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Artifacts of the Guild

Artifacts of the Guild


Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators,...   [click here for more]
Dungeon Masters Guild  $14.99

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The Press of Waterdeep

The Press of Waterdeep


THE PRESS OF WATERDEEP This folio of game handouts provides the front pages of 13 newspapers, broadsheets and scandal rags found in the City of Splendors. As handouts, they serve as table props and boost the game atmosphere for your sessions. The stories and headlines on these pages can provide adventure ideas that can take place alongside Waterdeep Dragon Heist....   [click here for more]
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The Malady Codex III: Diseases of the Sea

The Malady Codex III: Diseases of the Sea


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
Dungeon Masters Guild  $2.95

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Theros Quests: The Islands

Theros Quests: The Islands


Three islands for player character exploration set in Theros' Sea of Sirens.  Includes descriptions of inhabitants, their motives and random charts to assist Dungeon Masters. About the author Troy E. Taylor has been writing and editing for roleplaying games since 2005. His publishing credits include Kobold Press and Engine Publishing. Since 2008 he has been a regular contributor...   [click here for more]
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Treasures and Trinkets: Waterdeep Dragon Heist

Treasures and Trinkets: Waterdeep Dragon Heist


TREASURES & TRINKETS: WATERDEEP DRAGON HEIST This installment in the Treasures & Trinkets series, which provides ready-made treasure parcels to plug into any session, focuses on Waterdeep. Treasure tables Includes a matrix that provides the amount of treasure carried by an NPC in their purse or pocket according to their status as defined by their Living Expenses...   [click here for more]
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The Academy: The Wizard Class Hall

The Academy: The Wizard Class Hall


The Wizard’s Academy is the place for wizards to be. If you want to dive deep in the ways of the arcane, to learn how to properly use magic and become an exceptional wizard, you should enroll. It is the hub of all things arcane, where the brightest –and strangest- people gather, all for the sake of attaining expertise in the arcane ways. It is where legends are born, where myths...   [click here for more]
Dungeon Masters Guild  $9.95

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The Malady Chronicles

The Malady Chronicles


This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming. The Malady Codex offered an introduction into the realm of magical diseases. Written by...   [click here for more]
Dungeon Masters Guild  $14.95

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The Compendium of Written Works: Faerûn

The Compendium of Written Works: Faerûn


The Compendium of Written Works: Faerûn Do your players' characters like to read books? Is finding a library to do monster research something that occurs frequently in your games? Is there a character in your world who just wants to gobble up all the written knowledge that they possibly can? Do you just like books? If so, then this supplement is for you! If you would like a Fantasy Grounds version...   [click here for more]
Dungeon Masters Guild  $9.95

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Treasures & Trinkets for Tier 1 Adventures

Treasures & Trinkets for Tier 1 Adventures


Selected as "Best of the DM's Guild" for November 2017 by loottheroom.uk. "it's all appropriate for Tier 1 adventures, so you don't need to worry about unbalancing your game." A DM who is creating an adventure for Tier 1 characters can use Treasures and Trinkets to quickly stock their encounter. Included in this 12 page product: 10 treasure parcels, each of which...   [click here for more]
Dungeon Masters Guild  $1.99

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Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Home is what you make of it. Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure...   [click here for more]
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Step Right Up

Step Right Up


A milk-themed carnival horror adventure Come one, come all! Don’t miss the grand opening for Mr. Bone’s Big Top Euphoria, a carnival brought to you by the distinguished dairy tycoon, Leland Bone. It’s shaping up to be a night you’ll never forget! Step Right Up is a milk-themed carnival horror adventure designed for four to six characters of 5th-to-7th level. The adventure...   [click here for more]
Dungeon Masters Guild  $9.95

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Wachter Cult and Leo Dilisnya: Curse of Strahd Expansion

