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The Blackstaff’s Book of 1,000 Spells is the largest compilation of 5E spells ever released, over 300 pages, from the creators behind such titles as Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), Eberron Archetypes, and the Ravenloft Archetypes series (which Critical Role creator Matt Mercer praised... [click here for more] |
Dungeon Masters Guild |
$14.95
|
For the Fantasy Grounds version, Click Here
Invigorate your warlock character and please your patron!
Tome of the Pact is a love letter to the warlock class, featuring:
4 new otherworldly patrons: the chaotic creature of Limbo, the reliable patron of Mechanus, the oracular storm giant, and the entity of the harvest.
29 new invocations, including new cantrip... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source!
In this document, we seek to make running Tammeraut's Fate easier for the DM to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aims to investigate the relationship between warlocks and their patrons, from the relationship's inception to the myriad developments that could occur during a campaign.
Inside you will discover:
- Chapter 1: Relationship Between Warlocks and Patrons, which explores Backstory, Purpose, Methods,... [click here for more] |
Dungeon Masters Guild |
$7.95
|
In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources.
In this supplement you will find:
- Tables to give different origins, appearances, and anchors to your ghosts
- New Actions and Traits for your ghosts
- Help with communing with spirits: different... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Ezmerelda's Guide to Ravenloft is a 5e supplement that serves as an expansion to Van Richten's Guide to Ravenloft, including new player options and Domains of Dread. Each of these domains provides you with detailed lore, backgrounds, locations, NPCs, adventure hooks, a map and detailed information on their respective Darklords, including their stat blocks.
This beautifully laid-out,... [click here for more] |
Dungeon Masters Guild |
$24.99
|
Spelljammer Shipyard
The engineer wiped her forehead and slid out from beneath the engine, sliding her miniature welding torch back into her belt. The last journey had a helluva toll on the ship, and each part of the engine needed a careful examination. If she did her job well, the ship would be flying better than ever; if not, they would probably get halfway out of the atmosphere before the entire... [click here for more] |
Dungeon Masters Guild |
$8.95
|
[Youtube video from this product at the end of the page]
"This is a seriously impressive array of encounters of all shapes and sizes with all manner of ways to approach them. [...] The maps are gorgeous and Zeuch clearly knows what he is doing and has a passion for aesthetic and playable maps, as well as adding their own great creatures and chilly variants... [click here for more] |
Dungeon Masters Guild |
$7.99
|
More Lore and Flavor for Hags!
This first Annex builds upon, but can be used without, The Complete Hag. Inside are ways to personalize each hag’s magical attacks and spells, specifics for Auntie and Grandmother Dusk Hags, more powerful variants of Morgantha and Mad Maggie, Hag patrons and 100 tchotchkes.
Inside you will find:
- 10 Magic themes
-... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Following the platinum best-selling adventure The Second Black Dawn, a new, exciting adventure is finally available!
Defeat the encroaching evil
A city burns, occupied by cultists of a dark sect, ravenous undead, and bloodthirsty brigands. The plan to unleash the Second Black Dawn has now come to fruition and the apocalypse is at hand. Race through a city on fire, investigate a mysterious... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Maps, advice, & more for Rime of the Frostmaiden: Chapter 7
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
In Chapter 7: Doom of Ythryn, the epic... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Now an ENnie-nominated title!
A dark mage, defiant to the gods.
A marauding warrior bent on conquest.
A true knight, twisted by grief into something cruel.
This book contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Now Available on Fantasy Grounds!
The elvish student only half-believed the stories she’d been told until she investigated herself. A secret shop of magical wares that wanders from room to room under the very noses of the deans and professors? It seemed like the sort of story seniors would tell first-years to watch them run around like headless chickens looking for it. Nonetheless, she... [click here for more] |
Dungeon Masters Guild |
$10.95
|
Maps, advice, & more for Rime of the Frostmaiden: Chapters 3 & 4
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
One of the most exciting concepts... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Instantly add effects for all racial traits and monster abilities found in 5e Monsters of the Multiverse
5E Automatic Effects (5eAE) is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment, magic items,... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Written by Kayla Bayens, Encounters in Candlekeep is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when visiting the Great Library Fortress.
What's included?
A beautifully laid out 81-page PDF containing stunning artwork and:
20 encounters and micro-adventures
18 NPC descriptions
15 unique maps, 62 total, with different... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Instantly add effects for all class features, racial traits, items, and monsters found in 5e Van Richten’s Guide to Ravenloft!
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell effects for your equipment,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Maps, advice, & more for Rime of the Frostmaiden: Chapter 5
Icewind Dale: Rime of the Frostmaiden: is a chilly campaign that will take characters from 1st to beyond 10th level, as they face frosty foes, deeply buried dangers, and dark deities while reshaping the fate of Icewind Dale – and perhaps the entire Sword Coast along with it!
Things get real for the characters in Chapter... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Instantly add effects for all spells, class features, racial traits, feats, items, and monsters found in 5e Fizban’s Treasury of Dragons
5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.
