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Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters.
Within this volume includes:
A 2 to 4-hour adventure for levels 1-4
An introduction to Droaam
A new cleric domain
NPCs of Eberron
All new player options including:
A new cleric domain
A complete Necromancer core class
Backgrounds
New... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Dear Adventurer, whether you are traveling through Krynn, or other worlds, you will doubtless encounter a dragon or two on your adventures. With this book, you may encounter even more! With new dragon clutchlings that are around CR 1/4 - CR 1, your party may stumble upon any of the 10 types of chromatic or metallic dragons' nests. Or perhaps they want to adopt a cute little baby dragon of their own?... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The Day of Mourning left the nation of Cyre destroyed. In this magical disaster's wake, spells cast during warfare were given life--a terrible, destructive life, that urged their magical energy on to wipe out all living things. This document contains 6 such living spells you can encounter in the Mournland.
Also available for Fantasy Grounds!
UPDATE 11/1/19: With the new previews of living spells in Eberron:... [click here for more] |
Dungeon Masters Guild |
$4.00
|
THE FATE OF THE MULTIVERSE HANGS IN THE BALANCE!
From the bowels of a cursed swamp, an ancient evil has been unearthed. Now, only the world's most powerful heroes can stop the multiverse from collapsing into a plane of shadow and death.
To save existence itself, they must adventure into the heart of darkness and uncover a secret, centuries in the making.
Their journey will take them into... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Enrich your characters with this supplement containing backgrounds for ten of the Forgotten Realms elven subraces: The friendly aquatic elves, the free spirited avariel, the distrustful drow, the foreign llewyrr, the lycanthropic lythari, the carefree moon elves, the endangered star elves, the superior sun elves, the feral wild elves, and the aloof wood elves!
Inside you'll find:
- 4 New... [click here for more] |
Dungeon Masters Guild |
$0.99
|
"Warblades, often called sword princes, live to test themselves in battle -the stronger the foe, the greater the glory once an enemy is defeated."
This archetype includes five Disciplines for the Warblade, all with their unique playstyles, stances and martial exploits.
The disciplines available to you are:
Diamond Mind
Iron... [click here for more] |
Dungeon Masters Guild |
$1.95
|
The pseudonatural creature recurred in several D&D publications, representing creatures unmistakably foreign to the nature of our reality. They are the spawn or servitors of Great Old Ones, elder gods, and other sanity-blasting entities whose existence mortals can barely comprehend. They leak into this world from the Far Realm, an unknowable space beyond even the Outer Planes
The pseudonatural... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Welcome to The Khyber Khronicle; a collection of encounters and DM tools that can be used to enhance any adventure and player options for existing or new characters.
Within this volume includes:
Play a dragon!
Learn about the Draconic Prophecy and how to use it in your games.A Draconic Prophecy school of magic
SO MANY TRAPS!
New dragons to stalk your party
Join the Soldiers of Light
Suggested... [click here for more] |
Dungeon Masters Guild |
$4.95
|
DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS
Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats.
Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Enrich your characters with this supplement containing backgrounds and subraces for eleven of the Forgotten Realms planar races: the angelic aasimar, the dark krinth, the diabolic fey'ri, the cursed shadar-kai, the fiendish tanarukk, the devilish tieflings, the varied genasi, the shadowy gloaming, the displaced dragonborn, the malefic durzagon, and the alien killoren!
Inside you'll find:
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
8,000 years have passed since the Daelkyr War began. Remnants of this clash between the Dhakaani Empire and the mad lords of Xoriat remains, remnants that can threaten heroes, cities, nations, or the world! This document contains 11 stat blocks, several magic items, and a heap of lore for the fifth edition DM looking to bring the Lords of Madness to the forefront of their Eberron game. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The third volume in the Old School Hacks series is here and it's all about making megadungeons awesome!
This 34-page guide features four chapters of material covering:
What makes a megadungeon tick?
Tons of tools and advice for varying the environment, monsters, hazards, and challenges in the dungeon.
Variant and optional rules to help make megadungeon campaigns feel different from... [click here for more] |
Dungeon Masters Guild |
$3.95
|
SOMETHING WICKED THIS WAY COMES.
Ill winds blow over Wayward. The men drink apart from their wives, while a mysterious traveler sows discontent between married couples. The Wayward wives have had enough and are plotting revenge.
