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The Solo Adventurer's Toolbox

The Solo Adventurer's Toolbox


Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing, without a DM. This book could even help you worldbuild for your very own campaign. Scott Niedjela Sick of not being able to find a game? Have a burning passion for D&D and everything it represents,...   [click here for more]
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D&D Solo Adventure: Drums at Daggerford

D&D Solo Adventure: Drums at Daggerford


5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing. Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard has been set. This...   [click here for more]
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Winter Trinkets and Creation Tables - Random Tables

Winter Trinkets and Creation Tables - Random Tables


All tables visible in Previews under the product image 80 Winter Trinkets and Creation tables to create more trinkets. Using 1d20 tables Use in Icewind Dale themed campaign or Festive adventure. Includes... 80 Winter Trinkets (tables A-D) Modifying and Buiding Winter Trinkets (Modifying Existing Trinkets, Building Your Own, Trinket Base Item...   [click here for more]
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D&D Solo Adventure: Tyrant of Zhentil Keep

D&D Solo Adventure: Tyrant of Zhentil Keep


This is the pdf version. For the Fantasy Grounds module, click here. 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race or class, without a DM. Tyrant of Zhentil Keep continues the narrative of The Death Knight’s Squire (the first...   [click here for more]
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D&D Solo Adventure: Citadel of the Raven

D&D Solo Adventure: Citadel of the Raven


5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep, but is also playable as a standalone solo adventure. The first solo adventure in this series is titled The Death Knight’s Squire. This is the gamebook/pdf. For the Fantasy Grounds version, click here. This is...   [click here for more]
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D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring

D&D Solo Adventure: Tables Of Doom - 5E Solo Adventuring


5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire and Tyrant of Zhentil Keep), this system relies on dice rolls and tables (hence the name) to randomly generate monsters, traps, clues, encounters, secret doors, loot… all the good stuff. The final BBEG encounters (and...   [click here for more]
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Arcane Armoury - Volume 1; 40 Magic Items

Arcane Armoury - Volume 1; 40 Magic Items


Arcane Armoury: Volume One Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is full of completely new items, created over a couple of years of...   [click here for more]
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Weird Stuff I Found In The Planar Vortex

Weird Stuff I Found In The Planar Vortex


This is the PDF. If you are looking for the Fantasy Grounds VTT - click here. It's miserably hot in this place, you knew it would be like this. Planar travel is rarely fun, especially the first time you enter a new place. You and your party have collected some really odd things since the wizard decided to start plane jumping. A shield that becomes a massive wall, a fountain that might grant your...   [click here for more]
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Eberron Solo Adventure: The Saviour of Sharn

Eberron Solo Adventure: The Saviour of Sharn


Want to discover the incredible world of Eberron? You won't even need a DM... 5e Solo Gamebooks introduces The Saviour of Sharn, a level 4 solo adventure for 5e. This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through the adventure and remove the need for a Dungeon Master. Custom combat sheets run monster tactics during...   [click here for more]
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D&D Solo Adventure: The Dread Vault of Tgozur

D&D Solo Adventure: The Dread Vault of Tgozur


5e Solo Gamebooks presents The Dread Vault of Tgozur, the first in a series of planned shorter solo adventures, for players who want to squeeze a bit of gaming in whenever the opportunity arises. The Adventurers Wanted! series has been created with the intention of providing rapid fire, and often high-level quests for solo players. Expect more of these to appear alongside our longer...   [click here for more]
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100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf


Books can be an important source of knowledge, background and clues for characters, and they can have value as well. However, not every book will be a worthwhile or valuable one. Some of those sitting on bookshelves may be factually wrong, contain misinformation or simply not be that relevant. This supplement has 100 different books that could be found in the Forgotten Realms that can be used to flesh...   [click here for more]
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Jungle Encounters - Random Encounter Tables

Jungle Encounters - Random Encounter Tables


All random tables visible in Previews. Encounter tables for Jungle terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+). Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Random Tables for... Jungle Encounters (Encounters level 1-4, encounters level 5-10, encounters level 11+) Locations (Wilderderness locations,...   [click here for more]
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Battle for the Undercity (5e)

Battle for the Undercity (5e)


Battle for the Undercity is a D&D 5th Edition adventure designed for a DM’s use in any Forgotten Realms™ campaign. It was designed and written by writer, editor, and developer Monica Valentinelli (Firefly RPG, Vampire: the Masquerade 20th Anniversary Edition, and Hunter the Vigil 2nd Edition lines), with rules...   [click here for more]
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100 Books to Find on a Ravenloft Bookshelf

100 Books to Find on a Ravenloft Bookshelf


Books can be an important source of knowledge. They can contain needed or valuable information or clues, or they may have value as treasure. There are other books that are less valuable. They may be sensationalist, fabrications, dated or of dubious if any accuracy. This supplement has 100 less important books that can be added to flesh out a Ravenloft bookshelf, covering such as history, travel, myths...   [click here for more]
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Arcane Armoury - Volume 3; 40 Magic Items

