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Mythic Encounters

Mythic Encounters


Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all...   [click here for more]
Dungeon Masters Guild  $14.95

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Path of the Belter

Path of the Belter


The PATH OF THE BELTER is a path forged in melodic power & cacaphonous might. As the music of the planes exists with all creatures, barbarians who choose this path take it's raw potential within & learn to harness it with concussive force! To be a barbarian on this path is to understand one singular creed: Your voice is a weapon & you must use it. From providing barriers of sound...   [click here for more]
Dungeon Masters Guild  $1.99

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Obstacles, Obstructions, and Ordeals

Obstacles, Obstructions, and Ordeals


You have managed to reach the innermost sanctum within the tomb and have claimed the lost artifact. Suddenly, you hear a rumbling noise behind you as the door you entered slams shut. A long hallway on the opposite end of the room is now your only exit. A large pit filled with spikes must be crossed before entering the hallway. Beyond that is a spinning tunnel filled with flames. In the distance...   [click here for more]
Dungeon Masters Guild  $3.95

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College of Acapella

College of Acapella


The COLLEGE OF ACAPELLA welcomes bards and minstrels alike who seek to utilize the harmony they have within themselves. As an acapella bard, you can manifest spectral duplicates to enhance your combative song & manipulate the harmonic connections between you and your allies to greater heights! Along with a new subclass option for bards to pick at third level, this supplement...   [click here for more]
Dungeon Masters Guild  $3.99

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Obstacles, Obstructions, and Ordeals (Fantasy Grounds)

Obstacles, Obstructions, and Ordeals (Fantasy Grounds)


Now for Fantasy Grounds! You have managed to reach the innermost sanctum within the tomb and have claimed the lost artifact. Suddenly, you hear a rumbling noise behind you as the door you entered slams shut. A long hallway on the opposite end of the room is now your only exit. A large pit filled with spikes must be crossed before entering the hallway. Beyond that is a spinning tunnel...   [click here for more]
Dungeon Masters Guild  $3.95

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Mythic Encounters (Fantasy Grounds)

Mythic Encounters (Fantasy Grounds)


Click HERE for the PDF Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean......   [click here for more]
Dungeon Masters Guild  $14.95

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The Domain of Dawn & Dusk

The Domain of Dawn & Dusk


A CLERICAL ORDER FOR 5TH EDITION D&D When desperate times called for desperate measures: Two divines formed an alliance to push back the darkness of a common enemy. The All-Mother and The Raven Queen establish a underground order of clerics to fight the continuing battle against the evil looking to ensnare the world. Featuring a new domain, five new spells, one NPC, and all the lore...   [click here for more]
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Obstacles, Obstructions, and Ordeals - Arrow Crossfire and Rope Swing

Obstacles, Obstructions, and Ordeals - Arrow Crossfire and Rope Swing


This product is a free sample of the Obstacles, Obstructions, and Ordeals full product. You have managed to reach the innermost sanctum within the tomb and have claimed the lost artifact. Suddenly, you hear a rumbling noise behind you as the door you entered slams shut. A long hallway on the opposite end of the room is now your only exit. A large pit filled with spikes must be crossed...   [click here for more]
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