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When the armies march, all the earth trembles.
D&D has a long history on troops and massive combat and warfare adventures, but 5th edition is the first one to achieve that armies keep being relevant even when heroes achieve high levels. The beauty of this edition is that numbers matter: high quantities of low level mooks can stand a chance to overpower a group of adventurers, and smart PCs will... [click here for more] |
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A young black dragon has claimed the former stronghold of a cruel noble as its lair. Its vile, bitter presence alarms the citizens of a neighboring town. Lizardfolk, in service to their dark, draconic master, raid the settlement for treasure and sacrifices with frightening frequency. The mayor has sent a plea to neighboring regions for assistance in ridding their homeland of this nefarious creature.... [click here for more] |
Dungeon Masters Guild |
$1.99
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This adventure can be used as a substitute for Mazfroth's Mighty Digressions for Candlekeep Mysteries. It details the story of a hag being imprisoned in a book of fairy tales and the party being sucked in to figure out what happened.
"A seemingly innocuous book of children’s fairy tales named A Collection of Magic and Wonder falls into the hands of the adventurers after being surrendered... [click here for more] |
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Hello, here I have my Alternative Faction Guide to help DM with more options for roleplaying elements of factions for character uses, and to help determine possible faction influences on the world the characters are changing. ... [click here for more] |
Dungeon Masters Guild |
FREE
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Have you or your players ever wanted to play as Groot? Well, now you can with my homebrew race the Arboreans! What they lack in speed, they make up for in strength and durability. Plus they can do some neat tricks Groot did in Guardians of the Galaxy. So make that Arborean character, shout "I Am Groot!" and kick some space baddie butt!
If you like this race, be sure to check out my other races, like... [click here for more] |
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Ever wanted to be a cyborg in D&D? Now you can! Introducing the Arcanetic, magic powered cyborgs. An overview of some lore I created for them is included, although if you want to just use the stats as a straight up cyborg and ignore the lore, feel free to do that too. It is a particularly interesting race because it is a modular race. That's right, instead of subraces, you can make choices about... [click here for more] |
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All children hear about them all over the globe. Heros that changed the tide or slayed the unstoppable foe. Beings of great unbridaled power, legends. Weather they fight for a just cause or are in the persuit of power. there are two things that are certain; these "Heros" hold unimmaginable power, and children hear about them, and those who grow up to persue them are an Argonaut. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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Maybe you're like me, even in a world of fantasy, you like a little accuracy to your fiction.
I've tried to address two things that bug me about 5e. Armour and shields are inaccurately represented. Padded or cloth armour, for example, is low ranked when in history is one of the most effective and widely used armour types... it was even fashionable to wear it!
I also thought it was weird that you... [click here for more] |
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While publishing a new set of subclasses each week in aplhabetical order, I realized I forgot Artificers. So introducing the Poisoner, Potionist, and Weapon Smith subclasses for artificer. Poisoners make great bounty hunters, in case you decide to take a break from edgy rogues to make an edgy artificer. Potionists are not only good at making classic potions such as Potions of Healing, they can also... [click here for more] |
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Crafting and invention should define the artificer class, and each gunsmith’s Thunder Cannon should be a unique creation. The Gunsmith, Revised realizes that philosophy. Inside, you will find options to customize your Thunder Cannon as a pistol, rifle, or shotgun. You will also find many powerful modifications to perform on the Thunder Cannon as you advance in artificer class levels. ... [click here for more] |
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You can teach an old adventurer new tricks!
Do you sometimes wish you had more interesting choices during combat rounds? Perhaps you think per encounter powers was one aspect of 4e you'd prefer hadn't been scrapped?
Awesome Options: Signature Powers is the solution to your woes! This set of variant rules introduces encounter powers, known as signature powers, into the 5e... [click here for more] |
Dungeon Masters Guild |
$4.10
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Just for kicks, here are a few new quirky Barbarian Subclasses: Path of the Psion, Path of the Wildfire, and Path of the Yeti. Path of the Psion and Wildfire are both interesting as they make Barbarian/Spellcaster multiclasses slightly more desireable, as they let you use some (but not all) spells while raging, and even let you choose some spells to cast for the duration of your rage!
Path of the... [click here for more] |
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"The College of Flame-Dancing is the home of bards who awe their audience with incredible performances of pyrotechnics. Trained by master bards to charm spirits of flame to aid them in their performances and augment them in combat, these bards are imposing on both the stage and the battlefield."
