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A Chance Encounter

A Chance Encounter


A Chance Encounter is a classic, low level adventure designed for a group of 3 to 4 1st level players. It should take about 2 to 3 hours to play through. This is the first adventure in a miniseries with the following adventures being: The Mystic Circle An Urgent Rescue A Dark Veil Falls In addition to the adventure, there are a couple of maps of the adventure area as separate jpeg files. There...   [click here for more]
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A Dark Veil Falls

A Dark Veil Falls


A Dark Veil Falls is a classic, low level adventure designed for a group of 3 to 4 3rd level players. It should take about 3 to 6 hours to play through. This is the fourth and final adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. In addition to the adventure, there are a few of maps of the adventure area as separate jpeg files. There is also a printerfriendly...   [click here for more]
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An Urgent Rescue

An Urgent Rescue


An Urgent Rescue is a classic, low level adventure designed for a group of 3 to 4 2nd level players. It should take about 2 to 3 hours to play through. This is the third adventure in the miniseries. The first adventure of the miniseries is A Chance Encounter. The final adventure in the miniseries is A Dark Veil Falls. In addition to the adventure, there are a few of maps of the adventure area...   [click here for more]
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Archetypes of the Bearded One

Archetypes of the Bearded One


This supplement includes two archetypes for your rowdy fun-loving dwarves! Hanseath, The Bearded One, is that raucous dwarven god of the Mordinsamman who promotes free-will and revelry. If you’re interested in playing a dwarf or run with a group of dwarven heroes who love to drink, revel, and engage foes in melee, then you may like these archetypes. -Scott ...   [click here for more]
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Environmental Protection

Environmental Protection


A local coven of druids claims that the mining town is disrupting balance of nature in the area, and are trying to move the entire town away from the area – by any means necessary. A short adventure for 3rd level characters. ...   [click here for more]
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Explaining D&D Cheat Sheet for GMs

Explaining D&D Cheat Sheet for GMs


GMs, who already know the game and are explaining to people new to roleplaying and/or new to D&D and/or new to D&D5, this is what you should do, in order. Of course, feel free to skip steps if you think them unnecessary. I am no longer publishing on the DM's Guild. You can find me and my work on https://sabrerunner.itch.io....   [click here for more]
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Fantastic Terrain - Free

Fantastic Terrain - Free


In celebration of our soon to be released sequel Fantastic Terrain II, we are releasing a 7 piece sample from our original best-seller, Fantastic Terrain! Comicbook.com: "If you're looking for a way to spice up your D&D battlefields or dungeons, give Fantastic Terrain a try today." GeekTyrant.com: "I could definitely use more of these in my future adventures." Roguewatson.com: "...this supplement...   [click here for more]
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Kobold Cliffhanger

Kobold Cliffhanger


From the creator of platinum best seller Journey Through the Center of the Underdark comes Kobold Cliffhanger! - A high octane, edge of your seat, seat of your pants, cliffhanging free preview of the best selling adventure, Killer Kobolds! Life was peaceful in the pleasant village of Thornyfoot… until the Kobolds of nearby Crag...   [click here for more]
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Seven Tribes of Comosh

Seven Tribes of Comosh


The prophet Comosh led his followers from the cities of the dying Empire. Those who proved strong enough to survice the wilds became the Seven Tribes of Comosh.  This work provides the basic material needed to include the Seven Tribes (or your own version) in your campaign. It can also be used to provide variations on the Outlander background.  ...   [click here for more]
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The Mystic Circle

The Mystic Circle


The Mystic Circle, sequel to A Chance Encounter, is a classic, low level, dungeon crawl adventure, which is designed for a group of 3 to 4 1st level players and should take about 2 to 3 hours to play through. This is the second adventure in a miniseries, which can also easily be adapted into a standalone adventure. The next adventure in the miniseries is An Urgent Rescue. In addition to the adventure,...   [click here for more]
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The Surrounded

