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Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character creation through role-playing. Players will guide their characters through training by a Harper named Adoward Axeager,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Phandalin And Wave Echo Cave are both growing in strength.
Gundren Rockseeker and his allies are looking to establish another trade route for their goods.
They need you to survey the route through the Sword Mountains and Kryptgarden Forest to Westbridge, and to deal with any challenges along the way.
Travel beyond the Sword Mountains, through Kryptgarden Forest, and learn the secrets of the domain... [click here for more] |
Dungeon Masters Guild |
$7.95
|
This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color Maps.
The companion... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This is the 8th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Encounters range from the good folks of ghoul town to time travelling clock dogs.
The encounters include:
History/Background
New Monsters
New Spells
Encounter guides
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead.
The encounters include:
History/Background for each encounter.
Encounter guide for each encounter.
New Monsters
New Spells
New Magic Items
New Items
Color... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 This is the 9th collection of 10 free encounters in an ongoing series aimed to provide the overworked DM with ready-to run encounters. Encounters range from the basilisks of the golden dome to elementals both frozen and boiling.
The encounters include:
History/Background
New Monsters
New Magic
Encounter guides
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Old stories tell of the wizard Kelsun, better known as Kelsun the Mad Prophet, who was driven mad by visions of a world-shaking disaster. Fortunately, his madness proved to be benevolent—he set out, in his odd way, to help ensure that items of power would be available to help rebuild civilization after the disaster. Unfortunately, his benevolent madness was…madness. He created strange dungeons... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 The once peaceful town of Gremsel is no longer peaceful. Several months ago a ferocious red dragon landed in the center of the town and gave the people an ultimatum: either they would pay tribute or he would consume every creature in the town, from the smallest cat to the largest cow. Unable to stand against such a beast, the people agreed to his demand.
Hope arrived in town with a new magistrate... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 Roughly three hundred years ago the young Zakelana was refused admission to an academy of wizards because “girls are witches and not wizards.” Undaunted, she sought impromptu lessons from adventurers while serving drinks at the local tavern. From this humble start, she became one of the world’s greatest wizards. In addition to being famous for her mastery of extra-dimensional magic,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Written for a party of 1st level characters “Trip to Town” is a starter adventure to get the party together. It avoids the usual tavern meet-up and throws the disparate party members together on the road and then brings them together with an unnatural storm and…murder.
This adventure provides encounters suitable for diverse play styles. For those who enjoy role-playing, there are opportunities... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A nearly-penniless merchant wants heroes to secure and return priceless heirlooms. But can they do it with goblins all around, raiding and pillaging?
Can the heroes reach a peaceful settlement with the raiders, or will they wreak mayhem and slaughter?
Find out in Eastbarrow!
This package (adventure, maps, and handouts within) forms a complete module for use with DUNGEONS & DRAGONS® 5TH EDITION... [click here for more] |
Dungeon Masters Guild |
$2.95
|

Truly Madly Deeply: Level Zero to Hero -- Now for Fantasy Grounds Unity!
Conversion based on original product containing:
Truly Madly Deeply: Level Zero to Hero is a mini-campaign arc for 4 players with characters beginning at level 0 and carrying them on through level 3. It is designed to teach players, especially young ones, who know little to nothing about RPGs and it begins with character... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The wizard Arrogo, a student of the infamous mage Kelok, achieved minor fame developing original spells, some of which were extremely dangerous to the caster. While his supporters claim he developed spells still used today, unbiased experts claim his original spells have been lost. His detractors claim that this is a good thing, at least for wizards who prefer not to be imploded by their own magic.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Deep Gnome Proverb: “Unsettled ground brings trouble.”
Unsettled Ground is a 4 to 6-hour adventure for 4th level characters.
Content warning: Spiders.
The ruins of Castle Hermitage are shrouded in mystery after the disappearance of Lord Soulis Hermitage some 50 years ago. In the time since, the thriving village... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Heaven is a Place on Faerûn
Part 3 of the Truly, Madly, Deeply Series (you do not have to have played/run the previous modules to enjoy this one)
After speding three months in Berdusk, newly-appointed Harpers still feel like strangers living in an unfamiliar town. Having finished their apprenticeship and parted ways with their mentors the night before, the new recruits decided to sleep in.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
War is coming. Two nations have set aside their differences to fulfil their historical ambition: to reclaim a province lost long ago. As with any war, arms and armor are needed and who better to claim a long-lost armory stocked with Imperial equipment than the bold adventurers? Complicating the situation is the fact that the old armory is located near the ruins of the summer estate of Count Bekus,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Shadows stalk the streets, and your players are the targets!
Waterdeep is one of the largest cities in the Forgotten Realms setting, and the potential for danger is always there. Characters choosing to live in the City of Splendors can never be too careful and this adventure can serve as a reminder that they need to watch their backs!
Doppelgangers are on the prowl and... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 This work introduces the flame touched; humanoids descended from victims of the fire magic experiments of two Imperial researchers.
This work provides the history/background for the flame touched, the rules for making flame touched characters, new spells and new magic items.
New Spells
Ash Storm
Burning Rockfall
Combustion
Cone... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This work introduces the legacy of the Frostcursed: humanoids descended from resurrected undead dwarves who brought the Frostcurse upon themselves for their crimes against their people. These people are sometimes known as the frost marked but are also sometimes referred to with the confusing designation of the Frostcursed.
This work provides the history/background for the legacy of the Frostcursed,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

Now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity
Deep Gnome Proverb: “Unsettled ground brings trouble.”
Unsettled Ground is a 4 to 6-hour adventure for 4th level characters.
Content warning: Spiders.