Created out of a love for pyromancer characters in fantasy, this subclass mixes the destructive potential... [click here for more] |
Dungeon Masters Guild |
$3.06
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So continuing with three subclasses for each class per week, we find ourselves at Bards next. Introducing College of Dance, College of Jazz, and College of Messengers! Members of the college of dance are always nimble, whether it be a small Gnome or a burly Half-orc. College of Jazz are really cool cats, and are masters of improvising, both in music and in real life. Members of the College of Messengers... [click here for more] |
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“Come forward so that I may smite thee with my mighty blade!
“The truth shall descend upon thy wickedness as an angel of righteous fury!”
“Thou shall die a thousand deaths shadow spawn!”
“I shall lay down my justice upon thy lonesome brow!”
“I shall spread the buttery justice of Tyr over the toast of your inequity!”
When the action... [click here for more] |
Dungeon Masters Guild |
FREE
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Bonds & Backstories is a free, somewhat esoteric add-on for D&D 5E. As its name would suggest, it offers mechanics for fleshing out player characters and developing their relationships with one another over the course of a campaign. It is meant to help foster in-character role-playing, investment in one another's characters, and creative collaboration between players. However, its mechanics... [click here for more] |
Dungeon Masters Guild |
FREE
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What is this?
I am providing a full OneNote template that every Dungeon Master should have to run the module Call of the Netherdeep module whether its remotely or in person. This template i am calling Version 1.0.0, as requested i just wanted to get the inital DM notebook out there. I will post an updated version as i get going on adding more content to mine, but this one is an excellent... [click here for more] |
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Designed for use by Dungeon Masters and players alike, Champions of the Mists greatly expand upon the role of heroes on the Demiplane of Dread. Inside are many exciting new options:
More than a dozen new characters kits ( such as guardians, Knights of the Shadows, and psychics) designed to give new and existing Ravenloft heroes a flavor all their own.
Complete game statistics for many characters... [click here for more] |
Wizards of the Coast |
$4.99
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Optional player race inspired by the description of the island nation of Lantan as seen in the recent release Sword Coast Adventurer’s Guide. Loosely inspired by the idea of a mechanical player character race.
If you would like to check out some of my Ravenloft / Curse of Strahd entries you can find them here
Ravenloft Backgrounds
www.dmsguild.com/product/177517/Ravenloft-Backgrounds
Witch-Hunter... [click here for more] |
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This supplement contains three druid subclasses inspired by iconic Dungeons and Dragons monsters. Druids in the circle of mimics push their shapeshifting abilities to the limit, becoming objects and even weapons. Illusions and speed are the focus of druids who vie to turn into displacer beasts. Ooze druids can turn into liquid and melt their enemies, eventually gaining the ability to turn into a gelatinous... [click here for more] |
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Some of these are reskinned versions of existing subclasses, others are brand new. Introducing the Earth, Fire, Ocean, and Wind domains for clerics. Earth domain clerics are hardy and gain more benefits while they have earth under their feet. Fire domain clerics should not be confused with light or forge domain: they tend to be more chaotic and concerned with the fire aspect of their deities. Ocean... [click here for more] |
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This is a bardic college option, the College of the Skald. This is a preview of the Storm King's Thunder Character Options submission. To obtain the full document go here:
http://www.dmsguild.com/product/186332/Storm-Kings-Thunder-Character-Options?sorttest=true
INCLUDES
Barbarian Primal Path – Path of the Giant Slayer
Sorcerous Origin – The Ordning
Fighter Martial Archetype – Blood... [click here for more] |
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Lock and Load, then Rock and Roll Check your target and open fire. Inside, you'll find a fully illustrated arsenal ranging from pistols and submachine guns to grenade launchers and antimateriel rifles. The d20 Weapons Locker provides detailed descriptions and statistics for reach firearm to make sure the characters of any d20 Modern roleplaying game are packing... [click here for more] |
Wizards of the Coast |
$14.99
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Defenders of the Feywild expand on the current fey-themed subclasses that are present in official sourcebooks. While they all have flavor connections to Feywild, it is up to the player and DM to decide how much is the character involved in the vibrant lore of the Feywild. Even if the tie is only symbolic, these characters can find home in various campaigns and situations. These subclasses are inspired... [click here for more] |
Dungeon Masters Guild |
$3.95
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On the edge of an oasis lay the ancient ruins of a casbah. Nearby villages hold this place as a sacred and integral part of their history and culture. To the villagers' dismay, a group of yuan-ti are transforming it into a shrine dedicated to Dendar, the Night Serpent. A frightened local priest asks you to preserve the sanctity of these grounds.