The Wayward Wives is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level characters. It is the second... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"This pyramid was a delight to plan, design, and build! It was almost as fun as Icingdeath's chase dungeon! I cannot wait to bring the first test subjects to assess the effectiveness of this level. I hope I will not have many changes to make..." — Aenor Gleenwith
The Great Trial: Dunes is a 5e adventure that provides a challenging survival experience, taking... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Remaining normal was never an option. After you witnessed the otherwordly greatness of the place beyond the stars, there's only one more thing left to do.
Let go of the frames of reality. Let go of what keeps you sane.
May your untapped potential wander the horizons of the Far Realm.
They Came From Beyond the Stars concludes the series of player option... [click here for more] |
Dungeon Masters Guild |
$3.95
|
They say that the destination isn't the most important part, it's the journey! So, Adventures From Along the Road embodies this, with four unique adventures to encounter as the party ventures between locations!
These adventures are designed for a party of 4 to 6 adventurers between the 1st and 10th-level!
Adventures From Along the Road provides four one-shot experiences, each one with... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Get ready for some Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: arctic, swamp, and underwater. Even if your campaign... [click here for more] |
Dungeon Masters Guild |
$0.99
|
UPON THE SEA OF SOULS, AN UNDEAD PIRATE CAPTAIN SUFFERS A TERRIBLE CURSE THAT SPREADS TO ALL WITH THE MISFORTUNE TO FIND HIM. WHAT POSSIBILITY COULD THERE BE FOR SALVATION?
While transporting a new batch of cargo, the merchant vessel known as The Glittering Coin crashes against an island of half sunken ships and is attacked by undead monsters. When the battle is... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Leaders of Eberron is a supplement that brings to life rulers of the world of Eberron; providing 5th edition statistics and lore for the heads of state and their bodyguards, allies, and advisors of twelve different nations in Khorvaire. Over 30 NPCs are included, ranging from CR 1/2 to CR 20. Whether your game involves confronting a ruler of one of the Five Nations in a palace throne room... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Enrich your characters with this supplement containing backgrounds for six of the Forgotten Realms gnome and halfling subraces: the hidden deep gnomes, the wily forest gnomes, the inventive rock gnomes, the ethereal ghostwise halflings, the friendly lightfood halflings, and the sturdy stout halflings!
Inside you'll find:
- 3 Gnomish Backgrounds - 3 Halfling Backgrounds - 2 Sub-race... [click here for more] |
Dungeon Masters Guild |
$0.50
|
“Many that live deserve death. And some that die deserve life. Can you give it to them? Then do not be too eager to deal out death in judgement.”
--J.R.R. Tolkien
Can your party engineer the redemption of an ailing red dragon? Faerun is counting on it…
A chance encounter with a fleeing, injured red dragon leads to a multi-day journey through... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Enrich your characters with this supplement containing backgrounds for six of the Forgotten Realms dwarven subraces: the tough arctic dwarves, the resplendent gold dwarves, the dour gray dwarves, the hopeful shield dwarves, the mysterious urdunnir, and the savage wild dwarves!
Inside you'll find:
- 3 New sub-races - 6 Dwarven Backgrounds - 3 New NPC Stat Blocks - 1 New... [click here for more] |
Dungeon Masters Guild |
$0.99
|
RAVNICA GUILD SPELLS
20 New Spells
2 for each Ravnica Guild
Inspired by iconic Magic cards such as Lightning Helix, Mortify, and Rhythm of the Wild
... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Need some new monsters to add depth to your game, or just to keep your players on their toes?
Classic Monster Conversions contains 118 monsters converted from older edition sources - modules and rulebooks - ready to use in your game.
The monsters included are:
Deepspawn, Dharculus, Gingwatzim (6 types), Greater Gibbering Mouther, Living Wall, Neg-thalggu, Vampire Mist, Xag-ya, Xeg-yi, Wyste
Aspis... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Get ready for some new Wild Magic!
When magic gets weird and wacky what can be more fun than rolling on some tables. This supplement provides three alternate d100 Wild Magic Surge tables that are class-agnostic and can add an element of fun and randomness to your campaign. Within this product, you'll find three tables themed around different environments: coast, desert, and grassland. Even if your... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A small mining village near the edge of Thar goes silent.
You are sent to investigate...and discover that the truth is much worse than expected.
A two- to four-hour Adventurers League-legal adventure for Tier 2 characters. It primarily takes place near the border of Thar, but the opening is in Phlan. Optimized for APL 8.