These modules pre-build all possible custom and spell... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Long ago when the world was young, magic was the domain of gods and shadows, utterly unknown to mortals.
In these forgotten times, a bargain was struck between mortals and these antediluvian entities. Thus, the first inklings of magic were imparted, and the survival of the mortal races ensured against the primordial forces that ravaged these ancient times.
You are a follower of this grand and ancient... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This 5e supplement provides a series of encounters and events that will enrich the experience of your group when playing The Wild Beyond the Witchlight, or for any game taking part in the Feywild or any Domain of Delight.
What's included?
A beautifully laid-out 48-page PDF containing stunning artwork and:
10 detailed encounters (over 1,000 words each)
2... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Rediscover the land of Barovia under the domain of the terror-inducing Countess Strahd von Zarovich with this supplement filled with advice on running Strahd as a non-male villain, and featuring unique, original encounters and NPCs to enhance your adventures in Ravenloft.
"This reimagined take on one of the most classic Ravenloft villains comes not only with a coherent take on Strahd herself,... [click here for more] |
Dungeon Masters Guild |
$9.99
|
DOMAIN: BAROVIA
VOLUME ONE: IMMOL [Hearing Secret Harmonies]
Return to the Mists with the Ravenloft Gazetteer.
This addition to the Curse of Strahd module for 5th edition brings back from past editions the village of Immol, mad village of psionic descendants.
The volume contains
The village of Immol, and its citizens, expanded and revised for 5th edition... [click here for more] |
Dungeon Masters Guild |
$1.99
|
"So here you have it: the truth about the Seven Heavens."
— Zariel, Defender of the Seven Heavens and Archduchess of Avernus
There are so few celestial creatures in D&D 5E — a grand total of seven in the Monster Manual! I believe the main reason for this is that celestials are... good. And good beings don’t make good villains... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Written by Azzael Ulbrinter, Deeper Descent into Avernus is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Baldur's Gate: Descent into Avernus. Some of the encounters are alternate versions of events presented in the official module and are accompanied by revamped official... [click here for more] |
Dungeon Masters Guild |
$7.99
|
"The story really captures your imagination and the layout is beautiful." - Neal S.
"Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M
"[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E.
"The writing is both captivating and near perfect, flowing from the pages in a succinct,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Prezzo promozionale valido solo per un periodo limitato!
Lo scopo di questo volume è quello di approfondire la relazione tra i warlock e i loro patroni, dall'origine del loro rapporto fino alla miriade di sviluppi che possono avvenire durante una campagna.
All'interno troverete:
Capitolo 1: Relazioni tra Warlock e Patroni: approfondimenti su biografie, obiettivi, modus operandi, connessioni, metodi... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Now Available on Fantasy Grounds!
Among those who walk these hallowed halls, you can find the future of Arcavios: guardians who will rise up against world-ending threats, warriors who will protect the common folk, scholars who will discover the secrets of the universe—even tyrants who will wield their power like bloodthirsty iron. The knowledge we teach here is neither good nor evil—but... [click here for more] |
Dungeon Masters Guild |
$3.45
|
Tired of spending your downtime doing the same activities over and over again? This month's special issue of Mystic Digest has you covered!
Peruse the fully-illustrated pages of Downtime Monthly for 10 new downtime activities, from Bounty Hunting to Performing to Tournament Sports!
Downtime Monthly is a pilot for the upcoming Mystic Digest series, penned by the... [click here for more] |
Dungeon Masters Guild |
$3.95
|
From the lead designer of the Honkonomicon
Tasha's Supernatural Travelogue guides you through the wonders and thrills of magical exploration with 40+ pages of content for DM and players.
In this book you will find:
11 exciting supernatural regions built around common fantasy tropes like fiendish corruption, necromantic power and draconic influence, that... [click here for more] |
Dungeon Masters Guild |
$4.95
|
YOUR BACKGROUND IS MORE THAN WHO YOU WERE
For some characters, their background represents their lives when they aren’t in the dungeon or out saving the world. It includes aspects of ambitions, their place in society, and their recognized authority. Such advancements are optional even in a campaign that uses these rules, for with authority comes responsibility. Other characters... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Written by Jack Duncan, Encounters in Saltmatsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience.... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Infamous Adversaries is a collection of 39 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game. The collection features adversaries for every tier of play, including foes with challenge ratings as low as 1/4 and as high as 30. Each adversary includes a plot hook to spark your... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Skies of Netheril
The mage walked down the streets of Eileanar, hands deep in the pockets of her robes. Magic erupted all around her: cobblestones swept themselves clean, streets were illuminated by crystal orbs of light, and the dark clouds of a storm were held outside the city by invisible walls of force. On her left, construction workers levitated stone bricks into place with weighty... [click here for more] |
Dungeon Masters Guild |
$13.95
|
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
|
101 Trinkets of the Radiant Citadel
This supplement introduces 101 New Radiant Citadel-Inspired Trinkets that you may find exploring the citadel or one of the civilizations connected to it.
