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'Cos I'm Harpy

'Cos I'm Harpy


Adventuring is hard work! Might be time for the party to relax and enjoy the country side at a nearby farm. "Ahhh, breathe in that fresh air! This break is going to be exactly what we need to recharge our weary souls... Nothing crazy ever happens on a farm, right?" Looking for a way to break up your campaign from non-stop adventuring? Have your party take some...   [click here for more]
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(FREE) A Book of Most-Eccentric Dragons

(FREE) A Book of Most-Eccentric Dragons


This is a free sample of the new DMs Guild publication: ‘A Book of Most-Eccentric Dragons’, an NPC compendium focused on unusual dragon characters that break all the tropes of this eldest of D&D foes (find the link in the image above) Sure, there are epic battles to be had and evil plots to be foiled within these pages. But there are also unexpected alliances, charming adventures and meaningful...   [click here for more]
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01 - Kobolds in The Open

01 - Kobolds in The Open


The players find themselves in Telcharn wanting to purchase a pair of boots from the famous cobbler, Hundrar Thornspur. Afterwards they find work as an escort for some merchants travelling along the notorious Trade-Route and make their way to Forest's Edge to aid the village in finding some missing travellers but discover that not all is...   [click here for more]
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02 - The Caves at Forest's Edge

02 - The Caves at Forest's Edge


Continuing on from Kobolds in the Open, the party are ready to enter the cave and investigate it's tunnels and corridors. They have been tasked with stopping the attacks on travellers and a third party wishes to have the caves explored and mapped. The further they go, the more they find. The more they find, the more they realise that this is no ordinary cave system... Set in The...   [click here for more]
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03 - The Vauntagar

03 - The Vauntagar


The final module of The Elixir finds our adventurers being sent on a quest into the perilous Duskwood Forest. Getting to the forest itself is not so simple, factions and creatures clash on the plains between Telcharn and the forest. Once in the woodlands, the party have to make their way deep into the heart through heavy undergrowth, a mysterious pool their goal....   [click here for more]
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100 Monster Hunts

100 Monster Hunts


Cie shouldered the heavy knapsack, its bloodstained bottom still dripping red droplets onto the cavern floor. She grunted as the weight shifted onto her left shoulder, and began the steep climb back to civilization. She knew they needed money. But the parchment Bhardak spotted nailed to the tavern bounty board seemed too good to be true from the start. 3,000 gold...   [click here for more]
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100 Monster Hunts (Fantasy Grounds)

100 Monster Hunts (Fantasy Grounds)


Announcing 100 Monster Hunts, which contains one hundred unique bounty quests using official content from published WotC sources, now for Fantasy Grounds! What is contained within this module? This supplement has been designed to help Dungeon Masters quickly establish small bounties, quests or plot hooks when populating a town, village, city or general questing noticeboard....   [click here for more]
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100 Quests

100 Quests


100 quests for less than a copper apiece! Suitable for: Side Quests! One Shots! Entire Campaign Arcs! Get your creative juices flowing and follow where the adventure takes you. ...   [click here for more]
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100 Ways to Excuse a Character Absence

100 Ways to Excuse a Character Absence


"I'm so sorry, I can't make it this week." We've been there. We've all been there. The dreaded session drop-out. Someone can't make it. But your other players are ready to continue. How do you explain why one of their companions is suddenly gone? 100 Ways to Excuse a Character Absence! This is a silly little supplement with two...   [click here for more]
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157 New Spells: Aberforth's Expanded Spellbook

157 New Spells: Aberforth's Expanded Spellbook


Ever wanted to add a theme to the spells that your player character, NPC, or villain has up their sleeves? These spells for 5th edition Dungeons and Dragons will help make your spellcasters feel unique.  Using this resource - 157 New Spells and Cantrips - Great for Scroll treasure rewards - Unique spells for NPCs and Villains - Thematic powers for monsters or factions...   [click here for more]
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52 New Class Options -Player Friendly and DM approved