A one page adventure for 4th to 6th level players. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is the unofficial continuation of the Dragon of Icespire Peak Campaign.
Fight off against foes across the Sword Coast once again as the adventurers are asked to explore the region for ways to stop the incoming threat that is emerging throughout the land.
Join Darend the Halfling Barbarian and company in an emotional and thrill based adventure catered towards your own personal D&D... [click here for more] |
Dungeon Masters Guild |
$9.99
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Admit it, we're all waiting for a Xanathar's 2 (Electric Xanadu). to come out. But in the meantime, Dr. Flumph is back with a new tome of 15 new spells! These fun, useful, and quirky spells will add to any D&D campaign! This one kind of went with a trickster and psionic theme, although a few cleric/paladin and wuxia spells ended up in the mix. It also adds more to conjurers, now having the ability... [click here for more] |
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"I have collected a lot of interesting items during my travels, not all of which I can use. I might even let you keep one of them, if you ask nicely. Some of them I bought, others adventurers traded to me, a few I even created myself; a few at the end of the list I have only heard dread tales of. Choose wisely.”
—Dr. Virgil Flumph, Ar.D.
This tome contains 25 new items, 6 of which are artifacts,... [click here for more] |
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Some backstory to the name: in my homebrew world, my players met a flumph in the underdark who I named on the fly Dr. Flumph (I know, original). After a long conversation with him I wasn't prepared for, they discovered that he had been inventing a ton of utility spells that most adventurers would consider handy, and after convincing from my players, I wrote down the spells he (koff koff, I) invented.... [click here for more] |
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This druidic circle option was may be used in any campaign setting if allowed by the Dungeon Master. This circle incorporates an option for druids who focus on creatures like arachnids, insects, and crustaceans.
I also have a number of Ravenloft related options uploaded. These include Background options, Race options, class options, rules for Firearms, and an entire Witch-Hunter class, among other... [click here for more] |
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Hello Davide,
thanks for [...] your great reuse!
- Ryan King
Project Coordinator, Open Access Initiative
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Almost two dozen Epic Destinies converted from 4th Edition to use in your game past 20th level!
The Epic Destiny is designed to aid the DM in wrapping up a long-running campaign and secure your PCs' permanent place in their world's legends. Each five-level destiny has features that expand upon the Epic Boons in the DMG with a capstone that ensures immortality.
Break the rules with destines like the... [click here for more] |
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A straight forward, 10 entries per page, seasons 8 & 9 Adventurers League log sheets. I designed this for myself and thought I'd share with the rest of the community.
In the first entry, enter the starting values (0’s or the values from a previous page). The row beneath that is the changes, for the session, and the bottom row is the final after the adventure. Subsequent entries skip the... [click here for more] |
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This supplement builds on the contents presented in Journeys through the Radiant Citadel book, expanding in particular the Adventures in Zinda section. It provides maps, encounters and characters useful for Dungeon Masters willing to set their campaigns in N’wari. A list of useful links and other small bonus materials are likewise included.
---
From the same author of bestselling The... [click here for more] |
Dungeon Masters Guild |
$1.00
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Deep in the northern reaches a volcano lays dormant. Dwarves excavated its rich minerals for generations until an eruption forced the closure of the mine. A band of orcs have recently occupied the mine but raids on nearby villages have the local folk fearful. The villagers plead with your party to end the orc raids!
A one page adventure for 4th to 6th level players. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Introducing a brand new Player Race option.
The Feykin:
The capricious, trickster offspring of a human and one of the secretive denizens of the Feywild.
Suprise and beguile your party with a new race option.
make your next character a Feykin
B J Hunwick ... [click here for more] |
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An inn-keeper’s old associate returns looking to collect on a debt. Instead he ends up drawing his friend and a hapless party into a den of intrigue involving a shadowy organization.
A 2-hour adventure for 1st-4th level characters
Need some NPCs for your game? Why not try out PocketNPC: PocketNPC allows you to create memorable NPCs with unique personalities,... [click here for more] |
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A booklet in two parts.
