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Artifacts of the Guild

Artifacts of the Guild


Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators,...   [click here for more]
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The Press of Waterdeep

The Press of Waterdeep


THE PRESS OF WATERDEEP This folio of game handouts provides the front pages of 13 newspapers, broadsheets and scandal rags found in the City of Splendors. As handouts, they serve as table props and boost the game atmosphere for your sessions. The stories and headlines on these pages can provide adventure ideas that can take place alongside Waterdeep Dragon Heist....   [click here for more]
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Treasures and Trinkets: Waterdeep Dragon Heist

Treasures and Trinkets: Waterdeep Dragon Heist


TREASURES & TRINKETS: WATERDEEP DRAGON HEIST This installment in the Treasures & Trinkets series, which provides ready-made treasure parcels to plug into any session, focuses on Waterdeep. Treasure tables Includes a matrix that provides the amount of treasure carried by an NPC in their purse or pocket according to their status as defined by their Living Expenses...   [click here for more]
Dungeon Masters Guild  $0.99

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Das Dorf am stillen See 2 - Der Alte Ritter

Das Dorf am stillen See 2 - Der Alte Ritter


An nur einem Abend spielbares, kleines Abenteuer für Dungeons & Dragons für 2 - 6 Abenteurer der Stufen 1 und 2.  Das Abenteuer wurde für unerfahrene Spielleiter und/oder Spielleiter, die wenig Zeit zur Vorbereitung haben, konzipiert. Es kann als Teil der Abenteuerreihe um das Dorf am Stillen See oder als Einzelabenteuer geleitet werden. Das Player´s Handbook (Spielerhandbuch) oder...   [click here for more]
Dungeon Masters Guild  $2.15

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The Malady Codex III: Diseases of the Sea

The Malady Codex III: Diseases of the Sea


This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies, and folklore, all revolving around the ailments that affect its people....   [click here for more]
Dungeon Masters Guild  $2.95

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Silver Moon Rising

Silver Moon Rising


SILVER MOON RISING "Two thumbs up! A solid campaign foundation book for Silverymoon!" - Ed Greenwood, 2022. "The League of the Silver Marches was an ideal that failed. Silverymoon was blamed for its failure to aid Sundabar from an orc horde. Its reputation in shatters, the Gem of the North lost political power and allies. However, the threats in the North have not diminished. The Lords’ Alliance...   [click here for more]
Dungeon Masters Guild  $20.00

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Jergal: Lord of the End of Everything

Jergal: Lord of the End of Everything


Jergal, the Lord of the End of Everything, is the enigmatic Seneschal of the Dead. Learn about the history of the most mysterious of Netherese gods, including the Rise of Netheril and the Crown of Horns. Find out why Jergal's failed ritual led to the collapse of Netheril and the Weave. Delve into the details of the Seven Sigils War and the Scepter of the Sorcerer-Kings. And finally, unveil the mysteries...   [click here for more]
Dungeon Masters Guild  $4.00

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Das Dorf am stillen See 1 - Der Eiserne Fred

Das Dorf am stillen See 1 - Der Eiserne Fred


An nur einem Abend spielbares, kleines Abenteuer für Dungeons & Dragons für Abenteurer der Stufe 1.  Das Abenteuer wurde für unerfahrene Spielleiter und/oder Spielleiter, die wenig Zeit zur Vorbereitung haben, konzipiert. Das Player´s Handbook (Spielerhandbuch) oder ein beliebiges Starterset-Regelbuch sollte als Nachschlagewerk zur Verfügung stehen. Alternativ reichen...   [click here for more]
Dungeon Masters Guild  $2.15

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Venom In The Veins

Venom In The Veins


"Venom In The Veins" is a unique supplement for D&D5e. It enables characters to access their ancient Yuan-ti ancestry as they grow. Included in this product is A brief history of Yuan-ti in the Forgotten Realms An outline of the different types of Yuan-ti a unique background (Blood of the Ophidian) a monk subclass (Way of the Serpent) mechanics...   [click here for more]
Dungeon Masters Guild  $4.00

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Blood of the Lycan

Blood of the Lycan


"Blood of the Lycan" is a unique supplement for D&D5e. It enables characters to access their ancient Lycanthropic ancestry as they grow. Included in this product is A brief history of Lycanthropy in the Forgotten Realms An outline of the different types of Lycanthropy a unique background (Lycan Blood) a barbarian subclass (Path of the Lycan) mechanics...   [click here for more]
Dungeon Masters Guild  $4.95