52 New Class Options -Player Friendly and DM approved


New Version 2.0 out Now (03/29/2021)  Massive Class Changes and Fixes Have you the player ever looked through the Players Handbook or Xanathar's Guide to Everything or Tasha's Cauldron of Everything and thought “ I would really like a few more class options to customize my characters.” or “the type of character I want to play is not here” Or have you as the dungeon master ever thought...   [click here for more]
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5e Conversion of Keep on the Shadowfell

5e Conversion of Keep on the Shadowfell


Return to a forgotten tomb, built to hold back an evil that is seeping out into the world. Enjoy the 5e updates to the adventure Keep on the Shadowfell (original adventure linked below). The updates include 6 new magic items and 35 new monsters suitable for levels of levels 1-3. Drop the adventure into any setting and watch the plots unfold. Original Keep on the Shadowfell ...   [click here for more]
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5e Conversion of The Slaying Stone

5e Conversion of The Slaying Stone


The Slaying Stone is a setting agnostic adventure for 1st level characters. Sneak your way through the goblin-occupied city of Kiris Dahn, steal its deadliest weapon, and make it out alive! Characters will frequently make ability checks to navigate their way through the adventure, avoid danger, and locate the Slaying Stone of Kiris Dahn.  The original adventure is required to use this update....   [click here for more]
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5th Edition Solo Rules 'Solo Adventures'

5th Edition Solo Rules 'Solo Adventures'


Right from the beginning, there have been rules for solo playing D&D. These rules are intentionally faster and lighter than others available in the DMs Guild. These are not the first solo rules for Dungeons and Dragons. There have been solo play rules build into the game right from the first edition. For a genuine DM free role-playing experience though you need some additional assistance, more...   [click here for more]
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A Book of Most-Eccentric Dragons

A Book of Most-Eccentric Dragons


...   [click here for more]
Dungeon Masters Guild  $5.95

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A Forgotten Realms Gazetteer: Lurien

A Forgotten Realms Gazetteer: Lurien


The people and places that make up the Halfling-centric area of Lurien. A loving look at the post flood history of the Halflings of this area. This supplement  provides the following: Maps of the Halfling area of Lurien and its surrounding towns and features, including the Mortik Swamp A detailed description of the NPCs that live, work, and love there Tables that provide...   [click here for more]
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A Quest for Redemption (5E Adventure for 3rd level)

A Quest for Redemption (5E Adventure for 3rd level)


A noble and respected paladin has gone missing, but why? Your adventuring party will have their chance to uncover the truth. A Quest for Redemption is an adventure module written for upper Tier-1 characters (ideally suited for 3rd-4th level parties). What You'll Find Inside: A thorough module complete with easy-to-follow...   [click here for more]
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A Scandal In Sharn

A Scandal In Sharn


Iago d'Jorasco made a mistake twenty years ago. He thought he buried that secret, hid it behind a beautiful family and admirable job. However, he's worried that someone will soon reveal that secret, and he's taken drastic steps to preserve his idyllic life.  And someone hired the party to stop him and rescue a dinosaur.   Sharn Nights Detective Serial No. 1: A Scandal in Sharn...   [click here for more]
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A spiders camp. A claustrophobic D&D 5e one shot

A spiders camp. A claustrophobic D&D 5e one shot


Need a claistrophobic one shot? Want your players to rip and tear thorugh spiders? As your group is resting from a long adventure an earthquake awakes them. The ground beneath the players splits open sending them into the unknown. As they awake they realize they are in a spider cluster. How can they escape? This fifth edition D&D one-shot is intended for level 8 characters....   [click here for more]
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Abyssal Incursion

Abyssal Incursion


Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description! Expand your Baldur's Gate: Descent into Avernus game with three new adventure locations, complete with plot hooks and NPCs, plus two new artifacts: Baphomet's glaive, Heartcleaver, and Yeenoghu's flail, Butcher! This supplement adds more challenges for characters...   [click here for more]
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Achaierai - Lost Monsters #01

