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Arcane Armoury - Volume 1; 40 Magic Items

Arcane Armoury - Volume 1; 40 Magic Items


Arcane Armoury: Volume One Arcane Armoury is a series dedicated to expanding D&D Fifth Edition’s quite measly item base, with new magic items, consumables, materials and even weapon types! From primitive stone age clubs to modern laser revolvers, we plan to eventually include items for all settings. This volume is full of completely new items, created over a couple of years of...   [click here for more]
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Honor & Devotions {OAP}

Honor & Devotions {OAP}


Outlandish Adventure Productions and David Adams present: Honor & Devotions: Traditions and Legends of the Far East Honor & Devotions is five chapters of Kara-Tur character options and magic items inspired by the cultures, myths, and history of the real-world Eastern continent! Chapter 1: The Races of Kara-Tur - The Korobokuru Subrace for Dwarf...   [click here for more]
Dungeon Masters Guild  $14.95

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How To Play Good

How To Play Good


How To Play Good* or Tips on Playing Better is a compiled volume of information for Players and Dungeon Masters which includes the best-selling ebooks I Want To Try - Tips on becoming a better player and You Can Try - Tips on becoming a better DM. How To Play Good significantly updates and expands...   [click here for more]
Dungeon Masters Guild  $4.95

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The Ring of the Battle Maiden

The Ring of the Battle Maiden


A classic D&D-inspired module designed for new players and new DMs! A level 1 adventure for 2-6 players SYNOPSIS A legend speaks of a lost ring that belonged to famed battle maiden Dagmar the Unyielding: traverser of the realms, feller of beasts and giants and all those who dared to stand against her. The ring, lost among the Moonshae Isles, is imbued with the power of her might. Many have...   [click here for more]
Dungeon Masters Guild  $2.99

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Book of Ki

Book of Ki


Unleash the power of ki in your characters and in your campaign world with new races, items, and abilities for characters of any class drawn from popular eastern culture media. The concept of ki, already used by the monk class in the core rules, is expanded upon and extended to characters of all walks of life. Here are some of the things you will find inside...   [click here for more]
Dungeon Masters Guild  $9.99

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The Mourning Lord

The Mourning Lord


Tell the greatest story no one ever told... A tantalizing tale; in which a bold group of heroes braves the depths of Fort Morninglord, a long forgotten ruin. Therein, their mettle is tested by cruelty, suffering, and no small-measure of mischief. Will their courage -and their stomachs- hold steady? Will they banish the wicked presence that holds dominion here? Can...   [click here for more]
Dungeon Masters Guild  $5.00

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Spells from Kara-Tur

Spells from Kara-Tur


28 pages of spells from the mysterious Far East of Faerûn! Loot the Room says: "...this is a great product with a ton of new spells that I'll definitely get a lot of use out of." In 1985, TSR released a sourcebook for AD&D called Oriental Adventures. Written by Gary Gygax, David Cook, and Francois Marcela-Froideval, it was a self-contained game using the fundamentals of the AD&D rules...   [click here for more]
Dungeon Masters Guild  $2.95

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{OAP} The Samurai Class

{OAP} The Samurai Class


Outlandish Adventure Productions presents: The Samurai, a martial class of stances and spiritual balance! Samurai have a stance for every situation, and enhance these stances with spiritual power to benefit their allies and slay their foes. Their spiritual power comes in two flavors: positive, the energy of harmony and life, and negative, the energy of violence and death. Samurai choose the balance...   [click here for more]
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Divine Domains, seven new domains for clerics, along with the contemplative class variant

Divine Domains, seven new domains for clerics, along with the contemplative class variant


The cleric is, among the classes in the Player's Handook, one of the most versatile ones. Still, as D&D worlds span for decades of stories and chronicles, and as the rules of the games try to catch the legends and myths of countless real world religions, the domains provided so far tend to be sometimes inadequate to the endeavor. This works aims to provide seven new...   [click here for more]
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Backstories - New and Improved Backgrounds

