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The Definitive Alchemist

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Suggested Price $1.39

The Definitive Alchemist

(v1.07 now available!  Change log below description)

A 5th edition conversion of a much-beloved class, complete with six fields of study to choose from and over a dozen ways to combine them to make the alchemist that is just right for you.  Whether you want to brew potions, transform your body, or just blow things up, this class contains options for any flavour of alchemist.

Any alchemist can throw a bomb, but Destruction specialists can turn this simple science into a terrifying art form, while those favouring the field of Mutagenics perform art and science with their own bodies, changing themselves to adapt to almost any situation.  Specialise in plagues and poisons with the field of Blight-making; cure maladies, protect your allies and restore health and life as a Blight-breaker; pervert life instead and blur the barrier between life and undeath with the field of Reanimation, or simply build your own friends where fragile biological ones fail you with the field of Mechanism.

With the ability to pursue any two of these disciplines, each alchemist you make can be unique and spectacular in their own personal way, offering a staggering opportunity for fresh and different characters.

Supplementing the class itself, this document also provides extended tables for the crafting of alchemical items, poisons and restoratives, along with suggestions and guidelines for creating more, and can serve as a useful list for alchemists, non-alchemists and DMs alike.

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Thanks again to everyone who has tried out the class and especially to those of you who have left ratings, reviews, or offered feedback. It's all very much appreciated!

The Definitive Alchemist has now been updated to version 1.07!

With this update, there are a few smaller balance and function changes, but most notably there have been changes to the Field of Mutagenics, to help make using your mutations a little bit more appealing and viable.  Play-testers found themselves rarely using their mutagens, in favour of other choices, and this pass hopes to redress that, including the introduction of a new mutagenics Discovery.  Minor changes for Mechanists are also in this version, as well as an assortment of typo fixes, clarifications and wording style fixes.

v1.07 Change Log

- Field of Blight-Breaking: Potent Healing: Fixed typos and wording errors.

- Field of Blight-Making: Plague-Seeker: Diseases you cultivate use your alchemist DC, unless the original DC of the disease is higher.

- Field of Mechanism: Construct Ally: Some rewording for established style and clarity.

- Field of Mechanism: Construct Ally: Construct base damage die reduced from a d8 to a d6.

- Field of Mechanism: Combat Prowess: Clarified that Stalwart Defender may be triggered on any creature within range.

- Field of Mutagenics: Mutagens: you now gain access to all of a mutation's listed actions, not just its attack actions.

- Field of Mutagenics: Mutagens: Restricted creature type options for mutagens. You can now reference any creature type excluding Fey, Fiend, Celestial, Construct or Undead.

- Field of Mutagenics: Mutagens: Hit point gain and loss between mutations is now more lenient – when you revert (except as a result of dropping to 0 hit points), you return to the number of hit points you had before mutating.

- Field of Mutagenics: Adaptive Mutatgens: Minor wording change to reflect established style.

- Discoveries: New discovery added: Impressive Physique allows mutagenics specialists to adopt sturdier mutations.

- General: Numerous typos and small wording errors cleaned up.

- General: Inserted version number on both the standard and print-friendly documents.

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Reviews (3)
Discussions (5)
Customer avatar
Emma J August 05, 2022 6:36 am UTC
PURCHASER
Hey there!

I have a question regarding Always Busy vs. Healing Infusions. Always Busy allows the alchemist to create potions of her level 3 and lower formulae as long as they have a range of touch or self. If my alchemist belongs to the Field of Blight-Breaking, she also has access to the Healing Infusions feature, which allows her to make potions that others can use as long as they are of a healing or protecting nature. I'm having difficulty seeing the difference between the two features? From what i'm reading, they both allow the alchemist to make potions that others can use for future use. I think the only differences I can see is that potions brewed with Always Busy must be of formulae 3rd level or lower but can otherwise be any formula that applies to Self, and Healing Infusions must be healing/buffing formulae but with no limit on spell level. Is this correct?

Thanks again for this fun twist on the alchemist! I can't wait to start playing!
Reply
Customer avatar
Erica H August 14, 2022 4:58 am UTC
CREATOR
Hey there! Fair question, some of the details are a bit precise.