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The Spellguard

The Spellguard


THE SPELLGUARD A unique Wizard Arcane Tradition for use in the Forgotten Realms, or any campaign setting. The Spellguard have a long history in the North. Once the mystical guardians of Silverymoon and the Silver Marches, they now traverse the Sword Coast trying to restore the reputation of Silverymoon. Although no longer tied directly to Silverymoon, they still draw their strength...   [click here for more]
Dungeon Masters Guild  $1.50

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The Legacy of Elandria

The Legacy of Elandria


THE LEGACY OF ELANDRIA The city-state of Elandria is a magnificent location to visit, particularly when you are representing your nation at the wedding of the Crown Prince to the Princess of the local elven nation. However, no wedding goes entirely to plan. This adventure is a one-shot adventure for 20th level characters. The adventure is setting neutral, and could easily be locasted...   [click here for more]
Dungeon Masters Guild  $4.95

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Nine Jewels of Neverwinter

Nine Jewels of Neverwinter


Learn the secrets of the Nine Jewels of Neverwinter, whose existence was first revealed by the infamous Volothamp Geddarm. Contained within are secrets of the Netherese known only to the surviving wizards of Windsong Tower, the High Mages of Silverymoon, and the ever-mysterious Manshoon. Lost since the fall of Ascalhorn, these legendary magic items might turn up anywhere in your campaign,...   [click here for more]
Dungeon Masters Guild  $3.00

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The Academy: The Wizard Class Hall

The Academy: The Wizard Class Hall


The Wizard’s Academy is the place for wizards to be. If you want to dive deep in the ways of the arcane, to learn how to properly use magic and become an exceptional wizard, you should enroll. It is the hub of all things arcane, where the brightest –and strangest- people gather, all for the sake of attaining expertise in the arcane ways. It is where legends are born, where myths are studied...   [click here for more]
Dungeon Masters Guild  $9.95

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Curse of Strahd: Murder in the Monastery

Curse of Strahd: Murder in the Monastery


COPPER BEST SELLER! Curse of Strahd: Murder in the Monastery is a 5th Edition (5e) Dungeons & Dragons (D&D) adjustable adventure module for any tier of play and any group size (duet/party). The Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required to run this adventure. While not...   [click here for more]
Dungeon Masters Guild  $2.95

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Theros Quests: The Islands

Theros Quests: The Islands


Three islands for player character exploration set in Theros' Sea of Sirens.  Includes descriptions of inhabitants, their motives and random charts to assist Dungeon Masters. About the author Troy E. Taylor has been writing and editing for roleplaying games since 2005. His publishing credits include Kobold Press and Engine Publishing. Since 2008 he has been a regular contributor...   [click here for more]
Dungeon Masters Guild  $0.99

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Session Zero: Phantoms of Dusk Island

Session Zero: Phantoms of Dusk Island


COPPER BEST SELLER! Session Zero: Phantoms of Dusk Island is a 5th Edition (5e) Dungeons & Dragons (D&D) session zero adventure module for a group or solitary character of APL level 1. The Basic Rules or Core Rulebooks (Player’s Handbook, Monster Manual, and Dungeon Master’s Guide) are required to run this adventure....   [click here for more]
Dungeon Masters Guild  $1.00

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Adventure: Leomund's Misplaced Manor

Adventure: Leomund's Misplaced Manor


Home is what you make of it. Leomund's Misplaced Manor is a D&D 5th Edition adventure designed to give players a classic dungeon crawl while they explore the confines of the Manor and unravel the mystery of its last owner. Uniquely, at the end of the adventure the location itself becomes the reward, along with any new allies the characters have made along the way and any treasure...   [click here for more]
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The Malady Chronicles

The Malady Chronicles


This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming. The Malady Codex offered an introduction into the realm of magical diseases. Written by...   [click here for more]
Dungeon Masters Guild  $14.95

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The Mystery of Knacker's Hill

The Mystery of Knacker's Hill


A perfect side-quest adventure for a party based in Phandalin or after completion of Lost Mines of Phandelver Unravel the malevolent mysteries of Knacker’s Knothole! A party of four to six 5th level characters meet Knacker, the ancient awakened grandfather oak, who was introduced in Volo’s Vetted Vendors. He has a request: one of his cherished death’s...   [click here for more]
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Havens of Miyeritar

