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An Elf and an Orc Had a Little Baby 2

An Elf and an Orc Had a Little Baby 2


The sequel to the Platinum-bestselling An Elf and an Orc Had a Little Baby. 32 New and Expanded Parentages and a Whole Host of New Upbringings! An Elf and an Orc Had a Little Baby 2 is a 91-page rules supplement that, together with the original, entirely replaces chapter 2 of the Player’s Handbook. Instead of D&D’s bioessentialist approach, this...   [click here for more]
Dungeon Masters Guild  $17.95

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Nine Jewels of Neverwinter

Nine Jewels of Neverwinter


Learn the secrets of the Nine Jewels of Neverwinter, whose existence was first revealed by the infamous Volothamp Geddarm. Contained within are secrets of the Netherese known only to the surviving wizards of Windsong Tower, the High Mages of Silverymoon, and the ever-mysterious Manshoon. Lost since the fall of Ascalhorn, these legendary magic items might turn up anywhere in your campaign,...   [click here for more]
Dungeon Masters Guild  $3.00

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Monster Hunts of the Multiverse: Volo's Edition

Monster Hunts of the Multiverse: Volo's Edition


Spend less time prepping and more time playing with this 200+ page tome of bounty hunting adventures! Monster Hunts of the Multiverse: Volo's Edition is an incredible feat of collaborative storytelling from some of the best minds on the DMsGuild, bringing together every creature from Volo’s Guide to Monsters (including their updated counterparts in Monsters of the Multiverse)...   [click here for more]
Dungeon Masters Guild  $14.95

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The Complete Hag

The Complete Hag


The Fantasy Grounds version is available here CREATURES AS OLD AS EVIL Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals. The Complete Hag expands the existing D&D canon to 143...   [click here for more]
Dungeon Masters Guild  $14.95

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Ulraunt's Guide to the Planes: Acheron

Ulraunt's Guide to the Planes: Acheron


Quill & Cauldron presents to you a very special 300+ page tome, aimed at both players and dungeon masters. It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters). Below is a short description of what you will find within each part of the...   [click here for more]
Dungeon Masters Guild  $29.99

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{OAP} Shaman Class

{OAP} Shaman Class


Outlandish Adventure Productions presents: The Shaman, a full spellcasting class of ritual casting and spiritual connection! Shamans learn sacred rituals that allow them to contact and commune with spirits, expanding their knowledge of rituals into becoming ritual casting specialists. The shaman spell list contains only cantrips and ritual spells they can prepare, and they can cast...   [click here for more]
Dungeon Masters Guild  $7.49

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Invasion from the Planet of Tarrasques

Invasion from the Planet of Tarrasques


Invasion from the Planet of Tarrasques is a single-session, over-the-top, gonzo action adventure meant for four to six level 20 characters. The adventure serves as a capstone for Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, but can be modified for any setting. What’s more fun than one tarrasque? How about multiple tarrasques stomping across Waterdeep?...   [click here for more]
Dungeon Masters Guild  $3.99

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Larloch's Vault - Magic of Netheril

Larloch's Vault - Magic of Netheril


Magic of Ancient Netheril! Larloch is the last remaining Arcanist-King of long-departed Netheril, heir to the mighty magics which ruled that ancient empire. Larloch was, in his prime some 2,000 years ago, one of the foremost arcanists of ancient Netheril. He was one of the supremely powerful arch-mages who felt able to challenge the gods; though Larloch declined to join Karsus in his Folly,...   [click here for more]
Dungeon Masters Guild  $4.95

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Red Wizard Handbook

Red Wizard Handbook


A Player's Guide to Thay by R P Davis Curse of Sebs says:  “Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the classes and backgrounds introduce...   [click here for more]
Dungeon Masters Guild  $4.95

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The Book of Uncommon Ancestry

