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Potions Class wizards are dedicated to finding new and exciting ways to combine random substances and hopefully make a drink that doesn't kill anybody on contact. They craft wonderous elixers mostly by accident but at least they try right.
Mechanically you gain a potion table to roll on every day and have some helpful potions. At later levels you add some numbing to your potions, actual read your... [click here for more] |
Dungeon Masters Guild |
$0.50
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Get the drop on your enemies with 25 new acid spells! These spells are themed around acid, slime, and corrosion, including:
new acid-themed spells for every spellcasting class, including Artificers;
more acid damage dealing cantrips, like acid blast, corrosive touch, and bile;
utility spells that can melt objects, like dissolve and erosion;
the ability... [click here for more] |
Dungeon Masters Guild |
$1.99
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This bundle gathers together four of Nearsighted Games' bestselling magic item collections based on video games and superheroes. Buying this bundle saves you 25% versus buying each document individually. This bundle includes:
64 Magic Items Inspired by Video Games (a Silver Bestseller!)
Magic Items Inspired by Video Games: Volume II (a Copper Bestseller!)
Magic Items Inspired by Video Games:... [click here for more] |
Dungeon Masters Guild |
$5.99
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Bonded to the elemental plain of ice or just blessed by the spirits of the season, Frost Warriors are able to call upon the power of the ice and snow to become powerful forces on the battlefield that chill the blood of their foes while encased in a armour of ice.
Mechanically you gain an ability that allows you to coat your armour an weapons in ice for offensive and defensive buffs or make weapons... [click here for more] |
Dungeon Masters Guild |
$0.50
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Silver best seller!
Introducing the Dungeon Land Companion!
The Dungeon Land is a lot of fun, but we all know it's also a lot of work. Well, thats no longer an issue! The Dungeon Land Companion is an app for Android that allows the dungeon master to generate the dungeon land at the push of a button. It's quickly become a staple for us playing at the table, and I'm sure all of you... [click here for more] |
Dungeon Masters Guild |
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Play the shadowy spellcaster of your dreams or surprise your players with unexpected dark magic! "25 New Shadow Spells" presents 25 brand new spells that draw on the power of darkness and shadows, including:
new shadow-themed spells for every spellcasting class in the Player's Handbook;
expanded options for dealing necrotic damage, including four necrotic cantrips;
the ability to summon... [click here for more] |
Dungeon Masters Guild |
$1.99
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Embracing the cold at the cutting edge of the scientific study, cryogenics artificers use the cold to preserve their allies and freeze their enemies solid. They have mastered the use of cold to slow a creatures metaballic rate to achieve any desired effect.
Mechanically you gain a cold gun and list a of spells that can be cast using the gun rather than your spell slots. At later levels you can extend... [click here for more] |
Dungeon Masters Guild |
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Want to add some superhero flavor to your D&D campaign? Then this collection is for you! Super-charge your game with 52 all-new magic items inspired by some of the greatest superheroes of all-time, including:
the belt of the bat
the lasso of the warrior princess
the ring of the cosmic guardian
the gloves of the spider
the shield of the heroic paladin
the... [click here for more] |
Dungeon Masters Guild |
$1.99
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Sworn to a patron of cold and ice Warlocks of The Frost are champions of the cold and snow but they also bring the defieant cheer of the holidays with them.
Mechanically you gain a list of frosty spells and gain the ability to freeze the ground, At later levels you gain the ability to teleprt on the north wind and level a trail of ice behind you, boost your allies, freeze the air, and bring on the... [click here for more] |
Dungeon Masters Guild |
$0.50
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Give your warlock some new tricks with the "Expanded Warlock Spell List". This document presents 40 brand new spells for warlocks, including:
New damage-dealing cantrips like eldritch burst, eldritch grenade, and fiendish flame, for warlocks who don't want to be so dependent on eldritch blast;
The hexed rune spell, which allows you to set a magical trap using... [click here for more] |
Dungeon Masters Guild |
$2.99
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Add some style to your bard with 50 new spells for bards! With these spells you can:
Deal damage with a cantrip that isn't Vicious Mockery with coin trick or torch song;
Use the skill of another member of your party or other friendly creature with borrowed skill;
Affect creatures' memories with secretkeeper and omission;
Hide your precious belongings... [click here for more] |
Dungeon Masters Guild |
$2.99
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Latest D&DBeyond statistical analyses show that the most popular character among D&D players is the human fighter. Moreover, the same data say that 90% of the campaigns are played in the characters' level range 1-10.
In other words, D&D players ask for simplicity.
This supplement is an answer to that request.
