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"4 Warlock Subclasses : Pact of the Archolemental"

"4 Warlock Subclasses : Pact of the Archolemental"


Warlock - Archoelementals Patrons Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the most powerful elemental creatures in existence, each the master of great armies of elemental creatures, and each in control of great swaths of their elemental homeland. You have promised to help your patron...   [click here for more]
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"Akryga's Guide to War - Spells, Weapons, Creatures & Rules"

"Akryga's Guide to War - Spells, Weapons, Creatures & Rules"


Akryga's Guide to War This supplement to the Dungeon Master's Guide for Fifth edition Dungeons and Dragons aims to increase the number of tools available to create an original battlefield setting with : - New spells - New siege weapons with different types of payload - A high CR City wall Mimic - standardized statistics for destructible objects - battle solver system to resolve large scale conflicts...   [click here for more]
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"DM's Guild Cover design"

"DM's Guild Cover design"


Contains 10 color variations of the template seen above. - Formats: pdf & png  - US letter format, 2550x3300 - Purchasing this allows you to use this design for your DMsGuild products without restriction...   [click here for more]
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"Dm's Guild Cover Pack by Zehus"

"Dm's Guild Cover Pack by Zehus"


Cover Pack for DMG creators This Pack contains 15 covers variatiating in background and border cover for you to use in your products, they are in png form and can easily be accomodated to your pictures, titles and notes. Each cover measures 8.5 by 11 inches in size ...   [click here for more]
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"Rogue subclass - Clockwork master"

"Rogue subclass - Clockwork master"


Clockwork Master, an Archetype for crafty rogues As any rogue should, you rely on your skill, stealth, and your foes' vulnerabilities to get the upper hand in any situation. On top of that, you are skilled with non magical craftsmanship, your ingenuity and inventiveness have been harnessed to create autonomous clockwork companions and pieces of equipment with a very wide array of uses. Your creations...   [click here for more]
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"Sarayath's Magical Compendium I"

"Sarayath's Magical Compendium I"


A furnished magical gear supplement. Sarayath's Magical Compendium contains a lot of possible ways to spice your games, please or traumatize your players, and enrich your world, thanks to items ranging from simple loot to potential plot devices. Over 40 entries, sorted by type and rarity with illustrations. - 18 Wondrous Items, - 12 Weapons, Armors & Shields,...   [click here for more]
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"Sarayath's Magical Compendium II"

"Sarayath's Magical Compendium II"


The compendium is back, With 59 new items to give your players, Npcs and enemies new ways to play. This illustrated supplement contains : - 59 Items of all rarities - 19 Wondrous items - 19 Weapons - 8 Armors & Shields - 13 Consummables & Ammunitions + Treasure Rolling Tables with entries sorted by rarity +...   [click here for more]
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"Sarayath's School of Necromancy"

"Sarayath's School of Necromancy"


Sarayath's School of Necromancy In this title you'll find : 11 new original and powerful spells of the Necromancy school for many classes, 3 new feats in line with the life and death thematic, 1 new background directing your hate or interest for undead creatures, 4 new monsters and potential familiars/ally. ...   [click here for more]
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"Sarayath's Winter Academy - Subclasses & Spells"

"Sarayath's Winter Academy - Subclasses & Spells"


Sarayath's Winter Academy This supplement includes : 2 whole new subclasses : - Bard : College of Winter. "Use your eerie songs and melody to turn you opponents into ice statues" - Wizard : School of Cryomancy. "Utilize a wide range of features to be better at every aspect of cold manipulation" 4 original spells around the cold thematic for all levels And learn a bit of lore about the winter...   [click here for more]
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20 Magic Items for Barbarians and Fighters

20 Magic Items for Barbarians and Fighters


This document presents 20 new magic items specially designed to complement the natural abilities of barbarians and fighters, including items that enchance the signature class features of each fighter archetype. These include, the gauntlets of the battle master - granting Battle Master fighters more superiority dice; the gloves of the eldritch knight - which allow an Eldritch Knight to...   [click here for more]
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20 Magic Items for Clerics and Paladins

