Title |
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The Kercpa are part of the Anthropomorphic Races bundle!
Presented here by Steve Fidler and Nathanaël Roux is the Kercpa lineage! A race of reclusive yet merry forest dwellers. Complete with lineage and cultural features, 2 new subclasses for the Rogue and Barbarian, and all the tools needed to fit the small Kercpa into your game!
Lithe and... [click here for more] |
Dungeon Masters Guild |
$4.95
|
With nothing but their wits, will, and fists, pugilists lay it all on the table every time they’re in for a scrap. No strangers to adversity, pugilists can dish it out, take a licking and still keep coming back for more. A pugilist’s unbreakable spirit and talent for fisticuffs don’t come from rigorous training or high minded philosophies but are the hard won trophies of never backing down from... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Heroes & Villains of Theros is a massive expansion
for the Theros D&D setting that presents
a ton of new content to make your game MYTHIC!
Latest Update v1.1 (8/8/2020)
Now available for Fantasy Grounds!
Subclasses suitable for adventures in any setting!
Barbarian: Path of the Mythic Totem Warrior // Bard: College of Tragedy
Cleric:... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Packed inside this handbook you’ll find new player options for your cleric, druid, monk, and paladin characters! The Complete Devout Handbook includes:
4 Cleric divine domains: Commerce Domain, Darkness Domain, Love Domain, Prophecy Domain
4 Druid circles: Circle of Bond, Circle of Branch, Circle of Cataclysm, Circle of Spirit
4 Monk... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Unlikely heroes though they are, scholars leverage their impressive genius and prestigious educations to overcome challenges that would thwart less prepared adventurers. Whether they’re analyzing an enemy for weaknesses or giving sagacious advice to their allies, a scholar’s keen powers of reasoning and deduction can clutch victory from the jaws of defeat.
All scholars specialize in a field of... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Legendary Hunts: Coastal Encounters is a titanic tome of mythical foes and coastal critters, brimming with a vast array of magical items, custom art, harvest tables, plot hooks, and yes, more monster hunts! "Tales? There are no tales boy. Only lies, uttered by those seeking cheap admiration. You see, you can always tell whether a sailor's speaking... [click here for more] |
Dungeon Masters Guild |
$19.95
|
"[..] this tome is accurate and insightful, so I recommend it highly.." - Ed Greenwood (excerpt from Foreword)
"You see, I hadn’t found much literature written about the Underdark to this point. Most of what I’d read focused on places like Menzoberranzan, the drow capital, or spoke of mysterious lost locales that they assumed had sunk into the underground. I could not believe that a land... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"The well-designed anthology of low-level adventures in Twilight at Eventide would make the perfect introduction to a fey-theme campaign." - Eric Watson (RogueWatson)
"Very creative storytelling and a good start in the world to get characters through the low levels 1-3. Interesting use of fey creatures in three modular stories that can be inserted into campaigns pretty easily."... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Lutrinian are part of the Uncharted Waters bundle grab them with other great aquatic races and coastal adventures! Or grab the Anthropomorphic Races bundle!
Presented here is the Lutrinian race! A race of playful tricksters, based on one the cutest of animals: the otters! With their 3 subraces and 2 exclusives feats, the river,... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Combining martial prowess and magical power, the magi are spell swords, arcane archers, mystic marauders, and sorcerous sentinels. Every magus pledges themself to an eldritch society that inducts them into the magic arts and trains them in war. This versatile training means that magi are versatile adventurers and unpredictable foes.
Every magus is a member of an eldritch society. Eldritch Societies... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Packed inside this handbook you’ll find new player options for your barbarian, fighter, ranger, and rogue characters! The Complete Marialist Handbook includes:
4 Barbarian paths: Path of the Rune Sage, Path of the Skinchanger, Path of the Sylvan Warden, Path of the War Chief
4 Fighter archetypes: Combat Medic, Crusader, Gladiator,... [click here for more] |
Dungeon Masters Guild |
$11.95
|
"I love books like this." - Ed Greenwood (excerpt from Foreword)
"When Arclath asked me what a forest was, I probably looked at him like he’d sprouted an extra head. Though, he posed a good question; if I’m writing this book to explain these locales to people who have never seen them, how would I explain a 'forest' to someone who’s lived in a desert wasteland for their entire life and never... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Spiritualists truck with restless spirits and wield psychic powers. Having survived a brush with death, spiritualists discover that not only can they sense the presence of the restless dead, they can also channel them. The forgotten promise they made while on death's door allows them to cast spells that manipulate the emotions and senses of others, as well as exert their will over life and death.
Play... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Infamous Adversaries is a collection of 40 original takes on classic D&D monsters, each designed to be dropped into your ongoing campaign as a side quest or as the focus of a one-shot game. The collection features adversaries for every tier of play, including foes with challenge ratings as low as 1/4 and as high as 30. Each adversary includes a plot hook to spark your... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"The story really captures your imagination and the layout is beautiful." - Neal S.