Achaierai - Lost Monsters #01


Achaierai - Lost Monsters #01 As one of the first monsters from the Fiend Folio, the achaierai was always a favorite of mine. And since the aarakocra had gotten a 5e re-imagining, I thought it just right to do the same for these flightless smoke-releasing guys. I also plan on doing the same for some forgotten foes of the past. Hope you enjoy the monster! Tell me in the comments if anything needs work...   [click here for more]
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Additional Dungeon Hazards

Additional Dungeon Hazards


Additional slimes and molds with which to populate your dungeons and harrass your PCs! Included within are: Bliss Mold, which cause intense euphoria when inhaled Elfin Mold, which increases both spell power and resistance to spells The Living Wall, formed of trapped essences damned to an eternity of maddening inaction and fueled by intense hatred...   [click here for more]
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Adventure: The Caves of Kraznycorun

Adventure: The Caves of Kraznycorun


A 4-8 hour adventure for 4-5 characters levels 1-4. The town of Regenbogenstadt is dependent on its mines as a draw for patrons of local businesses but recent disappearances of miners has most too scared to enter. Your players will work for one of the noble families in town to discover the reason for the disappearances. Along the way they might help some local business owners, stop a peasant revolt,...   [click here for more]
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Adventures From Along the Road (5e)

Adventures From Along the Road (5e)


They say that the destination isn't the most important part, it's the journey! So, Adventures From Along the Road embodies this, with four unique adventures to encounter as the party ventures between locations! These adventures are designed for a party of 4 to 6 adventurers between the 1st and 10th-level! Adventures From Along the Road provides four one-shot experiences, each one with...   [click here for more]
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Adventures in Calimshan: The Starlight Telescope

Adventures in Calimshan: The Starlight Telescope


Welcome to Adventures in Calimshan: The Starlight Telescope, an adventure starting within the jewel of the Calim Desert, Calimport. It takes adventures across the Calim desert in search of the Starlight Telescope, but many dangers and obstacles stand in the characters path! This adventure is designed for characters of 6th or 8th level! Adventures in Calimshan: The Starlight Telescope provides a...   [click here for more]
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AE01-01 Fired & Forgotten by Imogen Gingell

AE01-01 Fired & Forgotten by Imogen Gingell


Take a literal leap of faith into Sharn's industrial underworld. Will you fight for warforged rights? Jump into the first adventure of the Across Eberron: Convergence Manifesto adventure path with this introductory adventure for 1st level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by...   [click here for more]
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AE01-02 Live Another Day by Dave Knighton

AE01-02 Live Another Day by Dave Knighton


Find yourselves in a life or death fight alongside some rather unusual allies. Can you defend the Shining Valley and its harpy inhabitants against Droaam forces? Follow the siren call into the second adventure of the Across Eberron: Convergence Manifesto adventure path, optimized for 2nd level characters. Written for use with either Eberron: Rising from the Last War or...   [click here for more]
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AE01-09 Weathering the Storm by Jarrod Taylor

AE01-09 Weathering the Storm by Jarrod Taylor


Prove your salt and sail into the eye of the storm. The storm awaits in the ninth adventure of the Across Eberron: Convergence Manifesto adventure path with this adventure for 5th level characters. Written for use with either Eberron: Rising from the Last War or the Wayfinder's Guide to Eberron by Keith Baker. Adventure Summary:...   [click here for more]
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AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers

AE01-13 Skyfall by Imogen Gingell, Patrick Dunning, Jarrod Taylor, and Ed Chivers


The sky is falling!  Save Sharn from planar catastrophe in the epic thirteenth and final episode of the Across Eberron: Convergence Manifesto adventure path. This three-part adventure is designed for five 7th-level characters. Your party does not need to have played past episodes to enjoy Skyfall, though previous adventures (see below) with the Clifftop Guild will deepen...   [click here for more]
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Al-Qadim Archetypes: Scimitars Against the Dark