20 Magic Items for Clerics and Paladins


From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Clerics and Paladins"! This document presents 20 new magic items specially designed to complement the divine abilities of clerics and paladins, including: the ring of blessed healing - to boost the power of healing spells and abilities, the boots of the righteous path - to ensure you always know...   [click here for more]
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20 Magic Items for Dragon Slayers

20 Magic Items for Dragon Slayers


This document contains 20 new magic items for battling dragons, including: the amulet of draconic courage - for standing up to a dragon's Frightful Presence, the cloak of the gold dragon - for flying and diving like a gold dragon, the staff of the dragon's breath - for absorbing the power of a dragon's breath weapon, the Orb of Bahamut and the Orb of Tiamat...   [click here for more]
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20 Magic Items for Dragonborn

20 Magic Items for Dragonborn


From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Dragonborn"! This document presents 20 new magic items specially designed to complement the natural abilities of dragonborn and add elements of dragonborn culture to your campaign, including: the breath weapon collar - granting an extra use of the dragonborn's natural breath weapon, the cloak of the dragonborn...   [click here for more]
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20 Magic Items for Druids and Rangers

20 Magic Items for Druids and Rangers


From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Druids and Rangers"! This document presents 20 new magic items specially designed to complement the natural abilities of druids and rangers, including: the gourd of holding - similar to a bag of holding except plants stored inside grow rapidly, the horn of the wild - a horn can call local...   [click here for more]
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20 Magic Items for Dwarves

20 Magic Items for Dwarves


From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Dwarves"! This document presents 20 new magic items specially designed to complement the natural abilities of dwarves and add elements of dwarven culture to your campaign, including: the mug of hearty ale - for boosting the heartiness of you and your allies, the axe of the goblin hunter - for dwarves...   [click here for more]
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20 Magic Items for Elves and Half-Elves

20 Magic Items for Elves and Half-Elves


From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Elves and Half-Elves"! This document presents 20 new magic items specially designed to complement the natural abilities of elves and add elements of elven culture to your campaign, including: the trance gem - for reducing an elf's meditation time or recalling a used spell, the book of the elven poets -...   [click here for more]
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20 Magic Items for Gnomes

20 Magic Items for Gnomes


From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Gnomes"! This document presents 20 new magic items specially designed to complement the natural abilities of gnomes and add elements of gnome culture to your campaign, including: the wrench of the tinkerer - for making minor repairs and healing constructs, the hat of the forest gnome - for protecting...   [click here for more]
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20 Magic Items for Humans

20 Magic Items for Humans


From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Humans"! This document presents 20 new magic items specially designed to add flavor to human characters and add elements of human folklore to your campaign, including: the adaptable belt - to gain resistance against your environment, the spyglass of future sight - to view potential future events, the...   [click here for more]
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20 Magic Items for Monks

20 Magic Items for Monks


This document presents 20 new magic items specially designed to complement the natural abilities of monks. These include, the enchanted wraps - add elemental damage to your unarmed attacks; the amulet of ki healing - use ki points to heal disease; the robe of eternal silence - for monks who take a vow of silence; the quarterstaff of elemental mastery - a weapon...   [click here for more]
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20 Magic Items for Orcs and Half-Orcs

20 Magic Items for Orcs and Half-Orcs


From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Orcs and Half-Orcs"! This document presents 20 new magic items specially designed to complement the natural abilities of orcs and half-orcs and add elements of orc culture to your campaign, including: the bloodied boots - for boosting your combat abilities when you've been bloodied, the skull helm of...   [click here for more]
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20 Magic Items for Sorcerers, Warlocks, and Wizards