The Book of Uncommon Ancestry


Inside the the Book of Uncommon Ancestry you’ll find a treasure trove of new player options related to some of the rarer peoples of the D&D multiverse. It features 12 new player character races, new weapons used mainly by giff and thri-kreen adventurers, over 30 new racial feats, and 48 new magic items. New races explored in the Book include: Book wyrms are small, winged...   [click here for more]
Dungeon Masters Guild  $7.95

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Backgrounds of Faerûn: The Underwater Nations

Backgrounds of Faerûn: The Underwater Nations


Inside you'll find resources to help you roleplay many of the aquatic and amphibious races from many of the regions in the Forgotten Realms.      - Underwater Rules Reminder     - 9 New Races     - 2 Tortle Subraces     - 5 Grippli Variants     - 9 Race Backgrounds     - 7 Aquatic Armor Variants     - 6 New Poisons This supplement is standalone, but works with the entire "Backgrounds...   [click here for more]
Dungeon Masters Guild  $0.99

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D&D Solo Adventure: Menace of the Icy Spire (5e Solo Conversion)

D&D Solo Adventure: Menace of the Icy Spire (5e Solo Conversion)


5e Solo Gamebooks presents Menace of the Icy Spire - A 5e Solo Conversion. This is a conversion of the Fourth Edition adventure Menace of the Icy Spire, which appears in Issue 159 of Dungeon Magazine. This conversion updates the adventure to Fifth Edition, and also changes it from a party adventure to a solo adventure. The quest is set in the Forgotten Realms, with the...   [click here for more]
Dungeon Masters Guild  $3.95

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Dungeon Tales #1

Dungeon Tales #1


A wonderful collection of adventures from some of the finest storytellers on the DMs Guild. Over 60% off the cost of the individual titles! Click on the images below for previews.        Edited by M.T. Black and Travis Legge   Adventure For Levels No. of Sessions Overview Individual Price 1st-3rd 1 The village of Farleigh's Well is the target of a...   [click here for more]
Dungeon Masters Guild  $9.95

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Encyclopaedia Formulae Arcana - E

Encyclopaedia Formulae Arcana - E


42 pages - Nearly 200 spells!  Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Welcome to ComicBook.com says: "This is an insanely impressive document...a must have" Fantasy Grounds conversion now available!...   [click here for more]
Dungeon Masters Guild  $5.95

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Step Right Up

Step Right Up


A milk-themed carnival horror adventure Come one, come all! Don’t miss the grand opening for Mr. Bone’s Big Top Euphoria, a carnival brought to you by the distinguished dairy tycoon, Leland Bone. It’s shaping up to be a night you’ll never forget! Step Right Up is a milk-themed carnival horror adventure designed for four to six characters of 5th-to-7th level. The adventure...   [click here for more]
Dungeon Masters Guild  $9.95

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Ettinling Package

Ettinling Package


Once mighty two-headed creatures interested only in living a life of solitude... what have they now become? Introducing the ettinling, a new player race designed to be played by two players! Included in The Ettinling Package: A brand new 5e player race, the ettinling, balanced around being played by two separate players. Each player picks their own class and levels up individually Rules...   [click here for more]
Dungeon Masters Guild  $4.95

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Lair of the Frog King

Lair of the Frog King


An Adventure for First Level Characters! Now Includes Pre-generated Characters! Lair of the Frog King is a short adventure for five 1st-level characters that takes place in an ancient castle. The river—which used to flow around the castle and fill its moat—has diverted over the centuries, and now what used to be fertile farmland is marshy bog. What’s more, the...   [click here for more]
Dungeon Masters Guild  $3.95

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An Elf and an Orc Had a Little Baby 2 (Fantasy Grounds)

An Elf and an Orc Had a Little Baby 2 (Fantasy Grounds)


32 New and Expanded Parentages and a Whole Host of New Upbringings! Now available for Fantasy Grounds Unity! An Elf and an Orc Had a Little Baby 2 is a rules supplement that entirely replaces chapter 2 of the Player's Handbook. Instead of D&D's bioessentialist approach, this title separates biological traits and cultural traits into two categories: parentage and upbringing. To...   [click here for more]
Dungeon Masters Guild  $21.95