The wonders of the Radiant Citadel inspire the trinkets presented in this supplement. The 101 trinkets in this book add a layer of depth to any campaign based in the Radiant Citadel. Many... [click here for more] |
Dungeon Masters Guild |
$1.50
|
This is a module for the Roll20 VTT. If you are looking for the PDF - click here.
Already own the PDF? Click here for a Discount with the Bundle!
In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources.
In this supplement you will find:
- Tables... [click here for more] |
Dungeon Masters Guild |
$5.49
|
"Very well designed start to a campaign that makes great use early game monsters a lot of players don't typically see. Any one of the three adventures is among the best I've seen on the DM's Guild." - Charles T.
"Twilight at Eventide is an excellent collection of adventures to begin a new campaign, as well as to introduce new players to the game." - The Kind GM Review
"The well-designed... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Legacy of Heaven and Hell is a supplement detailing 50 new subraces and 49 new racial feats for Aasimar and Tieflings.
It is the perfect companion for Baldur's Gate: Descent into Avernus, or for anyone who wants to get more out of their planetouched races.
It references the Monster Manual, Volos Guide to Monsters, Mordenkainen's Tome... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The K'rofa are part of the Anthropomorphic Races bundle!
Presented here by Steve Fidler and Nathanaël Roux is the K'rofa race! A race of hardworking dreamers, based on the porcine familly: pig, boars and warthogs! With their 3 subraces and 4 exclusives magic items, the cleriswine, nobioar, and bellator will be right at home in... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Available Now on Fantasy Grounds!
The instant the apprentice wizard peeled open the covers of that terrible book, her mind was assailed with visions of a dark and distant place: a place of nonsense, a realm of things that should not be. She felt a thousand skittering realities sliding across each other like paper against skin—a myriad of deep and unfathomable eyes turning in her direction,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
101 Trinkets of Sharn
Trinkets of Sharn is jam-packed with 101 New Eberron-Inspired Trinkets and 3 New Magic Items you may find while exploring the great city of Sharn.
The wonders and oddities of Sharn inspire the trinkets in this supplement. The trinkets in this book add depth to any campaign based in the Eberron. Many of the trinkets and curiosities are designed as plot devices for... [click here for more] |
Dungeon Masters Guild |
$1.50
|
The Heist Handbook
“Tread where you should not go, Take what you do not own, Learn what you should not know, Claim what is not your throne. Hurrah, hurrah, a thief’s life for me!” —excerpt from a gnomish bandit song
In a multiverse full of wondrous jewels, awe-inspiring artwork, and relics of legendary magical power, there are two kinds of people:... [click here for more] |
Dungeon Masters Guild |
$7.95
|
A child of the fey, adopted and embraced into their fold, stands ready to become a true champion! Do you, too, dare join the folk of faerie?
Whether you want to create a character who is deeply immersed in the Feywild, or someone who just has a touch of fey about them—in Children and Champions of the Fey, we have collected all the tools you need to connect narrative and mechanics... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Curios & Cargo is jam packed with 101 trinkets inspired by the original Spelljammer Sci-fi and Cosmic Horror. The Cargo section is actually 30 adventure hooks based on transporting exotic cargo and strange passengers. You will also find 8 new magic items with a Spelljammer feel
Inside you will find:
101 New Spelljammer Trinkets
30 Adventure Hook based on transporting Cargo... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Now Available for Fantasy Grounds!
The Feywild is rife with magic of all sorts: arcane magic conjured by courtly mages, druidic magic woven from the bountiful trees and fragrant flowers, and the wild and unpredictable magic that underpins all things. Many a spellcaster has traveled to the Feywild for inspiration in their work, though the exact method of learning varies: some learn under... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Dopo la Seconda Alba Nera, Mithral Best Seller, è finalmente disponibile una nuova emozionante avventura!
Sconfiggete il Male che Avanza
Una città è in fiamme. Cultisti di una setta oscura, uniti a non morti e briganti la stanno razziando. Il piano per scatenare la Seconda Alba Nera è ormai giunto a compimento e l'apocalisse è sempre più vicina. Correte in una città... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This is a module for the Roll20 VTT. If you are looking for the PDF - click here.
Already own the PDF? Click here for a Discount with the Bundle!
This volume aims to investigate the relationship between warlocks and their patrons, from the relationship's inception to the myriad developments that could occur during a campaign.
Inside you will discover:
- Chapter 1: Relationship Between Warlocks... [click here for more] |
Dungeon Masters Guild |
$10.99
|
Now Available for Fantasy Grounds!
Magic suffuses all things in the Feywild, from the grass and flowers to the stones and mountains. As a result, objects from the Feywild make for potent ingredients in the craft of magic items—an art well-explored by the fey who live there. Some of these treasures are masterworks of artisanship, gleaming with gold, jewels, and delicate glass; others... [click here for more] |
Dungeon Masters Guild |
$3.49
|