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Artificer Archetype: Gragensmith

Artificer Archetype: Gragensmith


The Gragensmith, Shell-Head, Armor Meister, is an Artificer unsatisfied to hurl potions or sling lead from the back ranks. Instead they create temperamental magical armor and arms to wield in the thick of combat. Over time they incorporate additional options to their armor, even integrating the magic items they craft as part of their class, keeping them ever ready and hands-free. This archetype...   [click here for more]
Dungeon Masters Guild  $0.50

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Barbarian Path: Legendary Rider

Barbarian Path: Legendary Rider


As a Legendary Rider you find yourself in the company of a common beast early in your life, however that creature houses the soul of a legendary companion, reborn to serve as your mount and friend.  Though you may lose each other, your bond will see you reunited again and again.   When you unleash the primal forces within your own spirit they flow outward, transforming your companion into a suitable...   [click here for more]
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Bard Options: Colleges of Vice

Bard Options: Colleges of Vice


On every world there is a city known for its capitalization on corruption. Performances in these dens of inequity have given rise and prominence to art forms that wallow in personal hubris. The College of Pride and Puppetry, home of those so in love with the sound of their own voice they would rather talk to themselves than someone else. The College of Wrath and Dominance, whether a controlling...   [click here for more]
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Class Option: Ninja

Class Option: Ninja


Ninjas do not exist.  The idea of the ninja is just a collection of exaggerated tales.  But if they did exist, then maybe they'd work like this. These rules present the Ninja as a stealthy, Ki fueled skirmishing warrior with access to unique and powerful subclasses based on their chosen Nindo, Way of the Ninja. Choose from powerful Taijutsu techniques, mysterious Genjutsu spells, or imbue your...   [click here for more]
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Class Option: The Artist 2.0

Class Option: The Artist 2.0


The Artist is a variable effect caster class balanced against the versatility and power of Wizards and other 9 level caster classes.  Spend Creativity to make up magical effects on the fly, but be warned, the generative act is taxing.  If you create too much too fast or Works that far exceed your own stamina you will be driven insane, even die. 6 Archetypes based on an Artistic Medium you focus...   [click here for more]
Dungeon Masters Guild  $4.95

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Class Option: The Calligrapher

Class Option: The Calligrapher


The Calligrapher is a class that writes out their preferred history as events occur using recovered pieces of the Truespeech to craft powerful Testaments.  These Testaments unleash powerful forces or alter events to the Calligrapher's liking.  This class exemplifies the adage about the Pen being Mightier than the Sword. This 16 Page document includes an alternate slotless magic system focused on...   [click here for more]
Dungeon Masters Guild  $3.99

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Class Option: The Companion

Class Option: The Companion


Overlord Class included in purchase! Additional Art and Magic Items will be added if The Companion reaches Copper in sales! Inspired by the Iolus, the many companions of Doctor Who, and Watson, this class allows a character to follow a hero of their own choosing. The Companion begins their career with an affinity for Beasts but learns they have an Unnatural Rapport with some manner of strange...   [click here for more]
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Class Option: The Mimic

Class Option: The Mimic


If you liked Enemy Skill Materia, Master Mime GoGo, the Mime job in Squaresoft games, then this is the class for you. At the start of your career you can readily borrow the skills of allies, speak any language, or use any tool.  As you advance you learn to duplicate fighting styles and the deadly attacks of creatures you encounter.  Soon enough you can duplicate spells you've seen cast.  By the...   [click here for more]
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Class Option: The Overlord

Class Option: The Overlord


Companion Class included in purchase! Additional Art and Magic Items will be added if The Overlord reaches Copper in sales! Inspired by Cobra Commander, Skeletor, Ernst Stavro Blofeld, and Ainz-sama, this class allows a character to drive a favored minion to new heights. The Overlord begins their career with an mastery of Beasts but learns they have an Unnatural Rapport with some manner of strange...   [click here for more]
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Fighter Archetype: Soulbreath Warrior

Fighter Archetype: Soulbreath Warrior


Unleash the elemental power at the core of your being as a Soulbreath Warrior! This Fighter Archetype expands on a Dragonborn's natural ability to breath elemental or poison damage. Granting you a pool of Breath Dice that refresh after a short rest or when you use certain Fighter Features, you can unleash them all in a single go for maximum devastation or conserve them, interjecting short bursts into...   [click here for more]
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Monastic Tradition: Way of the Bronze Immortal