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The Complete Hag (Fantasy Grounds)

The Complete Hag (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. CREATURES AS OLD AS EVIL Hags are as varied and complex as humanoids, but they are, with few exceptions, evil. Inside The Complete Hag you will read about their fears, superstitions, worship, strange creations, rituals and how they use the moon’s power for their own goals....   [click here for more]
Dungeon Masters Guild  $22.50

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Ettinling Package (Fantasy Grounds)

Ettinling Package (Fantasy Grounds)


Once mighty two-headed creatures interested only in living a life of solitude... what have they now become? Introducing the ettinling, a new player race designed to be played by two players, now for Fantasy Grounds! Included in The Ettinling Package: A brand new 5e player race, the ettinling, balanced around being played by two separate players. Each player picks...   [click here for more]
Dungeon Masters Guild  $4.95

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Spellsword Codex

Spellsword Codex


Spellsword Codex brings you 50 spells (ranging from cantrips to 8th level) that mix might with magic. These spells are perfect for Half/Third casters or full casters who like to get up close and personal. Whether your enchanting your movement, empowering your sword, or disabling your opponent, these melee-focused spells fill a void and give some love to Arcane Tricksters, Eldritch Knights, Paladins,...   [click here for more]
Dungeon Masters Guild  $9.95

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Red Wizard Handbook (Fantasy Grounds)

Red Wizard Handbook (Fantasy Grounds)


A Player's Guide to Thay now for Fantasy Grounds! by R P Davis Curse of Sebs says:  “Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the...   [click here for more]
Dungeon Masters Guild  $4.95

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We Eat in the Dark

We Eat in the Dark


*Full Preview option shows grayscale/printer-friendly version. You wake up in a pitch-dark cavern... The stench of bodies fills your nostrils. The crack of bone and the sound of teeth rending flesh are the only sound you hear. Something is feeding nearby...something you can't see. We Eat in the Dark is a deadly adventure for 3rd...   [click here for more]
Dungeon Masters Guild  $1.95

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Encyclopaedia Formulae Arcana - E (Fantasy Grounds)

Encyclopaedia Formulae Arcana - E (Fantasy Grounds)


The fifth installment of the amazing Encyclopaedia Formulae Aracane now fully coded for Fantasy Grounds! Nearly 200 spells!  Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?" You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either. Look no more! Welcome...   [click here for more]
Dungeon Masters Guild  $9.95

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Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)

Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)


Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await! This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides...   [click here for more]
Dungeon Masters Guild  $3.95

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The Horde of Half-Tower - Adventure (Fantasy Grounds)

The Horde of Half-Tower - Adventure (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. Includes Unity  An adventure by Universal Battles Books, RPG Tier One D&D5e Adventure For 3 to 6 characters of experience levels 2 to 4 LOS Maps for FGU Adventure Synopsis - The adventure begins with the characters going about their business in town, and...   [click here for more]
Dungeon Masters Guild  $5.00

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The Lamented - Undead Playable Race

The Lamented - Undead Playable Race


Folklore and fairytales have sprung up around these creatures, granting them the name: The Lamented.They are, by their very nature, torn between conflicting identities. The Lamented find themselves condemned to live trapped between the two irreconcilable worlds of a previous life just out of memory's reach and an existence of undeath, feared and shunned by the living. The Lamented is a playable...   [click here for more]
Dungeon Masters Guild  $1.99

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Forget Me Not

Forget Me Not


Save 40% on this product through my 2017 Bundle! Thank-you to Travis Legge for a revised edited version with a printer-friendly grayscale option! Who ever heard of a civilized gnoll? Stories of a secluded valley full of peaceful gnolls have been swirling for years, the occasional nonviolent encounters dismissed as tall tales or unique oddities. Now you are about...   [click here for more]
Dungeon Masters Guild  $1.95