20 Magic Items for Sorcerers, Warlocks, and Wizards


This document presents 20 new magic items specially designed to complement the natural abilities of sorcerers, warlocks, and wizards. These include, the boots of spell dodging - which allow you to expend spell slots to avoid enemy spells; the ring of arcane conversion - which can turn damaging spells into spell slots for your own use; the warlock's reserve - giving warlocks...   [click here for more]
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20 Magic Items for Tieflings

20 Magic Items for Tieflings


From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Tieflings"! This document presents 20 new magic items specially designed to complement the natural abilities of tieflings and add elements of tiefling culture to your campaign, including: the hellfire hood - for casting fire spells that deal necrotic damage, the flaming tail spike - for making...   [click here for more]
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20 Magic Items for Vampire Slayers

20 Magic Items for Vampire Slayers


This document contains 20 new magic items for battling vampires, including: the amulet of the shining sun - for bringing sunlight into dark places, the trueform dagger - for putting a stop to a vampire's shapechange ability, the mace of redemption - for curing vampirism and restoring young vampires to their non-undead form, the slayer's scythe - an ancient artifact...   [click here for more]
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20 New Spells Inspired by Fairy Tales

20 New Spells Inspired by Fairy Tales


Add some fairytale flavor to your campaign with "20 New Spells Inspired by Fairy Tales"! With these spells, you'll be able to: make animals speak with animal speech; change one animal into another animal with polymorph beast; call upon a fairy friend with summon pixie/sprite; have something suitable to wear to the ball with conjure outfit; grow an...   [click here for more]
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25 New Shadow Spells

25 New Shadow Spells


Play the shadowy spellcaster of your dreams or surprise your players with unexpected dark magic! "25 New Shadow Spells" presents 25 brand new spells that draw on the power of darkness and shadows, including: new shadow-themed spells for every spellcasting class in the Player's Handbook; expanded options for dealing necrotic damage, including four necrotic cantrips; the ability to summon...   [click here for more]
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52 Magic Items Inspired by Superheroes

52 Magic Items Inspired by Superheroes


Want to add some superhero flavor to your D&D campaign? Then this collection is for you! Super-charge your game with 52 all-new magic items inspired by some of the greatest superheroes of all-time, including: the belt of the bat the lasso of the warrior princess the ring of the cosmic guardian the gloves of the spider the shield of the heroic paladin the...   [click here for more]
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A Feast of Feats

A Feast of Feats


Tired of having to look through three different source books and four different Unearthed Arcana articles for the perfect feat for your new (or learned!) character, only to give up at the immensity of the task? Me too.  So I got bored one day and, using the awesome powers of Natural Crit, created some All-in-one packs. This is for feats. It has all the feats in alphabetical order, coming from every...   [click here for more]
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A Vision of Distant Realms

A Vision of Distant Realms


This product contains a short introduction and the statblocks for 9 new monsters from the far realms. These aberrations are more than just simple monsters, having their own rule interactions that push the theme of extradimensional threats which assault not just the body, but the mind and soul, and from angles unexpected. ...   [click here for more]
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Aarakocra Subspecies

Aarakocra Subspecies


The aarakocra are a dynamic race, their powers and abilities setting them apart from others. But the species as outlined in most supplements favours those mighty birdfolk that take their inspiration from eagles and hawks. With an entire avian world out there, what about the penguins and pelicans, the peacocks and woodpeckers? With this supplement, explore 13 unique subspecies, each inspired by a different...   [click here for more]
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Acid Spells: 25 New Corrosive Spells

Acid Spells: 25 New Corrosive Spells


Get the drop on your enemies with 25 new acid spells! These spells are themed around acid, slime, and corrosion, including: new acid-themed spells for every spellcasting class, including Artificers; more acid damage dealing cantrips, like acid blast, corrosive touch, and bile; utility spells that can melt objects, like dissolve and erosion; the ability...   [click here for more]
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Advanced Character Guides- GrandMaster of the Booming Blade

Advanced Character Guides- GrandMaster of the Booming Blade


This is an advanced Players guide to the Grandmaster of the Booming Blade, a Fighter/Artificer Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the ShadowDancer an Advanced Player class. Designed for Veteran players, new players looking to take their player character to the next level or even a Dungeon Master looking...   [click here for more]
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Advanced Character Guides- Hexblade DeathKnight

