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Hottest Character Options
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Open your Mind's Eye with
The Korranberg Chronicle - Psion's Primer
A Complete Psionics System
Within this book's pages, you'll find all you need to play psionic characters and create psionic campaigns:
3 Brand new psionic classes: the Empath, the Icon, and the Psion
9 Psionic subclasses, including three for Player's Handbook classes: the Mystic, the Occultist,... [click here for more] |
Dungeon Masters Guild |
$9.99
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Artifice is the magic of creation, of imbuing material items with arcane intent, of achieving wonders impossible for lesser minds to comprehend.
But rarely do two artificers practice their craft in exactly the same way. As ambitious and divided as they are, artificers work upon all angles of crafting, devising an endless string of new technomagical contraptions on a limitless quest of arcane discovery.... [click here for more] |
Dungeon Masters Guild |
$2.00
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Discover a City Filled with Endless Adventure
Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. For... [click here for more] |
Wizards of the Coast |
$14.99
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In cursed lands, forgotten tombs, and ancient temples to dead gods, the undead hold court, waiting to fell any traveller foolish enough to venture beyond the world of the living.
You are not like the others, however. Though your curse may be the same, within your mind dwells a shadow of the mortal soul you once had, a glimmer of hope, a flicker of self awareness. Your former life is over, the lands... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Get ready for adventure with
The Korranberg Chronicle - Adventurer's Almanac!
Fully compatible with the Wayfinder's Guide to Eberron, Eberron: Rising from the Last War, and Keith Baker's Exploring Eberron, this massive tome is dedicated to all the Eberron players out there! Find a wealth of options within these pages, including:
Subraces, Variant Traits,... [click here for more] |
Dungeon Masters Guild |
$12.99
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ALSO AVAILABLE FOR FANTASY GROUNDS: This page is for the PDF product; if you are looking for the Fantasy Grounds version - click here.
Like the approaching footsteps of an old foe you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes...
Designed... [click here for more] |
Dungeon Masters Guild |
$9.95
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To the duelist, combat is a form of art. They wield their weapon as if it were an extension of their own body. This allows them to use it not only to attack, but also to hinder their enemies and block their blows.
This supplement introduces the duelist class, a martial class that is specialized in fighting with one-handed weapons to use tricks. Also included are four subclasses: the... [click here for more] |
Dungeon Masters Guild |
$1.99
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Need a new type of sidekick for your Eberron campaign? Here it is: the Magewright!
Following the sidekick rules provided in the Essentials Kit, The Magewright includes:
11 Magewright Specialties, all featuring the 1st-level stat block: Blacksmith, Entertainer, Harborer, Healer, Lamplighter, Locksmith, Mediator, Medium, Oracle, Seedsman, and Tamer.
Guidance on how to create new... [click here for more] |
Dungeon Masters Guild |
$1.95
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We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because... [click here for more] |
Wizards of the Coast |
$14.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Like the approaching footsteps of an old foe, you could never quite defeat, echoes of the Last War resound through the streets of Sharn. If peace is to be more than a fleeting dream, the people of this shattered realm need heroes...
Designed for use with the Wayfinder's Guide to Eberron, Eberron... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Heroes of Horror provides everything players and Dungeon Masters need to play and run a horror-oriented campaign or integrate elements of creepiness & tension into their existing campaigns.
Players can develop heroes or anti-heroes using new feats, new spells, new base classes and prestige classes, and new magic items. The book presents new mechanics for different types of horror,... [click here for more] |
Wizards of the Coast |
$14.99
|
Dungeon Masters, expose your players to the thrilling world of pisonics, now for Fantasy Grounds!
Open your Mind's Eye with
The Korranberg Chronicle - Psion's Primer
A Complete Psionics System
Within this module, you'll find all you need to play psionic characters and create psionic campaigns:
2 Brand new psionic classes: the Empath, and the Psion
9... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from divine forces.
It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies.
It also includes rules for divine... [click here for more] |
Wizards of the Coast |
$14.99
|
New options for barbarians, druids, shamans, and wardens
Take a walk on the wild side! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from the spirits that preserve and sustain the world. It provides new archetypal builds for barbarians, druids,... [click here for more] |
Wizards of the Coast |
$14.99
|
These Forces of Nature Can Weather Any Storm
Barbarians, druids, and rangers are the rugged and noble champions of untamed lands. This book teems with new ways to customize even the most seasoned characters, including:
New feats, weapons, spells, and magic items.
Improved, more detailed rules for the wild shape ability.
New prestige classes such as the frenzied berserker, the windrider,... [click here for more] |
Wizards of the Coast |
$7.99
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Prepare for War
Great conflicts erupt between rival nations and threaten to sweep across entire continents. As armies clash in epic battles, the actions of a handful of bold heroes can turn the tide of war. Whether in the thick of combat or on a secret mission of dire importance, brave champions have an impact that echoes across the battlefield and resounds through the ages.
This... [click here for more] |
Wizards of the Coast |
$11.99
|
A Spell Is Better than a Thousand Words Every mystic library reserves a place for this single potent volume of arcane lore. It's packed with ways to customize sorcerer and wizard characters, including:
- New feats, spells, and magic items. - New prestige classes, including the dragon disciple, fatespinner, and pale apprentice. - Information about special organizatinos such as the Broken Wands... [click here for more] |
Wizards of the Coast |
$7.99
|
Finesse and Versatility Make Powerful Allies
Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters, this book includdes:
- New feats, prestige classes, weapons, spells, magic items, and equipment. - Complete guidelines for trapmaking, including 90 sample traps.... [click here for more] |
Wizards of the Coast |
$7.99
|
The Invokers from 4e used to invoke divine powers to blast their enemies from a distance, leaving them unable to defend themselves.
In this product I've created a conversion of the Invoker class to D&D 5e. Since we do not have a true Favored Soul class (Divine Soul sorcerer is not as appealing to me), so his spellcasting was inspired by a spontaneous spellcaster who learns cleric spells.
Disclaimers... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A Monastic Tradition for use with the Dungeons and Dragons 5th Edition game. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In Zakhara, the Land of Fate, many wizards and sorcerers have close ties to the four elements and focus their magic around one or two of those themes. This supplement organizes all applicable officially published Fifth Edition spells into these elemental groupings, allowing players and Dungeon Masters alike to easily select spells focused around the elemental provinces.
As a bonus, we also present... [click here for more] |
Dungeon Masters Guild |
FREE
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