The Surrounded


Queen Raedra Obarskyr of Cormyr summons a group of heroes from various realms to combat an evil Red Dragon. Among those who answer the call are two knights, a priest, and a wizard. However, not all of these so-called "heroes" have pure intentions. "The Surrounded" is a captivating one-shot adventure that promises to immerse your players in intrigue and devious schemes, keeping them on edge throughout...   [click here for more]
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The Town of Stonebridge Hollow

The Town of Stonebridge Hollow


Stonebridge Hollow was a peaceful town. A haven for those seeking an escape from busy city life or the dangers of the untamed wilderness. But not anymore. For the rangers of the Greenguard have uncovered a vast complex of dangerous ruins nearby, ripe for plunder. Adventurers are drawn to such ruins… but so too are goblins and worse. Foul creatures have taken up residence in the ruins, claiming the...   [click here for more]
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Arcane Tradition- School of the Weave

Arcane Tradition- School of the Weave


Now a brand new Wizard Archetype for players finding themselves running out of spell slots! The Arcane Tradition of the Weave offers players a way to store spell power for later use! This archetype has not been thoroughly play-tested; any and all input and criticism is appreciated! ...   [click here for more]
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Grappler's Handbook Implement Nunchaku

Grappler's Handbook Implement Nunchaku


This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook. Click the image to go to the Grappler's Handbook The techniques found here are intended to expand the existing list of options used in grappling. Inside these pages you will find new techniques that use the nunchaku as a grappling...   [click here for more]
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Grappler's Handbook Implement Sai

Grappler's Handbook Implement Sai


This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook. Click the image to go to the Grappler's Handbook The techniques found here are intended to expand the existing list of options used in grappling. Inside these pages you will find new techniques that use the sai as a grappling implement,...   [click here for more]
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Grappler's Handbook Implement Tonfa

Grappler's Handbook Implement Tonfa


This supplement goes with the rules and mechanics found in the Grappler’s Handbook and is part of what will become the expanded edition of the Grappler's Handbook. Click the image to go to the Grappler's Handbook The techniques found here are intended to expand the existing list of options used in grappling. Inside these pages you will find new techniques that use the tonfa as a grappling implement,...   [click here for more]
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Interrogation Rules

Interrogation Rules


Simple guidelines for DMs that have to interrogate players. Also usable in case it is the players interrogating a DM driven NPC. The guidelines are especially meant for those DMs that don't accept things like outright torture in their table. ...   [click here for more]
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Monster Art: Gnoll

Monster Art: Gnoll


Gnoll art for your products. This piece of art is presented in 4 variations including Black and White and color. Also inculdes a GIF format with no background for ease of adding to existing page designs. When using my art, please credit in the artist section as Patrick E. Pullen    By paying the purchase price, you buy the right to use any of the pieces of art in this package for your projects...   [click here for more]
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The King in Yellow -- A Warlock Patron

The King in Yellow -- A Warlock Patron


The forbidden play, The King in Yellow, has driven folk to madness and destruction. Naturally, some of you want in on it. Inspired by the works of Ambrose Bierce, Robert E. Chambers, and H.P. Lovecraft, this warlock patron also comes complete with two new Eldritch Invocations and a new artifact, the eponymous play itself. Have you seen the Yellow Sign? ...   [click here for more]
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100 Trinkets For Chult

100 Trinkets For Chult


Everyone needs a Stegosaurus skull, unsolvable puzzle box and a basilisk eye… right? These are not just trinkets. Each one has a paragraph or two that helps you add the items into your story or even possibly base an entire campaign around! Welcome adventurers to the first in a series of trinkets that I will be doing. Instead of just random trinkets, I have decided to make individual lists for specific...   [click here for more]
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Gnoll monster variants

Gnoll monster variants


here are 3 Gnoll variants for encounters ...   [click here for more]
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Tregetour - Rogue Archetype Option