"Wow!...I am super impressed, it is laid out beautifully, with detailed explanations and history." - Si. M
"[I]t looks amazing! The art and format looks great and looks as professional as an official campaign book." - Steven E.
"The writing is both captivating and near perfect, flowing from the pages in a succinct,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Whether born or cursed to the form, beastfolk are a collection of humanoid races that each bear strong resemblance to an animal. Due to the dizzying variety of animals in the world, and beastfolk that take after them, as a whole beastfolk have few common bonds. They may form small communities, particularly if they all resemble the same animal, but often times they live on the edges of civilization... [click here for more] |
Dungeon Masters Guild |
$0.95
|
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Outlandish Adventure Productions presents:
The Accursed, a halfcaster class that has taken control of the curse that ailed it! At some point in their past, each accursed was afflicted with a permanent curse designed to make them endlessly suffer. Not content with accepting their fate, the accursed found a way to bring the curse under their control, utilizing its magic while mitigating the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The K'rofa are part of the Anthropomorphic Races bundle!
Presented here by Steve Fidler and Nathanaël Roux is the K'rofa race! A race of hardworking dreamers, based on the porcine familly: pig, boars and warthogs! With their 3 subraces and 4 exclusives magic items, the cleriswine, nobioar, and bellator will be right at home in... [click here for more] |
Dungeon Masters Guild |
$2.50
|
UPDATE: FANTASY GROUNDS VERSION NOW AVAILABLE! Click Here!
The Tomb of the Dwarven King is an adventure for D&D 5th Edition suitable for 3 to 6 characters of 1st level, lasting 1-2 hours. The module provides an introduction to the Lost Mine of Phandelver and includes an introduction to... [click here for more] |
Dungeon Masters Guild |
$1.95
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Inside the the Book of Uncommon Ancestry you’ll find a treasure trove of new player options related to some of the rarer peoples of the D&D multiverse. It features 12 new player character races, new weapons used mainly by giff and thri-kreen adventurers, over 30 new racial feats, and 48 new magic items. New races explored in the Book include:
Book wyrms are small, winged... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Walking Away From Explosions, and much more!
This document won't provide you with a Potion of Cool, because that would only turn out to be be a Tryhard Tincture. What this document does provide is advice on how to portray characters who are cool. It's not just about dark cloaks and mysterious histories and walking away from explosions (though it certainly can involve those... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Presented here are an Affinity Publisher Template and Beginner's Guide useful to make PDFs for the DMsGuild!
Inside you will find the template with:
1 full color template in US Letter and A4
7 backgrounds options
3 frame style options
3 page decorators style options
44 paragraphs styles
6 character styles
Stat blocks
Class features frames for non-casters,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
The Melenite are part of the Fistful of Coppers PART TWO! bundle grab it with other copper best sellers! Or grab the Anthropomorphic Races bundle!
Presented here is the Melenite race! A race of order and chaos, based on one the toughest and unyielding of animals: the badgers! With their 2 subraces and 2 exclusives feats,... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Thought lost to history, or myths to begin with, by most civilized people, the Saurian are an ancient race with physical similarities to the behemoths of D&D worlds. To hear the Saurian tell it, they are the eldest race of the material plane and ruled the world for ages with strength and wisdom. A cataclysm in their past caused them to lose their grasp on the younger races and as fewer and fewer... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest, nastiest magic items a villain could want.
19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss.
21 magic weapon & armor Special Abilities, like cursespewing, strength sapping, and vile.
23... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 The Memory Collector is a new Warlock Patron choice for Dungeons & Dragons 5th Edition.
---
Ask any seasoned adventurer about their lives, and they’ll tell you stories filled with daring deeds, over-the-top villains, and countless days being saved thanks to their companions’ quick thinking.
Underneath that confident facade, though, you’ll find tales of sorrow, irreparable... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Born of the union of mortal and vampire, the dhampir come into the world infused with undead power but alive. Among mortals the dhampir are feared for their connection with undeath and their unnatural abilities. Among vampires the dhampir are disrespected for their connection with life and their mortal frailties. Straddling the line between the living and the dead, the dhampir must forge their own... [click here for more] |
Dungeon Masters Guild |
$0.95
|
"An odd cousin of dragonborn, the dragontortleborn combine the best attributes of dragons, humanoids, and turtles. Usually mistaken for a particularly fearsome tortle or a shelled dragonborn, dragontortleborn are a rare sight in most worlds. Despite their small numbers, dragontortleborn are every bit as proud as their dragonborn cousins. While the dragonborn make their wars on land, dragontortleborn... [click here for more] |
Dungeon Masters Guild |
$0.95
|
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
On the banks of a mystic river, in a region secluded from the outside world, there is a clay that can be shaped, fired, and filled with an alchemical concoction that transmutes these raw materials into new life. The people created in this way, the kilnkin, are deeply religious. Pottery, alchemy, and a cultural system that divides individuals into castes form the basis of their society. As a rule,... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Long ago the giff, a race of hippopotamus-headed humanoids, lost their home world. Since that time, they have been traveling the multiverse operating as mercenaries. Despite their itinerant society, their culture is highly structured. Every giff has a rank in a military hierarchy that includes all giff, with strict rules and guidelines for interacting with superiors, inferiors, and peers.... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Terror in the Ice
An unfortunate voyage adventure for 4-6 characters of 5th-10th level.