Following the glorious tradition of 3.5 Unearthed Arcana (when UA was... [click here for more] |
Dungeon Masters Guild |
$1.00
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Starting a session in a few minutes? Run out of content mid game? Want something fresh to throw at your players? Need an NPC in a pinch? Need an encounter map?
No Prep? No Problem! has you covered!
Included in the 60+ pages of content are:
20 fully fleshed out NPC's which feature individual ideals, stats and personalities
45 encounters for party levels 1 to 12 which encompass problem solving,... [click here for more] |
Dungeon Masters Guild |
$4.99
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This adventure is for a Tier 3 party of 4.
Featuring 3 NEW monster stat blocks
1 UNIQUE NPC stat block
3 NEW magical items
And a UNIQUE time-sensitive mechanic. Dally for two long and you shall surely perish
Cerberus, the mighty hound of hell, beloved pet to Hades and guardian to the gates of the Underworld,... [click here for more] |
Dungeon Masters Guild |
$4.95
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Paladins of the Oath of Light become channels for the light itself wielding it as both weapon and shield for themselves and allies. They are sworn to beat back the darkness and reveal all that would hide from light.
Mechanically you gain a thematic spell list and channel divinity options to blind and heal as you see fit. At later levels you emit light that helps heal party members, can become charged... [click here for more] |
Dungeon Masters Guild |
$0.50
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Akryga's Guide to War
This supplement to the Dungeon Master's Guide for Fifth edition Dungeons and Dragons aims to increase the number of tools available to create an original battlefield setting with :
- New spells
- New siege weapons with different types of payload
- A high CR City wall Mimic
- standardized statistics for destructible objects
- battle solver system to resolve large scale conflicts... [click here for more] |
Dungeon Masters Guild |
$3.95
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Sometimes you just need a quick trap. Other times you want them to take center stage. Either way this PDF has you covered. With rules for generating fast random traps, long dramatic traps, and even trap making characters the Trapmaker's Toolkit has you covered. ... [click here for more] |
Dungeon Masters Guild |
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This is a conversion guide to the first chapter of the Shackled City Adventure Path. I will continue to do each chapter.
I always liked this particular adventure and though it was a good candidate for conversion.
Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements... [click here for more] |
Dungeon Masters Guild |
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This cleric subclass was inspired by well if you know you know and if you don't i'm not telling you.
Clerics of the Bondage Domain are fpcosed on the pursuit of pleasure through the catalyst of pain.
Mechanically you gain martial weapons and can charge your healing and damage spells by using the other. At later levels you can restrain creatures and break their wills more effectively. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Olympian fighters are the lords and ladies of the the throw. They can turn any thrown weapon into a deadly tool that burn, freeze, restrain, or knock a target out. If you've every wanter to take out an entire room with a boomerang or hurl a barrage of exploding knives then the Olympian is for you.
Mechanically you Gain a bunch of trick throws that inable you to control the battlefield and destrpy... [click here for more] |
Dungeon Masters Guild |
$0.50
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Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure as the DM sees fit.
Within this volume:
Sailing ships of Eberron
New spells
Adventure locations and hooks
The first chapter an ongoing adventure
... [click here for more] |
Dungeon Masters Guild |
$4.95
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Wish you could turn back time? Well, now you can! Here are 35 original spells that manipulate time. With these spells you can:
speed up or slow down time around objects with transience;
show a creature a preview of its own future death with dire vision;
jump into the future and away from danger with time hop;
turn back time to try again with rewind;
will an... [click here for more] |
Dungeon Masters Guild |
$2.99
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This bundle gathers together all eight of the "20 Magic Items for..." racial item collections from Nearsighted Games. There is a collection of items for each playable race in the Player's Handbook, including:
20 Magic Items for Dragonborn,
20 Magic Items for Dwarves,
20 Magic Items for Elves and Half-Elves,
20 Magic Items for Gnomes,
20 Magic Items for Halflings,
20 Magic Items for... [click here for more] |
Dungeon Masters Guild |
$5.99
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I developed this side quest for my campaign of Dragon of Icespire Peak for level 3. My intention was to introduce the party to the Cult of the Dragon as I am intending on running a modified version of Hoard of the Dragon Queen and then Rise of Tiamat.
