Title |
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Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility!
“...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision them.” - Curse of Sebs
An... [click here for more] |
Dungeon Masters Guild |
$17.95
|
A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 32 New and Expanded Parentages and a Whole Host of New Upbringings!
An Elf and an Orc Had a Little Baby 2 is a 91-page rules supplement that, together with the original, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist approach, this... [click here for more] |
Dungeon Masters Guild |
$17.95
|
A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 32 New and Expanded Parentages and a Whole Host of New Upbringings!
An Owl and a Bear Had a Little Baby is a 111-page rules supplement that, together with the original series, entirely replaces chapter 2 of the Player’s Handbook. We've taken our parentage system to the animal kingdom... [click here for more] |
Dungeon Masters Guild |
$17.95
|
A sequel to the Adamantine-bestselling An Elf and an Orc Had a Little Baby. 44 New and Expanded Parentages and a Whole Host of New Upbringings!
An Elf and an Orc Had a Little Baby 3 is a 110-page rules supplement that, alone or together with the rest of the series, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist... [click here for more] |
Dungeon Masters Guild |
$17.95
|
If you've ever wanted to play Lost Mine Of Phandelver and Dragon of Icespire Peak back to back as one long Phandalin campaign, this conversion guide is for you.
What Is This?
This guide converts Lost Mine of Phandelver and Dragon of Icespire Peak to Tier 2 (levels 5 to 10). That way you can play these two adventures back to back in either order using the same characters.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J.
"I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets me excited to put it... [click here for more] |
Dungeon Masters Guild |
$24.95
|
Spelljammer Combat & Exploration (SC&E) expands how characters interact with ships, their crews, and the challenges they face together using new rules presented herein to supplement or replace those provided in the 5th Edition of Spelljammer: Adventures in Space (SAiS) for characters to take command of spelljamming ships while adventuring through Wildspace and the... [click here for more] |
Dungeon Masters Guild |
$19.99
|
A 78-page campaign aid featuring the Lost Mine of Phandelver NPCs—Daran Edermath, Droop, Garaele, Gundren Rockseeker, Linene Graywind, Qelline Alderleaf, reformed Redbrand, Reidoth, and Sildar Hallwinter—reimagined as player characters. Each one is presented at each level, 1st to 5th, in the style of Wizards' own pregenerated characters. That’s 45 stat blocks total! Use this collection... [click here for more] |
Dungeon Masters Guild |
$2.95
|
52 original NPCs and Guidelines to Make Countless More!
From Comicbook.com — "...a useful supplement for DMs who need more stat blocks in their back pocket [and] a huge help when crafting future encounters."
Slinker, Sailor, Soldier, Spy is a supplement that puts 52 unique non-player characters, and the tools to make countless more, in your hands. Once you've used the... [click here for more] |
Dungeon Masters Guild |
$9.95
|

Redesigned using the 2024 Player's Handbook!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Visual Class Guides are a series of intuitive, easy-to-digest guides to the twelve D&D classes. They take the class information and features... [click here for more] |
Dungeon Masters Guild |
$2.95
|
As Featured On
D&D News with Greg Tito.
Discover RPG Twitch Stream (9/4/2019)
Comicbook.com
Geektyrant.com
Grazilaxx’s Guide to Ancestry provides a new and innovative way to use “race” in your 5e games. No longer do you need to settle for the restrictive language of race and tethered ability score increases!
This product comes with a "minimalist" BR-PT version attached.... [click here for more] |
Dungeon Masters Guild |
$12.95
|
A 117-page campaign aid featuring the prisoners of Velkynvelve—Buppido, Derendil, Eldeth, Jimjar, Ront, Sarith, Shuushar, Topsy, and Turvy—reimagined as player characters. Each one is presented at each level, 1st to 7th. That’s 63 stat blocks total! You will also find three new playable Underdark races (derro, kuo-toa, quaggoth) as well as guidelines for playing and leveling up Stool, the strange... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Comicbook.com
"Another interesting one-shot is 'The Boneyard' by Adam Hancock. Instead of collecting adventurers together for the first time, 'The Boneyard' assumes that the players are members of an old adventuring party that re-unite once a year to remember a fallen friend. However, the graveyard that their friend is buried in was damaged in an earthquake, and now the dead are returning as zombies... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This Compilation Saves You 25% Over Buying the Four Guides Individually!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the D&D classes. They take the class information and features and visually reinterpret them... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Baldur's Gate is a city of wonder and woe, danger and excitement can be found around every corner. And Baldur's Gate: Items & Encounters offers a supplement to adventuring around the city during Baldur's Gate: Descent into Avernus.
These encounters and items are designed for characters from level 1 to 13!
Baldur's Gate: Items & Encounters links each encounter... [click here for more] |
Dungeon Masters Guild |
$3.50
|
Resdesigned from top to bottom and updated with Xanathar's Guide to Everything and Guildmaster's Guide to Ravnica content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Plan. Build. Furnish. Staff. Profit.