Arcane Armoury - Volume 3; 40 Magic Items


Arcane Armoury: Volume Three Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is a much-anticipated expansion to the 1st volume, featuring another...   [click here for more]
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D&D Solo Adventure: Ghost of Lion Castle (5e Conversion)

D&D Solo Adventure: Ghost of Lion Castle (5e Conversion)


5e Solo Gamebooks presents Ghost of Lion Castle 5e Solo Conversion. This is a conversion of the Basic D&D Solo Adventure Ghost of Lion Castle. You will not need a DM to play through this. You will require a copy of the original module Ghost of Lion Castle (available on DM’s Guild here) and a Level 5 PC. Keep an eye out for 5e Solo...   [click here for more]
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D&D Solo Adventure: Tyrant of Zhentil Keep (Fantasy Grounds)

D&D Solo Adventure: Tyrant of Zhentil Keep (Fantasy Grounds)


This is a Fantasy Grounds VTT Module! For the PDF version click here. This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount... 5e Solo Gamebooks presents Tyrant of Zhentil Keep by Paul Bimler, a 160+ page solo adventure for Dungeons and Dragons Fifth Edition. This adventure is designed for one 3rd-level PC of any race...   [click here for more]
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The Solo Adventurer's Toolbox (Fantasy Grounds)

The Solo Adventurer's Toolbox (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. "An incredibly useful tool which has many different applications and uses. Rob Twohy does it again!" - Jonathan G. Nelson (AAW Games) Want to travel in a world where the fall of the dice can make things appear randomly? Get completely lost in this book with multiple quests and worlds of your choosing,...   [click here for more]
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D&D Solo Adventure: Drums at Daggerford (Fantasy Grounds)

D&D Solo Adventure: Drums at Daggerford (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. 5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continuing series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing. Drums at Daggerford is the way you must experience...   [click here for more]
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D&D Solo Adventure: Citadel of the Raven (Fantasy Grounds)

D&D Solo Adventure: Citadel of the Raven (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. IF you are looking for the PDF - click here. This is contained in the "Solo Adventure Bundle 1", please consider acquiring that first at a discount... 5e Solo Gamebooks presents Citadel of the Raven, the third in our series of solo adventures. Citadel of the Raven is the sequel to Tyrant of Zhentil Keep but is also playable...   [click here for more]
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CCC-MIND01-01 Lost in Thought

CCC-MIND01-01 Lost in Thought


With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever? About Mount Ogden Gaming Company MOGC is a group of gamers that decided...   [click here for more]
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The Mummy Rises - a Masque of the Red Death adventure

The Mummy Rises - a Masque of the Red Death adventure


Welcome to Gothic Earth!  Gothic Earth, first revealed in 1994 with the release of the Masque of the Red Death and Other Tales boxed set, allows D&D players to enter a dark vision of our own world in the 1890s. The classic setting came to 5th Edition last year with the release of the Masque of the Red Death Player's...   [click here for more]
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Minotaur Characters - Random Tables

Minotaur Characters - Random Tables


All tables visible in previews. Customize your minotaur characters or NPCs Inside are random tables to give details and ideas for minotaur characters and adventurers d20 Tables for Minotaur Personalities (personality traits, ideals, bonds, flaws) Minotaur Heritage (family, horns, minotaur names of the multiverse, pets) Character Choices...   [click here for more]
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Expendable Implements

Expendable Implements


Add 60 new consumable magic items to your games, including Arrows, Bombs, Oils, Poisons, & Potions! Consumable magic items are a staple of treasure hoards since the dawn of adventuring, and for good reason. They can be a fun tool for the players to use, but since they are expendable, they tend not to overwhelm the game if you give them out generously. Presented here is a collection...   [click here for more]
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Arcane Armoury - Volume 2; Modern Gear

Arcane Armoury - Volume 2; Modern Gear


Arcane Armoury: Volume Two Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This brand new supplement, ''Volume Two'', contains a major rebalancing of the...   [click here for more]
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Slips, Trips & Flying Turnips: Random Events for Combat Encounters

Slips, Trips & Flying Turnips: Random Events for Combat Encounters


The idea that we enter combat in a vacuum is preposterous; life is always happening around us. Contained in this small supplement is a list of tables that contain random, rollable events for Urban, Dungeon and Wilderness settings. The DM will choose how to use these, but they are designed primarily to add a bit of interest to your combat encounters beyond "stand adjacent and bash" styles of combat...   [click here for more]
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Dungeon Descriptions: The Lair