Any feedback would be appreciated! ... [click here for more] |
Dungeon Masters Guild |
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Add some fairytale flavor to your campaign with "20 New Spells Inspired by Fairy Tales"! With these spells, you'll be able to:
make animals speak with animal speech;
change one animal into another animal with polymorph beast;
call upon a fairy friend with summon pixie/sprite;
have something suitable to wear to the ball with conjure outfit;
grow an... [click here for more] |
Dungeon Masters Guild |
$1.99
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The crunch of bone, the twist of sinew, the gnashing of teeth, and smell of fresh blood. Such is the life of a Shifter a being infused with the power of the animal world and forever bound to it. Shifters gain their powers from varies sources, it could be a curse or a gift from some god or other being, it could be grandma shagged a lycanthrope, or it could be a union of the individual and natural spirit.... [click here for more] |
Dungeon Masters Guild |
$2.49
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Having died recently, you walk down a long hallway with life on one side and the afterlife on the other. At the end of the halway sits a wall of blackness, that both draws you closer and makes you tremble in fear where even the most bold of warriors have fell to their knees and weeped in anguish. Here the wall shifts into the form of someone familiar to you, but it is not this person, this is Death.... [click here for more] |
Dungeon Masters Guild |
$1.00
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Bards of the Arts College exspess their creativity through the wave of a paint brush and magnificent canvus. They can bring their paintings life and cover the world in colour, transporting people to new worlds.
Mechanically you gat to create and destroy things with paint, and you have a summons table based off the idea of your art coming to life and fighting alongside you (i personally like the ldea... [click here for more] |
Dungeon Masters Guild |
$0.50
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Spirit Warriors are battle hardened shamens that reach out to the spirits that inhabit the world behind the scenes. They commune with these spirits and channel their power to gain powerful abilties and potent knowledge.
The Spirit Warrior is a martial class that has the ability to be a little bit of a skill monkey, has a limited summon ability and has their primary feature to channel the spirits to... [click here for more] |
Dungeon Masters Guild |
$2.49
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Summoners rip open the fabric of reality and call forth powerful beings to fight and live alongside them. Some Summoners become entangled with evil beings from the lower planes while others befriend beings from the upper planes; this affinity tends to affect both the summoners summoned creatures appearence but also the summoners personality.
Mechanically you are a full caster with charisma as you... [click here for more] |
Dungeon Masters Guild |
$2.49
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Risen from the sands and with a hungry for life Mummified rogues seek out foes to wrap up and drag into the swirling snads. You may have gained these abilties because you upset the wrong undertaker, robbed the wrong tomb, or slept with the pharaohs wife, tried to resurect her, got caught by the guards and were ritually punished, but what are the odds of that happening twice.
Mechanically you can throw... [click here for more] |
Dungeon Masters Guild |
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Paladins are supposed to protect and rescue the innocent but you take it a step further. The oath of the handyman is for paladins that want rebuild the destruction left in villians wake, making the world better and more liviable for the common folk.
Mechanically you can use your channel divinity to master all tools or or create any item. At later levels you can project an aura that repairs items and... [click here for more] |
Dungeon Masters Guild |
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This paladin subclass was inspired by the great wyrms themselves and a game my buddy played that let you become a dragon. Oath of the Dragon Paladins have sworn their allegience to one of the great dragon gods which does effect how their abilities work on the small scale.
Mechanically you can sharpen your visison and exhale a breath weapon with your Channel Divinity. Have a changing Aura of elemental... [click here for more] |
Dungeon Masters Guild |
$0.50
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This document contains ten new sorcerous origins. These are:
Aeromancer - a soaring sorcerer who harnesses the power of wind;
Biomancer - a natural sorcerer who channels the energy of life around them;
Chronomancer - a temporal sorcerer who manipulates time;
Cryomancer - a frigid sorcerer who masters the power of ice and snow;
Fey... [click here for more] |
Dungeon Masters Guild |
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This subclass was inspired by the Old West or at least the movies. What makes this subclass different is that I worked with my grandfather for ideas rather than searching the internet. Paladins of the Oath of the West are Wandering warriors that never leave a wrong un-righted. They are masters of ranged combat and have an unparrelled bond with their steed. Mechanically the Oath of the West is a gunslinger... [click here for more] |
Dungeon Masters Guild |
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This Paladin subclass was inspired by a metal song about an anime, so that should tell you what your getting.
Paladins of the Oath of the Damned swear by no high ideals or divine mission. They seek only slaughter and death becoming an unstoppable wirlwind of destruction.
Mechanically you gain a suitable spell list and two new Channel Divinity options. One lets you offer up your life force for advantage... [click here for more] |
Dungeon Masters Guild |
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Luminarians are a new lineage, like the dhampir or hex blood. Luminarians are filled with light and will one day in the future be consumed by this light. They can choose to use this light to heal or harm the world as they see fit. ... [click here for more] |
Dungeon Masters Guild |
$1.29
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Do you want to be a snowman? Well if yes then the Glacian is for you. A race born and bred to further the goals of elemental ice by bringing forth a forever frozen winter across the planes. Glacians are a brutal race that value survival skills over morallity.
