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Spells from the Far Realm

Spells from the Far Realm


WHAT YOU GET : 101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards). 8 New Monsters, as well as 1 monster template (this template originally featured in Little Monsters). Optional Madness Rules, including a new short-term madness...   [click here for more]
Dungeon Masters Guild  $9.95

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Amphail - a Storm King's Thunder DM's Resource

Amphail - a Storm King's Thunder DM's Resource


Amphail - a Storm King's Thunder DM's Resource Damn! Your party is going to Amphail, a small settlement a few days north of Waterdeep, but what are you going to do with a town of vacationing nobles and horse-breeders? Fret not, this quick location guide is here to help. This small guide provides you with interesting locations, rumors and events to fill out a session and make your party’s stay in...   [click here for more]
Dungeon Masters Guild  $1.00

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Mind Magic (Codex One of the Enchiridia Mysteria)

Mind Magic (Codex One of the Enchiridia Mysteria)


Now updated to include the artificer spell list (Mind Magic is not a strong suit for them but includes cantrip to 2nd level spells). Do you have what it takes to unveil the psyche? It takes power to shape the physical world, but it takes subtlety to shape the mind. The brain is a formidably complex organ, made only more so by the existence of the soul in Dungeons & Dragons....   [click here for more]
Dungeon Masters Guild  $2.50

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Monsters: The Ethergaunt Compendium

Monsters: The Ethergaunt Compendium


Unravel the alien horrors from a distant age and their artifacts in this supplement for the world's greatest roleplaying game! Hidden in the wastes of the Deep Ethereal are the khen-zai, known as the ethergaunts. Concealed inside great pyramids of stone, they plan their return to the Prime Material after more than 10.000 years of exile. They will have no mercy. In this book you will find: 6 alien...   [click here for more]
Dungeon Masters Guild  $4.95

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Time Magic (Codex Two of the Enchiridia Mysteria)

Time Magic (Codex Two of the Enchiridia Mysteria)


Now updated for the artificer spell list (and they get quite a few goodies here). What is time? Countless archmages have tried to unravel this question, and been unraveled themselves in the process. Paradox is a powerful force, and deterrent, to those who would dabble into this dangerous subclass of magic. You are no dabbler. Delve deep into chronomancy with 25 new...   [click here for more]
Dungeon Masters Guild  $2.49

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Spells from the Planeswalkers

Spells from the Planeswalkers


For almost as long as I have been roleplaying with rules and dice, I have also played Magic: the Gathering (summer of 2002).  It took almost 20 years for the crossovers to start happening officially, but they flowed in both directions.  Now it's time for the connection to bear fruit! Here's what you'll get within: 56 New Spells.  Only 3 of these are from previous editions (genesis,...   [click here for more]
Dungeon Masters Guild  $5.83

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Field Ward Fun

Field Ward Fun


Join in on a light-hearted adventure (well there is some fighting ...) in Waterdeep's Field Ward. It's Founder's Day in Waterdeep but before you can have too much fun, Rai Swansong, Director of the Waterdeep Parks and Recreation Department, has a task for you - a paid task.  This task will take you to Waterdeep's Field Ward where you'll be asked to help some residents with important tasks - you'll...   [click here for more]
Dungeon Masters Guild  $0.99

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Monsters from Elsewhere

Monsters from Elsewhere


One stumbling block larger than any other for content creators and authors of roleplaying games is getting ahold of the right art.  You can come up with brilliant concepts all day, but if you can’t find a piece of art for it, that’s a problem.  If you’re intent on making races or monsters, folks will expect at least one piece of art to represent the creature in question. That brings us to...   [click here for more]
Dungeon Masters Guild  $9.95

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Bard College: College of Metal (Musical Archetype 1)

Bard College: College of Metal (Musical Archetype 1)


Do you like metal? As the player of any trumpet knows, metal has resonant qualities that can be useful musically. Bards of the College of Metal take this a step further by insisting that any metal can be made resonant if you play (or scream) loud enough. Tapping into the elemental properties of metal, these bards can conduct electricity through a special axe-lute to enhance their attacks, and the...   [click here for more]
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Bard College: College of Metal (Musical Archetype 1, Fantasy Grounds)

Bard College: College of Metal (Musical Archetype 1, Fantasy Grounds)


This is the MOD file for Fantasy Grounds, not the PDF.  Now fully compatible with FG Unity. Do you like metal? As the player of any trumpet knows, metal has resonant qualities that can be useful musically. Bards of the College of Metal take this a step further by insisting that any metal can be made resonant if you play (or scream) loud enough. Tapping into the...   [click here for more]
Dungeon Masters Guild  $2.99

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Spells from the Far Realm (Fantasy Grounds)

Spells from the Far Realm (Fantasy Grounds)


This is the MOD file for Fantasy Grounds, the PDF is a separate listing. WHAT YOU GET : 101 New Spells, only 3 are reprinted from older editions (Cloak of Hate, Invoke the Cerulean Sign, Undulant Innards). 8 New Monsters, as well as 1 monster template (this template originally featured...   [click here for more]
Dungeon Masters Guild  $14.95

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Way of the Dragon Fist

Way of the Dragon Fist


This is a new archetype for the monk, and is compatible with D&D 5e rules. I got the idea for this when I watched Iron Fist series. ...   [click here for more]
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