Al-Qadim Archetypes: Scimitars Against the Dark


Al-Qadim Archetypes: Scimitars Against the Dark presents six new subclasses as well as new spells, new monsters, a new variant race, and more for Dungeons & Dragons 5th Edition! With an emphasis on exploring the seas and deserts of Al-Qadim, this PDF contains everything you need to take on the evil that threaten the Land of Fate, but also includes easy guidelines for using these options...   [click here for more]
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Alchemical Archetypes: Created & Creators

Alchemical Archetypes: Created & Creators


NOW REVISED: Version 2.0 updates all subclasses based on playtesting and customer feedback, revises warforged subraces as feats for full compatibility with Eberron: Rising from the Last War, adds new spells, and features an entirely new layout.   Alchemical Archetypes: Created & Creators provides new character options...   [click here for more]
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All about that Sling! (Fantasy Grounds)

All about that Sling! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. " You see, I know that they are laughing at me. I never had proper training and my sling and my shield are the only weapons I've ever known. My simple weapons seem childish compared to their shining armor and their elegant longbows, which makes them feel joy. But, I assure you when their arrows are blocked...   [click here for more]
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All about that Spear! (Fantasy Grounds)

All about that Spear! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "You are vastly outnumbered. Hand over your weapons." "Come and take them." - Leonidas responding to the Persians, Battle of Thermopylae 480 BC. Well here it is! The second "All about that weapon" supplement that contains tons of options for the spear weapon! This...   [click here for more]
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All about that spear! (The Hoplite Subclass and more)

All about that spear! (The Hoplite Subclass and more)


...   [click here for more]
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All My Products (Sebastian Baar)

All My Products (Sebastian Baar)


Get three products, including two adventures and one supplement! This bundle includes two adventures and one supplement: Beneath the Surface (an adventure for characters 1-4th level), Birds of Prey (an adventure for characters 5-10th level) and Crit & Miss (a supplement for critical hits and misses). The two adventures can be played consecutively, offering a vague enough...   [click here for more]
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Angela's Mortal Manual

Angela's Mortal Manual


Angela's Mortal Manual is an NPC sourcebook for DMs everywhere, featuring 26 original characters to fit into any world and one new race option for players. Read the tales of Angela the Fateweaver, as she reveals the past, present, and hints at the future of each of these characters, providing you with unique methods of utilising them in any given campaign. Each character comes with...   [click here for more]
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Angela's Mortal Manual (Fantasy Grounds)

Angela's Mortal Manual (Fantasy Grounds)


Angela's Mortal Manual is an NPC sourcebook for DMs everywhere, featuring 26 original characters to fit into any world and one new race option for players. Read the tales of Angela the Fateweaver, as she reveals the past, present, and hints at the future of each of these characters, providing you with unique methods of utilising them in any given campaign. Each character comes...   [click here for more]
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Arcane Armoury - Volume 3; 40 Magic Items

Arcane Armoury - Volume 3; 40 Magic Items


Arcane Armoury: Volume Three Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is a much-anticipated expansion to the 1st volume, featuring another batch...   [click here for more]
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Arcane Knight (Class)

Arcane Knight (Class)


Lore: "These Knights are Blessed by The Gods of The Arcane. Their warriors to protect magics across the Multiverse. They are identified by the tattoos that they have, usually reflecting their personality. Using their powers to summon two weapons they choose that they can never lose. Using Arcane Knighthood Abilities to aid allies, slay foes, and being able to use their powers of Arcane Warp to close...   [click here for more]
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Arcane Tradition: Mage Hunter

Arcane Tradition: Mage Hunter


DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats. Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards...   [click here for more]
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Arcane Tradition: Spell Collector

Arcane Tradition: Spell Collector


Does your spell list ever feel... constrained?  You're happy being a wizard, but you just wish you could learn a couple more cantrips and spells, and prepare a couple more.  Would you be willing to sacrifice specialization for this versatility? If the answer to these questions is a resounding "Sure," then you've come to the right place!  Spell collectors aren't fancy, they just double...   [click here for more]
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Archaeologist Class: Fifth Edition