The adventure also includes suggestions for incorporating it into the official artic-set adventures such as Storm King’s Thunder and Rime of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Tier 1 Monster hunts features a collection of brand new creatures from CR 1 - 5, complete with harvesting tables, magical items, and of course - monster hunts!
Whether you're a new DM just learning the ropes, or a grizzled veteran looking to start afresh with a new campaign, Tier 1 Monster Hunts aims to provide you with quick and easy bounties to throw into your taverns, inns, ports and cities quickly... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Planning an adventure or campaign in Faerûn's far east? Playing a character from Shou Lung or Kozakura?
Equip yourself appropriately!
get
Magic Items of Kara-Tur!
In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Outlandish Adventure Productions presents:
The Elementalist, a half-caster class of primordial power with a martial arts flair! Elementalists control the raw energies of the four Prime Elements through forming a connection to the Elemental Planes. With their Elemental Strike, a versatile blast of raw elemental energy that acts as a weapon, an elementalist can strike from nearly... [click here for more] |
Dungeon Masters Guild |
$4.95
|
So you ran right out and got Tasha’s Cauldron of Everything, excited that there were so many new spells and spellbooks and spell options. Good for you! So did we. But if you’re anything like us, you got to the end of the book and said to yourself, “Self, that simply won’t do. It’s a lot, but it’s not enough.”
That’s why this book... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Rise of the Bear King
An Icewind Dale adventure for 4-6 characters of 4th-6th level.
This adventure occurs in 1491 DR. Rime of the Frostmaiden lists 1489 DR or later, and the timeline of the events in this adventure can be altered as... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Check out this magic!
Welcome to
The Harpell Collection
Our annual conference on magic item design and construction—Harpellcon—is always amazing and informative!
This catalog is your guide to the magic items on display at Harpellcon, brought from around the multiverse to the Ivy Mansion for your examination and education.
More than 70 magic items, from powerful potions to wicked wands... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Enhance your Eberron campaign with debts and regrets!
Eberron: Rising from the Last War introduces the concept of character debts and regrets as a means of enhancing character building. Take the idea further with a d4 table each of debts and regrets for every background in the Player's Handbook! Use these debts and regrets to supplement your trait, ideal, bond, and... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Keep of the Kobold Queen is a Japanese Roleplaying Game (JRPG) inspired pixel art title that includes an adventure optimized for 3 to 5 characters at 2nd level, six pregenerated 2nd level characters, new classes, new magic items, new monsters, and pixel art paper miniatures.
An adventure…
In Keep of the Kobold Queen, characters will undertake... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Outlandish Adventure Productions presents:
Outlandish Afflictions, two new Metamorphosis paths and six new Accursed Afflictions for OAP's Accursed Class!
Metamorphosis Paths
Suppression: Make more and easier use of your ability to suppress the debilitating effects of your ailments!
Anathema: Use your curse magic to shut down spells affecting... [click here for more] |
Dungeon Masters Guild |
$2.95
|
53 pages - Nearly 280 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome to
ComicBook.com says: "This is an insanely impressive document...a must have"
Fantasy Grounds Version Now Available! Click... [click here for more] |
Dungeon Masters Guild |
$9.95
|
UPDATE: Fantasy Grounds version now available! click here
Plan on descending into Avernus?
With the Vile Magic in this book you will be able to:
Summon tortured souls from the hells to grab your victims!
Conjure the winds of Cania & unholy flames to inflict hellish pain on your foes! ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
La Tomba del Re è un'avventura per D&D 5a edizione adatta a 3-6 personaggi di 1° livello, della durata di 1-2 ore. Il modulo è pensato per fornire un'introduzione alla Miniera Perduta di Phandelver, tramite un aggancio con uno dei suoi PNG principali. L'avventura può anche essere giocata come one-shot o come introduzione a una campagna creata dal DM.
Date un'occhiata anche alle altre mie... [click here for more] |
Dungeon Masters Guild |
$1.56
|
86 pages - Nearly 400 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Coming over the course of 2019—and possibly 2020—is
ComicBook.com says: "This is an insanely impressive document...a... [click here for more] |
Dungeon Masters Guild |
$9.95
|