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Lark Midnight's Traveling Market

Lark Midnight's Traveling Market


Adventures need markets to restock supplies, search for rare items, and fall into adventures.  Lark Midnight offers all adventurers one of the grandest or most terrifying markets. Within his wagon, a grand magical landscape holds every shop ever imagined. The adventurers only need to find him or wait to be found. Originally published for Ed Greenwood's Onder Magazine. The Traveling...   [click here for more]
Dungeon Masters Guild  $1.00

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Premade Characters, Volume II: Angels & Demons

Premade Characters, Volume II: Angels & Demons


Perhaps your beloved PC has just been fed to the paper shredder, but there's a whole night of gaming ahead of you. You don't have time to roll up someone new, you need someone now. But maybe you also don't have any interest in the same old elven wizard, or half-orc barbarian. You should consider calling upon these Angels & Demons. In this collection, you'll find six...   [click here for more]
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Spellsword Codex (Fantasy Grounds)

Spellsword Codex (Fantasy Grounds)


Spellsword Codex - Now for Fantasy Grounds! Spellsword Codex brings you 50 spells (ranging from cantrips to 8th level) that mix might with magic. These spells are perfect for Half/Third casters or full casters who like to get up close and personal. Whether your enchanting your movement, empowering your sword, or disabling your opponent, these melee-focused spells...   [click here for more]
Dungeon Masters Guild  $9.95

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Jungle Politics: A Bullywug Winter Miracle

Jungle Politics: A Bullywug Winter Miracle


Dungrunglung lies in ruins! While in the jungles of Chult, the party finds themselves caught between the fleeing grungs and bullywugs of Dungrunglung and pursuing frost giant forces! Why did the giants destroy the amphibian village? Was there a horrible misunderstanding? What's this 'Ring' the giants keep going on about? A Tomb of Annihilation-oriented adventure, with locations...   [click here for more]
Dungeon Masters Guild  $1.25

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Lair of the Frog King (Fantasy Grounds)

Lair of the Frog King (Fantasy Grounds)


Now for Fantasy Grounds An Adventure for First Level Characters! Now Includes Pre-generated Characters! Lair of the Frog King is a short adventure for five 1st-level characters that takes place in an ancient castle. The river—which used to flow around the castle and fill its moat—has diverted over the centuries, and now what used to be fertile farmland is marshy...   [click here for more]
Dungeon Masters Guild  $3.95

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College of the Obsidian Dawn

College of the Obsidian Dawn


Nightmare venom! Obsidian scorpions! Scorching spells! The College of the Obsidian Dawn is a secretive order founded at a monastery deep within a vast and rocky desert. They are consummate spies and assassins, training under harsh conditions to unlock the psychic potential of their minds. In battle, they command whirling steel and the black fire of the Obsidian Sun. This supplement contains 1 new...   [click here for more]
Dungeon Masters Guild  $2.00

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Tongue-In-Cheek: Variant Tieflings

Tongue-In-Cheek: Variant Tieflings


Welcome, welcome! Do come in. I have some people I'd like you to meet. Have you ever encountered a tiefling before? Oh, but what am I saying? A cultured traveler such as yourself has probably met several. But have you ever seen one of these? This supplement offers 11 new tiefling variants! You will be introduced to the: Beefling Beefling (not a typo) Beliefling Griefling Leafling Reefling...   [click here for more]
Dungeon Masters Guild  $1.49

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The Pamphlet of Uncommon Ancestry

The Pamphlet of Uncommon Ancestry


The Pamphlet of Uncommon Ancestry is a free preview of the full title, the Book of Uncommon Ancestry. Inside you’ll find 3 new player character races, 7 new racial feats, and 12 new magic items. New races detailed in the Pamphlet include: Dhampir are the cursed offspring of a mortal and a vampire. They can walk in sunlight, though they typically avoid doing so, and often...   [click here for more]
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