Build a tower. Design a home. Run a tavern. House an army. Manage a store. And more!
In this streamlined 47-page guide, you will discover these features:
New rules for establishment-building and running a business
15 location types
6 construction materials
27 furnishing options
14 staff options
4 example establishments... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Resdesigned from top to bottom and updated with Xanathar's Guide to Everything content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Resdesigned from top to bottom and updated with Xanathar's Guide to Everything and Guildmaster's Guide to Ravnica content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is the PDF version of the supplement. Click HERE for the Roll20 Addon version.
Recharge Your Game!
Did you know that only 2 stat blocks in Lost Mine of Phandelver have rechargeable special abilities? Not anymore!
There are 24 rechargeable special abilities in this supplement, one for each Lost Mine of Phandelver creature... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Resdesigned from top to bottom and updated with Xanathar's Guide to Everything content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Everybody has an opinion on alignments--but now you don't have to worry about what to do with them! Realigned provides three new systems to replace alignment that are dynamic (changes with the character), encourage genuine roleplay, and are mechanically relevant to various degrees. No more arguing about alignments at your table. No more blaming them for bad roleplaying. Now, your characters... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Welcome
to
A Fistful of Coppers (and Silvers and Electrums and…)!
A constellation of DM’s Guild stars have joined forces to bring you a collection of some of the Guild’s BEST SELLING products!
In this veritable bag of holding for best-sellers, you’ll find a huge variety of content in more than two dozen different products, ranging from powerful magic items... [click here for more] |
Dungeon Masters Guild |
$19.95
|
Resdesigned from top to bottom and includes Xanathar's Guide to Everything content!
Are you a DM running a game for new players? Are you a new player yourself? Or does your mind draw a blank when it's time to level up? The Complete Visual Guides are a series of intuitive, easy-to-digest guides to the twelve D&D... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is the PDF. Click HERE for the Roll20 Addon version of the supplement.
Recharge Your Game!
Did you know that fewer than 20 percent of the stat blocks in the Monster Manual have rechargeable special abilities? Not anymore!
There are 350 rechargeable special abilities in this supplement, one for each Monster Manual creature that doesn’t already have one.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Step Into a Setting of Worlds Without End
Planescape is boundless. It's a campaign setting whose only limits are those of your own imagination. Not only that, but the rules in all other settings are broken. Old rivalries and enmities are tossed aside. The mundane freely mixes with the strange and surreal. Where else can you find rogue modrons on the run, angels sitting down to tea with devils, or... [click here for more] |
Dungeon Masters Guild |
$14.95
|
A frog that can heal, a goat that can rage, a literal black widow assassin, a raven that serves the Raven Queen.
These unusual beasts are...classy.
A menagerie of 34 beast stat blocks for use in your game:
Beast companions for your beast master ranger,
strange and challenging beast encounters, and
party pets.
Inspiration for this product came from two sources: Jeremy... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This is the PDF version of the supplement. Click HERE for the Roll20 Addon version.
Recharge Your Game!
Did you know that only twenty percent of the stat blocks in Phandelver & Below: The Shattered Obelisk have rechargeable special abilities? Not anymore!
There are 59 rechargeable special abilities in this supplement, one for each Phandelver... [click here for more] |
Dungeon Masters Guild |
$1.95
|
This is the PDF. Click HERE for the Roll20 Addon version of the supplement.
Recharge Your Game!
Did you know that no stat blocks unique to Curse of Strahd have rechargeable special abilities? Not anymore!
There are 96 rechargeable special abilities in this supplement, one for each Curse of Strahd creature that doesn’t already have one. They are appropriate... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Recharge Your Game!
Did you know that only 2 unique stat blocks in Tyranny of Dragons have rechargeable special abilities? Not anymore!
There are 98 rechargeable special abilities in this supplement, one for each Tyrrany of Dragons creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Recharge Your Game!
Did you know that only 30 percent of stat blocks in Mordenkainen Presents: Monsters of the Multiverse have rechargeable special abilities? Not anymore!
There are 179 rechargeable special abilities in this supplement, one for each Monsters of the Multiverse creature that doesn’t already have one. They are appropriate to the creature’s... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Take your Phandelver campaign to a whole new level!
In this book, all 45 NPCs from Lost Mine of Phandelver have expanded backstories, motives and goals, and friendable/romanceable options. With it, you can
befriend a green dragon
awaken the Forge of Spells
become Mayor Harbin Wester's enemy
expand Phandalin
romance Elmar Barthen, Klarg, Glasstaff or anyone else (with DM approval)
join the... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Find the D&D Art You Are Looking For
Wizards of the Coast has been very generous. They've made a lot of artwork from past editions of D&D available for DMs Guild products (as well as for personal use). For free.
But it can be very hard to find art you want of a specific creature or other subject. There are many collections to search, and the file names... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Candlekeep Mysteries, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement, you'll... [click here for more] |
Dungeon Masters Guild |
$3.95
|
70 original NPCs and Guidelines to Make Countless More!