Tregetour - Rogue Archetype Option


The archetype of the Tregetour (or "mundane trickster") is a new Rogue archetype available at 3rd level. The tregetour turns his skills into a plethora of cunning tricks to turn the balance of a moment in his favour. As you follow this archetype, your growing talents will grant you a number of new Trick features, powered by your trick points, to allow a range of abilities....   [click here for more]
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Adventure: Dead of Winter

Adventure: Dead of Winter


"Dead of Winter" is a 1st-level adventure which can easily be adjusted to any level It is designed as a side quest for Dungeons & Dragons 5th Edition (but could be converted to other editions with very little effort).  As the adventurers are traveling a lengthy road between destinations, a bitter winter storm blows...   [click here for more]
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The Black Marsh of Kelmire

The Black Marsh of Kelmire


On a warm summer’s evening, traveling adventurers are thrust into a dangerous attack on the swamp village of Keleborn. Fearsome monsters have kidnapped children, evils lurk beyond the borders of the hamlet, and the howling never stops. Now, if the stranded heroes hope to stay alive and put an end to the vile beasts’ plans, they must enter… The Black Marsh of Kelmire! This...   [click here for more]
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Way of Mindful Fist

Way of Mindful Fist


UPDATE: Fantasy Grounds version available! click here Monks of the Way of Mindful Fist are highly trained in the martial arts and mindful execution in every pursuit. They have been taught to enter the state of Mushin when training and in combat. This practice allows the monks to flawlessly execute their movements with incredible speed and precision. In this document you will find...   [click here for more]
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Big Book of Wizards

Big Book of Wizards


You want wizards?  We got wizards! Making NPC spellcasters on the fly can be a pain, this supplement makes it easy! Inside you will find stat blocks for every school of wizardry ranging from level 1 to 20, for a total of 88 stat blocks!  Any wizard you will ever need is in these pages. 88 NPC Wizard Stat Blocks Covering Arcane Schools: Abjuration, Conjuration,Divination, Enchantment, Evocation,...   [click here for more]
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Grognard's Grimoire: Sorcerers

Grognard's Grimoire: Sorcerers


A variant of the spell point rules for sorcerers, six new metamagic options, two spells, and a sorcerous bloodline: the Incantatrix based on both the 3rd Edition prestige class and the NPC class from Dragon Magazine #90 by Ed Greenwood. v 1.1: updated the action economy for the incantatrix abilities. Please check out my DMs Guild titles! Airs of Ages Past, Nine magical harps from the Forgotten...   [click here for more]
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I3 Pharaoh Conversion (5E)

I3 Pharaoh Conversion (5E)


A conversion for the classic AD&D module I3 "Pharaoh" This complete conversion balances the adventure for four or five player characters of 6th or 7th level (the original is designated “for six to eight characters of 5th to 7th level”). NPCs, numbers of creatures, and other encounter details have been modified where necessary to accommodate the appropriate degree of challenge.  At 27 pages,...   [click here for more]
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Pregenerated Characters - Set 1

Pregenerated Characters - Set 1


These first-level characters are ready for you to use in your home game or Adventurers League game set in the Forgotten Realms!  Each character features necessary details to play, but also comes with suggestions for advancement up to level three. And if you need more to get you into the scenario, each character comes with optional background information. Included in this pack: Dwarven barbarian Halfing...   [click here for more]
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Spellcraft

Spellcraft


This Guide helps DMs create or convert spells. Included are formulas to help do this. also included are eight unique spells: Black Blade of Disaster, Flight, Lightning field, Mnemonic enhancer, Prismatic fog, Prowess, Solid fog, and Spawn Ooze Update 1.02: fixed some grammar. Updated spells to include classes. Removed the material component from the...   [click here for more]
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The Missing Maiden 2

The Missing Maiden 2


Morana has been smuggled out of the city by slavers intent on extorting a ransom from her family. Can the adventurers catch up with the slavers before they are able to get to their base? What hazards do they face on the trails ahead of them? Can they save her in time? A three hour adventure for 1st - 4th level characters. ...   [click here for more]
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Trip to Town