Monastic Tradition: Way of the Bronze Immortal


Way of the Bronze Immortal is a Monk Archetype focused on body hardening and a spiritual alchemy that transforms the monk into a construct, the Bronze Immortal. Bonus Content! An alternative Half-Elf race born from the pairing of Drow and Duergar: Svartalves. ...   [click here for more]
Dungeon Masters Guild  $1.00

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Monastic Tradition: Way of the Dragon Spear

Monastic Tradition: Way of the Dragon Spear


Inspired by the Freya and other Final Fantasy Lancers, the Way of the Dragon Spear offers mastery of additional weapons such as the Pike, Lance, and Trident.  Wielding such weapons grants a slight defensive edge as well as their signature ability, the Lancer Leap. This powerful Ki technique sends them high in the sky and allows them to fall on foes as a reaction, possibly knocking them prone and...   [click here for more]
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Monastic Tradition: Way of the Serpent

Monastic Tradition: Way of the Serpent


These Monk Paths originated in the slave pits of the Yuan-Ti as the slaves modeled their techniques on the methods of their captors. From those chosen for elevation to Pureblood status, the first masters would later hold tournaments to find those most worthy to learn these prestigious arts. A Serpent might fight with Fangs or with Coils and adherents choose one to master. Those on the Path of Fangs...   [click here for more]
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Paladin Oath: Oath of Eternity

Paladin Oath: Oath of Eternity


If you like Rick and Morty, then this might be the Archetype for you. Twist time for enemies, become immortal, never go crazy (probably because you already are), and eventually summon a bunch of alternate versions of yourself to help you with just about everything. You and your friends can also build small things faster. Like a 5 day job taking 1 day. Sadly, you cannot change yourself into a...   [click here for more]
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Side Quest: The Child Knows...

Side Quest: The Child Knows...


Another 10 Minute Side Quest designed to get your player's engines revved up or just keep their wheels spinning while you make some real magic happen. In this side story the players are again called upon by Imbrigul, a Tiefling they would have met in The Wagon's A'Rockin (free if you want). His cousin and niece are having some trouble with their fellow villagers. The young girl seems privy to information...   [click here for more]
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Skybreaker Arts: An Incomplete Guide

Skybreaker Arts: An Incomplete Guide


Behold a Fighter that dominates advancing foes, bounds through the battlefield, lays traps, and stops the wave in its tracks. Beware the Barbarian so obsessed with the tireless, bloodless foes they face on the front lines that they rage inward, scourging away their own fear, hesitation, and imperfection to become a heartless killing machine. Bemoan your fate should you face the ascetic warriors of...   [click here for more]
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Sorcerous Origin: Voidtouched

Sorcerous Origin: Voidtouched


The Voidtouched Sorcerers are bound to the legendary Spheres of Annihilation. Some believe all such Spheres in the multiverse are tiny windows into the same ineffeble nothingness and that their own sorcerous powers spawn from the accretion of existence being gradually drawn into it. Level 1 is about making use of the Void Shard for utility and extra damage. Level 6 presents a powerful control/utility...   [click here for more]
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The Sojourner

The Sojourner


The Sojourner is a Class that grants uncontested mastery of the most elusive magic: Teleportation. As a novice your maximum distance is just enough to get you through walls or locked doors or escape the grip of a foe.  Teleporting blind poses its dangers but the risk is often outweighed by the rewards.  At times you'll be able to swiftly teleport to gain advantage on an attack or carry an ally with...   [click here for more]
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Tiny Races: Heroes in the Palm of Your Hand

Tiny Races: Heroes in the Palm of Your Hand


Did you like the Petalars from the new Thundercats cartoon? Try the Petal Knights, handsome animate flowers that are easy to defeat but hard to kill. Fan of Micronauts? Maybe the Luminators will be your jam, animated lanterns that run on lamp oil. Or maybe you remember Alice in Wonderland and the Card army? Try the Cardkin Shikigami. Maybe Schoolhouse Rock's Bill from Capitol Hill interests...   [click here for more]
Dungeon Masters Guild  $2.00

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Warlock Patron: The Mean Green Mother From Outer Space

Warlock Patron: The Mean Green Mother From Outer Space


Welcome the Flower that Devours, the Virus shaped like an Iris, the Mean Green Mother From Outer Space! This deadly bloom plants one of its spawn directly in your fleshy body and it's BAD.  It seduces with offers of professional excellence and hidden knowledge its other blooms has over heard, but you need to feeeeed it.  Not just anything either... Must be fresh. Must be bloooood. Not to worry,...   [click here for more]
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