Wachter Cult and Leo Dilisnya: Curse of Strahd Expansion


A follow up to "The Real Devil Strahd - a CR 27 version" and "The Devil's Mother, Baba Lysaga. A CR 25 Version", comes "The Wachter Cult and Leo Dilisnya!" Why is this supplement useful? Many campaigns have developed in a way that Fiona Wachter came to be the burgomaster of Vallaki, this makes sure that Fiona stays...   [click here for more]
Dungeon Masters Guild  $2.95

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Whimsical Heroes: Races (Fantasy Grounds)

Whimsical Heroes: Races (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Whimsical Heroes: Races Add some whimsy into your games with these 8 animalfolk races. Introducing: Bearkin, bear-like humanoids. Three subraces to choose from: Black, Brown, or Polar Canids, dog-like humanoids. Six subraces to choose from: Herding, Hound, Sporting, Terrier,...   [click here for more]
Dungeon Masters Guild  $7.50

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Lady Vivian's guide to Candle Magic

Lady Vivian's guide to Candle Magic


"I love that it's based on real practices, that's great. I like when stuff like this and "Monsters of the Old World" also provides some cultural education!" -Jimmy Meritt "Candle Magic is from 2e, and this is based on real-world practices which is super cool!" -Steve Fidler "Candle magic is a thing since Faith and Avatars. You are talking to my heart,...   [click here for more]
Dungeon Masters Guild  $2.95

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Whimsical Heroes: Races

Whimsical Heroes: Races


Whimsical Heroes: Races This is the PDF! If you would like to use this supplement in Fantasy Grounds, you can get the .mod version by clicking here! Add some whimsy into your games with these 8 animalfolk races. Introducing: Bearkin, bear-like humanoids. Three subraces to choose from: Black, Brown, or Polar Canids, dog-like humanoids. Six subraces to choose from:...   [click here for more]
Dungeon Masters Guild  $4.95

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Treasures & Trinkets for Tier 3 Adventures

Treasures & Trinkets for Tier 3 Adventures


DMs can quickly stock their encounters with this Tier 3 set of Treasures & Trinkets. Included in this 21 page product: 10 sentient magic items, each with a personality and interesting lore. In addition to 20 Treasure parcels, each with allotments for 10 dungeon rooms, this product also has charts for randomly rolling weapons and armor and for art object combinations. 10-point lists of other...   [click here for more]
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Treasures and Trinkets: Artifacts of Power For Tier 4

Treasures and Trinkets: Artifacts of Power For Tier 4


10 Artifacts of power. All steeped in Forgotten Realms lore, including Athar's Tabard, Fangs of Sarrukh, Chimes of Eldath and Shadesword of Naramus. 10 spell books, including spells and owner's notations. 10 treasure parcels, enough to fill 100 room. 2 random matrixes; one for descriptive elements of rods, wands and staves, the second...   [click here for more]
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Bullywugs

Bullywugs


Play as an amphibious Bullywug in your D&D adventures! Included in the product: The Bullywug Player Race 5 Sub-Races (Tree, Horned, Poisondart, Toad, and Cave)   ...   [click here for more]
Dungeon Masters Guild  $1.00

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Shear

Shear


Something Baa-aad is Happening. In this 2-3 hour adventure for 1st or 2nd level characters, the sheep of the Button farmstead have gone feral. Sporting glowing red eyes and a taste for flesh, the Button sheep pose a threat to their former owners and the characters alike! ...That's the whole description. Vaguely inspired by the black comedy horror films Black...   [click here for more]
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Chult: Adversaries and Allies

Chult: Adversaries and Allies


"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult." Chris Bissette, LoottheRoom.uk Chult: Adversaries and Allies Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan,...   [click here for more]
Dungeon Masters Guild  $4.99

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Bard College of Percussion

Bard College of Percussion


"With multiple sub-classes, backgrounds, magic items, NPC's and even a mini-dungeon all working in 'concert' with the theme, the Bard College of Percussion should be the player-class supplement by which all others are judged!" -RogueWatson (SEE REVIEW BELOW!) "Between the faction, adventure, NPCs, magic items, and video links for each included instrument, this supplement...   [click here for more]
Dungeon Masters Guild  $3.95