Glacians gain some cold themed spells and cold resistance, as well as the ability to channel cold as a temporary transformation. ... [click here for more] |
Dungeon Masters Guild |
$1.49
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From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Humans"! This document presents 20 new magic items specially designed to add flavor to human characters and add elements of human folklore to your campaign, including:
the adaptable belt - to gain resistance against your environment,
the spyglass of future sight - to view potential future events,
the... [click here for more] |
Dungeon Masters Guild |
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Add some variety to your paladin with 15 new spells! These include:
Six new smite spells, including frigid smite (cold), shocking smite (lightning), and corrosive smite (acid), each with unique secondary effects;
sacrificial shield - a spell that allows you to use your reaction to take damage for an ally;
consecrate - a spell that allows you to imbue... [click here for more] |
Dungeon Masters Guild |
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Tired of having to look through three different source books and four different Unearthed Arcana articles for the perfect feat for your new (or learned!) character, only to give up at the immensity of the task? Me too.
So I got bored one day and, using the awesome powers of Natural Crit, created some All-in-one packs. This is for feats. It has all the feats in alphabetical order, coming from every... [click here for more] |
Dungeon Masters Guild |
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Tis the season to spread joy and gifts. Toy Maker Elves are native to the northen frozen plains of the realms where they hone their craft at making toys. You gain the standard elf abilities as well as some new feature exclusive to the Toy Maker elf such as making and gifting toys to buff your allies. ... [click here for more] |
Dungeon Masters Guild |
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Stalwart defenders of the north the Ursine are bear like humaniods with great strength and endurance prized by lords as mercenaries and bodyguards. Ursine are normally solitary but they will come together in times of plenty. Ursine see themselves as protectors and will defend any creature that lives in their domain that have not run afoul of the Ursine. They posses a fine set of natural weapons and... [click here for more] |
Dungeon Masters Guild |
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Warlock Knight
Inspired by the Warlock Knights of Vaasa in the Forgotten Realms, this subclass does for warlocks what Eldritch Knight did for wizards. Gain magical abilities that augment your natural prowess. Maintain your iron band as a source of magic and direct connection to your patron. Wield two-handed pact weapons without fear, break spells, dominate the battlefield, and more. ... [click here for more] |
Dungeon Masters Guild |
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Fifteen Classic D&D monsters for 5th edition: Phoenix, Phantoms, Death Angel, Golems, Living Statues and more not found in the D&D Monster Manual! Plus classic Goblins, Bugbears and other quintessential monsters revised and updated for 5th edition. Plus, new monster: Ant Man.
Every monster plays with a Classic D&D feel.
Treasure suggestions for quintessential Classic monsters! ... [click here for more] |
Dungeon Masters Guild |
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This book contains items related to each of the gods of the Forgotten Realms contained in the Player's Handbook. The items range from an ice coated axe to a shirt of chainmail made form gold coins. For obvious reasons a player should not have items from gods that cannonically hate each other. ... [click here for more] |
Dungeon Masters Guild |
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This subclass was inspired by the night sky, and the countless horrors people have imagined in it. Paladin's of the Oath of the Void believe that the only way for the world to be at peace is for a all life to cease. They venture forth into the world and beyond to achieve this goal and bring silence to noisy chaotic universe. Mechanically you gain channel divinity's that frighten and stun opponents,... [click here for more] |
Dungeon Masters Guild |
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This Class was inspired by the classic Withch Hunters from history, games, books, and all other forms of media.
Witch Hunters are dedicated to the elimination of magic and mages whereever they find them. Some seek a more moderate persective and only fight thoses mages that have turned their magic against the innocent.
Mechanically the Witch Hunter plays like the Fighter, Paladin and Ranger. The Witch... [click here for more] |
Dungeon Masters Guild |
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This book is a compiled list of 148 spells that the always close to death wizard Vidal encountered throughout his adventuring days. Included are spells for all avalible classes published by WotC ranging from 1st level to 9th level. Throw a Dragon made of Acid at yout foes or summon a hammer of holy light. Imbue yourself with unded energy or cause a targets lungs to explode. call down an onslaught of... [click here for more] |
Dungeon Masters Guild |
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This paladin subclass was inspired by looking out the window.
Paladins of the Oath of the Sky are free moving, adventure loving, wanderers. They travel the winds looking for problems to solve but always seeing things from a higher perspective.
Mechanically you gain some new channel divinity options that let you blast people with wind or see the next horizan. At later levels you ignore difficult terrain,... [click here for more] |
Dungeon Masters Guild |
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