"...it’s a solid product that will do well!" -Marco M.
"I think these NPCs are wonderful! they fit the motif well, and the descriptions are good." -Razzed25
"I really like the NPC classes and Race Modifiers section of the book, because it gives me a look into the design choices of the NPCs in the book... [click here for more] |
Dungeon Masters Guild |
$9.95
|
EXIT PURSUED BY OWLBEAR is a collection of five adventures inspired by the works of William Shakespeare.
Five stories, told throughout the ages. Five plays, written and rewritten for every medium under the radiant sun. Five new adventures, each waiting for you to join the table and play out their action like actors upon the storied stage, exploring their worlds from angles heretofore... [click here for more] |
Dungeon Masters Guild |
$14.95
|
From the creative team that brought you Animal Sidekicks:
Do you want to play Princes of the Apocalypse, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement, you'll... [click here for more] |
Dungeon Masters Guild |
$3.95
|
 A 98-page campaign aid featuring the Dragon of Icespire Peak NPCs—Adabra Gwynn, anchorite of Talos, “Big Al” Kalazorn, Don-Jon Raskin, Falcon the Hunter, Icespire Hold orc, rock gnome recluse, stone-cold reaver, and Xanth the centaur—reimagined as player characters. Each one is presented at each level, 1st to 6th, in the style of Wizards’ own pregenerated characters. That’s 54... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This is the PDF. Click HERE for the Roll20 Addon version of the supplement.
Recharge Your Game!
Did you know that only 1 stat block unique to Dragon of Icespire Peak has a rechargeable special ability? Not anymore!
There are 28 rechargeable special abilities in this supplement, one for each Dragon of Icespire Peak creature that doesn’t already have one.... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Recharge Your Game!
Did you know that only 5 stat blocks unique to Princes of the Apocalypse have rechargeable special abilities? Not anymore!
There are 171 rechargeable special abilities in this supplement, one for each Princes of the Apocalypse creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Recharge Your Game!
Most of Fizban's Treasury of Dragons creatures have rechargeable special abilities, but not all. Not anymore!
There are 14 rechargeable special abilities in this supplement, one for each Fizban's Treasury of Dragons creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with... [click here for more] |
Dungeon Masters Guild |
$0.95
|
The Prison is Empty and All the Criminals are Here
Keep your eyes on the shadows and a hand on your coinpurse, because a cruel crew of criminals have been unleashed on the Realms. This collection of NPCs, created for fifth edition Dungeons & Dragons, brings with them terrifying tales of plots and betrayals - either comitted by them or towards them, depending on who you ask. Brought... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Recharge Your Game!
Did you know that only 9 stat blocks unique to Dragonlance: Shadow of the Dragon Queen have rechargeable special abilities? Not anymore!
There are 59 rechargeable special abilities in this supplement, one for each Dragonlance: Shadow of the Dragon Queen creature that doesn’t already have one. They are appropriate to the creature’s temperament... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Recharge Your Game!
Did you know that only 4 stat blocks unique to Waterdeep: Dungeon of the Mad Mage have rechargeable special abilities? Not anymore!
There are 209 rechargeable special abilities in this supplement, one for each Waterdeep: Dungeon of the Mad Mage creature that doesn’t already have one. They are appropriate to the creature’s temperament... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is the PDF version of the supplement. Click HERE for the Roll20 Addon version.
Recharge Your Game!
Did you know that only half of the stat blocks in Bigby Presents: Glory of the Giants have rechargeable special abilities? Not anymore!
There are 36 rechargeable special abilities in this supplement, one for each Glory of the Giants creature... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Recharge Your Game!
Did you know that only 5 stat blocks unique to Keys from the Golden Vault have rechargeable special abilities? Not anymore!
There are 99 rechargeable special abilities in this supplement, one for each Keys from the Golden Vault creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Recharge Your Game!
Did you know that no stat blocks unique to Storm King's Thunder have rechargeable special abilities? Not anymore!
There are 154 rechargeable special abilities in this supplement, one for each Storm King's Thunder creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well with... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Recharge Your Game!
Did you know that no stat block unique to Dragons of Stormwreck Isle has a rechargeable special ability? Not anymore!
There are 15 rechargeable special abilities in this supplement, one for each Dragons of Stormwreck Isle creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Recharge Your Game!
Did you know that only five stat blocks unique to Out of the Abyss have rechargeable special abilities? Not anymore!
There are 160 rechargeable special abilities in this supplement, one for each Out of the Abyss creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair well... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Recharge Your Game!
Did you know that only five stat blocks unique to Tomb of Annihilation have rechargeable special abilities? Not anymore!
There are 171 rechargeable special abilities in this supplement, one for each Tomb of Annihilation creature that doesn’t already have one. They are appropriate to the creature’s temperament and ecology, and often pair... [click here for more] |
Dungeon Masters Guild |
$2.95
|