A fallen clock tower holds components from an ancient artifact. Upon discovery of the components, competing agents look to launch expeditions to uncover additional components scattered across distant places—and times. The now-lost Temple of Moloch and the construction site of the legendary Tomb of Horrors are two of those locations. However great the risks, finding the components demands the effort,... [click here for more]
TIME TO OPEN FOR BUSINESS!
The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern in the... [click here for more]
DDAL-DRW-The Death of Szass Tam
Szass Tam arrives in Xorvintroth! Just as you were about to secure victory, the Regent of Thay is poised to turn things back in his favor. However, if Szass Tam is there to set things right, that means he’s out in the open, and the rebel Zulkir Dar’lon Ma has a plan! Part Two of the Frozen Worlds series of adventures.
A four hour adventure for 17th through 20th... [click here for more]
Times have been especially hard on the goliaths of Wyrmdoom Crag, and losing the few hunters they have left to neogi slavers will certainly spell their doom. You must delve into the ruins of an ancient city buried beneath the Spine of the World. What secrets lay in the deep dark? Do they promise salvation or doom? Part Seven of the Plague of Ancients Series of Adventures.
A Four-Hour Adventure... [click here for more]
Your quarry has been located, meaning that returning them to Alanik Ray is just a matter of getting to them. Unfortunately, a never-ending horde of zombies stands between them and you—can you complete your mission?
The third in the Ravenloft: Mist Hunters series of adventures.
An adventure for 3rd-level characters.
CONTENT WARNING: Violent despotism, execution by... [click here for more]
As the last vestiges of Feral-Tongue’s legacy echo across Icewind Dale, an ominous sign makes itself known. A falling star far to the west heralds a new unknown. A goliath hunting party returns to Wyrmdoom Crag, speaking of a strange creature. Perhaps it may be the key to discovering the source of the mysterious light. Part Six of the Plague of Ancients Series of Adventures.
A Four-Hour... [click here for more]
DDAL-DRW-INT-02 Watchers of the Trollclaws
Caravan merchants traveling the Winding Water speak of a ruin that has risen from the muck of the Trollclaws. Its walls are covered with carved eyes that glow in the moonlight and weep an unnatural fog during the day. What treasures await you within?
Part Two of the Red Seeds series of adventures.
A Two-Hour Adventure for 1st through 4th-Level Characters.... [click here for more]
Table of Contents:
Editorial: Dial D and D for Murder History Check: The Many Deaths of Manshoon Channel Divinity: Zehir Songs of Sorcery D&D Alumni Eye on Dark Sun: The Ghost Caravan of Death Eye on Eberron: The Aurum Eye on the Realms: The Haunted Battlement Heir of Shadowbane ... [click here for more]
Contents
1 Unravel the Mystery by Christopher Perkins This month's theme was inspired by the latest D&D Encounters season, which promises to be the most intriguing yet.
2 Rats in the Undercellar by Tim Eagon Who knows what evil lurks in the minds of gnomes? The rats of Baldur's Gate know! A D&D Forgotten Realms adventure for characters of levels 1–2.
18 A Rhyme Gone Wrong by Craig Campbell... [click here for more]