Advanced Character Guides- Hexblade DeathKnight


This is an advanced Players guide to the Warlock Paladin Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the Hexadin an Advanced Player class. Designed for Veteran players, new players looking to take their player character to the next level or even Dungeon Masters looking to create a new challenge for their campaigns....   [click here for more]
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Advanced Character Guides- Polearm Sorcadin

Advanced Character Guides- Polearm Sorcadin


This is an advanced Players guide to the Paladin Sorcerer Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the Sorcadin an Advanced Player class. Designed for Veteran players, new players looking to take their player character to the next level or even a Dungeon Master looking to create a new challenge for their...   [click here for more]
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Advanced Character Guides- Tabaxi ShadowDancer

Advanced Character Guides- Tabaxi ShadowDancer


This is an advanced Players guide to the Tabaxi Way of the Shadow Monk & SoulKnife Rogue Multi Class for Dungeons & Dragons 5th Edition. An in depth guide on the class, skills, spells and the Feat combinations that make the ShadowDancer an Advanced Player class. Designed for Veteran players, new players looking to take their player character to the next level or even a Dungeon Master looking...   [click here for more]
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Advanced Weapons and Armor

Advanced Weapons and Armor


The primary aim of this volume is to make your martial classes feel more dynamic and fun, though some of the options might also be useful to certain magic users, who might want to consider wielding a weapon (like an elven wizard with a longsword for protection). The volume contains updated rules for martial combat. This includes updated rules for two-weapon fighting, updated fighting styles for classes...   [click here for more]
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Adventure into The Lost Vaults

Adventure into The Lost Vaults


Adventure into The Lost Vaults A large underground, ever shifting vault of magic items has been discovered by a kenku wizard named Scribe. He has hired a large team of workers, mages, clerics, and others in order to help study and research the vaults and magic items within. Dubbing them “The Lost Vaults”, research into the items has gone extremely well up. However, a group of workers hasn’t...   [click here for more]
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Adventure: The Creeping Horror

Adventure: The Creeping Horror


The Creeping Horror is a Lovecraftian-style adventure designed for four 1st level characters and taking them into 2nd level. It is set in the Forgotten Realms and transports the heroes to the nightmare realm of Ravenloft. The hamlet of Darklund is not as it first appears. It is cursed. Its people live the same events over and over. The adventure has substantial role-play and investigation aspects with...   [click here for more]
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Adventures Under the Sea

Adventures Under the Sea


Everything's Better Down Where It's Wetter! This new book by Christopher Willett provides options and resources for players and DMs to run adventures and campaigns under the surface of the ocean. Adventures Under the Sea includes:  2 new races, Merfolk and Sahuagin.  5 new monsters.  10 random charts to add flavor to your adventures.  ...   [click here for more]
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An EBERRON Adventure: The Goose of the Golden Eggs

An EBERRON Adventure: The Goose of the Golden Eggs


The Goose of the Golden Eggs is a single-session 5E scenario set in Eberron, suitable for four 6th-level PCs. The characters explore a small underground complex inhabited by the wicked servants of Rhashaak the cursed dragon in order to retrieve the Goose, an ancient magic item able to regularly produce Eberron dragonshards. In this supplement an Eberron DM can find: - a single...   [click here for more]
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Arcane Archetypes - Chronomancer, Blood Magus, & Dragonfire Adept

Arcane Archetypes - Chronomancer, Blood Magus, & Dragonfire Adept


Now introducing 3 new arcane archetypes. The Chronomancer, a wizard who has mastered the control of time, the Blood Magus, a sorcerer who manipulates life energies to enhance their spells, and the Dragonfire Adept, a warlock who has signed a pact with an ancient dragon. This supplement also includes two new feats. Disciplined Mind which can allow a caster to, for a short time concentrate on two spells...   [click here for more]
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Artificer-Cryogenics