Purchase includes:
Full-color PDF of adventure
Printer friendly PDF version... [click here for more] |
Dungeon Masters Guild |
$2.99 $2.39
|
A one-shot 5e adventure set on the high seas. This adventure can be played stand-alone or dropped into any campaign. It's ideal for those occasions when your player's characters need to take an ocean voyage.
Your player's characters are not the only passengers on the ship. A group of priests are escorting the bodies of their fallen brethren back to their temple to be buried. Little do your characters... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Roll20 Note: This product is a Roll20 Addon. Creators are unable to create content that automatically integrates with the Charactermancer. You will need to manually input this information.
Add a little flavor to your game with these four new subclasses!
The Xanathar hoards all types of treasure, some of which will most likely never been seen again. However, thanks to a... [click here for more] |
Dungeon Masters Guild |
$2.00
|
The bounty hunters' guild of Sharn is almost as old as the city itself. At least this is what Sûn claims when asked about the business. Some people see the guild as a simple collection of unwashed mercenaries. Others realize its real value: An efficient refuse removal service that prevents illness and disease in the creature that is Sharn. Sharn's Bounty Hunters is a collection... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Feats for every occasion!!!
The folks of the Forgotten Realms are varied and diverse, there's no reason your character should be any different. Inside you'll find 55 feats, each representing a different culture. These feats are balanced across the three pillars of play, and present different approaches to combat, exploration, and social encounters.
While these feats have each been carefully designed... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Outlandish Adventure Productions presents, in celebration of our Dracoknight class receiving a Copper Best Seller medal:
Outlandish Bonds, three additional Draconic Bonds for OAP's Dracoknight Class!
Draconic Bonds
Bond of the Champion - You base your bond with your dragon companion on being a champion of the people, becoming a beacon of hope that can inspire and heal your allies.... [click here for more] |
Dungeon Masters Guild |
$1.95
|
WATCH OUT FOR THINGS THAT GO BUMP IN THE NIGHT!
Everyone in Moonfern Ford knows to avoid the Tainted Grove, a place of darkness and evil amidst the sylvan beauty of Cormanthor. When a young hunter goes missing in the forest, things in the village take a dark turn.
The Tainted Grove is a four-hour adventure for 3-7 characters of level 1-4, balanced for five 3rd-level... [click here for more] |
Dungeon Masters Guild |
$4.95 $3.96
|
This is my first submitted adventure, it wouldn't be possible without the countless support from my players and those who took the time to read through it.
Time to delve into the home of the morose, Cravenhal!
47 page adventure book
20+ NPC's and monster stat blocks
9 magical items
5 contained adventures
This adventure is designed for a party of 4 to 6 adventurers taking them from... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Order of the Venomblooded, now updated by popular demand, features a new subclass for Matt Mercer's revised Blood Hunter class as well as the original 2016 version, plus nine new spells not included in the original! The Venomblooded are a secretive group of blood hunters who turn their own lifeblood to poison, using a combination of herblore and supernatural martial... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is a PDF module. If you are looking for the Fantasy Grounds VTT version - click here.
"The Tome of Nine Swords is a glimpse into the world of martial arts in the world of Dungeons & Dragons. It contains, nine subclasses adapted to the fifth edition that utilize one or more of the nine paths originally appearing in the Tome of Battle of third edition. In addition, you will find feats... [click here for more] |
Dungeon Masters Guild |
$6.95
|
Serve Eberron's Divinities!
Piety of Eberron utilizes the piety mechanics found in Mythic Odysseys of Theros: When you please your chosen deity, your service is rewarded! Displease them, and your piety score diminishes. Unlock powers and boons from your deity as you reach certain thresholds of piety score!
This supplement currently includes piety mechanics for:
The nine deities... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Grimnir's Lore: The Complete Tome of Norse Magic!
Whether you're homebrewing a grimdark Viking campaign based on the Norse sagas—or just looking to change things up a bit with some new options for players and DM’s—The Book of Seiðr presents a host of new content to bring Norse magic to your 5E game!
Featuring 31 pages packed with content:
Comprehensive... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Every magic item has a tale. In the 5th Edition of Dungeons and Dragons, magic items are a rare occurrence. When a magic item appears in the game, it tends to feel special and have importance. Magic items create an extra layer of storytelling for your game.
This document includes:
House Rule for Number of Magic Items for Attunement.
Feywild Magic Items Origins Table.