The first section covers information regarding a traveling gnome trader and the items that he sells. Along with information about his two employees. Stat blocks are included for all three. The traveling gnome trader sells standard gnome gear, as well as sixteen new inventions that I have created or adapted to fit within the DnD 5e world.
The second part... [click here for more] |
Dungeon Masters Guild |
$1.00
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A quick introductory adventury for level 1 characters ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Harvest their power and make it your own... Once there were ancients that had garnered forbidden knowledge, allowing them to leech the power out of slain creatures and utilize certain abilities to enhance their person. This knowledge was wiped from the existance...or so the ancients thought.
Discovered in a burned library or an ancient tomb, in a desolate dungeon or a secret hoard...... [click here for more] |
Dungeon Masters Guild |
$1.95
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So I made 7 new homebrew Monk Traditions for my group. Many are based off of traditions from Naruto: Shonen Jump, while others were just some fun mental exercsises for me.
Introducing: Way of Clonejutsu, Way of the Hidden Mist, Way of the Savage Desert, Way of the Expanding Body, Way of Insatiable Wrath, Way of the Ki Stealer, Way of the Spiny Hedgehog, plus Genjutsu and Monk Feats and optional Monk... [click here for more] |
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The first instalment of content from a new homebrew Dungeons & Dragons 5e world called Equin, created by Brandon Horscroft!
This class is an ongoing creative attempt at bringing a Constitution based mid-caster into the Dungeons & Dragons game. It is a fully fleshed out versatile class that includes 3 sub classes. All set and prepared for players to pick up... [click here for more] |
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After days traveling on the seas, you arrive at the Hintalos Isle to retrieve whatever lies at the end of Victor’s treasure map. Will your party brave the unknown and recover what has been lost for their employer? This adventure is balanced around a party of four level two adventurers, but could also work for parties up through level 4.
A fifth edition quest created by Keltick, of the Game Master’s... [click here for more] |
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Illustrated Wizards become their own spellbooks! At half the time and gold cost, they can transcribe their spells onto their bodies in the form of magical tattoos that grant even more interesting abilities as you level up. Magic tattoos are a pretty cool aesthetic, let's be real here. Let me know what you think in the comments, and I'll try to take whatever construction criticism I can and apply... [click here for more] |
Dungeon Masters Guild |
FREE
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Item Drop Alternate Treasure Generation provides an alternate method to generate interesting loot items for your player characters to uncover. The system allows you to drop a set of dice and read the bones against a set of tables to find out what strange item you have uncovered. With huge tables of options the items generated with this system are truly unique and sure to add some interesting twists... [click here for more] |
Dungeon Masters Guild |
$4.00
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Contains a 5th edition version of the 3rd edition Marshal and 4th edition Warlord. In addition there are alternate rules covering combat options, non-player characters, general rule changes, site based magic options, and a quiz as food for thought.
The Marshal has archetypes for the Chevalier, Beast Handler, Diplomat, Skald, Healer, and Commander.
The general flavor of these alternate and additional... [click here for more] |
Dungeon Masters Guild |
$1.50
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Come on this basic adventure around the city of paynir and adventure into the wilderness to protect the land from a growing threat ... [click here for more] |
Dungeon Masters Guild |
$0.99
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Beneath a graveyard in a small, coastal village rests an ancient Kuo-Toa lair. A Kuo-Toa archpriest has led a large band of these fishlike humanoids to the village to reclaim it. They have also captured several villagers. Only the gods know what unspeakable things the crazed Kuo-Toa will do to them! Rescue the villagers and drive the Kuo-Toa out!
A one page adventure for 4th to 6th level players.... [click here for more] |
Dungeon Masters Guild |
$1.99
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A set of elementals from CR 1/2 to CR 2 for your spell casters when they need to conjure minor elementals. ... [click here for more] |
Dungeon Masters Guild |
FREE
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100% OF AUTHOR ROYALTIES ARE DONATED DIRECTLY TO EXTRA LIFE
The Luck domain is a new cleric domain for 5e D&D. Servants of luck gods have powers, spells, and abilities which allow them to alter probability to help allies and hinder foes. Meticulously balanced to fit in seamlessly with existing official D&D content.
-Cody Faulk
Please also feel free to check out my other titles:... [click here for more] |
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