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[5th Edition] Monster Statblocks: Phaerimm

[5th Edition] Monster Statblocks: Phaerimm


Adaption of the phaerimms for 5th edition. The phaerimms were wholly evil aberrations, bent on the destruction of all life - devourers of magic, who laid low the Netherese Empire and caused the desolation of the Anauroch desert. This pack includes statblocks for all seven stages in the lifecycle of the phaerimm, as well as a sample of some of the lore around these terrible...   [click here for more]
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The Compendium of Written Works: Faerûn [Fantasy Grounds]

The Compendium of Written Works: Faerûn [Fantasy Grounds]


This is the Fantasy Grounds Version of The Compendium of Written Works: Faerûn If you would like the PDF version instead, please click here! Do your players' characters like to read books? Is finding a library to do monster research something that occurs frequently in your games? Is there a character in your world who just wants to gobble up all the written knowledge that...   [click here for more]
Dungeon Masters Guild  $9.95

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Utimate Urban Fantasy

Utimate Urban Fantasy


This book has everythign you need to take your D&D game to the modern era with new setting rules, backgrounds, race options, skills, and gear including: 18 New Background Options including rules on having and changing careers. 13 New Feats New Racial Options for your all human games Computers & Hacking: In depth rules for hackers in the modern world Drugs & Addiction: Using and...   [click here for more]
Dungeon Masters Guild  $5.00

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The Brewer's Bible

The Brewer's Bible


Have Brewer's Supplies and want to put them to good use? Love the idea of having a great range of alcohol for your taverns and inn's? Well, come and check out the "Brewer's Bible" with over 45 Forgotten Realms lore accurate beverages. All available to be crafted for unique bonuses. And as always, dont forget to check out some of my other work here!!! ...   [click here for more]
Dungeon Masters Guild  $4.49

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The Malady Codex III: Diseases of the Sea (Fantasy Grounds)

The Malady Codex III: Diseases of the Sea (Fantasy Grounds)


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases, now for Fantasy Grounds! Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around...   [click here for more]
Dungeon Masters Guild  $2.95

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The Dungeon Land v1.2

The Dungeon Land v1.2


Silver best seller! Introducing the Dungeon Land Companion! The Dungeon Land is a lot of fun, but we all know it's also a lot of work. Well, thats no longer an issue! The Dungeon Land Companion is an app for Android that allows the dungeon master to generate the dungeon land at the push of a button. It's quickly become a staple for us playing at the table, and I'm sure all of you...   [click here for more]
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The Malady Chronicles (Fantasy Grounds)

The Malady Chronicles (Fantasy Grounds)


This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming, now for Fantasy Grounds! The Malady Codex offered an introduction into the realm...   [click here for more]
Dungeon Masters Guild  $24.95

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The Great Grog Games - 2nd Tier Adventure (5e)

The Great Grog Games - 2nd Tier Adventure (5e)


The Great Grog Games: A Collection of Drinking Games & More! Buried deep within whispers of the city lies rumour of a great game, a great drinking game! Entering it's third year, not so secret but not so public drinking tournament has opened its doors once more and the drinks and music are flowing. Many have come far and wide to see who might defeat the current reigning champions, the Blackford...   [click here for more]
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Cleric Domain of the Tooth

Cleric Domain of the Tooth


Would you like to give playing a Tooth Cleric "a shot"? Now you can! In this product, 9 out of 10 dentists agree that you can 'cut your teeth' on the following: The New Cleric Domain of the Tooth 12 mouth-related spells 2 Magic Items (Nibbler and Gibbering) Roleplaying Tips How to Play a Tooth Cleric ...   [click here for more]
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Temple of the Dawn Flower

Temple of the Dawn Flower


Selected a "Staff Favorite" in DM's Guild newsletter for Nov. 8, 2017. 'It's a gem as large as a goliath's palm!' The quest for the Temple of the Dawn Flower has driven one adventurer mad, forced another expedition to retreat, and prompted a tribal warrior to issue a dire warning to abandon the search because it angers the gods. It is said the temple’s guardian is a giant...   [click here for more]
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Crypts of the Scions