The things you mention are accurate (level restriction vs effect restriction), but the main other differences between Healing Infusions, which only Blight-Breakers have access to, and the Always Busy feature which all alchemists can use are these:

Using Always Busy, you concoct potions using your down time, as light activity; it takes hours to do (1 hour per formula level). In contrast, using Healing Infusions is only an Action (which is used both to make the infusion, and to give it to your ally) – so it can be used in combat, where creating something with Always Busy could not.

Using Always Busy, you are making a potion – it follows the normal rules for taking a potion, and thus most users will need to use an action to dink it, unless you homebrew other potion-drinking rules. With Healing Infusions, you are functionally giving someone a formula in a bottle, and it follows the rules for spells just...See more
Customer avatar
keigan W July 26, 2021 5:35 am UTC
PURCHASER
Hey there! My friend picked up this class, and our table's loving it! But we have a bit of a hangup with the "Always Busy" feature, specifically the formulae potion feature. When drank, does the Alchemist have to use concentration, if said spell requires concentration?
Reply
Customer avatar
keigan W July 27, 2021 4:08 am UTC
PURCHASER
Disregard this, I found what I was looking for in the book!
Customer avatar
Janick B August 02, 2020 9:38 am UTC
PURCHASER
If I understand correctly, about the discoveries, you can only have 2 at any given time since the second level, swapping one for another one of higher level when leveling up ?
Reply
Customer avatar
Janick B August 03, 2020 11:40 am UTC
PURCHASER
Nevermind, it took me 3 days to realize I didn’t see the last section named « discoveries » in the main alchemist class table.
Reply
Customer avatar
Erica H August 04, 2020 6:21 am UTC
CREATOR
No worries ^.^

Yes, it's very much similar to the way warlock invocations work; you'll have more at your disposal as you level up.
Customer avatar
Janick B August 01, 2020 8:36 pm UTC
PURCHASER
Hi! I just bought this pearl you made and I wanted to make sure I understand well how to use the formula.
For exemple: a first level alchemist with 16 int. start his day owning a formula book containing 6 formula of first level, this character can prepare 4 (1 + 3 given the int. modifier) formula on wich it will be possible to spend the 2 first-level spell slot in the heat of an encounter (like in a 6 seconds span), than use the remaining 2 formula prepared by using the long process (10 minutes, like the ritual casting rule). Am I right ?

Reply
Customer avatar
Erica H August 04, 2020 6:17 am UTC
CREATOR
Hey there!

I believe the answer to what you're asking is yes, that's correct... but just to be sure, here's some explanation of the details to make sure I'm understanding your question correctly.

So, using your formulae works almost identically to casting spells as another class; you prepare your formulae each day, like a wizard or a cleric prepares their spells. You can prepare a number of different formulae from the total number of different formulae you know, and those are the ones you have access to that day - your numbers are correct, yes.

It works just like any other 'caster', however, in that you don't 'lose' a prepared formulae when you cast it. Suppose you are a 3rd level character with 4 1st level slots and 2 2nd level slots, and 16 Int; you can prepare 6 different formulae - let's suppose cure wounds, identify, comprehend languages, jump, shield and featherfall... during your adventuring day, you might cast cure wounds 6 times, using all of your spell slots,...See more
Reply
Customer avatar
Janick B August 08, 2020 7:59 am UTC
PURCHASER
It took me a couple of days to wrap my head around it all but I did manage to understand it that way. Now that you’re confirming I’m right (but at that time I was slightly wrong), I feel glad I asked! D&D 5e is kinda new for me, your help was helpful, thank you!
Customer avatar
Zamodits C March 20, 2020 7:39 am UTC
PURCHASER
So you suppose chose two fields?
Reply
Customer avatar
Erica H March 20, 2020 11:37 pm UTC
CREATOR
That's correct; you chose two of the six fields to be your areas of specialisation, and you gain the perks from both as you gain levels in the class
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File Last Updated:
September 11, 2020
This title was added to our catalog on August 22, 2019.