Artificer-Cryogenics


Embracing the cold at the cutting edge of the scientific study, cryogenics artificers use the cold to preserve their allies and freeze their enemies solid. They have mastered the use of cold to slow a creatures metaballic rate to achieve any desired effect. Mechanically you gain a cold gun and list a of spells that can be cast using the gun rather than your spell slots. At later levels you can extend...   [click here for more]
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Artificer-Electrician

Artificer-Electrician


This subclass was inspired by the classic mad scientist using cobbled togethet tech to control lightning. Electricians are unhinged to a degree and have found ways to use electricity. Mechanically Electircians can use a custome made shock glove to disrupt their foes and keep their allies from falling into deaths embrace. Later they become resistant to lightning damage and can redirect lightning they...   [click here for more]
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Artificer-Grenadier

Artificer-Grenadier


The Artificer Subclass was inspired by the fine art of Explosions. Grenadiers are good at one thing blowing things up, they have a wide selection of fine explosive devices for dealing with any situation. Mechanically yuo get a number of free grenades a day from the grenades table and can make more using spell slots. Their is also a Playing with Explosions Table for when others try to use these explosives....   [click here for more]
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Artificer-Magnetics

Artificer-Magnetics


This Artificer subclass was inspired by magnets and various characters that use magnetic powers. Move your foes around the battlefield with the power of magnets. Magnetics artificers manipulate the naturally occuring magnetic fields of the world to move creatures and them selves around. Mechanically you gain extra weapons and cannot be disarmed when wielding metal weapons and shields. You also gain...   [click here for more]
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Artificer-Spirit Breaker

Artificer-Spirit Breaker


This Artificer subclass was inspired by a movie about busting ghosts. Spirit Breaker Artificers use the bledding edge of technology to face down the supernatural and send them back to their respective otherworldly plain of existence. Mechanically you can use a new specialized weapon that is extra effective against undead and acts a spell casting focus. At later levels you Aren't Afraid of No Ghost...   [click here for more]
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Background: Sole Survivor

Background: Sole Survivor


A background for those who want a character who has survived a disaster; whether that is an old TPK or a village drowned in dragons-fire is up to you, but hopefully this will give you or your players some inspiration! ...   [click here for more]
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Barbarian-Path of Darkness

Barbarian-Path of Darkness


Barbarians of the Path of Darkness channel the dark frozen heart of winter. They steal their foes sight while piercing the darkness, leading their allies through the night without fear. Mechanically you project darkness whenever you rage and can see through even the darkest of nights. At later levels you move within the dark to dodge blows, chill your foes that stay to long in the night and have the...   [click here for more]
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Barbarian-Path of Explosions

Barbarian-Path of Explosions


I only have one questions for you EXPLOSIONS!!! Do you like explosions, do you want level mountains and the dragons that lie within while emiting enogh thunderous noise the old peoeple four cities over will complain. Then this is the subclass for you; harness your rage into an explosive fury that none can withstand. Mechanically you cn cause thunder damage around you while you rage. At later levels...   [click here for more]
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Barbarian-Path of the Bonded One

Barbarian-Path of the Bonded One


This Barbarian subclass was inspired by a race of tribalistic warriors from a book series i read years ago. Barbarians of the path of the Bonded Ones are aalied with an animal companion forming a spiritual bond with the creature and taking on aspects of the creature in their own physicality. Mechanically the Bonded One gains an animal companion that can assiat in battle and role play, which you can...   [click here for more]
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Barbarian-Path of the Brute

Barbarian-Path of the Brute


The Brute was inspired by well alot of things but i suppose a jolly green guy could be used as the primary. Brute barbarians are simple and brutal relying on using thier hands (or elbows or feet) to beat their opponents down. Mechanically you gain increased damage from unarmed stikes and can grapple enemies much easier. Later you can throw enemies at each other and gain bonuses from moving towards...   [click here for more]
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