Trip to Town


Written for a party of 1st level characters “Trip to Town” is a starter adventure to get the party together. It avoids the usual tavern meet-up and throws the disparate party members together on the road and then brings them together with an unnatural storm and…murder. This adventure provides encounters suitable for diverse play styles. For those who enjoy role-playing, there are opportunities...   [click here for more]
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5 Art Samples for your Adventures

5 Art Samples for your Adventures


5 FREE Art Samples for your Adventures By Patrick E. Pullen 5 PIECES of ART to add a special look to your adventures or other projects and it is FREE! These pieces of art are examples of what you will find in my Art for your Adventure Sets. They may be used in your products. Please credit me under artist as Patrick E. Pullen Thank You and Enjoy the Art! ...   [click here for more]
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Barbarian Totem Paths

Barbarian Totem Paths


New Totem paths for your barabarians! ...   [click here for more]
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D&D 5th ed. conversion Age of Worms "The Whispering Cairn"

D&D 5th ed. conversion Age of Worms "The Whispering Cairn"


Liking the adventure path series in Dungeon Magazine, I decided to start converting the Age of Worms path also. Enjoy and let me know of any issues or questions. ...   [click here for more]
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D&D 5th ed. conversion Shackled City "Demonscar Legacy"

D&D 5th ed. conversion Shackled City "Demonscar Legacy"


This is a conversion guide to the next chapter of the Shackled City Adventure Path.  I will continue to do each chapter.  I always liked this particular adventure and though it was a good candidate for conversion. Please let me know if you have any questions or issues.  I tried to either convert the magic items or come up with stats.  Also, I used monster stats from my varioius Monster Supplements...   [click here for more]
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D&D 5th ed. conversion Shackled City "Flood Season"

D&D 5th ed. conversion Shackled City "Flood Season"


This is a conversion guide to the second chapter of the Shackled City Adventure Path. I will continue to do each chapter. I always liked this particular adventure and though it was a good candidate for conversion. Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements...   [click here for more]
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D&D 5th ed. conversion Shackled City "Life's Bazaar"

D&D 5th ed. conversion Shackled City "Life's Bazaar"


This is a conversion guide to the first chapter of the Shackled City Adventure Path.  I will continue to do each chapter.  I always liked this particular adventure and though it was a good candidate for conversion. Please let me know if you have any questions or issues.  I tried to either convert the magic items or come up with stats.  Also, I used monster stats from my varioius Monster Supplements...   [click here for more]
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D&D 5th ed. conversion Shackled City "Zenith Trajectory"

D&D 5th ed. conversion Shackled City "Zenith Trajectory"


This is a conversion guide to the third chapter of the Shackled City Adventure Path. I will continue to do each chapter. I always liked this particular adventure and though it was a good candidate for conversion. Please let me know if you have any questions or issues. I tried to either convert the magic items or come up with stats. Also, I used monster stats from my varioius Monster Supplements...   [click here for more]
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D&D 5th Edition Dragon Supplement

D&D 5th Edition Dragon Supplement


Do you have a D&D fever??? Is your only prescription more dragons??? Well, hopefully this next supplement is the cure. An additional 36 dragons statted for each category (including the epic Force and Prismatic dragons), 18 dragon type creatures, 3 dragon golems and 5 new dragon templates. Thanks and enjoy. ...   [click here for more]
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Depths of Dread

Depths of Dread


Add some Dread to your Domain! This supplement contains an optional ruleset for the Curse of Strahd campaign.  Inside you will find: Specific Terrors and Weaknesses and rules for how to trigger them that can be used against the Player Characters by the Vampire Lord or other foes. Rules for the accumulation of Dread, a way to track the corrupting influence the land...   [click here for more]
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DMA#1 Random Campaign Builder Charts