Archaeologist Class: Fifth Edition


The Archaeologist is an explorer and a scholar, a new player class that provides a combination of exploration skills, combat abilities, and plenty of variety and character development. There are three distinct specialties that archaeologists reflect; the insightful and magical Lore Master, the dead-raising Paleontologist, and the durable Plunderer. With unmatched abilities in the field of dungeon delving,...   [click here for more]
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Archetypal Spell Compendium: Artificers & Arcanists

Archetypal Spell Compendium: Artificers & Arcanists


101 new spells appear in Archetypal Spell Compendium: Artificers & Arcanists, a massive collection of new options for spellcasters including three FOUR new subclasses for artificers, new archetypes for wizards, sorcerers, and clerics, 20 new spells for artificers, 30 or more (sometimes much more!) spells for each major spellcasting class, over a dozen spells each for...   [click here for more]
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Archetypes of Eberron (Fantasy Grounds)

Archetypes of Eberron (Fantasy Grounds)


This product is for the Fantasy Grounds VTT. For the PDF version of the #1-bestselling Archetypes of Eberron, click here. For a discounted bundle including both PDF and FG versions, click here. 31 immersive subclasses created for the world of Eberron! This supplement is crafted with love by three bestselling Eberron...   [click here for more]
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Archetypes of Eberron: 31 Subclasses

Archetypes of Eberron: 31 Subclasses


31 immersive subclasses created for the world of Eberron! This supplement is crafted with love by three bestselling Eberron designers, and features beautiful full-color art for each subclass by Olie Boldador, Juno Viinikka, and more. For the Fantasy Grounds conversion, click here. For a discounted bundle including both PDF and FG versions, click here. Artificer Crystal...   [click here for more]
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Archiwum Archetypów: Ponadczasowi bohaterowie

Archiwum Archetypów: Ponadczasowi bohaterowie


14 nowych archetypów klasowych, 7 wariantów rasowych dla człowieka, 7 kategorii wiekowych dla bohaterów graczy, ponad 85 nowych zaklęć i nowe atuty – Archiwum Archetypów: Ponadczasowi bohaterowie to wszystko, czego potrzeba, by odzwierciedlić na sesjach motywy z najsłynniejszych dzieł fantasy, takie jak: Starożytne rody, których krew ma magiczną...   [click here for more]
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Armaments of Legacy

Armaments of Legacy


New options for using magical weapons, armor, and spellcasting foci for characters of any level. Don't outgrow. Evolve! Armaments of Legacy expands well-known magical weapons, armor, and spellcasting items, transforming them into storied relics that evolve and grow alongside your characters. This product provides the following: Every Item Has a Story: Integrate legacy...   [click here for more]
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Artificer Archetype: Recon

Artificer Archetype: Recon


While other artificers focus on the creation of mechanical assistance, you turn your skills onto yourself. Improving your senses, you grant yourself advantages over your foes by inspecting their weaknesses. Your allies will come to rely upon you as a source of advanced warning and information gathering. While you're at it, check out our other titles! Variant Options        Archetypes    ...   [click here for more]
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Artos' Modular Magic Weapons (Fantasy Grounds)

Artos' Modular Magic Weapons (Fantasy Grounds)


Artos' Modular Magic Weapons Now available for Fantasy Grounds Unity! Over 91 different magical options for each component of every weapon listed in the PHB! Ever wanted a magic dagger that could create small vortexes to pull your enemies in, glow when fiends are nearby and could even duplicate itself at a whim for dual wielding? Or perhaps a maul that when you critically hit a creature you can send...   [click here for more]
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Backgrounds of Faerûn: Children of the Planes

Backgrounds of Faerûn: Children of the Planes


Enrich your characters with this supplement containing backgrounds and subraces for eleven of the Forgotten Realms planar races: the angelic aasimar, the dark krinth, the diabolic fey'ri, the cursed shadar-kai, the fiendish tanarukk, the devilish tieflings, the varied genasi, the shadowy gloaming, the displaced dragonborn, the malefic durzagon, and the alien killoren! Inside you'll find:    ...   [click here for more]
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