Crypts of the Scions


Halloween-themed Adventure The Countess Lucanda Hartgrave insists that Castle Antoillier is haunted. Moreover, she senses an evil growing within the ancestral estate of the Roaringthorn family.  As the adventurers investigate, they discover that the unnatural terrors beneath castle are of a different, and deadlier, nature than they...   [click here for more]
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Animal Companion - Dire Wolf

Animal Companion - Dire Wolf


(You'll be able to get this PDF for free if you type "0" on the price before downloading it.) Inspired by the Baby Bestiary books, "Animal Companion - Dire Wolf" was designed to add dire wolves another animal companion option. Dire wolves presented here can be used as displayed or tweaked to be used either by Beastmaster Rangers or by any other player class. This illustrated...   [click here for more]
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Bone Collector's Hoard

Bone Collector's Hoard


Bone Collector’s Hoard Adventurers helping search the Dire Wood for two missing children find themselves in a chase for survival against an worg and a wolfpack. But when the children’s trail leads to a rocky outcrop, the clues near a cave entrance point to something even more ominous than wolves lurking within. An adventure for characters levels 1...   [click here for more]
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Trailblazers of the North

Trailblazers of the North


Selected as a Featured Product in the April 10 DM's Guild newsletter. Trailblazers of the North Jump aboard a sleigh and join the adventure! This supplement includes detailed descriptions of eight intrepid NPCs for your games set in the icy North of the Forgotten Realms. These NPCs work equally well with several D&D Storylines, such as Storm King's Thunder, Tyranny of Dragons...   [click here for more]
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Path of the Executioner

Path of the Executioner


These mighty warriors wield enormous weapons, blades meant for the grim ceremony of an execution. Lesser warriors would be cut down as they struggle to handle the weight of these blades, but these barbarians, empowered by their rage, savor the combat, savor the pain, and stare straight into the eyes of death. This supplement includes the full Path of the Executioner subclass as well as five new weapons...   [click here for more]
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Lords of the Earth

Lords of the Earth


Lords of the Earth is an adventure that can be played as part of the Elemental Evil storyline or as a stand-alone element. It is designed for Level 2, but with adjustments, can be played for Levels 1-6. In a Sword Mountain sanctuary to an elder primordial power: A demoted priest thinks constructing a colossal elemental golem will enable him to regain his status. An orc priestess...   [click here for more]
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Stag Party

Stag Party


Wanted! Experienced adventurer-types to give the man of the hour an unforgettable, life-enhancing experience! Barathol Hemilsduke is an impressive human being, engineer and philanthropist. This weekend, he is finally getting married to his childhood sweetheart, Erta. His friends wish to give this most prized bachelor a send-off to remember, but what to do for a man who has achieved so much and...   [click here for more]
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The Fey Knight Archetype for Rogues

The Fey Knight Archetype for Rogues


Most rogues and vagabonds have spent their lives mastering the arts of stealth for personal gain. Whether they find themselves stealing from rich nobles, assassinating dangerous foes, or spying upon their enemies, the criminals of the world do so with one person in mind- themselves. Years of danger and life on the edge turn many cynical, but this is not so for the Fey Knight. Those who have lived...   [click here for more]
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Playable Race - Elfling

Playable Race - Elfling


(You'll be able to get this PDF for free if you type "0" on the price before downloading it.) Being a crossbreed between elves and halflings, elfings really showcase the best of both worlds. These jolly polite and optimistic fellas tend to have an easy time making friends wherever they go and are usually popular with other races. Most elflings tend to enjoy a calm and relaxing life,...   [click here for more]
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The Necromantic City Escape

The Necromantic City Escape


Happy Halloween!! The party has arrived in a small village called Wyrmdale during their travels. But in the middle of the night, they are awakened by strange sounds. They seem to be alone in the building (tavern or guard tower) and go outside. The village is filled with zombies, skeletons and other undead. Whatever is happening in this town; it’s dark and necromantic in nature....   [click here for more]
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College of the Obsidian Dawn