23 Magic Items with story ties... [click here for more] |
Dungeon Masters Guild |
$1.99
|
„Die Feenwesen sind zweifelsohne faszinierende Kreaturen. Nirgendwo sonst findet man so ungezügelte, unverfälschte Emotionen bei den sterblichen Rassen. Die Feenwesen können dein schlimmster Feind, oder dein bester Liebhaber sein. Hier spreche ich aus Erfahrung! — Laefwyn Morgenrufer, Eladrin Barde I n Farleighs Brunnen, einem verschlafenen Dorf unweit der Metropole Tiefwasser,... [click here for more] |
Dungeon Masters Guild |
$3.19
|
Check out this magic!
Welcome to
The Harpell Collection
Our annual conference on magic item design and construction—Harpellcon—is always amazing and informative!
This catalog is your guide to the magic items on display at Harpellcon, brought from around the multiverse to the Ivy Mansion for your examination and education.
More than 70 magic items, from powerful potions to wicked wands... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Welcome to the Book of the Dead! Inside these cursed pages you’ll find a horde of undead monsters for your D&D games. Necromancers beware, not all of these monsters can be easily controlled, now for Fantasy Grounds!
Included in this book are templates that you can apply to other monsters, turning them into terrifying undead monstrosities. Two formidable vampire NPCs... [click here for more] |
Dungeon Masters Guild |
$9.95
|
A 2-4 hour Ravnica adventure for 5th-10th level characters (optimized for 8th level).
While meeting your Izzet contact in Nivix, the tower mysteriously goes into lockdown. Someone has framed you for stealing Izzet technology. Can you clear your name and navigate the hazardous magical laboratories of Nivix to safety?
This adventure is meant to be played after "Rumble in the Rubblebelt",... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Magic of the Shining South
Welcome to a supplement featuring 16 pages of magic items and spells all specifically designed to invoke the feel of Faerûn’s Shining South. Inside you’ll get:
9 Augment Crystals - simple magic items you can add to equipment to give it (and maybe yourself) a boost!
13 New magic weapons & armor - from ghoul hide armor to stunshot sling!... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Enrich your characters with this supplement containing backgrounds for eight of the Forgotten Realms orcish subraces: the augmented thayan orcs, the civilized gray orc, the adaptable half-orc, the numerous mountain orc, the towering ogrillon, the pacificistic ondonti, and the deep dwelling orog!
Inside you'll find:
- 3 New Races - 4 New Sub-Races - 5 Half-Orc Variants ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Aldani Basin is an enormous clearing in the jungles of Chult where rainwater collects to form multiple shallow lakes and vast marshy ecosystem. These lakes feed the major northern rivers of Chult, the Soshenstar and the Tath, as they travel from the middle of the jungle out to the sea.
The Tomb of Annihilation adventure book provides two interesting encounters for the Aldani Basin, Mbala... [click here for more] |
Dungeon Masters Guild |
$1.00
|
"Written for Dungeon Masters, this book offers guidelines to price magic items in any world, whether you are adventuring in the Forgotten Realms, another official D&D setting, or a world of your own creation. The options here build on the official rules presented in Dungeon Master’s Guide and Xanathar’s Guide to Everything. With this supplement we are aiming to reduce Dungeon Master's... [click here for more] |
Dungeon Masters Guild |
$3.95
|
These first-level characters are ready for you to use in your home game or Adventurers League game set in the Forgotten Realms!
Each character features necessary details to play, but also comes with suggestions for advancement up to level three. And if you need more to get you into the scenario, each character comes with optional background information.
Included in this pack:
Dwarven barbarian
Halfing... [click here for more] |
Dungeon Masters Guild |
$0.99
|
NOW HALF PRICE! Only $5.00 for 101 pages of polished material.
A reincarnated avenger, having lived a hundred lives, returns again to battle the wicked assassins of Set among the Plains of Purple Dust. A lone wolf scout in the Forest of Tethir tracks down his marauding prey among the dark boughs. In the Underdark, an ooze takes on humanoid form to converse with a marble-skinned human woman, who is... [click here for more] |
Dungeon Masters Guild |
$5.00
|
*** WARNING: this adventure contains strong scenes and descriptions that may not be suitable for all groups. It's heavy on horror, suspense, and gore. The entire adventure is available in the Full Preview, so that you can assess the content and buy in confidence. ***
[Youtube video from this product at the end of the page]
This is a 5e adventure for four to six characters starting... [click here for more] |
Dungeon Masters Guild |
$4.95
|