Dungeon Descriptions: The Lair


DUNGEON DESCRIPTIONS PART 1: THE LAIR Ready-made generic room descriptions for the busy DM The random dungeon generator found in the Dungeon Master’s Guide (pp.290-301) is a valuable resource for all dungeon masters. Using these tables, paired with your creativity, you can map endless dungeons on the fly, creating impromptu adventures for your party.  But have you ever...   [click here for more]
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Half-Elf Characters - Random Tables

Half-Elf Characters - Random Tables


All tables visible in previews. This is for those interested in halfelves. Inside are random tables to give details and ideas for half-elf characters and adventurers d20 Tables for Half-elf Personalities (personality traits, ideals, bonds, flaws) Half-elf Heritage (family, trinkets, children of two worlds, pets, names) Character Choices (class,...   [click here for more]
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Into the Witchwood

Into the Witchwood


Many of the local lords had gathered for a peace moot. A perfect opportunity for the demon-possessed Aeldrith Forkbeard to murder them all in cold blood. The PCs, attending the moot, must now flee for their lives. Harried by a Northlander warband, the party is forced to flee into the dreaded Witchwood. To reach the safety of the Kingdom of Marshes they must traverse the depths of the forest, avoiding...   [click here for more]
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100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Fantasy Grounds)

100 Less Than Useful Books to Find on a Forgotten Realms Bookshelf (Fantasy Grounds)


Books can be an important source of knowledge, background and clues for characters, and they can have value as well. However, not every book will be a worthwhile or valuable one. Some of those sitting on bookshelves may be factually wrong, contain misinformation or simply not be that relevant. This supplement has 100 different books that could be found in the Forgotten Realms that can be used to flesh...   [click here for more]
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D&D Solo Adventure: Tables of Doom - 5e Solo Adventuring (Fantasy Grounds)

D&D Solo Adventure: Tables of Doom - 5e Solo Adventuring (Fantasy Grounds)


This is a Fantasy Grounds VTT Module! It makes extensive use of Fantasy Grounds's random table features, and comes complete with encounters, items, NPCs, and custom tokens. For the PDF version instead, click here. 5e Solo Gamebooks presents Tables Of Doom, a new kind of solo adventuring system, containing 2 exciting solo quests! Unlike our previously published gamebooks (Death Knight’s Squire...   [click here for more]
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Talona's Touch: Poisons of the Forgotten Realms

Talona's Touch: Poisons of the Forgotten Realms


This submission provides realmslore and 5E statistics for 20 poisons unique to the Forgotten Realms. Some of the detailed poisons are updated from various older 1E and 2E sources while others are new. You may also be interested in the follow up to this submission: Talona's Kiss - More Poisons of the Forgotten Realms. ...   [click here for more]
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Eberron Solo Adventure: The Saviour of Sharn (Fantasy Grounds)

Eberron Solo Adventure: The Saviour of Sharn (Fantasy Grounds)


This is a module for use with the Fantasy grounds VTT. If you are looking for the PDF - click here. Want to discover the incredible world of Eberron? You won't even need a DM... 5e Solo Gamebooks introduces The Saviour of Sharn, a level 4 solo adventure for 5e. This adventure is written in gamebook style (think Fighting Fantasy / Lone Wolf) but with 5e mechanics. Narrative entries guide you through...   [click here for more]
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The Magic of Books

The Magic of Books


Gold is great and magic items are wondrous, but few things entice an adventurer’s eye more than a mysterious book. Such a work, be it a tome, scroll, or spellbook, promises adventure, mystery, and a glimpse into your world’s darkest secrets. The Magic of Books provides an easy-to-use system for quickly generating details and backstory about any book or scroll. With a few...   [click here for more]
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Dragon Hunt

Dragon Hunt


The once peaceful town of Gremsel is no longer peaceful. Several months ago a ferocious red dragon landed in the center of the town and gave the people an ultimatum: either they would pay tribute or he would consume every creature in the town, from the smallest cat to the largest cow. Unable to stand against such a beast, the people agreed to his demand. Hope arrived in town with a new magistrate...   [click here for more]
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The Feybane Gauntlet

The Feybane Gauntlet


The Feybane Gauntlet is a D&D 5e short gauntlet dungeon suitable for characters of levels 1 through 4, with advice for adjusting to suit the party level. Beneath the keep of Lord Dwyer of Llewellyn on the island of Alaron in the Moonshae Isles is an ancient dungeon. Originally designed to protect the area against incursions of dark fey centuries ago, the dungeon now...   [click here for more]
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Tower of Zakelana

Tower of Zakelana


Roughly three hundred years ago the young Zakelana was refused admission to an academy of wizards because “girls are witches and not wizards.” Undaunted, she sought impromptu lessons from adventurers while serving drinks at the local tavern. From this humble start, she became one of the world’s greatest wizards. In addition to being famous for her mastery of extra-dimensional magic,...   [click here for more]
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Weird Stuff I Found In The Planar Vortex (Fantasy Grounds)