College of the Obsidian Dawn


Nightmare venom! Obsidian scorpions! Scorching spells! The College of the Obsidian Dawn is a secretive order founded at a monastery deep within a vast and rocky desert. They are consummate spies and assassins, training under harsh conditions to unlock the psychic potential of their minds. In battle, they command whirling steel and the black fire of the Obsidian Sun. This supplement contains 1 new...   [click here for more]
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[5th Edition] Cleric Domain: Ur-Priest

[5th Edition] Cleric Domain: Ur-Priest


New Ur-priest Domain for Clerics that have chosen to forswear the gods, or who serve a god who has since died. With this domain, you can harness divine spells by siphoning off the energies given by deities to their followers, and use these siphoning techniques to create more versatile spellcasting methods. Inspired by the Ur-priest Prestige Class from past editions. ...   [click here for more]
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The Hive: An Otherworldly Patron

The Hive: An Otherworldly Patron


CW: bugs, body horror "I sing the song of the egg-chambers, of glistening cells and amber birthing pools. I sing of thrashing larvae and the gibbering queens, blind and mad within endless spiraling tunnels. Mortal songs are sung for mortal needs; they are sung out of joy, or sorrow, or a thousand other feelings. I sing the hive-song only for release, for it is always with me, resonating in my blood,...   [click here for more]
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College of Mime - Bardic College Option

College of Mime - Bardic College Option


The College of Mime is a new Bardic college available at 3rd level. The mime calls upon the magic of the silent performance, replacing the bard's raucus song with an eerie combination of dance and acting. As you follow this path, you will master the movements of your own form and forge constructs from the fabric of your own mind. All artwork used under the Public Domain (CC0) liscence....   [click here for more]
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Path of the Primordial

Path of the Primordial


Rage is a primal and only somewhat controllable essence within everyone. For some barbarians, rage is a tool to improve their combat capabilities to help them survive another day. For those barbarians that fall into the Path of the Primordial, rage finds them. This rage takes over their entire being, creating an effect that conjures within them a bestial state, making them dangerous and unpredictable....   [click here for more]
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The GM's Table Monster Slayers

The GM's Table Monster Slayers


This supplement is designed to work with the Ultimate Urban Fantasy Companion, however all material presented here can also function as a standalone supplement. Provided in this book are: Basic Firearms Rules Fighter Archetype: The Slayer Ranger Archetype: The Sharp Shooter Rogue Archetype: The Rifleman Warlock Pack: Pact of the Gun ...   [click here for more]
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Improved Magic Initiate options-HB

Improved Magic Initiate options-HB


This has a list of feats that can be learned after one gains the Magic Initiate feat, this has additional costs and ways to learn feats. Please let me know what you think of it. Inside are 4 feats to go ontop of the Magic Initite. These feats will allow a player to grow and branch out into a seconed path at the cost of some XP. I also have Magic Initite Paladin in this list. May be gaining some...   [click here for more]
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Chosen of the Panther: A Primal Path

Chosen of the Panther: A Primal Path


Do you want to ride a giant panther into battle? Do you want to use your primal instincts to read the omens written in the language of the world? Do you want to invoke ancient signs, drawing speed, strength, and wisdom from them? Across the jungles, mountains, and wild regions of the world, the mighty panther stalks its prey. In certain cultures or faiths, the panther is revered as a symbol of...   [click here for more]
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Village of Leilon

Village of Leilon


SELECTED AS FREE PRODUCT OF THE WEEK ON JULY 10, 2018. Leilon is a gateway to adventure to the nearby Sword Mountains. The former mining town along the High Road between Waterdeep and Neverwinter is no longer abandoned. The village has revived, thanks to the efforts of Lord Nevermber, settlers from Neverwinter, and a resurgence of trade. This product includes...   [click here for more]
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