Havens of Miyeritar


After the Descent of the Drow, all dark elves were transformed into drow. But what about the dark elves of Miyeritar who were not guilty of the crimes of the dark elves of Ilythiir or the gold elves of Aryvandaar? Delve into the mysteries of the Illefarni havens where the dark elves of Miyeritar took refuge. Learn the secrets of Ascarle, Jhachalkhyn, and the Moondark Mountains and the fates of their...   [click here for more]
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Expanded Encounters for Castle Ravenloft

Expanded Encounters for Castle Ravenloft


Castle Ravenloft is the lair of Count Strahd Von Zarovich. It is the great shadow overlooking the Village of Barovia. When it thunders, you might even catch a glimpse of the castle's lord looking at the village for his next victim.  The Expanded Encounters of Castle Ravenloft was created with the aim of making Castle Ravenloft an unforgettable experience. All encounters found within can be altered...   [click here for more]
Dungeon Masters Guild  $2.95

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Das Dorf am stillen See 0 - Der teuflische Hahn

Das Dorf am stillen See 0 - Der teuflische Hahn


Der teuflische Hahn – am besten noch direkt in der Session 0!  Das Abenteuer wurde für unerfahrene Spielleiter und/oder Spielleiter, die wenig Zeit zur Vorbereitung haben, konzipiert. Man kennt das Problem. Es wurden gemeinsam vergnügliche Stunden dabei verbracht, die Spielercharaktere zu erschaffen, Attribute zu bestimmen oder auszuwürfeln und an den Hintergrundgeschichten zu feilen. Der...   [click here for more]
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Treasures & Trinkets for Tier 1 Adventures

Treasures & Trinkets for Tier 1 Adventures


Selected as "Best of the DM's Guild" for November 2017 by loottheroom.uk. "it's all appropriate for Tier 1 adventures, so you don't need to worry about unbalancing your game." A DM who is creating an adventure for Tier 1 characters can use Treasures and Trinkets to quickly stock their encounter. Included in this 12 page product: 10 treasure parcels, each of which...   [click here for more]
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The Seer's Glass- a Tepest Ravenloft Adventure

The Seer's Glass- a Tepest Ravenloft Adventure


THE DOMAIN OF TEPEST STANDS UPON THE PRECIPICE OF CHANGE. An ancient war wages within Tepest between its Darklord, the hag Lorinda, and the domain’s rebellious Fey. When the characters obtain the final fragment of a powerful broken artifact known as the Seer’s Glass, they very well may hold the key to the domain’s future. Within this adventure you will find: A dark fantasy one-shot...   [click here for more]
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Theros Map Collection

Theros Map Collection


New maps for adventuring in Mythic Odysseys of Theros!  Make Colony, a sea-facing promontory, or Military Port, with its well-defended harbors, your new home base for a campaign set in Theros. Explore the green expanse of Centaur Garden, the mysteries of the True Believers’ Sanctuary or the monster-riddled Caverns of Despair. Expand your polis:...   [click here for more]
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[5th Edition] Monster Statblocks: Phaerimm

[5th Edition] Monster Statblocks: Phaerimm


Adaption of the phaerimms for 5th edition. The phaerimms were wholly evil aberrations, bent on the destruction of all life - devourers of magic, who laid low the Netherese Empire and caused the desolation of the Anauroch desert. This pack includes statblocks for all seven stages in the lifecycle of the phaerimm, as well as a sample of some of the lore around these terrible...   [click here for more]
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They Came From Beyond the Stars

They Came From Beyond the Stars


Remaining normal was never an option. After you witnessed the otherwordly greatness of the place beyond the stars, there's only one more thing left to do. Let go of the frames of reality. Let go of what keeps you sane. May your untapped potential wander the horizons of the Far Realm. They Came From Beyond the Stars concludes the series of player option...   [click here for more]
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Der Zauber der Weihnacht

Der Zauber der Weihnacht


Ein schreckliches Unglück ist über die Bewohner des Weihnachtsdorfes hereingebrochen. Der Zauber der Weihnacht ist plötzlich verschwunden. In seiner Verzweiflung bittet Zimtstern, die Weihnachtsfee, eine Gruppe tapferer Abenteurer, den Zauber wiederzufinden. Nicht weniger als das Weihnachtsfest aller Welten der materiellen Ebene und das Schicksal aller Weihnachtsfeen steht auf dem Spiel.  An...   [click here for more]
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Theros: Orchid in Ilysia

Theros: Orchid in Ilysia


THEROS: ORCHID IN ILYSIA Continue your heroic exploits in the Mythic Odysseys of Theros setting! In this adventure for a party of level 5 characters, the player characters undertake a quest to remove a curse laid down by three priests of Erebos on the polis of Meletis. A leonin messenger of Heliod arrives — claiming to know a way to undo the curse. But  the path ahead is treacherous!...   [click here for more]
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Chult: Adversaries and Allies

