
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect for dropping into horror themed games, those set in Ravenloft or the Shadowfell, or for your... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Grimm Encounters II Twelve Terrors Return!
If you need some horrifying and grotesque encounters for your table, look no further. This supplement is filled with 12 haunting encounters based on classic fairy tales from the Grimm Brothers and their contemporaries. These encounters are perfect... [click here for more] |
Dungeon Masters Guild |
$7.50
|
This product is included (for free) in my 2017 Bundle!
Expanded travel and discovery for your Tomb of Annihilation game!
This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game.
In this supplement:
Give your players the ability to discover teleportation... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Explore a new villain option for Waterdeep: Dragon Heist!
Victoria Vladikoff is a noble of barely any repute, but she's hiding a deadly secret: she's spent the past several years becoming the undisputed Huntmistress of the followers of the god Malar in Waterdeep. Malar the Beastlord is a god of savagery and evil lycanthropes, and his followers murder kidnapped humanoids in seasonal events... [click here for more] |
Dungeon Masters Guild |
$1.95
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Strange Hulls and Fantastic Figureheads!
Used to complement the ship upgrades as found in Ghosts of Saltmarsh.
Within these pages you'll find 9 new figureheads and 12 new hulls for your seafaring vessel! Examples include:
Summon yugoloths to your service with the appropriate figurehead--but be warned, payment's due... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Save 40% on this product through my 2017 Bundle!
"A nice supplemental adventure...provides some well written lore" - The Kind GM
A video review by DM Dango can be found here.
Updated to version 1.1: An example map for the final encounter, notes for running the adventure at levels 11-16 (with alternate statblock), additional text for various player decisions, additional art and editing!
It stalks the... [click here for more] |
Dungeon Masters Guild |
$1.50
|
Save 40% on this product through my 2017 Bundle!
Help a bullywug through shocking times!
Pond-Dredger the bullywug, unable to be with the frog of his dreams, has an entirely new problem: he electrocutes everything he touches! Now he's kicked out of Dungrunglung; can you discover the source of his odd new power and put a stop to it?
Explore a silly and short Tomb of Annihilation... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Dungrunglung lies in ruins!
While in the jungles of Chult, the party finds themselves caught between the fleeing grungs and bullywugs of Dungrunglung and pursuing frost giant forces! Why did the giants destroy the amphibian village? Was there a horrible misunderstanding? What's this 'Ring' the giants keep going on about?
A Tomb of Annihilation-oriented adventure, with locations... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Save 40% on this product through my 2017 Bundle!
The bullywugs have come to Chult!
Frog-Emperor Tadpool has led his people to the wonderful warmth of the jungle peninsula, and seeks to be part of the grung village of Dungrunglung. However, he'll need some impressive gifts if the grungs are going to let their poison-less cousins move in. The adventurers will assist the king's aide,... [click here for more] |
Dungeon Masters Guild |
$1.00
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Create Legendary Moments at Any Level!
We decided to expand on Legendary Bestiary: Legendary Actions for Low-Level Monsters with a supplement that covers monsters from outside the Monster Manual. Now you can create unique encounters using even the most unique creatures fifth edition has to offer.
What's Inside?
Easy-to-implement legendary action... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Create Legendary Moments with Your Favorite Monsters!
We decided to expand on Legendary Bestiary: Legendary Actions for Low-Level Monsters with a supplement that covers monsters from outside the Monster Manual. Now you can create unique encounters using even the most unique creatures fifth edition has to offer. What's Inside? Easy-to-implement legendary action... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Create Legendary Moments at Any Level!
Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for low-level monsters to keep your players on their toes.
What's Inside?
This supplement is ready... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Create Legendary Moments at Any Level!
Legendary actions are one of the best features of Dungeons & Dragons fifth edition—but why limit yourself to just a few legendary monsters? This supplement offers legendary action options for low-level monsters to keep your players on their toes.
What's Inside?
This supplement is ready to use at your... [click here for more] |
Dungeon Masters Guild |
$6.95
|