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Cardinal Monastic Traditions

Cardinal Monastic Traditions


The weapons which a monk may weild are many, but four are core the the world of eastern martial arts. Representing mastery the four legendary beasts, the four cardinal directions, and the four cardinal weapons, are: -The Way of the Dragon, of the East, and the Jian (Dragon Sword) -The Way of the Phoenix, of the South, and the Chang Gun (Staff) -The Way of the Tiger, of the West, and the Dao (Scimitar)...   [click here for more]
Dungeon Masters Guild   FREE 

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Monastic Tradition: The Way of No-Sword

Monastic Tradition: The Way of No-Sword


The Way of No-Sword is a monastic tradition specializing in disabling and disarming opponents. This product is also part of the second printing of the Lost Tome of Ancient Archetypes, by Adam Frank. A special thanks goes out to Devin Day for brainstorming, collaboration, and playtesting! ...   [click here for more]
Dungeon Masters Guild   FREE 

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Primal Path: The Path of the Shaman

Primal Path: The Path of the Shaman


A part-time religious specialist with special skills for dealing with the spirit world… [Shamans help their] community by healing, by divination, and by directing supernatural powers against enemies. -John H. Bodley, Cultural Anthropologist Not every tribesman is best suited to serve their people through might alone. The Shaman is a prime example of this, enriching...   [click here for more]
Dungeon Masters Guild   FREE 

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The Lost Tome (A Sampling)

The Lost Tome (A Sampling)


This is just a small sample of what the Lost Tome (previously known as the Lost Tome of Ancient Archetypes) has to offer. The Lost Tome is a periodical document of Races, Classes/Archetypes, Spells, Feats, Boons, and more that is expanded once a month, with only a very modest one-time fee to sign up! Think of it as a subscription you only pay once, giving you new options and ideas for your own campaign's...   [click here for more]
Dungeon Masters Guild   FREE 

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