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Strahd's Manual of Shadow

Strahd's Manual of Shadow


Strahd's Manual of Shadow is the ultimate guide to running horror or Halloween themed games, written by the Vampire himself! This 207-page book is bursting with new spooky content, including: Five new races SIX NEW CLASSES A myriad of new backgrounds, feats, spells, and items Expanded bestiary full of things that go bump in the night Some of the new races and classes are brand-new to D&D,...   [click here for more]
Dungeon Masters Guild  $14.99

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The Ghost: An All-New Class

The Ghost: An All-New Class


Introducing... The Ghost! The Ghost is a brand-new 5th edition class for PCs that don't want to stop adventuring when they die. Now, instead of rolling up a new character, you can work with your DM to multiclass into a ghost! Once you have 1 level of Ghost, your body changes in significant ways. You become vaguely translucent; your carrying capacity is greatly reduced;...   [click here for more]
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Random Adventurer

Random Adventurer


This product has random roll charts for creating a D&D adventurer. One for Race, Class, Alignment and Background. They include information from the Players Handbook, Dungeon Master's Guide, Elemental Evil Players Companion and the Sword Coast Adventurer's Guide. I created this to inspire new NPCs and PCs for my own gaming experiences and wanted to share with...   [click here for more]
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Implement Wizards

Implement Wizards


Implement wizards focus train diligently to master one of the arcane accessories iconic to their profession: the broom, dagger, hat, rod, scrying device, spellbook, staff, and wand. With their mysteries revealed, these implement wizards unlock power undreamt of. This supplement introduces eight new arcane traditions, three magic items and three spells to the Dungeons & Dragons 5th edition game....   [click here for more]
Dungeon Masters Guild  $3.00

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