Weird Stuff I Found In The Planar Vortex (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. It's miserably hot in this place, you knew it would be like this. Planar travel is rarely fun, especially the first time you enter a new place. You and your party have collected some really odd things since the wizard decided to start plane jumping. A shield that becomes a massive wall, a fountain that might...   [click here for more]
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Sidekicks of the Great Dale - Circle Initiate

Sidekicks of the Great Dale - Circle Initiate


This product unveils a new sidekick, the Circle Initiate. They are inspired by the Circle of Leth, a druidic order protecting the Great Dale region of the Forgotten Realms. Circle Initiate characters easily fit with any campaign setting where druid characters may be found. Within this text, you’ll find a description of the Circle Initiate, including their level progression, details of their abilities,...   [click here for more]
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The Magic of Runes

The Magic of Runes


The Magic of Runes offers a quick and simple way to introduce runes and runic magic into your campaign without adding a new class. This sourcebook provides guidelines for how runes work, how characters might acquire them, and what those runes can accomplish. Includes 50 runes to start exploring the art of runic magic. Check out these other products from Nefarious Weasel Studios! •...   [click here for more]
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Icegate Keep

Icegate Keep


For a free preview of this adventure, visit /product/242847/Icegate-Keep-Free-Preview Jarl Aelfric Whitehand of Jotunspine, one of the Moonshae Isles, is not happy. His ward, Cordin Wainthrower, has disappeared. Clues imply that Cordin has headed for a ruined keep deep in the Giantspine Mountains. The characters are tasked by the jarl to track down Cordin and bring him back to safety – the...   [click here for more]
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B4: The Lost City Conversion Guide

B4: The Lost City Conversion Guide


"Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings." This conversion guide brings B4: The Lost City up to date with 5e rules and suggestions for running the module in the Forgotten Realms setting. e of masked beings." ...   [click here for more]
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Arrogo's Tomb

Arrogo's Tomb


The wizard Arrogo, a student of the infamous mage Kelok, achieved minor fame developing original spells, some of which were extremely dangerous to the caster. While his supporters claim he developed spells still used today, unbiased experts claim his original spells have been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic....   [click here for more]
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The Charred Rose

The Charred Rose


The Charred Rose is a 5e adventure set in the realm of Sithicus in the Ravenloft D&D setting. The adventure is suitable for 3-4 PCs of 4th level and should last 4-6 hours. Lord Daralion of Maldev’s bard is required for the upcoming Rose Festival but the bard has not returned from his mother’s funeral in the nearby village of Kardan. Lord Daralion looks for the PCs to...   [click here for more]
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Boot Dagger Booter

Boot Dagger Booter


Play a fighter with sole and kick your foes with footwear weapons! As is often the case, there was a Facebook post asking about how many attacks a character with extra arms would get. After giving a RAW response, I joked about a character wielding a dagger in each hand, having a mouth dagger, wearing boot daggers and sporting armor with 20 attached daggers. This quickly devolved into another joke...   [click here for more]
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Temple of the Turtle God

Temple of the Turtle God


The forest by Sinner’s Pact has always been quiet and peaceful, until Treesmasher’s ogres started a logging expedition. Trees and bushes weren’t the only thing they found in the wood… This adventure is designed for 4 2nd-3rd level characters ...   [click here for more]
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The Old Curiosity Shop

The Old Curiosity Shop


A string of inexplicable accidents has plagued the Dock Ward for several days, accompanied by a rash of bad luck and several gruesome deaths. When the owner of a local curio shop asks for help in solving a mystery, the characters discover a disturbing connection between their patron and the neighborhood’s recent bout of misfortune. A malevolent power has cast its gaze over the City of Splendors,...   [click here for more]
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Belmey

Belmey


War is coming. Two nations have set aside their differences to fulfil their historical ambition: to reclaim a province lost long ago. As with any war, arms and armor are needed and who better to claim a long-lost armory stocked with Imperial equipment than the bold adventurers? Complicating the situation is the fact that the old armory is located near the ruins of the summer estate of Count Bekus,...   [click here for more]
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Lascalander's Box of Magic Items

Lascalander's Box of Magic Items


A collection of 13 magical items for your D&D Fifth Edition game, such as the Monocle of Savras, the Gauntlet of Duelling Dimension and the Shield of Sending. ...   [click here for more]
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Aurora's Travelling Traders - Notice of Auction: Rings of Tyranny

Aurora's Travelling Traders - Notice of Auction: Rings of Tyranny


Come one, come all! Aurora’s Travelling Traders is holding an auction of magical goods obtained from the treasure horde that the Cult of the Dragon amassed as they terrorized the Sword Coast and Moonsea regions. This auction is authorized by the governments of those regions. The net proceeds from the auction will benefit the refugees and help support rebuilding efforts...   [click here for more]
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