For those unafraid of death, adventure is a profitable profession, paying gold for feats of blood and heroism.
What, then, do adventurers spend their money on? Where can they part with their hard-earned coin? And, should they track one down, what goods could a given merchant be expected to have?
Initially conceived of as an expansion to the Fortresses, Temples, & Strongholds... [click here for more]
The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D... [click here for more]
Mithrendain, Citadel of the Feywild By Rodney Thompson: The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain.
Wish Upon a star By Bruce R. Cordell: Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact.
Ritually... [click here for more]
Sideshow by Chris Youngs: Chris Youngs talks about humor in D&D.
Epic Faerun by Richard Baker: Heroes of the Realms find new options at epic levels with these new epic destinies.
Ecology of the Genasi by Rodney Thompson: Learn about the history, society, and culture of one of the new races from the Forgotten Realms Campaign.
Intelligent... [click here for more]
Fatality! by Chris YoungsSiege of Bordrin's Watch by Robert J. Schwalb: (D&D 3) A Scales of War Adventure Path adventure. The new Dungeon Adventure Path continues as the PCs,
In the Depths of Avarice by Tim Hitchcock: (D&D 13) The mine has been known as Tessount’s Folly for years, due to it producing nothing of value.
Massacre... [click here for more]