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Power Chord: Kill

Power Chord: Kill


Want to roleplay a Manowar album cover without rolling a Barbarian? We've got you covered. The College of Metal brings thunder damage and axe-wielding bards to the stage with a host of new bard-only spells inspired by older editions of Dungeons & Dragons. These spells, Bardic Songs, are concentration spells that expand the utility of the bardic inspiration mechanic while allowing the bard to...   [click here for more]
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Spellswords: Caster Subclasses for the D&D 5e Fighter

Spellswords: Caster Subclasses for the D&D 5e Fighter


The makers of the Thieves Can't comic series bring you the latest edition of The Arcana Check, where they explore two subclasses for the 5e fighter that answer the question, "What if the Eldritch Knight didn't have to be arcane casters?" In addition, we add our own twist to the Eldritch Knight class, allowing it to have a spell book at the cost of needing to prepare spells, along with a few...   [click here for more]
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In the Darkness

In the Darkness


Vision rules in 5e are often time-consuming to implement on the fly. Lights stretch out to x-number of feet in multiple states of brightness, and the areas revealed are changed as people move their characters. This is fantastic for a computer game – or as a feature of certain online tabletop environments – but in person, the distances that characters can see are often best-guessed, ignored...   [click here for more]
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Nightingale: A Rogue Subclass for D&D 5e

Nightingale: A Rogue Subclass for D&D 5e


Become an agent in the service of all that is good and true in our latest Arcana Check, which allows you to step into the role of a Nightingale, a rogue subclass with paladin spells, terrifying skill with silvered weapons, and the ability to ferret out evil wherever it exists. ...   [click here for more]
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Overburdened: Alternate Weight & Carrying Rules for D&D 5e

Overburdened: Alternate Weight & Carrying Rules for D&D 5e


From the makers of the Thieves Can't comic series, this edition of the Arcana Check brings you a set of rules for carrying items that seek to find a middle ground between a reality simulator and a system that feels like an overly complicated mini-game. ...   [click here for more]
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