DMA#1 Random Campaign Builder Charts


DUNGEON MASTER’S ASSISTANT # 1 RANDOM CAMPAIGN BUILDER CHARTS You get an illustrated copy and a BONUS: printer-friendly copy Welcome, Dungeon Masters. Ever find yourself in need of something on the fly and your mind draws a complete blank? Not a problem with this Dungeon Master’s Assistant. You can use this Assistant to help cut down on time while creating your campaign...   [click here for more]
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Everyday Rituals for Travelling Wizards

Everyday Rituals for Travelling Wizards


Everyone knows that a wizard becomes a legend when he battles wits with an insane demonic god and wins, or builds a flying castle, or traps a princess in a mirror, or any of a hundred hundred other great and powerful feats of magic. But every wizard worth his salt knows that the real power of magic is in the little things; keeping your tent dry in the middle of a storm, being able to light a cooking...   [click here for more]
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Fighter Martial Archetype the Fated Blade

Fighter Martial Archetype the Fated Blade


Welcome to the world of the Fated Blade, a unique archetype available to fighters in any campaign setting. The Fated Blade is a warrior that submits to the whim of fate wholeheartedly and as a result is able to capitalise upon any good fortune that comes his way in battle. If they are clever (and lucky), Fated Blades are capable of achieving legendary feats in combat. ...   [click here for more]
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Half-Elf Characters - Random Tables

Half-Elf Characters - Random Tables


      Half-Elf Tables for Character Personalities, Heritage and Ideas Tables visible in Previews under the product image. Character tables for half-elf adventurers and characters from isolated elven communties, sprawling human cities and anywhere in between. Personalize half-elf characters with distinctive traits and ideas, pets and trinkets. Includes d20 tables for ... Half-elf Personalities...   [click here for more]
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Half-Orc Characters - Random Tables

Half-Orc Characters - Random Tables


      Half-Orc Tables for Character Personalities, Heritage and Ideas Tables visible in Previews under the product image. Character tables for half-orc adventurers and characters from wilderness tribes, city slums and anywhere in between. Personalize half-orc characters with distinctive traits and ideas, pets and trinkets. Includes d20 tables for ... Half-orc Personalities...   [click here for more]
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Holy Avengers:  Unique Paladin Blades

Holy Avengers: Unique Paladin Blades


The Holy Avenger is the iconic weapon that every paladin aspires to wield. In this short booklet you will discover everything you need to create a unique holy avenger weapon for your paladins. - Prophecy generators which can be used to generate epic, and cryptic, quests to prove a paladin's worth to the gods. - Unique name generators to make ever holy avenger special. - Stacking power sets...   [click here for more]
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Icewind Dale Gazetteer: Caves of Hunger

Icewind Dale Gazetteer: Caves of Hunger


Resources and expansions for running chapter 6 of Icewind Dale: Rime of the Frostmaiden The Caves of Hunger contain some of the most atmospheric and dangerous locations in the campaign. This supplement provides a collection of resources to help you run the caves while avoiding some common trouble spots. Inside, you will find: Distances and travel times to the caves Complete...   [click here for more]
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Minotaur Characters - Random Tables

Minotaur Characters - Random Tables


      Minotaur Tables for Character Personalities, Heritage and Ideas Tables visible in Previews under the product image. Character tables for minotaur adventurers and characters from proud warrior clans, labyrinth caverns, Theros seas and Ravnica factions. Personalize minotaur characters with distinctive traits and ideas, pets and trinkets. Includes d20 tables for ... Minotaur Personalities...   [click here for more]
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Necroshrooms

Necroshrooms


Gram Williamson is missing his mother's body. He tracked it to a dark cave before running away to find more qualified help. Inside you find undead, mushrooms, and a horrible secret that has been buried under the ground. Necroshrooms is a short adventure location for 4-5 PCs of 2ed level, that is perfect to drop into any low level adventure. ...   [click here for more]
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