Chult: Adversaries and Allies


"This is a worthy successor to Adversaries & Allies in Baldur's Gate, providing a wealth of material - and, of course, tons of NPCs - for games set in Chult." Chris Bissette, LoottheRoom.uk Chult: Adversaries and Allies Kwanda, an avenging Tabaxi warrior. Professor Larin Narcross, relic hunter loyal to the Lord’s Alliance. Bapoto Fhan, disgraced...   [click here for more]
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Treasures and Trinkets: Artifacts of Power For Tier 4

Treasures and Trinkets: Artifacts of Power For Tier 4


10 Artifacts of power. All steeped in Forgotten Realms lore, including Athar's Tabard, Fangs of Sarrukh, Chimes of Eldath and Shadesword of Naramus. 10 spell books, including spells and owner's notations. 10 treasure parcels, enough to fill 100 room. 2 random matrixes; one for descriptive elements of rods, wands and staves, the second...   [click here for more]
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Treasures & Trinkets for Tier 3 Adventures

Treasures & Trinkets for Tier 3 Adventures


DMs can quickly stock their encounters with this Tier 3 set of Treasures & Trinkets. Included in this 21 page product: 10 sentient magic items, each with a personality and interesting lore. In addition to 20 Treasure parcels, each with allotments for 10 dungeon rooms, this product also has charts for randomly rolling weapons and armor and for art object combinations. 10-point lists of other...   [click here for more]
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Fantastical Cities and Villages Vol. 2

Fantastical Cities and Villages Vol. 2


NOTE FROM DMSGUILD: This title was added to our Free Highlight in our weekly newsletter in error. It is not meant to be free. We apologize for any inconvenience. Feel free to reach out to us at dmsguild@roll20.net for any questions. The second volume of Fantastical Cities & Villages! 4 Villages With history and folklore 24 secrets 24 Key places to visit...   [click here for more]
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Drastic Measures: A First Level Spelljammer Adventure

Drastic Measures: A First Level Spelljammer Adventure


Drastic Times call for Drastic Measures! Drastic Measures is a two to three hour adventure for four to six first level characters in a new Spelljammer campaign.  It is designed to be a springboard for new players to introduce their characters and come together as a team.  The DM can use this adventure as a foundation for any new Spelljammer campaign or...   [click here for more]
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Wachter Cult and Leo Dilisnya: Curse of Strahd Expansion

Wachter Cult and Leo Dilisnya: Curse of Strahd Expansion


A follow up to "The Real Devil Strahd - a CR 27 version" and "The Devil's Mother, Baba Lysaga. A CR 25 Version", comes "The Wachter Cult and Leo Dilisnya!" Why is this supplement useful?  Many campaigns have developed in a way that Fiona Wachter came to be the burgomaster of Vallaki, this makes sure that Fiona stays there...   [click here for more]
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Lady Vivian's guide to Candle Magic

Lady Vivian's guide to Candle Magic


 "I love that it's based on real practices, that's great. I like when stuff like this and "Monsters of the Old World" also provides some cultural education!" -Jimmy Meritt "Candle Magic is from 2e, and this is based on real-world practices which is super cool!" -Steve Fidler "Candle magic is a thing since Faith and Avatars. You are talking to my heart, my friend!!" ...   [click here for more]
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Step Right Up

Step Right Up


A milk-themed carnival horror adventure Come one, come all! Don’t miss the grand opening for Mr. Bone’s Big Top Euphoria, a carnival brought to you by the distinguished dairy tycoon, Leland Bone. It’s shaping up to be a night you’ll never forget! Step Right Up is a milk-themed carnival horror adventure designed for four to six characters of 5th-to-7th level. The adventure...   [click here for more]
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Fantastical Cities and Villages Vol. 1

Fantastical Cities and Villages Vol. 1


The first volume of Fantastical Cities & Villages! 4 cities With history and folklore 24 secrets 24 Key places to visit 48 NPC ideas 80 Encounters Bring your cities to life with a few rolls of the dice! ...   [click here for more]
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Utimate Urban Fantasy

Utimate Urban Fantasy


This book has everythign you need to take your D&D game to the modern era with new setting rules, backgrounds, race options, skills, and gear including: 18 New Background Options including rules on having and changing careers. 13 New Feats New Racial Options for your all human games Computers & Hacking: In depth rules for hackers in the modern world Drugs & Addiction: Using and abusing...   [click here for more]
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The Brewer's Bible