The ruins of Castle Hermitage are shrouded in mystery after the disappearance of Lord Soulis Hermitage... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 This work provides a backstory /history for a new hexblade warlock patron (Cruel Justice), a variant of the hexblade (the scourge), and a story-based justification for a player who wants to multiclass in hexblade and paladin.
Ashanalla was created as an angel tasked with defending humanity from demons and undead. While she began as a loyal servant of the celestials, their willingness to tolerate the... [click here for more] |
Dungeon Masters Guild |
FREE
|
Through chance or design, PCs sometimes find they have prisoners who might have valuable information. This brief, apolitical work is intended to provide enhanced interrogation rules for D&D. That is a pun; I am morally obligated to point that out because this is 2020.
In addition to being an experienced DM, I am also a philosophy professor who has written on the ethics of interrogation, especially... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the tenth in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs encounter a deceitful Bog Witch who serves Zuggtmoy. A CR 7+ encounter.
The encounter includes:
History/Background for the Bog Witch.
Encounter guide.
New Monsters: Bog Witch, Bog Ogre, Bog Giant and Bog Zombie
Two Color Maps.
The companion ZIP file contains:
JPEG and Campaign Cartographer... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the eleventh in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a pack of Shadow Fang gnolls.
The encounter includes:
History/Background for the Shadow Fang Tribe
Encounter guide.
New Monsters: Shadow Fang Gnoll, Shadow Guard Gnoll, and Shadow Fang Lord
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 12th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Order of Salvation—Necroknights in the service of Durakor. CR 5+
The encounter includes:
History/Background for the encounter.
Encounter guide.
New Monsters: Necroknight, Necroknight Captain, Necropriest, Necromancer, and Zombie Warhorse.
New Magic Item: Bone Flail.
Color... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 13th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against river pirates. CR 1+
The encounter includes:
History/Background for the encounter.
Encounter guide.
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the maps (with and without grid).
Hero Lab file for the encounter.
Word file... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 14th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against bad mercenaries threatening peaceful farmers.
The encounter includes:
History/Background for the encounter.
New Monsters
Encounter guide.
Color Map
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the maps (with and without grid).
Hero Lab... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 15th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have the chance to receive aid from friendly dwarves or, if they prefer, murder them.
The encounter includes:
History/Background for the encounter.
New Monsters
Encounter guide.
Color Maps
The companion ZIP file contains:
JPEG and Campaign Cartographer versions of the maps (with... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 16th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a rampaging Necrolossi.
The encounter includes:
History/Background for the encounter.
New Monsters: great necrolossi and necrofire skeleton.
New magic item: dimensional chain.
Encounter guide.
Color Map
The companion ZIP file contains:
JPEG and Campaign Cartographer... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 17th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a Frostcursed dwarf guard post.
The encounter includes:
History/Background for the encounter.
New Monsters: Frostcursed Captain, Frostcursed Lieutenant, Frostcursed Sergeant, Frostcursed Priest, Frostcursed Warrior and Dwarven Skeleton.
Encounter guide.
Color Maps
... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 18th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a death captain
The encounter includes:
History/Background for the encounter.
New Monsters: Death Captain and Lightning Skeleton.
New Magic Item: Betrayer’s Blade
Encounter guide.
Color Map
The companion ZIP file contains:
JPEG and Campaign Cartographer versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 19th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a corporagelida.
A corporagelida is a frozen nightmare. Its body consists of numerous corpses, chained together and frozen within ice. The joints are formed by breaks in the ice that reach the corpses within.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the first in an ongoing series aimed to provide the overworked DM with free ready-to run encounters.
It includes a history/background for the encounter, a map, monster stats and two new magic items. This encounter is for level 1-4 characters. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 20th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Frostcursed headless masters.
The encounter includes:
History/Background for the encounter.
New Monsters: Frostcursed Headless Master and Headless Shield Bearer.
Encounter guide.
Color Map.
The companion ZIP file contains:
JPEG and Campaign Cartographer versions... [click here for more] |
Dungeon Masters Guild |
FREE
|
 This is the 22nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Frostcursed at the docks.
The encounter includes:
History/Background for the encounter.
New Monsters: Stone Stevedore and Great Mover.
New Magic Items: Amulet of Construct Control and Wand of Construct Repair.
Encounter guide.
Color Map.
The companion ZIP file contains:... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 25th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the ruler of the Frostcursed.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 26th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the cult of the bat.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 27th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against burning beasts, elemental infused animals from an arcane disaster.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 28th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the sting of Drenlak.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 29h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the desiccated badness of the sand Gnark Horse.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the second in an ongoing series aimed to provide the overworked DM with free ready-to run encounters.
It includes a history/background for the encounter, a map, NPC stats, a new monster and a new magic item. This encounter is for level 1-4 characters. ... [click here for more] |
Dungeon Masters Guild |
FREE
|
 This is the 30 in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the desert ghul caravan.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for the encounter.
New... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 31st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the ghuls of a fallen desert outpost.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
 This is the 32nd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs find an ancient aqueduct guarded by constructs and haunted by cursed water elementals.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 33rd in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs enter a tomb to face the dry undeath of the desiccated.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 34th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs stumble across the ruins of a cursed bathhouse and must clean up the undead haunting the pools.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 35th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The intrepid adventures enter the woods to hunt, or be hunted by, the wind chime—an undead abomination crafted by vengeful druids.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 36th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The bold adventures encounter the lizardfolk of the desert, the molodus.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 37th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The adventures go for a dip in the Pool of Pelthonus.
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.
The encounter includes:
History/Background for... [click here for more] |
Dungeon Masters Guild |
FREE
|
This is the 38h in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The adventurers travel to an exotic island to face the fangs of the sea tigers. Will they emerge as kings of battle or perish?
The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all... [click here for more] |
Dungeon Masters Guild |
FREE
|