Backstories - New and Improved Backgrounds


BACKSTORIES – NEW AND IMPROVED BACKGROUNDS My first custom content for the DM’s Guild was, a year and a few months ago, a new background: the Inquisitor. The Plague Doctor followed shortly and, although it didn’t became a silver bestseller like its more inquisitive brother, it was nevertheless much appreciated. Age, however, catches...   [click here for more]
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The Glow From Hollow Hill

The Glow From Hollow Hill


A child is missing and a strange glow lingers over a nearby hill; haunting the poor villagers of Hillside. Quietly time passes and the chances of survival are getting slim... can the players discover the mystery of Hollow Hill and save a young life as well? The Glow from Hollow Hill is a short adventure that should take approximately two to three hours to complete. It was designed around four players...   [click here for more]
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Path of the Brutal Brawler, the fist-fighting barbarian subclass

Path of the Brutal Brawler, the fist-fighting barbarian subclass


NOTE: If you really like the barbarian class, you can find three more pacts (along with the Path of Madness) at this LINK. The Paths of Legends await you! Meanwhile, the Path of the Brutal Brawler will remain as a pay what you want preview of the whole bundle. “Yeah, he started all those fancy movements with his hands and that ridiculous dance of kicks and chops. I took...   [click here for more]
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Monsters & Maladies

Monsters & Maladies


MONSTERS & MALADIES What makes vampires and werewolves so interesting and iconic enemies, fundamental in every proper fantasy bestiary and cornerstones of the horror genre itself? Tradition, surely, put a good effort in shaping our unconscious around those creatures: folklore, legends, literature, and more recently games had a strong influence on us all.  ...   [click here for more]
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Elven subraces, 5 new ways to play an elf

Elven subraces, 5 new ways to play an elf


NOTE: WHILE OT OF DATE, THIS WORK WILL REMAIN IN THE GUILD AS A PAY WHAT YOU WANT. IF YOU LIKE IT, CHECK OUT THE UPDATED VERSION, MY NEW SUBRACE COMPENDIUM. Those subraces were meant to explore – and make playable in 5th edition – five unusual concepts of “elf”.   Two of them – the sea and winged elf – are highly traditional,...   [click here for more]
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Lords of the Nexus

Lords of the Nexus


Lords of the Nexus Lords of the Nexus is a campaign framework designed for 5th edition Dungeons & Dragons. It is not a fully fledged adventure/campaign but contains the building blocks for both. You Can Use Lords of the Nexus For... ... Crawling through hexes Lords of the Nexus provides a system for running Hexcrawl-type campaigns with 5th edition Dungeons & Dragons. The system relies...   [click here for more]
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Paths of Legend

Paths of Legend


Two of my first house rules for D&D, back when the guild was yet to come, were the Path of the Brutal Brawler and the Path of Madness, two new archetypes for the barbarian class. As the DM’s Guild came out, I made two PDFs with the two subclasses, and despite never being true best sellers they were quite liked by the community. That was more than a year ago....   [click here for more]
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Vincent's Guide to Dwarves

Vincent's Guide to Dwarves


Join Vincent as he goes into great detail about the Dwarven people. Dwarven religion, culture, and even alcoholic beverages await you within. Vincent's Guide to Dwarves contains expanded information on the dwarven pantheon, 2 new playable races & 3 subraces, 6 new archetypes (Including the Oath of the Dwarven Defender!), 8 new feats, a plethora of new equipment and spells, and of course some new...   [click here for more]
Dungeon Masters Guild  $5.00

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MGCZ2H1025 Zeroes to Heroes

MGCZ2H1025 Zeroes to Heroes


Ever wanted to know exactly what your hero did to become a 1st level character? Now you can. Zeroes to Heroes is all about playing your character from level 0 to level 1. The worlds greatest roleplaying game just got a little...less epic. You are an ordinary person, with nothing special about you other than a small amount of natural skill. Whether by choice or by chance, you have been thrust...   [click here for more]
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