The Brewer's Bible


Have Brewer's Supplies and want to put them to good use? Love the idea of having a great range of alcohol for your taverns and inn's? Well, come and check out the "Brewer's Bible" with over 45 Forgotten Realms lore accurate beverages. All available to be crafted for unique bonuses.  And as always, dont forget to check out some of my other work here!!! ...   [click here for more]
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Dreams of Solitude: Ravenloft Campaign

Dreams of Solitude: Ravenloft Campaign


Dreams of Solitude Enter the dreamworld of Atarte, the Darklord who makes dreams come true, and explore their chaotic domain, not even the DM knows what Dream-adventure you will face next!  A community project campaign book, of thirty Horror adventures, designed for characters of 4th to 13th level. "Weary travelers seek solace in the comforts of a local inn. They will find no...   [click here for more]
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Alkohol und Alkoholismus

Alkohol und Alkoholismus


Alkohol & Alkoholismus Eine Regelerweiterung für alle Kampagnen und Abenteuer, in denen Tavernen zu finden sind. Diese Erweiterung versorgt euren DM mit allem was notwenig ist, um die Auswirkung von Tavernenaufenthalten und geleerter Weinschläuche auf den Geisteszustand eurer Gruppe spielfördernd umzusetzen. Je nach der Trinkfestigkeit wirken sich kleine Boni oder große Mali...   [click here for more]
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The Compendium of Written Works: Faerûn

The Compendium of Written Works: Faerûn


The Compendium of Written Works: Faerûn Do your players' characters like to read books? Is finding a library to do monster research something that occurs frequently in your games? Is there a character in your world who just wants to gobble up all the written knowledge that they possibly can? Do you just like books? If so, then this supplement is for you! If you would like a Fantasy Grounds version...   [click here for more]
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A Vital Vintage

A Vital Vintage


A Fey Flavoured, Wine-Tasting Mystery for 3-6 players, level 5-6. A mysterious benefactor, known only as the Squire, has invited you to meet them in Versan, a local tourist spot known for its exquisite winery. They wish to hire you for an important task, but they will only give the details in person, simply saying it is a risky undertaking with rich rewards. Upon arriving in Versan,...   [click here for more]
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Shear

Shear


Something Baa-aad is Happening. In this 2-3 hour adventure for 1st or 2nd level characters, the sheep of the Button farmstead have gone feral. Sporting glowing red eyes and a taste for flesh, the Button sheep pose a threat to their former owners and the characters alike! ...That's the whole description. Vaguely inspired by the black comedy horror films Black...   [click here for more]
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SpellJammer: Cosmic Genasi

SpellJammer: Cosmic Genasi


Cosmic Genasi A cosmic inspired race for SpellJammer & D&D 5e. This book includes 7 unique subraces, each focusing on a nature of the cosmos: The Solaish, the blazing suns that light the days; The Lunara, the stoic moons that watch over the night; The Naisent, that hold the infinite plane upon which the universe exists; The Jutari, that are...   [click here for more]
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Temple of the Dawn Flower

Temple of the Dawn Flower


Selected a "Staff Favorite"  in DM's Guild newsletter for Nov. 8, 2017. 'It's a gem as large as a goliath's palm!' The quest for the Temple of the Dawn Flower has driven one adventurer mad, forced another expedition to retreat, and prompted a tribal warrior to issue a dire warning to abandon the search because it angers the gods. It is said the temple’s guardian is a giant crocodile...   [click here for more]
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The Great Grog Games - 2nd Tier Adventure (5e)

The Great Grog Games - 2nd Tier Adventure (5e)


The Great Grog Games: A Collection of Drinking Games & More! Buried deep within whispers of the city lies rumour of a great game, a great drinking game! Entering it's third year, not so secret but not so public drinking tournament has opened its doors once more and the drinks and music are flowing. Many have come far and wide to see who might defeat the current reigning champions, the Blackford...   [click here for more]
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The Malady Chronicles (Fantasy Grounds)

The Malady Chronicles (Fantasy Grounds)


This supplement is the culmination of our passion for medicine and gaming. It features nine stories, written by excellent DM's Guild creators, fully illustrated and presented in a familiar yet unique layout. This book is the ultimate adventure anthology for introducing disease in fantasy gaming, now for Fantasy Grounds! The Malady Codex offered an introduction into the realm...   [click here for more]
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